From 6e9554baa2269e6334eb3f01e562ffec5d150df2 Mon Sep 17 00:00:00 2001
From: Abbie Fland <34605836+AbbieFland@users.noreply.github.com>
Date: Wed, 21 Mar 2018 00:56:02 +0000
Subject: [PATCH] Fixes preview color splotch blues
Due to what looks like a copy-paste error, previously it didn't pad the
blue hex value. This meant blue values of 1-15 would display as
e.g. "f0" instead of "0f" and looked nothing like the actual color.
Previously a dark grey of 15,15,15 would get a preview splotch of bright
blue; this fix makes the splotch display as the same dark grey used
ingame.
---
.../modules/client/preference_setup/general/03_body.dm | 10 +++++-----
1 file changed, 5 insertions(+), 5 deletions(-)
diff --git a/code/modules/client/preference_setup/general/03_body.dm b/code/modules/client/preference_setup/general/03_body.dm
index 432dfdbb6e..ea8f029b88 100644
--- a/code/modules/client/preference_setup/general/03_body.dm
+++ b/code/modules/client/preference_setup/general/03_body.dm
@@ -282,21 +282,21 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
. += "Hair
"
if(has_flag(mob_species, HAS_HAIR_COLOR))
- . += "Change Color "
+ . += "Change Color "
. += " Style: [pref.h_style]
"
. += "
Facial
"
if(has_flag(mob_species, HAS_HAIR_COLOR))
- . += "Change Color "
+ . += "Change Color "
. += " Style: [pref.f_style]
"
if(has_flag(mob_species, HAS_EYE_COLOR))
. += "
Eyes
"
- . += "Change Color
"
+ . += "Change Color
"
if(has_flag(mob_species, HAS_SKIN_COLOR))
. += "
Body Color
"
- . += "Change Color
"
+ . += "Change Color
"
. += "
Body Markings +
"
for(var/M in pref.body_markings)
@@ -307,7 +307,7 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
. += "
"
. += "Allow Synth color: [pref.synth_color ? "Yes" : "No"]
"
if(pref.synth_color)
- . += "Change Color "
+ . += "Change Color "
. = jointext(.,null)