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clean up flags (#18439)
* clean up flags * wtf? * pass it * . * ... * . * . * fix retrace * . * . * properly build * eh static * . * . --------- Co-authored-by: Cameron Lennox <killer65311@gmail.com>
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Cameron Lennox
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@@ -13,7 +13,7 @@
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var/on_expired_text = null // Text to show to holder when it expires.
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var/hidden = FALSE // If true, it will not show up on the HUD in the Future(tm)
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var/stacks = MODIFIER_STACK_FORBID // If true, attempts to add a second instance of this type will refresh expire_at instead.
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var/flags = 0 // Flags for the modifier, see mobs.dm defines for more details.
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var/flags = NONE // Flags for the modifier, see mobs.dm defines for more details.
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var/light_color = null // If set, the mob possessing the modifier will glow in this color. Not implemented yet.
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var/light_range = null // How far the light for the above var goes. Not implemented yet.
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