More changes

- Makes a special wire reader tool that the CE starts with
- Makes CE blueprints able to add charges to Engineer's blueprints.
- Makes it so CE blueprints don't have the wire legend.
- Adds Engineer's blueprints to the Engineer's lockers.
- Adds Engineer's blueprints.
- Makes it so you can't make a new area in a non 'BUILDABLE_AREA_TYPES' area without CE blueprints. (See global_lists_vr).
This commit is contained in:
C.L
2022-10-01 21:04:47 -04:00
parent b103587ec6
commit 6eb311dc1d
2 changed files with 161 additions and 37 deletions
@@ -6,6 +6,7 @@
starts_with = list(
/obj/item/clothing/accessory/storage/brown_vest,
/obj/item/areaeditor/blueprints,
/obj/item/wire_reader,
///obj/item/clamp, //VOREStation Removal: without leaks those are pointless,
///obj/item/clamp, //VOREStation Removal: without leaks those are pointless,
/obj/item/clothing/under/rank/chief_engineer,
@@ -99,7 +100,8 @@
/obj/item/clothing/shoes/boots/winter/engineering,
/obj/item/weapon/tank/emergency/oxygen/engi,
/obj/item/weapon/storage/belt/utility, //VOREStation Add
/obj/item/weapon/reagent_containers/spray/windowsealant) //VOREStation Add
/obj/item/weapon/reagent_containers/spray/windowsealant, //VOREStation Add
/obj/item/areaeditor/blueprints/engineers) //VOREStation Add
/obj/structure/closet/secure_closet/engineering_personal/Initialize()
if(prob(50))