More changes

- Makes a special wire reader tool that the CE starts with
- Makes CE blueprints able to add charges to Engineer's blueprints.
- Makes it so CE blueprints don't have the wire legend.
- Adds Engineer's blueprints to the Engineer's lockers.
- Adds Engineer's blueprints.
- Makes it so you can't make a new area in a non 'BUILDABLE_AREA_TYPES' area without CE blueprints. (See global_lists_vr).
This commit is contained in:
C.L
2022-10-01 21:04:47 -04:00
parent b103587ec6
commit 6eb311dc1d
2 changed files with 161 additions and 37 deletions
+158 -36
View File
@@ -47,7 +47,11 @@
in_use = FALSE
preserve_item = 1
var/uses_charges = 0 // If the area editor has limited uses.
var/charges = 0 // The amount of uses the area editor has.
var/initial_charges = 10
var/charges = 10 // The amount of uses the area editor has.
var/station_master = 1 // If the areaeditor can add charges to others.
var/wire_schematics = 0 // If the areaeditor can see wires.
var/can_override = 0 // If you want the areaeditor to override the 'Don't make a new area where one already exists' logic. Only given to CE blueprints.
var/can_create_areas_in = AREA_SPACE // Must be standing in space to create
var/can_create_areas_into = AREA_SPACE // New areas will only overwrite space area turfs.
@@ -64,8 +68,38 @@
var/list/areaColor_turfs = list()
var/legend = 0 //If viewing wires or not.
/obj/item/areaeditor/examine(mob/user)
. =..()
if(uses_charges && !isnull(charges))
. += "There appears to be enough space for a total of [charges] more changes!"
if(!charges)
. += "There seems to be no more room for any more edits!"
/obj/item/areaeditor/attack_self(mob/user) //Convert this to TGUI sometime to disallow browser exploits.
/obj/item/areaeditor/attackby(obj/item/W, mob/user, params)
if(uses_charges && (charges < initial_charges) && istype(W, /obj/item/areaeditor)) //Do we have a reason to add charges? And is it something that COULD add charges?
var/missing_charges = initial_charges-charges
var/obj/item/areaeditor/blueprint = W
if(blueprint.station_master) //Master can refill.
charges = initial_charges
to_chat(user, span_notice("You add some more writing material to the [src] with the [blueprint]!"))
return
else if(blueprint.uses_charges && blueprint.charges) //Getting from another with limited charges.
var/to_add = tgui_input_number(user, "How many charges do you want to add to the [src]?", "[blueprint]", missing_charges)
if(!isnull(to_add) && blueprint.charges >= to_add)
to_chat(user, span_notice("You add some more writing material to the [src] with the [blueprint]!"))
blueprint.charges -= to_add
charges += to_add
return
else
to_chat(user, span_notice("You decide not to add any more material to the [src]"))
return
else if(!blueprint.uses_charges || !blueprint.charges) // The item it's being hit by doesn't use charges OR doesn't have any charges.
to_chat(user, span_warning("You can't add find any suitable material to add from the [blueprint]!"))
else
..()
/obj/item/areaeditor/attack_self(mob/user) //Convert this to TGUI some time.
add_fingerprint(user)
. = "<BODY><HTML><head><title>[src]</title></head> \
<h2>[station_name()] [src.name]</h2>"
@@ -75,9 +109,15 @@
if(AREA_SPECIAL)
. += "<p>This place is not noted on the [src.name].</p>"
return //If we're in a special area, no modifying.
. += "<p><a href='?src=[REF(src)];create_area=1'>Create or modify an existing area (3x3 space)</a></p>"
. += "<p><a href='?src=[REF(src)];create_area_whole=1'>Create new area or merge two areas. (Whole Room)</a></p>"
. += "There is a note on the corner of the [src.name]: Use 3x3 for fine-tuning and including walls into your area!"
if(!uses_charges || (uses_charges && charges)) //No charges OR it has charges available.
. += "<p><a href='?src=[REF(src)];create_area=1'>Create or modify an existing area (3x3 space) (1 Charge)</a></p>"
. += "<p><a href='?src=[REF(src)];create_area_whole=1'>Create new area or merge two areas. (Whole Room.) (5 Charges)</a></p>"
. += "There is a note on the corner of the [src.name]: Use 3x3 for fine-tuning and including walls into your area!"
if(uses_charges)
if(!charges) //We're out!
. += "Your [src.name] has been completely filled! You would need to get some extra blueprint paper from the CE's blueprints to expand further!"
else
. += "Your [src.name] seems like it has enough room for [charges] more edits!"
/obj/item/areaeditor/Topic(href, href_list)
@@ -93,13 +133,13 @@
to_chat(usr, span_warning("You cannot edit restricted areas."))
return
in_use = TRUE
create_area(usr)
create_area(usr, src)
in_use = FALSE
if(href_list["create_area_whole"])
if(in_use)
return
in_use = TRUE
var/area/A = create_area_whole(usr)
var/area/A = create_area_whole(usr, src)
if(A && (A.flags & BLUE_SHIELDED))
to_chat(usr, span_warning("You cannot edit restricted areas."))
in_use = FALSE
@@ -107,12 +147,82 @@
in_use = FALSE
updateUsrDialog()
//Station Wire Tool.
/obj/item/wire_reader //Not really a blueprint, but it's included here as such.
name = "wire schematics"
desc = "A blueprint detailing the various internal wiring of machinery around the station."
icon = 'icons/obj/items.dmi'
icon_state = "blueprints"
attack_verb = list("attacked", "bapped", "hit")
preserve_item = 1
var/legend = 1
/obj/item/wire_reader/attack_self(mob/user) //Convert this to TGUI some time.
add_fingerprint(user)
. = "<BODY><HTML><head><title>[src]</title></head> \
<h2>[station_name()] [src.name]</h2>"
if(legend == TRUE)
. += view_station_wire_devices(user);
else
//legend is a wireset
. += "<a href='?src=[REF(src)];view_legend=1'><< Back</a>"
. += view_station_wire_set(user, legend)
var/datum/browser/popup = new(user, "blueprints", "[src]", 700, 500)
popup.set_content(.)
popup.open()
onclose(user, "blueprints")
/obj/item/wire_reader/Topic(href, href_list)
if(..())
return
if(href_list["view_wireset"])
legend = href_list["view_wireset"];
if(href_list["view_legend"])
legend = TRUE
attack_self(usr)
/obj/item/wire_reader/proc/view_station_wire_devices(mob/user)
var/message = "<br>You examine the wire legend.<br>"
for(var/wireset in GLOB.wire_color_directory)
//if(istype(wireset,/datum/wires/grid_checker))//Uncomment this in if you want the grid checker minigame to not be revealed here.
// continue
message += "<br><a href='?src=[REF(src)];view_wireset=[wireset]'>[GLOB.wire_name_directory[wireset]]</a>"
message += "</p>"
return message
/obj/item/wire_reader/proc/view_station_wire_set(mob/user, wireset)
//for some reason you can't use wireset directly as a derefencer so this is the next best :/
for(var/device in GLOB.wire_color_directory)
if("[device]" == wireset) //I know... don't change it...
var/message = "<p><b>[GLOB.wire_name_directory[device]]:</b>"
for(var/Col in GLOB.wire_color_directory[device])
var/wire_name = GLOB.wire_color_directory[device][Col]
if(!findtext(wire_name, WIRE_DUD_PREFIX)) //don't show duds
message += "<p><span style='color: [Col]'>[Col]</span>: [wire_name]</p>"
message += "</p>"
return message
return ""
//Station blueprints!!!
/obj/item/areaeditor/blueprints
name = "station blueprints"
desc = "Blueprints of the station. There is a \"Classified\" stamp and several coffee stains on it."
var/list/image/showing = list()
var/client/viewing
//var/list/image/showing = list() //For viewing pipes. Unused.
//var/client/viewing //For viewing pipes. Unused.
can_override = 1 //In case there is a reason for building in a non-blacklisted, non-buildable area.
/obj/item/areaeditor/blueprints/engineers
name = "writing blueprints"
desc = "A piece of paper that allows for expansion of the station and creaiton of new areas. There is a \"For Official Use Only\" stamp on it. NOT to be mistaken with the staion blueprints."
station_master = 0
uses_charges = 1
can_override = 0
/obj/item/areaeditor/blueprints/Destroy()
@@ -126,13 +236,9 @@
if(!legend)
if(get_area_type() == AREA_STATION)
. += "<p>According to \the [src], you are now in <b>\"[html_encode(A.name)]\"</b>.</p>"
. += "<p><a href='?src=[REF(src)];edit_area=1'>Change area name</a></p>"
. += "<p><a href='?src=[REF(src)];view_legend=1'>View wire colour legend</a></p>"
//if(!viewing)
// . += "<p><a href='?src=[REF(src)];view_blueprints=1'>View structural data</a></p>"
//else
// . += "<p><a href='?src=[REF(src)];refresh=1'>Refresh structural data</a></p>"
// . += "<p><a href='?src=[REF(src)];hide_blueprints=1'>Hide structural data</a></p>"
. += "<p><a href='?src=[REF(src)];edit_area=1'>Change area name</a></p>" //You can change the name without charges.
if(wire_schematics)
. += "<p><a href='?src=[REF(src)];view_legend=1'>View wire colour legend</a></p>"
else
if(legend == TRUE)
. += "<a href='?src=[REF(src)];exit_legend=1'><< Back</a>"
@@ -161,19 +267,12 @@
if(href_list["exit_legend"])
legend = FALSE;
if(href_list["view_legend"])
legend = TRUE;
if(wire_schematics) //No href hacks allow for you, my friend!
legend = TRUE;
if(href_list["view_wireset"])
legend = href_list["view_wireset"];
/*
if(href_list["view_blueprints"])
set_viewer(usr, span_notice("You flip the blueprints over to view the complex information diagram."))
if(href_list["hide_blueprints"])
clear_viewer(usr,span_notice("You flip the blueprints over to view the simple information diagram."))
if(href_list["refresh"])
clear_viewer(usr)
set_viewer(usr)
*/
attack_self(usr) //this is not the proper way, but neither of the old update procs work! it's too ancient and I'm tired shush.
if(wire_schematics) //No href hacks allow for you, my friend!
legend = href_list["view_wireset"];
attack_self(usr)
//Code for viewing pipes or whatnot. Think t-ray scanner.
@@ -350,7 +449,12 @@
found_turfs += origin //If this isn't done, it just adds the 8 tiles around the user.
return found_turfs
/proc/create_area(mob/creator)
/proc/create_area(mob/creator, var/obj/item/areaeditor/AO)
if(AO && istype(AO,/obj/item/areaeditor))
if(AO.uses_charges && AO.charges < 1)
to_chat(creator, span_warning("You need more paper before you can even think of editing this area!"))
return
var/list/turfs = detect_room(get_turf(creator), area_or_turf_fail_types, BP_MAX_ROOM_SIZE*2)
if(!turfs)
to_chat(creator, span_warning("The new area must have a floor and not a part of a shuttle."))
@@ -403,6 +507,9 @@
set_area_machinery(newA, newA.name, oldA.name)// Change the name and area defines of all the machinery to the correct area.
oldA.power_check() //Simply makes the area turn the power off if you nicked an APC from it.
to_chat(creator, span_notice("You have created a new area, named [newA.name]. It is now weather proof, and constructing an APC will allow it to be powered."))
if(AO && istype(AO,/obj/item/areaeditor))
if(AO.uses_charges)
AO.charges -= 1
return TRUE
@@ -411,7 +518,10 @@
// OLD CODE. DON'T TOUCH OR 100 RABID SQUIRRELS WILL DEVOUR YOU.
// I say old code, but it truly isn't. It's a bastardization of the new create_area code and the old create_area code.
// In essence, it does a few things: Ensure no blacklisted areas are nearby, get the nearby areas (to allow merging), and allow you to make a whole near area.
/obj/item/areaeditor/proc/create_area_whole(mob/creator) //Gets the entire enclosed space and makes a new area out of it. Can overwrite old areas.
/obj/item/areaeditor/proc/create_area_whole(mob/creator, var/override = 0) //Gets the entire enclosed space and makes a new area out of it. Can overwrite old areas.
if(uses_charges && charges < 5)
to_chat(creator, span_warning("You need more paper before you can even think of editing this area!"))
return
var/res = detect_room_ex(get_turf(creator), can_create_areas_into, area_or_turf_fail_types)
if(!res)
@@ -438,6 +548,7 @@
var/area/newA //The new area
var/area/oldA = get_area(get_turf(creator)) //The old area (area currently standing in)
var/str //What the new area is named.
var/can_make_new_area = 1 //If they can make a new area here or not.
var/list/nearby_turfs_to_check = detect_room(get_turf(creator), area_or_turf_fail_types, BP_MAX_ROOM_SIZE*2) //Get the nearby areas.
@@ -453,6 +564,8 @@
if(blacklisted_areas[place.type])
if(!creator.lastarea != place) //Stops them from merging a blacklisted area to make it larger. Allows them to merge a blacklisted area into an allowed area. (Expansion!)
continue
if(!BUILDABLE_AREA_TYPES[place.type]) //TODOTODOTODO
can_make_new_area = 0
if(!place.requires_power || (place.flags & BLUE_SHIELDED))
continue // No expanding powerless rooms etc
areas[place.name] = place
@@ -465,12 +578,11 @@
area_choice = areas[area_choice]
var/confirm = tgui_alert(creator, "Are you sure you want to turn [oldA.name] into [area_choice]?", "READ CAREFULLY", list("No", "Yes"))
if(confirm == "No")
to_chat(creator, "<span class='warning'>No changes made.</span>")
return
if(!isarea(area_choice)) //They chose "New Area"
if(!can_make_new_area && !can_override)
to_chat(creator, "<span class='warning'>Making a new area here would be meaningless. Renaming it would be a better option.</span>")
return
str = tgui_input_text(creator, "New area name", "Blueprint Editing", max_length = MAX_NAME_LEN)
str = sanitize(str,MAX_NAME_LEN)
if(!str || !length(str)) //cancel
@@ -482,10 +594,20 @@
if(A.name == str)
to_chat(creator, "<span class='warning'>An area in the world alreay has this name.</span>")
return
var/confirm = tgui_alert(creator, "Are you sure you want to change [oldA.name] into a new area named [str]?", "READ CAREFULLY", list("No", "Yes"))
if(confirm == "No")
to_chat(creator, "<span class='warning'>No changes made.</span>")
return
newA = new area_choice
newA.setup(str)
newA.has_gravity = oldA.has_gravity
else
var/confirm = tgui_alert(creator, "Are you sure you want to change [oldA.name] into [area_choice]?", "READ CAREFULLY", list("No", "Yes"))
if(confirm == "No")
to_chat(creator, "<span class='warning'>No changes made.</span>")
return
newA = area_choice //They selected to turn the area they're standing on into the selected area.
if(str) //New area, new name.
@@ -503,7 +625,7 @@
set_area_machinery(newA, newA.name, oldA.name)
oldA.power_check() //Simply makes the area turn the power off if you nicked an APC from it.
to_chat(creator, span_notice("You have created a new area, named [newA.name]. It is now weather proof, and constructing an APC will allow it to be powered."))
charges -= 5
spawn(5)
interact()
@@ -620,4 +742,4 @@
usr.client.images.Remove(i)
#undef BP_MAX_ROOM_SIZE
#undef BP_MAX_ROOM_SIZE