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More changes
- Makes a special wire reader tool that the CE starts with - Makes CE blueprints able to add charges to Engineer's blueprints. - Makes it so CE blueprints don't have the wire legend. - Adds Engineer's blueprints to the Engineer's lockers. - Adds Engineer's blueprints. - Makes it so you can't make a new area in a non 'BUILDABLE_AREA_TYPES' area without CE blueprints. (See global_lists_vr).
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@@ -6,6 +6,7 @@
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starts_with = list(
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/obj/item/clothing/accessory/storage/brown_vest,
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/obj/item/areaeditor/blueprints,
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/obj/item/wire_reader,
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///obj/item/clamp, //VOREStation Removal: without leaks those are pointless,
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///obj/item/clamp, //VOREStation Removal: without leaks those are pointless,
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/obj/item/clothing/under/rank/chief_engineer,
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@@ -99,7 +100,8 @@
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/obj/item/clothing/shoes/boots/winter/engineering,
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/obj/item/weapon/tank/emergency/oxygen/engi,
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/obj/item/weapon/storage/belt/utility, //VOREStation Add
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/obj/item/weapon/reagent_containers/spray/windowsealant) //VOREStation Add
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/obj/item/weapon/reagent_containers/spray/windowsealant, //VOREStation Add
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/obj/item/areaeditor/blueprints/engineers) //VOREStation Add
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/obj/structure/closet/secure_closet/engineering_personal/Initialize()
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if(prob(50))
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