From 6e9554baa2269e6334eb3f01e562ffec5d150df2 Mon Sep 17 00:00:00 2001 From: Abbie Fland <34605836+AbbieFland@users.noreply.github.com> Date: Wed, 21 Mar 2018 00:56:02 +0000 Subject: [PATCH] Fixes preview color splotch blues Due to what looks like a copy-paste error, previously it didn't pad the blue hex value. This meant blue values of 1-15 would display as e.g. "f0" instead of "0f" and looked nothing like the actual color. Previously a dark grey of 15,15,15 would get a preview splotch of bright blue; this fix makes the splotch display as the same dark grey used ingame. --- .../modules/client/preference_setup/general/03_body.dm | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/code/modules/client/preference_setup/general/03_body.dm b/code/modules/client/preference_setup/general/03_body.dm index 432dfdbb6e..ea8f029b88 100644 --- a/code/modules/client/preference_setup/general/03_body.dm +++ b/code/modules/client/preference_setup/general/03_body.dm @@ -282,21 +282,21 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O . += "Hair
" if(has_flag(mob_species, HAS_HAIR_COLOR)) - . += "Change Color
__
" + . += "Change Color
__
" . += " Style: [pref.h_style]
" . += "
Facial
" if(has_flag(mob_species, HAS_HAIR_COLOR)) - . += "Change Color
__
" + . += "Change Color
__
" . += " Style: [pref.f_style]
" if(has_flag(mob_species, HAS_EYE_COLOR)) . += "
Eyes
" - . += "Change Color
__

" + . += "Change Color
__

" if(has_flag(mob_species, HAS_SKIN_COLOR)) . += "
Body Color
" - . += "Change Color
__

" + . += "Change Color
__

" . += "
Body Markings +
" for(var/M in pref.body_markings) @@ -307,7 +307,7 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O . += "
" . += "Allow Synth color: [pref.synth_color ? "Yes" : "No"]
" if(pref.synth_color) - . += "Change Color
__
" + . += "Change Color
__
" . = jointext(.,null)