mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-22 03:27:46 +01:00
Rewrite examine() to pass a list around
This commit is contained in:
@@ -196,24 +196,20 @@
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return //Doesn't do anything right now because none of the things that can be done to a regular MMI make any sense for these
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/obj/item/device/mmi/digital/examine(mob/user)
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if(!..(user))
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return
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var/msg = "<span class='info'>*---------*</span>\nThis is [bicon(src)] \a <EM>[src]</EM>!\n[desc]\n"
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msg += "<span class='warning'>"
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. = ..()
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if(src.brainmob && src.brainmob.key)
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switch(src.brainmob.stat)
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if(CONSCIOUS)
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if(!src.brainmob.client) msg += "It appears to be in stand-by mode.\n" //afk
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if(UNCONSCIOUS) msg += "<span class='warning'>It doesn't seem to be responsive.</span>\n"
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if(DEAD) msg += "<span class='deadsay'>It appears to be completely inactive.</span>\n"
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if(!src.brainmob.client)
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. += "<span class='warning'>It appears to be in stand-by mode.</span>" //afk
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if(UNCONSCIOUS)
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. += "<span class='warning'>It doesn't seem to be responsive.</span>"
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if(DEAD)
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. += "<span class='deadsay'>It appears to be completely inactive.</span>"
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else
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msg += "<span class='deadsay'>It appears to be completely inactive.</span>\n"
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msg += "</span><span class='info'>*---------*</span>"
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to_chat(user,msg)
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return
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. += "<span class='deadsay'>It appears to be completely inactive.</span>"
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/obj/item/device/mmi/digital/emp_act(severity)
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if(!src.brainmob)
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return
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@@ -85,25 +85,6 @@
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M.show_message("<font color='blue'>The positronic brain buzzes and beeps, and the golden lights fade away. Perhaps you could try again?</font>")
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playsound(src, 'sound/misc/buzzbeep.ogg', 50, 1)
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/obj/item/device/mmi/digital/posibrain/examine(mob/user)
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if(!..(user))
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return
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var/msg = "<span class='info'>*---------*</span>\nThis is [bicon(src)] \a <EM>[src]</EM>!\n[desc]\n"
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msg += "<span class='warning'>"
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if(src.brainmob && src.brainmob.key)
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switch(src.brainmob.stat)
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if(CONSCIOUS)
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if(!src.brainmob.client) msg += "It appears to be in stand-by mode.\n" //afk
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if(UNCONSCIOUS) msg += "<span class='warning'>It doesn't seem to be responsive.</span>\n"
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if(DEAD) msg += "<span class='deadsay'>It appears to be completely inactive.</span>\n"
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else
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msg += "<span class='deadsay'>It appears to be completely inactive.</span>\n"
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msg += "</span><span class='info'>*---------*</span>"
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to_chat(user,msg)
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return
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/obj/item/device/mmi/digital/posibrain/emp_act(severity)
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if(!src.brainmob)
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return
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@@ -1,10 +1,11 @@
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/mob/living/carbon/human/examine(mob/user)
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// . = ..() //Note that we don't call parent. We build the list by ourselves.
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var/skip_gear = 0
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var/skip_body = 0
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if(alpha <= EFFECTIVE_INVIS)
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src.loc.examine(user)
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return
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return src.loc.examine(user) // Returns messages as if they examined wherever the human was
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var/looks_synth = looksSynthetic()
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@@ -75,12 +76,6 @@
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BP_L_LEG = skip_body & EXAMINE_SKIPLEGS,
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BP_R_LEG = skip_body & EXAMINE_SKIPLEGS)
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var/list/msg = list("<span class='info'>*---------*<br>This is ")
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msg += "[bicon(src)] " //fucking BYOND: this should stop dreamseeker crashing if we -somehow- examine somebody before their icon is generated
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msg += "<EM>[src.name]</EM>"
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var/datum/gender/T = gender_datums[get_visible_gender()]
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if((skip_gear & EXAMINE_SKIPJUMPSUIT) && (skip_body & EXAMINE_SKIPFACE)) //big suits/masks/helmets make it hard to tell their gender
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@@ -98,6 +93,7 @@
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// Just in case someone VVs the gender to something strange. It'll runtime anyway when it hits usages, better to CRASH() now with a helpful message.
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CRASH("Gender datum was null; key was '[((skip_gear & EXAMINE_SKIPJUMPSUIT) && (skip_body & EXAMINE_SKIPFACE)) ? PLURAL : gender]'")
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var/name_ender = ""
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if(!((skip_gear & EXAMINE_SKIPJUMPSUIT) && (skip_body & EXAMINE_SKIPFACE)))
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//VOREStation Add Start
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if(custom_species)
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@@ -110,16 +106,12 @@
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else if(gender == FEMALE)
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use_gender = "a gynoid"
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msg += ", <b><font color='#555555'>[use_gender]!</font></b>"
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name_ender = ", <b><font color='#555555'>[use_gender]!</font></b>[species.get_additional_examine_text(src)]"
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else if(species.name != "Human")
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msg += ", <b><font color='[species.get_flesh_colour(src)]'>\a [species.get_examine_name()]!</font></b>"
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name_ender = ", <b><font color='[species.get_flesh_colour(src)]'>\a [species.get_examine_name()]!</font></b>[species.get_additional_examine_text(src)]"
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var/extra_species_text = species.get_additional_examine_text(src)
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if(extra_species_text)
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msg += "[extra_species_text]"
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msg += "<br>"
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var/list/msg = list("<span class='info'>*---------*","This is [bicon(src)] <EM>[src.name]</EM>[name_ender]")
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//uniform
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if(w_uniform && !(skip_gear & EXAMINE_SKIPJUMPSUIT) && w_uniform.show_examine)
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@@ -142,16 +134,16 @@
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tie_msg += " Attached to it is [english_list(accessories_visible)]."
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if(w_uniform.blood_DNA)
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msg += "<span class='warning'>[T.He] [T.is] wearing [bicon(w_uniform)] [w_uniform.gender==PLURAL?"some":"a"] [(w_uniform.blood_color != SYNTH_BLOOD_COLOUR) ? "blood" : "oil"]-stained [w_uniform.name]![tie_msg]</span><br>"
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msg += "<span class='warning'>[T.He] [T.is] wearing [bicon(w_uniform)] [w_uniform.gender==PLURAL?"some":"a"] [(w_uniform.blood_color != SYNTH_BLOOD_COLOUR) ? "blood" : "oil"]-stained [w_uniform.name]![tie_msg]</span>"
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else
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msg += "[T.He] [T.is] wearing [bicon(w_uniform)] \a [w_uniform].[tie_msg]<br>"
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msg += "[T.He] [T.is] wearing [bicon(w_uniform)] \a [w_uniform].[tie_msg]"
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//head
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if(head && !(skip_gear & EXAMINE_SKIPHELMET) && head.show_examine)
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if(head.blood_DNA)
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msg += "<span class='warning'>[T.He] [T.is] wearing [bicon(head)] [head.gender==PLURAL?"some":"a"] [(head.blood_color != SYNTH_BLOOD_COLOUR) ? "blood" : "oil"]-stained [head.name] on [T.his] head!</span><br>"
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msg += "<span class='warning'>[T.He] [T.is] wearing [bicon(head)] [head.gender==PLURAL?"some":"a"] [(head.blood_color != SYNTH_BLOOD_COLOUR) ? "blood" : "oil"]-stained [head.name] on [T.his] head!</span>"
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else
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msg += "[T.He] [T.is] wearing [bicon(head)] \a [head] on [T.his] head.<br>"
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msg += "[T.He] [T.is] wearing [bicon(head)] \a [head] on [T.his] head."
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//suit/armour
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if(wear_suit)
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@@ -162,73 +154,73 @@
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tie_msg += " Attached to it is [english_list(U.accessories)]."
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if(wear_suit.blood_DNA)
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msg += "<span class='warning'>[T.He] [T.is] wearing [bicon(wear_suit)] [wear_suit.gender==PLURAL?"some":"a"] [(wear_suit.blood_color != SYNTH_BLOOD_COLOUR) ? "blood" : "oil"]-stained [wear_suit.name][tie_msg]!</span><br>"
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msg += "<span class='warning'>[T.He] [T.is] wearing [bicon(wear_suit)] [wear_suit.gender==PLURAL?"some":"a"] [(wear_suit.blood_color != SYNTH_BLOOD_COLOUR) ? "blood" : "oil"]-stained [wear_suit.name][tie_msg]!</span>"
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else
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msg += "[T.He] [T.is] wearing [bicon(wear_suit)] \a [wear_suit].[tie_msg]<br>"
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msg += "[T.He] [T.is] wearing [bicon(wear_suit)] \a [wear_suit].[tie_msg]"
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//suit/armour storage
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if(s_store && !(skip_gear & EXAMINE_SKIPSUITSTORAGE) && s_store.show_examine)
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if(s_store.blood_DNA)
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msg += "<span class='warning'>[T.He] [T.is] carrying [bicon(s_store)] [s_store.gender==PLURAL?"some":"a"] [(s_store.blood_color != SYNTH_BLOOD_COLOUR) ? "blood" : "oil"]-stained [s_store.name] on [T.his] [wear_suit.name]!</span><br>"
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msg += "<span class='warning'>[T.He] [T.is] carrying [bicon(s_store)] [s_store.gender==PLURAL?"some":"a"] [(s_store.blood_color != SYNTH_BLOOD_COLOUR) ? "blood" : "oil"]-stained [s_store.name] on [T.his] [wear_suit.name]!</span>"
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else
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msg += "[T.He] [T.is] carrying [bicon(s_store)] \a [s_store] on [T.his] [wear_suit.name].<br>"
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msg += "[T.He] [T.is] carrying [bicon(s_store)] \a [s_store] on [T.his] [wear_suit.name]."
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//back
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if(back && !(skip_gear & EXAMINE_SKIPBACKPACK) && back.show_examine)
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if(back.blood_DNA)
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msg += "<span class='warning'>[T.He] [T.has] [bicon(back)] [back.gender==PLURAL?"some":"a"] [(back.blood_color != SYNTH_BLOOD_COLOUR) ? "blood" : "oil"]-stained [back] on [T.his] back.</span><br>"
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msg += "<span class='warning'>[T.He] [T.has] [bicon(back)] [back.gender==PLURAL?"some":"a"] [(back.blood_color != SYNTH_BLOOD_COLOUR) ? "blood" : "oil"]-stained [back] on [T.his] back.</span>"
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else
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msg += "[T.He] [T.has] [bicon(back)] \a [back] on [T.his] back.<br>"
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msg += "[T.He] [T.has] [bicon(back)] \a [back] on [T.his] back."
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//left hand
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if(l_hand && l_hand.show_examine)
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if(l_hand.blood_DNA)
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msg += "<span class='warning'>[T.He] [T.is] holding [bicon(l_hand)] [l_hand.gender==PLURAL?"some":"a"] [(l_hand.blood_color != SYNTH_BLOOD_COLOUR) ? "blood" : "oil"]-stained [l_hand.name] in [T.his] left hand!</span><br>"
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msg += "<span class='warning'>[T.He] [T.is] holding [bicon(l_hand)] [l_hand.gender==PLURAL?"some":"a"] [(l_hand.blood_color != SYNTH_BLOOD_COLOUR) ? "blood" : "oil"]-stained [l_hand.name] in [T.his] left hand!</span>"
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else
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msg += "[T.He] [T.is] holding [bicon(l_hand)] \a [l_hand] in [T.his] left hand.<br>"
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msg += "[T.He] [T.is] holding [bicon(l_hand)] \a [l_hand] in [T.his] left hand."
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//right hand
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if(r_hand && r_hand.show_examine)
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if(r_hand.blood_DNA)
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msg += "<span class='warning'>[T.He] [T.is] holding [bicon(r_hand)] [r_hand.gender==PLURAL?"some":"a"] [(r_hand.blood_color != SYNTH_BLOOD_COLOUR) ? "blood" : "oil"]-stained [r_hand.name] in [T.his] right hand!</span><br>"
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msg += "<span class='warning'>[T.He] [T.is] holding [bicon(r_hand)] [r_hand.gender==PLURAL?"some":"a"] [(r_hand.blood_color != SYNTH_BLOOD_COLOUR) ? "blood" : "oil"]-stained [r_hand.name] in [T.his] right hand!</span>"
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else
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msg += "[T.He] [T.is] holding [bicon(r_hand)] \a [r_hand] in [T.his] right hand.<br>"
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msg += "[T.He] [T.is] holding [bicon(r_hand)] \a [r_hand] in [T.his] right hand."
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//gloves
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if(gloves && !(skip_gear & EXAMINE_SKIPGLOVES) && gloves.show_examine)
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if(gloves.blood_DNA)
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msg += "<span class='warning'>[T.He] [T.has] [bicon(gloves)] [gloves.gender==PLURAL?"some":"a"] [(gloves.blood_color != SYNTH_BLOOD_COLOUR) ? "blood" : "oil"]-stained [gloves.name] on [T.his] hands!</span><br>"
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msg += "<span class='warning'>[T.He] [T.has] [bicon(gloves)] [gloves.gender==PLURAL?"some":"a"] [(gloves.blood_color != SYNTH_BLOOD_COLOUR) ? "blood" : "oil"]-stained [gloves.name] on [T.his] hands!</span>"
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else
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msg += "[T.He] [T.has] [bicon(gloves)] \a [gloves] on [T.his] hands.<br>"
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msg += "[T.He] [T.has] [bicon(gloves)] \a [gloves] on [T.his] hands."
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else if(blood_DNA && !(skip_body & EXAMINE_SKIPHANDS))
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msg += "<span class='warning'>[T.He] [T.has] [(hand_blood_color != SYNTH_BLOOD_COLOUR) ? "blood" : "oil"]-stained hands!</span><br>"
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msg += "<span class='warning'>[T.He] [T.has] [(hand_blood_color != SYNTH_BLOOD_COLOUR) ? "blood" : "oil"]-stained hands!</span>"
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//handcuffed?
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if(handcuffed && handcuffed.show_examine)
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if(istype(handcuffed, /obj/item/weapon/handcuffs/cable))
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msg += "<span class='warning'>[T.He] [T.is] [bicon(handcuffed)] restrained with cable!</span><br>"
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msg += "<span class='warning'>[T.He] [T.is] [bicon(handcuffed)] restrained with cable!</span>"
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else
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msg += "<span class='warning'>[T.He] [T.is] [bicon(handcuffed)] handcuffed!</span><br>"
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msg += "<span class='warning'>[T.He] [T.is] [bicon(handcuffed)] handcuffed!</span>"
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//buckled
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if(buckled)
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msg += "<span class='warning'>[T.He] [T.is] [bicon(buckled)] buckled to [buckled]!</span><br>"
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msg += "<span class='warning'>[T.He] [T.is] [bicon(buckled)] buckled to [buckled]!</span>"
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//belt
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if(belt && !(skip_gear & EXAMINE_SKIPBELT) && belt.show_examine)
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if(belt.blood_DNA)
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msg += "<span class='warning'>[T.He] [T.has] [bicon(belt)] [belt.gender==PLURAL?"some":"a"] [(belt.blood_color != SYNTH_BLOOD_COLOUR) ? "blood" : "oil"]-stained [belt.name] about [T.his] waist!</span><br>"
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msg += "<span class='warning'>[T.He] [T.has] [bicon(belt)] [belt.gender==PLURAL?"some":"a"] [(belt.blood_color != SYNTH_BLOOD_COLOUR) ? "blood" : "oil"]-stained [belt.name] about [T.his] waist!</span>"
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else
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msg += "[T.He] [T.has] [bicon(belt)] \a [belt] about [T.his] waist.<br>"
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msg += "[T.He] [T.has] [bicon(belt)] \a [belt] about [T.his] waist."
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//shoes
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if(shoes && !(skip_gear & EXAMINE_SKIPSHOES) && shoes.show_examine)
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if(shoes.blood_DNA)
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msg += "<span class='warning'>[T.He] [T.is] wearing [bicon(shoes)] [shoes.gender==PLURAL?"some":"a"] [(shoes.blood_color != SYNTH_BLOOD_COLOUR) ? "blood" : "oil"]-stained [shoes.name] on [T.his] feet!</span><br>"
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msg += "<span class='warning'>[T.He] [T.is] wearing [bicon(shoes)] [shoes.gender==PLURAL?"some":"a"] [(shoes.blood_color != SYNTH_BLOOD_COLOUR) ? "blood" : "oil"]-stained [shoes.name] on [T.his] feet!</span>"
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else
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msg += "[T.He] [T.is] wearing [bicon(shoes)] \a [shoes] on [T.his] feet.<br>"
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msg += "[T.He] [T.is] wearing [bicon(shoes)] \a [shoes] on [T.his] feet."
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else if(feet_blood_DNA && !(skip_body & EXAMINE_SKIPHANDS))
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msg += "<span class='warning'>[T.He] [T.has] [(feet_blood_color != SYNTH_BLOOD_COLOUR) ? "blood" : "oil"]-stained feet!</span><br>"
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msg += "<span class='warning'>[T.He] [T.has] [(feet_blood_color != SYNTH_BLOOD_COLOUR) ? "blood" : "oil"]-stained feet!</span>"
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//mask
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if(wear_mask && !(skip_gear & EXAMINE_SKIPMASK) && wear_mask.show_examine)
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@@ -237,24 +229,24 @@
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descriptor = "in [T.his] mouth"
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if(wear_mask.blood_DNA)
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msg += "<span class='warning'>[T.He] [T.has] [bicon(wear_mask)] [wear_mask.gender==PLURAL?"some":"a"] [(wear_mask.blood_color != SYNTH_BLOOD_COLOUR) ? "blood" : "oil"]-stained [wear_mask.name] [descriptor]!</span><br>"
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msg += "<span class='warning'>[T.He] [T.has] [bicon(wear_mask)] [wear_mask.gender==PLURAL?"some":"a"] [(wear_mask.blood_color != SYNTH_BLOOD_COLOUR) ? "blood" : "oil"]-stained [wear_mask.name] [descriptor]!</span>"
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else
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msg += "[T.He] [T.has] [bicon(wear_mask)] \a [wear_mask] [descriptor].<br>"
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msg += "[T.He] [T.has] [bicon(wear_mask)] \a [wear_mask] [descriptor]."
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//eyes
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if(glasses && !(skip_gear & EXAMINE_SKIPEYEWEAR) && glasses.show_examine)
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if(glasses.blood_DNA)
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msg += "<span class='warning'>[T.He] [T.has] [bicon(glasses)] [glasses.gender==PLURAL?"some":"a"] [(glasses.blood_color != SYNTH_BLOOD_COLOUR) ? "blood" : "oil"]-stained [glasses] covering [T.his] eyes!</span><br>"
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msg += "<span class='warning'>[T.He] [T.has] [bicon(glasses)] [glasses.gender==PLURAL?"some":"a"] [(glasses.blood_color != SYNTH_BLOOD_COLOUR) ? "blood" : "oil"]-stained [glasses] covering [T.his] eyes!</span>"
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else
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msg += "[T.He] [T.has] [bicon(glasses)] \a [glasses] covering [T.his] eyes.<br>"
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msg += "[T.He] [T.has] [bicon(glasses)] \a [glasses] covering [T.his] eyes."
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//left ear
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if(l_ear && !(skip_gear & EXAMINE_SKIPEARS) && l_ear.show_examine)
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msg += "[T.He] [T.has] [bicon(l_ear)] \a [l_ear] on [T.his] left ear.<br>"
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msg += "[T.He] [T.has] [bicon(l_ear)] \a [l_ear] on [T.his] left ear."
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//right ear
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if(r_ear && !(skip_gear & EXAMINE_SKIPEARS) && r_ear.show_examine)
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msg += "[T.He] [T.has] [bicon(r_ear)] \a [r_ear] on [T.his] right ear.<br>"
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msg += "[T.He] [T.has] [bicon(r_ear)] \a [r_ear] on [T.his] right ear."
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//ID
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if(wear_id && wear_id.show_examine)
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@@ -266,27 +258,27 @@
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var/obj/item/weapon/card/id/idcard = wear_id
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id = idcard.registered_name
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if(id && (id != real_name) && (get_dist(src, usr) <= 1) && prob(10))
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msg += "<span class='warning'>[T.He] [T.is] wearing [bicon(wear_id)] \a [wear_id] yet something doesn't seem right...</span><br>"
|
||||
msg += "<span class='warning'>[T.He] [T.is] wearing [bicon(wear_id)] \a [wear_id] yet something doesn't seem right...</span>"
|
||||
else*/
|
||||
msg += "[T.He] [T.is] wearing [bicon(wear_id)] \a [wear_id].<br>"
|
||||
msg += "[T.He] [T.is] wearing [bicon(wear_id)] \a [wear_id]."
|
||||
|
||||
//Jitters
|
||||
if(is_jittery)
|
||||
if(jitteriness >= 300)
|
||||
msg += "<span class='warning'><B>[T.He] [T.is] convulsing violently!</B></span><br>"
|
||||
msg += "<span class='warning'><B>[T.He] [T.is] convulsing violently!</B></span>"
|
||||
else if(jitteriness >= 200)
|
||||
msg += "<span class='warning'>[T.He] [T.is] extremely jittery.</span><br>"
|
||||
msg += "<span class='warning'>[T.He] [T.is] extremely jittery.</span>"
|
||||
else if(jitteriness >= 100)
|
||||
msg += "<span class='warning'>[T.He] [T.is] twitching ever so slightly.</span><br>"
|
||||
msg += "<span class='warning'>[T.He] [T.is] twitching ever so slightly.</span>"
|
||||
|
||||
//splints
|
||||
for(var/organ in BP_ALL)
|
||||
var/obj/item/organ/external/o = get_organ(organ)
|
||||
if(o && o.splinted && o.splinted.loc == o)
|
||||
msg += "<span class='warning'>[T.He] [T.has] \a [o.splinted] on [T.his] [o.name]!</span><br>"
|
||||
msg += "<span class='warning'>[T.He] [T.has] \a [o.splinted] on [T.his] [o.name]!</span>"
|
||||
|
||||
if(suiciding)
|
||||
msg += "<span class='warning'>[T.He] appears to have commited suicide... there is no hope of recovery.</span><br>"
|
||||
msg += "<span class='warning'>[T.He] appears to have commited suicide... there is no hope of recovery.</span>"
|
||||
|
||||
msg += attempt_vr(src,"examine_weight",args) //VOREStation Code
|
||||
msg += attempt_vr(src,"examine_nutrition",args) //VOREStation Code
|
||||
@@ -297,12 +289,12 @@
|
||||
msg += attempt_vr(src,"examine_chimera",args) //VOREStation Code
|
||||
|
||||
if(mSmallsize in mutations)
|
||||
msg += "[T.He] [T.is] very short!<br>"
|
||||
msg += "[T.He] [T.is] very short!"
|
||||
|
||||
if (src.stat)
|
||||
msg += "<span class='warning'>[T.He] [T.is]n't responding to anything around [T.him] and seems to be asleep.</span><br>"
|
||||
msg += "<span class='warning'>[T.He] [T.is]n't responding to anything around [T.him] and seems to be asleep.</span>"
|
||||
if((stat == 2 || src.losebreath) && get_dist(user, src) <= 3)
|
||||
msg += "<span class='warning'>[T.He] [T.does] not appear to be breathing.</span><br>"
|
||||
msg += "<span class='warning'>[T.He] [T.does] not appear to be breathing.</span>"
|
||||
if(istype(user, /mob/living/carbon/human) && !user.stat && Adjacent(user))
|
||||
user.visible_message("<b>[usr]</b> checks [src]'s pulse.", "You check [src]'s pulse.")
|
||||
spawn(15)
|
||||
@@ -313,15 +305,16 @@
|
||||
to_chat(user, "<span class='deadsay'>[T.He] [T.has] a pulse!</span>")
|
||||
|
||||
if(fire_stacks)
|
||||
msg += "[T.He] [T.is] covered in some liquid.<br>"
|
||||
msg += "[T.He] [T.is] covered in some liquid."
|
||||
if(on_fire)
|
||||
msg += "<span class='warning'>[T.He] [T.is] on fire!.</span><br>"
|
||||
msg += "<span class='warning'>[T.He] [T.is] on fire!.</span>"
|
||||
|
||||
var/ssd_msg = species.get_ssd(src)
|
||||
if(ssd_msg && (!should_have_organ("brain") || has_brain()) && stat != DEAD)
|
||||
if(!key)
|
||||
msg += "<span class='deadsay'>[T.He] [T.is] [ssd_msg]. It doesn't look like [T.he] [T.is] waking up anytime soon.</span><br>"
|
||||
msg += "<span class='deadsay'>[T.He] [T.is] [ssd_msg]. It doesn't look like [T.he] [T.is] waking up anytime soon.</span>"
|
||||
else if(!client)
|
||||
<<<<<<< HEAD
|
||||
msg += "<span class='deadsay'>[T.He] [T.is] [ssd_msg].</span><br>"
|
||||
//VOREStation Add Start
|
||||
if(client && ((client.inactivity / 10) / 60 > 10)) //10 Minutes
|
||||
@@ -329,6 +322,9 @@
|
||||
else if(disconnect_time)
|
||||
msg += "\[Disconnected/ghosted [round(((world.realtime - disconnect_time)/10)/60)] minutes ago\]\n"
|
||||
//VOREStation Add End
|
||||
=======
|
||||
msg += "<span class='deadsay'>[T.He] [T.is] [ssd_msg].</span>"
|
||||
>>>>>>> 6c6644f... Rewrite examine() to pass a list around (#7038)
|
||||
|
||||
var/list/wound_flavor_text = list()
|
||||
var/list/is_bleeding = list()
|
||||
@@ -341,9 +337,9 @@
|
||||
|
||||
var/obj/item/organ/external/E = organs_by_name[organ_tag]
|
||||
if(!E)
|
||||
wound_flavor_text["[organ_descriptor]"] = "<span class='warning'><b>[T.He] [T.is] missing [T.his] [organ_descriptor].</b></span><br>"
|
||||
wound_flavor_text["[organ_descriptor]"] = "<span class='warning'><b>[T.He] [T.is] missing [T.his] [organ_descriptor].</b></span>"
|
||||
else if(E.is_stump())
|
||||
wound_flavor_text["[organ_descriptor]"] = "<span class='warning'><b>[T.He] [T.has] a stump where [T.his] [organ_descriptor] should be.</b></span><br>"
|
||||
wound_flavor_text["[organ_descriptor]"] = "<span class='warning'><b>[T.He] [T.has] a stump where [T.his] [organ_descriptor] should be.</b></span>"
|
||||
else
|
||||
continue
|
||||
|
||||
@@ -352,47 +348,51 @@
|
||||
if((temp.organ_tag in hidden) && hidden[temp.organ_tag])
|
||||
continue //Organ is hidden, don't talk about it
|
||||
if(temp.status & ORGAN_DESTROYED)
|
||||
wound_flavor_text["[temp.name]"] = "<span class='warning'><b>[T.He] [T.is] missing [T.his] [temp.name].</b></span><br>"
|
||||
wound_flavor_text["[temp.name]"] = "<span class='warning'><b>[T.He] [T.is] missing [T.his] [temp.name].</b></span>"
|
||||
continue
|
||||
|
||||
if(!looks_synth && temp.robotic == ORGAN_ROBOT)
|
||||
if(!(temp.brute_dam + temp.burn_dam))
|
||||
wound_flavor_text["[temp.name]"] = "[T.He] [T.has] a [temp.name].<br>"
|
||||
wound_flavor_text["[temp.name]"] = "[T.He] [T.has] a [temp.name]."
|
||||
else
|
||||
wound_flavor_text["[temp.name]"] = "<span class='warning'>[T.He] [T.has] a [temp.name] with [temp.get_wounds_desc()]!</span><br>"
|
||||
wound_flavor_text["[temp.name]"] = "<span class='warning'>[T.He] [T.has] a [temp.name] with [temp.get_wounds_desc()]!</span>"
|
||||
continue
|
||||
else if(temp.wounds.len > 0 || temp.open)
|
||||
if(temp.is_stump() && temp.parent_organ && organs_by_name[temp.parent_organ])
|
||||
var/obj/item/organ/external/parent = organs_by_name[temp.parent_organ]
|
||||
wound_flavor_text["[temp.name]"] = "<span class='warning'>[T.He] has [temp.get_wounds_desc()] on [T.his] [parent.name].</span><br>"
|
||||
wound_flavor_text["[temp.name]"] = "<span class='warning'>[T.He] has [temp.get_wounds_desc()] on [T.his] [parent.name].</span>"
|
||||
else
|
||||
wound_flavor_text["[temp.name]"] = "<span class='warning'>[T.He] has [temp.get_wounds_desc()] on [T.his] [temp.name].</span><br>"
|
||||
wound_flavor_text["[temp.name]"] = "<span class='warning'>[T.He] has [temp.get_wounds_desc()] on [T.his] [temp.name].</span>"
|
||||
else
|
||||
wound_flavor_text["[temp.name]"] = ""
|
||||
if(temp.dislocated == 2)
|
||||
wound_flavor_text["[temp.name]"] += "<span class='warning'>[T.His] [temp.joint] is dislocated!</span><br>"
|
||||
wound_flavor_text["[temp.name]"] += "<span class='warning'>[T.His] [temp.joint] is dislocated!</span>"
|
||||
if(temp.brute_dam > temp.min_broken_damage || (temp.status & (ORGAN_BROKEN | ORGAN_MUTATED)))
|
||||
wound_flavor_text["[temp.name]"] += "<span class='warning'>[T.His] [temp.name] is dented and swollen!</span><br>"
|
||||
wound_flavor_text["[temp.name]"] += "<span class='warning'>[T.His] [temp.name] is dented and swollen!</span>"
|
||||
|
||||
if(temp.germ_level > INFECTION_LEVEL_TWO && !(temp.status & ORGAN_DEAD))
|
||||
wound_flavor_text["[temp.name]"] += "<span class='warning'>[T.His] [temp.name] looks very infected!</span><br>"
|
||||
wound_flavor_text["[temp.name]"] += "<span class='warning'>[T.His] [temp.name] looks very infected!</span>"
|
||||
else if(temp.status & ORGAN_DEAD)
|
||||
wound_flavor_text["[temp.name]"] += "<span class='warning'>[T.His] [temp.name] looks rotten!</span><br>"
|
||||
wound_flavor_text["[temp.name]"] += "<span class='warning'>[T.His] [temp.name] looks rotten!</span>"
|
||||
|
||||
if(temp.status & ORGAN_BLEEDING)
|
||||
is_bleeding["[temp.name]"] += "<span class='danger'>[T.His] [temp.name] is bleeding!</span><br>"
|
||||
is_bleeding["[temp.name]"] += "<span class='danger'>[T.His] [temp.name] is bleeding!</span>"
|
||||
|
||||
if(temp.applied_pressure == src)
|
||||
applying_pressure = "<span class='info'>[T.He] is applying pressure to [T.his] [temp.name].</span><br>"
|
||||
applying_pressure = "<span class='info'>[T.He] is applying pressure to [T.his] [temp.name].</span>"
|
||||
|
||||
for(var/limb in wound_flavor_text)
|
||||
msg += wound_flavor_text[limb]
|
||||
var/flavor = wound_flavor_text[limb]
|
||||
if(flavor)
|
||||
msg += flavor
|
||||
for(var/limb in is_bleeding)
|
||||
msg += is_bleeding[limb]
|
||||
var/blood = is_bleeding[limb]
|
||||
if(blood)
|
||||
msg += blood
|
||||
for(var/implant in get_visible_implants(0))
|
||||
msg += "<span class='danger'>[src] [T.has] \a [implant] sticking out of [T.his] flesh!</span><br>"
|
||||
msg += "<span class='danger'>[src] [T.has] \a [implant] sticking out of [T.his] flesh!</span>"
|
||||
if(digitalcamo)
|
||||
msg += "[T.He] [T.is] repulsively uncanny!<br>"
|
||||
msg += "[T.He] [T.is] repulsively uncanny!"
|
||||
|
||||
if(hasHUD(user,"security"))
|
||||
var/perpname = name
|
||||
@@ -410,8 +410,8 @@
|
||||
if(R.fields["name"] == perpname)
|
||||
criminal = R.fields["criminal"]
|
||||
|
||||
msg += "<span class = 'deptradio'>Criminal status:</span> <a href='?src=\ref[src];criminal=1'>\[[criminal]\]</a><br>"
|
||||
msg += "<span class = 'deptradio'>Security records:</span> <a href='?src=\ref[src];secrecord=`'>\[View\]</a> <a href='?src=\ref[src];secrecordadd=`'>\[Add comment\]</a><br>"
|
||||
msg += "<span class='deptradio'>Criminal status:</span> <a href='?src=\ref[src];criminal=1'>\[[criminal]\]</a>"
|
||||
msg += "<span class='deptradio'>Security records:</span> <a href='?src=\ref[src];secrecord=`'>\[View\]</a> <a href='?src=\ref[src];secrecordadd=`'>\[Add comment\]</a>"
|
||||
|
||||
if(hasHUD(user,"medical"))
|
||||
var/perpname = name
|
||||
@@ -429,13 +429,15 @@
|
||||
if (R.fields["name"] == perpname)
|
||||
medical = R.fields["p_stat"]
|
||||
|
||||
msg += "<span class = 'deptradio'>Physical status:</span> <a href='?src=\ref[src];medical=1'>\[[medical]\]</a><br>"
|
||||
msg += "<span class = 'deptradio'>Medical records:</span> <a href='?src=\ref[src];medrecord=`'>\[View\]</a> <a href='?src=\ref[src];medrecordadd=`'>\[Add comment\]</a><br>"
|
||||
msg += "<span class='deptradio'>Physical status:</span> <a href='?src=\ref[src];medical=1'>\[[medical]\]</a>"
|
||||
msg += "<span class='deptradio'>Medical records:</span> <a href='?src=\ref[src];medrecord=`'>\[View\]</a> <a href='?src=\ref[src];medrecordadd=`'>\[Add comment\]</a>"
|
||||
|
||||
|
||||
if(print_flavor_text())
|
||||
msg += "[print_flavor_text()]<br>"
|
||||
var/flavor_text = print_flavor_text()
|
||||
if(flavor_text)
|
||||
msg += "[flavor_text]"
|
||||
|
||||
<<<<<<< HEAD
|
||||
// VOREStation Start
|
||||
if(ooc_notes)
|
||||
msg += "<span class = 'deptradio'>OOC Notes:</span> <a href='?src=\ref[src];ooc_notes=1'>\[View\]</a>\n"
|
||||
@@ -445,6 +447,11 @@
|
||||
// VOREStation End
|
||||
msg += "*---------*</span><br>"
|
||||
msg += applying_pressure
|
||||
=======
|
||||
msg += "*---------*</span>"
|
||||
if(applying_pressure)
|
||||
msg += applying_pressure
|
||||
>>>>>>> 6c6644f... Rewrite examine() to pass a list around (#7038)
|
||||
|
||||
var/show_descs = show_descriptors_to(user)
|
||||
if(show_descs)
|
||||
@@ -453,9 +460,9 @@
|
||||
if(pose)
|
||||
if(!findtext(pose, regex("\[.?!]$"))) // Will be zero if the last character is not a member of [.?!]
|
||||
pose = addtext(pose,".") //Makes sure all emotes end with a period.
|
||||
msg += "<br>[T.He] [pose]"
|
||||
msg += "<br>[T.He] [pose]" //<br> intentional, extra gap.
|
||||
|
||||
to_chat(user, jointext(msg, null))
|
||||
return msg
|
||||
|
||||
//Helper procedure. Called by /mob/living/carbon/human/examine() and /mob/living/carbon/human/Topic() to determine HUD access to security and medical records.
|
||||
/proc/hasHUD(mob/M as mob, hudtype)
|
||||
|
||||
@@ -1,42 +1,39 @@
|
||||
/mob/living/silicon/ai/examine(mob/user)
|
||||
if(!..(user))
|
||||
return
|
||||
. = ..()
|
||||
|
||||
var/msg = ""
|
||||
if (src.stat == DEAD)
|
||||
msg += "<span class='deadsay'>It appears to be powered-down.</span>\n"
|
||||
. += "<span class='deadsay'>It appears to be powered-down.</span>"
|
||||
else
|
||||
msg += "<span class='warning'>"
|
||||
if (src.getBruteLoss())
|
||||
if (src.getBruteLoss() < 30)
|
||||
msg += "It looks slightly dented.\n"
|
||||
. += "<span class='warning'>It looks slightly dented.</span>"
|
||||
else
|
||||
msg += "<B>It looks severely dented!</B>\n"
|
||||
. += "<span class='warning'><B>It looks severely dented!</B></span>"
|
||||
if (src.getFireLoss())
|
||||
if (src.getFireLoss() < 30)
|
||||
msg += "It looks slightly charred.\n"
|
||||
. += "<span class='warning'>It looks slightly charred.</span>"
|
||||
else
|
||||
msg += "<B>Its casing is melted and heat-warped!</B>\n"
|
||||
. += "<span class='warning'><B>Its casing is melted and heat-warped!</B></span>"
|
||||
if (src.getOxyLoss() && (aiRestorePowerRoutine != 0 && !APU_power))
|
||||
if (src.getOxyLoss() > 175)
|
||||
msg += "<B>It seems to be running on backup power. Its display is blinking a \"BACKUP POWER CRITICAL\" warning.</B>\n"
|
||||
. += "<span class='warning'><B>It seems to be running on backup power. Its display is blinking a \"BACKUP POWER CRITICAL\" warning.</B></span>"
|
||||
else if(src.getOxyLoss() > 100)
|
||||
msg += "<B>It seems to be running on backup power. Its display is blinking a \"BACKUP POWER LOW\" warning.</B>\n"
|
||||
. += "<span class='warning'><B>It seems to be running on backup power. Its display is blinking a \"BACKUP POWER LOW\" warning.</B></span>"
|
||||
else
|
||||
msg += "It seems to be running on backup power.\n"
|
||||
. += "<span class='warning'>It seems to be running on backup power.</span>"
|
||||
|
||||
if (src.stat == UNCONSCIOUS)
|
||||
msg += "It is non-responsive and displaying the text: \"RUNTIME: Sensory Overload, stack 26/3\".\n"
|
||||
msg += "</span>"
|
||||
. += "<span class='warning'>It is non-responsive and displaying the text: \"RUNTIME: Sensory Overload, stack 26/3\".</span>"
|
||||
|
||||
if(deployed_shell)
|
||||
msg += "The wireless networking light is blinking.\n"
|
||||
msg += "*---------*"
|
||||
. += "The wireless networking light is blinking."
|
||||
|
||||
. += "*---------*"
|
||||
|
||||
if(hardware && (hardware.owner == src))
|
||||
msg += "<br>"
|
||||
msg += hardware.get_examine_desc()
|
||||
to_chat(user,msg)
|
||||
. += hardware.get_examine_desc()
|
||||
|
||||
user.showLaws(src)
|
||||
return
|
||||
|
||||
/mob/proc/showLaws(var/mob/living/silicon/S)
|
||||
return
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
/mob/living/silicon/pai/examine(mob/user)
|
||||
..(user, infix = ", personal AI")
|
||||
. = ..(user, infix = ", personal AI")
|
||||
|
||||
var/msg = ""
|
||||
switch(src.stat)
|
||||
if(CONSCIOUS)
|
||||
<<<<<<< HEAD
|
||||
if(!src.client) msg += "\nIt appears to be in stand-by mode.\n" //afk
|
||||
if(UNCONSCIOUS) msg += "\n<span class='warning'>It doesn't seem to be responding.</span>\n"
|
||||
if(DEAD) msg += "\n<span class='deadsay'>It looks completely unsalvageable.</span>\n"
|
||||
@@ -15,12 +15,17 @@
|
||||
// VOREStation Edit: End
|
||||
|
||||
msg += "\n*---------*"
|
||||
=======
|
||||
if(!src.client) . += "It appears to be in stand-by mode." //afk
|
||||
if(UNCONSCIOUS) . += "<span class='warning'>It doesn't seem to be responding.</span>"
|
||||
if(DEAD) . += "<span class='deadsay'>It looks completely unsalvageable.</span>"
|
||||
. += "*---------*"
|
||||
>>>>>>> 6c6644f... Rewrite examine() to pass a list around (#7038)
|
||||
|
||||
if(print_flavor_text()) msg += "\n[print_flavor_text()]\n"
|
||||
if(print_flavor_text()) . += "\n[print_flavor_text()]\n"
|
||||
|
||||
if (pose)
|
||||
if( findtext(pose,".",length(pose)) == 0 && findtext(pose,"!",length(pose)) == 0 && findtext(pose,"?",length(pose)) == 0 )
|
||||
if(!findtext(pose, regex("\[.?!]$"))) // Will be zero if the last character is not a member of [.?!]
|
||||
pose = addtext(pose,".") //Makes sure all emotes end with a period.
|
||||
msg += "\nIt is [pose]"
|
||||
|
||||
to_chat(user,msg)
|
||||
. += "<br>It is [pose]" //Extra <br> intentional
|
||||
|
||||
@@ -29,10 +29,10 @@
|
||||
var/force_holder = null //
|
||||
|
||||
/obj/item/weapon/gripper/examine(mob/user)
|
||||
..()
|
||||
. = ..()
|
||||
if(wrapped)
|
||||
to_chat(user, "<span class='notice'>\The [src] is holding \the [wrapped].</span>")
|
||||
wrapped.examine(user)
|
||||
. += "<span class='notice'>\The [src] is holding \the [wrapped].</span>"
|
||||
. += wrapped.examine(user)
|
||||
|
||||
/obj/item/weapon/gripper/CtrlClick(mob/user)
|
||||
drop_item()
|
||||
|
||||
@@ -63,9 +63,9 @@
|
||||
visible_message("\The [src] voices a strident beep, indicating a drone chassis is prepared.")
|
||||
|
||||
/obj/machinery/drone_fabricator/examine(mob/user)
|
||||
..(user)
|
||||
. = ..()
|
||||
if(produce_drones && drone_progress >= 100 && istype(user,/mob/observer/dead) && config.allow_drone_spawn && count_drones() < config.max_maint_drones)
|
||||
to_chat(user, "<BR><B>A drone is prepared. Select 'Join As Drone' from the Ghost tab to spawn as a maintenance drone.</B>")
|
||||
. += "<br><B>A drone is prepared. Select 'Join As Drone' from the Ghost tab to spawn as a maintenance drone.</B>"
|
||||
|
||||
/obj/machinery/drone_fabricator/proc/create_drone(var/client/player)
|
||||
|
||||
|
||||
@@ -1,34 +1,32 @@
|
||||
/mob/living/silicon/robot/examine(mob/user)
|
||||
var/custom_infix = custom_name ? ", [modtype] [braintype]" : ""
|
||||
..(user, infix = custom_infix)
|
||||
. = ..(user, infix = custom_infix)
|
||||
|
||||
var/msg = ""
|
||||
msg += "<span class='warning'>"
|
||||
if (src.getBruteLoss())
|
||||
if (src.getBruteLoss() < 75)
|
||||
msg += "It looks slightly dented.\n"
|
||||
. += "<span class='warning'>It looks slightly dented.</span>"
|
||||
else
|
||||
msg += "<B>It looks severely dented!</B>\n"
|
||||
. += "<span class='warning'><B>It looks severely dented!</B></span>"
|
||||
if (src.getFireLoss())
|
||||
if (src.getFireLoss() < 75)
|
||||
msg += "It looks slightly charred.\n"
|
||||
. += "<span class='warning'>It looks slightly charred.</span>"
|
||||
else
|
||||
msg += "<B>It looks severely burnt and heat-warped!</B>\n"
|
||||
msg += "</span>"
|
||||
. += "<span class='warning'><B>It looks severely burnt and heat-warped!</B></span>"
|
||||
|
||||
if(opened)
|
||||
msg += "<span class='warning'>Its cover is open and the power cell is [cell ? "installed" : "missing"].</span>\n"
|
||||
. += "<span class='warning'>Its cover is open and the power cell is [cell ? "installed" : "missing"].</span>"
|
||||
else
|
||||
msg += "Its cover is closed.\n"
|
||||
. += "Its cover is closed."
|
||||
|
||||
if(!has_power)
|
||||
msg += "<span class='warning'>It appears to be running on backup power.</span>\n"
|
||||
. += "<span class='warning'>It appears to be running on backup power.</span>"
|
||||
|
||||
switch(src.stat)
|
||||
if(CONSCIOUS)
|
||||
if(shell)
|
||||
msg += "It appears to be an [deployed ? "active" : "empty"] AI shell.\n"
|
||||
. += "It appears to be an [deployed ? "active" : "empty"] AI shell."
|
||||
else if(!src.client)
|
||||
<<<<<<< HEAD
|
||||
msg += "It appears to be in stand-by mode.\n" //afk
|
||||
if(UNCONSCIOUS) msg += "<span class='warning'>It doesn't seem to be responding.</span>\n"
|
||||
if(DEAD) msg += "<span class='deadsay'>It looks completely unsalvageable.</span>\n"
|
||||
@@ -40,14 +38,18 @@
|
||||
// VOREStation Edit: End
|
||||
|
||||
msg += "*---------*"
|
||||
=======
|
||||
. += "It appears to be in stand-by mode." //afk
|
||||
if(UNCONSCIOUS) . += "<span class='warning'>It doesn't seem to be responding.</span>"
|
||||
if(DEAD) . += "<span class='deadsay'>It looks completely unsalvageable.</span>"
|
||||
. += "*---------*"
|
||||
>>>>>>> 6c6644f... Rewrite examine() to pass a list around (#7038)
|
||||
|
||||
if(print_flavor_text()) msg += "\n[print_flavor_text()]\n"
|
||||
if(print_flavor_text()) . += "<br>[print_flavor_text()]"
|
||||
|
||||
if (pose)
|
||||
if( findtext(pose,".",length(pose)) == 0 && findtext(pose,"!",length(pose)) == 0 && findtext(pose,"?",length(pose)) == 0 )
|
||||
if(!findtext(pose, regex("\[.?!]$"))) // Will be zero if the last character is not a member of [.?!]
|
||||
pose = addtext(pose,".") //Makes sure all emotes end with a period.
|
||||
msg += "\nIt is [pose]"
|
||||
. += "<br>It is [pose]" //Extra <br> intentional
|
||||
|
||||
to_chat(user,msg)
|
||||
user.showLaws(src)
|
||||
return
|
||||
|
||||
@@ -430,10 +430,9 @@
|
||||
max_doors = 5
|
||||
|
||||
/obj/item/weapon/inflatable_dispenser/examine(var/mob/user)
|
||||
if(!..(user))
|
||||
return
|
||||
to_chat(user, "It has [stored_walls] wall segment\s and [stored_doors] door segment\s stored.")
|
||||
to_chat(user, "It is set to deploy [mode ? "doors" : "walls"]")
|
||||
. = ..()
|
||||
. += "It has [stored_walls] wall segment\s and [stored_doors] door segment\s stored."
|
||||
. += "It is set to deploy [mode ? "doors" : "walls"]"
|
||||
|
||||
/obj/item/weapon/inflatable_dispenser/attack_self()
|
||||
mode = !mode
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
<<<<<<< HEAD
|
||||
// Parrots can talk, and may repeat things it hears.
|
||||
/mob/living/simple_mob/animal/passive/bird/parrot
|
||||
name = "parrot"
|
||||
@@ -249,4 +250,257 @@
|
||||
if(holder.stat || !holder.say_list || !message || speaker == holder)
|
||||
return
|
||||
var/datum/say_list/S = holder.say_list
|
||||
=======
|
||||
// Parrots can talk, and may repeat things it hears.
|
||||
/mob/living/simple_mob/animal/passive/bird/parrot
|
||||
name = "parrot"
|
||||
description_info = "You can give it a headset by clicking on it with a headset. \
|
||||
To remove it, click the bird while on grab intent."
|
||||
has_langs = list("Galactic Common", "Bird")
|
||||
|
||||
ai_holder_type = /datum/ai_holder/simple_mob/passive/parrot
|
||||
|
||||
// A headset, so that talking parrots can yell at the crew over comms.
|
||||
// If set to a type, on initialize it will be instantiated into that type.
|
||||
var/obj/item/device/radio/headset/my_headset = null
|
||||
|
||||
// Say list
|
||||
/datum/say_list/bird/poly
|
||||
speak = list(
|
||||
"Poly wanna cracker!",
|
||||
"Check the singulo, you chucklefucks!",
|
||||
"Wire the solars, you lazy bums!",
|
||||
"WHO TOOK THE DAMN HARDSUITS?",
|
||||
"OH GOD ITS FREE CALL THE SHUTTLE",
|
||||
"Danger! Crystal hyperstructure instability!",
|
||||
"CRYSTAL DELAMINATION IMMINENT.",
|
||||
"Tweet tweet, I'm a Teshari.",
|
||||
"Chitters.",
|
||||
"Meteors have been detected on a collision course with the station!"
|
||||
)
|
||||
|
||||
// Lets the AI use headsets.
|
||||
// Player-controlled parrots will need to do it manually.
|
||||
/mob/living/simple_mob/animal/passive/bird/parrot/ISay(message)
|
||||
if(my_headset && prob(50))
|
||||
var/list/keys = list()
|
||||
for(var/channel in my_headset.channels)
|
||||
var/key = get_radio_key_from_channel(channel)
|
||||
if(key)
|
||||
keys += key
|
||||
if(keys.len)
|
||||
var/key_used = pick(keys)
|
||||
return say("[key_used] [message]")
|
||||
return say(message)
|
||||
|
||||
// Ugly saycode so parrots can use their headsets.
|
||||
/mob/living/simple_mob/animal/passive/bird/parrot/handle_message_mode(message_mode, message, verb, speaking, used_radios)
|
||||
..()
|
||||
if(message_mode)
|
||||
if(my_headset && istype(my_headset, /obj/item/device/radio))
|
||||
my_headset.talk_into(src, message, message_mode, verb, speaking)
|
||||
used_radios += my_headset
|
||||
|
||||
// Clicked on while holding an object.
|
||||
/mob/living/simple_mob/animal/passive/bird/parrot/attackby(obj/item/I, mob/user)
|
||||
if(istype(I, /obj/item/device/radio/headset))
|
||||
give_headset(I, user)
|
||||
return
|
||||
return ..()
|
||||
|
||||
// Clicked on by empty hand.
|
||||
/mob/living/simple_mob/animal/passive/bird/parrot/attack_hand(mob/living/L)
|
||||
if(L.a_intent == I_GRAB && my_headset)
|
||||
remove_headset(L)
|
||||
else
|
||||
..()
|
||||
|
||||
|
||||
/mob/living/simple_mob/animal/passive/bird/parrot/proc/give_headset(obj/item/device/radio/headset/new_headset, mob/living/user)
|
||||
if(!istype(new_headset))
|
||||
to_chat(user, span("warning", "\The [new_headset] isn't a headset."))
|
||||
return
|
||||
if(my_headset)
|
||||
to_chat(user, span("warning", "\The [src] is already wearing \a [my_headset]."))
|
||||
return
|
||||
else
|
||||
user.drop_item(new_headset)
|
||||
my_headset = new_headset
|
||||
new_headset.forceMove(src)
|
||||
to_chat(user, span("warning", "You place \a [new_headset] on \the [src]. You monster."))
|
||||
to_chat(src, span("notice", "\The [user] gives you \a [new_headset]. You should put it to good use immediately."))
|
||||
return
|
||||
|
||||
/mob/living/simple_mob/animal/passive/bird/parrot/proc/remove_headset(mob/living/user)
|
||||
if(!my_headset)
|
||||
to_chat(user, "<span class='warning'>\The [src] doesn't have a headset to remove, thankfully.</span>")
|
||||
else
|
||||
ISay("BAWWWWWK LEAVE THE HEADSET BAWKKKKK!")
|
||||
my_headset.forceMove(get_turf(src))
|
||||
user.put_in_hands(my_headset)
|
||||
to_chat(user, span("notice", "You take away \the [src]'s [my_headset.name]. Finally."))
|
||||
to_chat(src, span("warning", "\The [user] takes your [my_headset.name] away! How cruel!"))
|
||||
my_headset = null
|
||||
|
||||
/mob/living/simple_mob/animal/passive/bird/parrot/examine(mob/user)
|
||||
. = ..()
|
||||
if(my_headset)
|
||||
. += "It is wearing \a [my_headset]."
|
||||
|
||||
/mob/living/simple_mob/animal/passive/bird/parrot/Initialize()
|
||||
if(my_headset)
|
||||
my_headset = new my_headset(src)
|
||||
return ..()
|
||||
|
||||
// Subtypes.
|
||||
|
||||
// Best Bird
|
||||
/mob/living/simple_mob/animal/passive/bird/parrot/poly
|
||||
name = "Poly"
|
||||
desc = "It's a parrot. An expert on quantum cracker theory."
|
||||
icon_state = "poly"
|
||||
icon_rest = "poly-held"
|
||||
icon_dead = "poly-dead"
|
||||
tt_desc = "E Ara macao"
|
||||
my_headset = /obj/item/device/radio/headset/headset_eng
|
||||
say_list_type = /datum/say_list/bird/poly
|
||||
|
||||
// Best Bird with best headset.
|
||||
/mob/living/simple_mob/animal/passive/bird/parrot/poly/ultimate
|
||||
my_headset = /obj/item/device/radio/headset/omni
|
||||
|
||||
/mob/living/simple_mob/animal/passive/bird/parrot/kea
|
||||
name = "kea"
|
||||
desc = "A species of parrot. On Earth, they are unique among other parrots for residing in alpine climates. \
|
||||
They are known to be intelligent and curious, which has made some consider them a pest."
|
||||
icon_state = "kea"
|
||||
icon_rest = "kea-held"
|
||||
icon_dead = "kea-dead"
|
||||
tt_desc = "E Nestor notabilis"
|
||||
|
||||
/mob/living/simple_mob/animal/passive/bird/parrot/eclectus
|
||||
name = "eclectus"
|
||||
desc = "A species of parrot, this species features extreme sexual dimorphism in their plumage's colors. \
|
||||
A male eclectus has emerald green plumage, where as a female eclectus has red and purple plumage."
|
||||
icon_state = "eclectus"
|
||||
icon_rest = "eclectus-held"
|
||||
icon_dead = "eclectus-dead"
|
||||
tt_desc = "E Eclectus roratus"
|
||||
|
||||
/mob/living/simple_mob/animal/passive/bird/parrot/eclectus/Initialize()
|
||||
gender = pick(MALE, FEMALE)
|
||||
if(gender == FEMALE)
|
||||
icon_state = "eclectusf"
|
||||
icon_rest = "eclectusf-held"
|
||||
icon_dead = "eclectusf-dead"
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_mob/animal/passive/bird/parrot/grey_parrot
|
||||
name = "grey parrot"
|
||||
desc = "A species of parrot. This one is predominantly grey, but has red tail feathers."
|
||||
icon_state = "agrey"
|
||||
icon_rest = "agrey-held"
|
||||
icon_dead = "agrey-dead"
|
||||
tt_desc = "E Psittacus erithacus"
|
||||
|
||||
/mob/living/simple_mob/animal/passive/bird/parrot/black_headed_caique
|
||||
name = "black-headed caique"
|
||||
desc = "A species of parrot, these birds have a distinct black color on their heads, distinguishing them from their relative Caiques."
|
||||
icon_state = "bcaique"
|
||||
icon_rest = "bcaique-held"
|
||||
icon_dead = "bcaique-dead"
|
||||
tt_desc = "E Pionites melanocephalus"
|
||||
|
||||
/mob/living/simple_mob/animal/passive/bird/parrot/white_caique
|
||||
name = "white-bellied caique"
|
||||
desc = "A species of parrot, they are also known as the Green-Thighed Parrot."
|
||||
icon_state = "wcaique"
|
||||
icon_rest = "wcaique-held"
|
||||
icon_dead = "wcaique-dead"
|
||||
tt_desc = "E Pionites leucogaster"
|
||||
|
||||
/mob/living/simple_mob/animal/passive/bird/parrot/budgerigar
|
||||
name = "budgerigar"
|
||||
desc = "A species of parrot, they are also known as the common parakeet, or in some circles, the budgie. \
|
||||
This one is has its natural colors of green and yellow."
|
||||
icon_state = "gbudge"
|
||||
icon_rest = "gbudge-held"
|
||||
icon_dead = "gbudge-dead"
|
||||
tt_desc = "E Melopsittacus undulatus"
|
||||
|
||||
/mob/living/simple_mob/animal/passive/bird/parrot/budgerigar/blue
|
||||
icon_state = "bbudge"
|
||||
icon_rest = "bbudge-held"
|
||||
icon_dead = "bbudge-dead"
|
||||
desc = "A species of parrot, they are also known as the common parakeet, or in some circles, the budgie. \
|
||||
This one has a mutation which altered its color to be blue instead of green and yellow."
|
||||
|
||||
/mob/living/simple_mob/animal/passive/bird/parrot/budgerigar/bluegreen
|
||||
icon_state = "bgbudge"
|
||||
icon_rest = "bgbudge-held"
|
||||
icon_dead = "bgbudge-dead"
|
||||
desc = "A species of parrot, they are also known as the common parakeet, or in some circles, the budgie. \
|
||||
This one has a mutation which altered its color to be a mix of blue and green."
|
||||
|
||||
/mob/living/simple_mob/animal/passive/bird/parrot/cockatiel
|
||||
name = "cockatiel"
|
||||
desc = "A species of parrot. This one has a highly visible crest."
|
||||
icon_state = "tiel"
|
||||
icon_rest = "tiel-held"
|
||||
icon_dead = "tiel-dead"
|
||||
tt_desc = "E Nymphicus hollandicus"
|
||||
|
||||
/mob/living/simple_mob/animal/passive/bird/parrot/cockatiel/white
|
||||
icon_state = "wtiel"
|
||||
icon_rest = "wtiel-held"
|
||||
icon_dead = "wtiel-dead"
|
||||
|
||||
/mob/living/simple_mob/animal/passive/bird/parrot/cockatiel/yellowish
|
||||
icon_state = "luttiel"
|
||||
icon_rest = "luttiel-held"
|
||||
icon_dead = "luttiel-dead"
|
||||
|
||||
/mob/living/simple_mob/animal/passive/bird/parrot/cockatiel/grey
|
||||
icon_state = "blutiel" // idk why this is blu.
|
||||
icon_rest = "blutiel-held"
|
||||
icon_dead = "blutiel-dead"
|
||||
|
||||
// This actually might be the yellow-crested cockatoo but idk.
|
||||
/mob/living/simple_mob/animal/passive/bird/parrot/sulphur_cockatoo
|
||||
name = "sulphur-crested cockatoo"
|
||||
desc = "A species of parrot. This one has an expressive yellow crest. Their underwing and tail feathers are also yellow."
|
||||
icon_state = "too"
|
||||
icon_rest = "too-held"
|
||||
icon_dead = "too-dead"
|
||||
tt_desc = "E Cacatua galerita"
|
||||
|
||||
// This was originally called 'hooded_too', which might not mean the unbrella cockatoo but idk.
|
||||
/mob/living/simple_mob/animal/passive/bird/parrot/white_cockatoo
|
||||
name = "white cockatoo"
|
||||
desc = "A species of parrot. This one is also known as the Umbrella Cockatoo, due to the semicircular shape of its crest."
|
||||
icon_state = "utoo"
|
||||
icon_rest = "utoo-held"
|
||||
icon_dead = "utoo-dead"
|
||||
tt_desc = "E Cacatua alba"
|
||||
|
||||
/mob/living/simple_mob/animal/passive/bird/parrot/pink_cockatoo
|
||||
name = "pink cockatoo"
|
||||
desc = "A species of parrot. This one is also known as Major Mitchell's cockatoo, \
|
||||
in honor of a human surveyor and explorer who existed before humans fully explored their home planet."
|
||||
icon_state = "mtoo"
|
||||
icon_rest = "mtoo-held"
|
||||
icon_dead = "mtoo-dead"
|
||||
tt_desc = "E Lophochroa leadbeateri"
|
||||
|
||||
|
||||
// AI
|
||||
/datum/ai_holder/simple_mob/passive/parrot
|
||||
speak_chance = 2
|
||||
base_wander_delay = 8
|
||||
|
||||
/datum/ai_holder/simple_mob/passive/parrot/on_hear_say(mob/living/speaker, message)
|
||||
if(holder.stat || !holder.say_list || !message || speaker == holder)
|
||||
return
|
||||
var/datum/say_list/S = holder.say_list
|
||||
>>>>>>> 6c6644f... Rewrite examine() to pass a list around (#7038)
|
||||
S.speak |= message
|
||||
@@ -41,9 +41,9 @@
|
||||
// this is to prevent easy checks from the opposing force.
|
||||
/mob/living/simple_mob/illusion/examine(mob/user)
|
||||
if(copying)
|
||||
copying.examine(user)
|
||||
return
|
||||
..()
|
||||
return copying.examine(user)
|
||||
else
|
||||
return list("???")
|
||||
|
||||
/mob/living/simple_mob/illusion/bullet_act(obj/item/projectile/P)
|
||||
if(!P)
|
||||
|
||||
@@ -133,18 +133,13 @@
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_mob/construct/examine(mob/user)
|
||||
..(user)
|
||||
var/msg = "<span cass='info'>*---------*\nThis is [bicon(src)] \a <EM>[src]</EM>!\n"
|
||||
if (src.health < src.getMaxHealth())
|
||||
msg += "<span class='warning'>"
|
||||
if (src.health >= src.getMaxHealth()/2)
|
||||
msg += "It looks slightly dented.\n"
|
||||
. = ..(user)
|
||||
var/max = getMaxHealth()
|
||||
if (health < max)
|
||||
if (health >= max/2)
|
||||
. += "<span class='warning'>It looks slightly dented.</span>"
|
||||
else
|
||||
msg += "<B>It looks severely dented!</B>\n"
|
||||
msg += "</span>"
|
||||
msg += "*---------*</span>"
|
||||
|
||||
to_chat(user,msg)
|
||||
. += "<span class='warning'><B>It looks severely dented!</B></span>"
|
||||
|
||||
//Constructs levitate, can fall from a shuttle with no harm, and are piloted by either damned spirits or some otherworldly entity. Let 'em float in space.
|
||||
/mob/living/simple_mob/construct/Process_Spacemove()
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
<<<<<<< HEAD
|
||||
// These slimes have the mechanics xenobiologists care about, such as reproduction, mutating into new colors, and being able to submit through fear.
|
||||
|
||||
/mob/living/simple_mob/slime/xenobio
|
||||
@@ -276,3 +277,283 @@
|
||||
|
||||
lines.Add(description_info)
|
||||
return lines.Join("\n")
|
||||
=======
|
||||
// These slimes have the mechanics xenobiologists care about, such as reproduction, mutating into new colors, and being able to submit through fear.
|
||||
|
||||
/mob/living/simple_mob/slime/xenobio
|
||||
desc = "The most basic of slimes. The grey slime has no remarkable qualities, however it remains one of the most useful colors for scientists."
|
||||
layer = MOB_LAYER + 1 // Need them on top of other mobs or it looks weird when consuming something.
|
||||
ai_holder_type = /datum/ai_holder/simple_mob/xenobio_slime // This should never be changed for xenobio slimes.
|
||||
var/is_adult = FALSE // Slimes turn into adults when fed enough. Adult slimes are somewhat stronger, and can reproduce if fed enough.
|
||||
var/maxHealth_adult = 200
|
||||
var/power_charge = 0 // Disarm attacks can shock someone if high/lucky enough.
|
||||
var/mob/living/victim = null // the person the slime is currently feeding on
|
||||
var/rainbow_core_candidate = TRUE // If false, rainbow cores cannot make this type randomly.
|
||||
var/mutation_chance = 25 // Odds of spawning as a new color when reproducing. Can be modified by certain xenobio products. Carried across generations of slimes.
|
||||
var/list/slime_mutation = list(
|
||||
/mob/living/simple_mob/slime/xenobio/orange,
|
||||
/mob/living/simple_mob/slime/xenobio/metal,
|
||||
/mob/living/simple_mob/slime/xenobio/blue,
|
||||
/mob/living/simple_mob/slime/xenobio/purple
|
||||
)
|
||||
var/amount_grown = 0 // controls how long the slime has been overfed, if 10, grows or reproduces
|
||||
var/number = 0 // This is used to make the slime semi-unique for indentification.
|
||||
var/harmless = FALSE // Set to true when pacified. Makes the slime harmless, not get hungry, and not be able to grow/reproduce.
|
||||
|
||||
/mob/living/simple_mob/slime/xenobio/Initialize(mapload, var/mob/living/simple_mob/slime/xenobio/my_predecessor)
|
||||
ASSERT(ispath(ai_holder_type, /datum/ai_holder/simple_mob/xenobio_slime))
|
||||
number = rand(1, 1000)
|
||||
update_name()
|
||||
|
||||
. = ..() // This will make the AI and do the other mob constructor things. It will also return the default hint at the end.
|
||||
|
||||
if(my_predecessor)
|
||||
inherit_information(my_predecessor)
|
||||
|
||||
|
||||
/mob/living/simple_mob/slime/xenobio/Destroy()
|
||||
if(victim)
|
||||
stop_consumption() // Unbuckle us from our victim.
|
||||
return ..()
|
||||
|
||||
// Called when a slime makes another slime by splitting. The predecessor slime will be deleted shortly afterwards.
|
||||
/mob/living/simple_mob/slime/xenobio/proc/inherit_information(var/mob/living/simple_mob/slime/xenobio/predecessor)
|
||||
if(!predecessor)
|
||||
return
|
||||
|
||||
var/datum/ai_holder/simple_mob/xenobio_slime/AI = ai_holder
|
||||
var/datum/ai_holder/simple_mob/xenobio_slime/previous_AI = predecessor.ai_holder
|
||||
ASSERT(istype(AI))
|
||||
ASSERT(istype(previous_AI))
|
||||
|
||||
// Now to transfer the information.
|
||||
// Newly made slimes are bit more rebellious than their predecessors, but they also somewhat forget the atrocities the xenobiologist may have done.
|
||||
AI.discipline = max(previous_AI.discipline - 1, 0)
|
||||
AI.obedience = max(previous_AI.obedience - 1, 0)
|
||||
AI.resentment = max(previous_AI.resentment - 1, 0)
|
||||
AI.rabid = previous_AI.rabid
|
||||
|
||||
|
||||
/mob/living/simple_mob/slime/xenobio/update_icon()
|
||||
icon_living = "[icon_state_override ? "[icon_state_override] slime" : "slime"] [is_adult ? "adult" : "baby"][victim ? " eating" : ""]"
|
||||
icon_dead = "[icon_state_override ? "[icon_state_override] slime" : "slime"] [is_adult ? "adult" : "baby"] dead"
|
||||
icon_rest = icon_dead
|
||||
..() // This will apply the correct icon_state and do the other overlay-related things.
|
||||
|
||||
|
||||
/mob/living/simple_mob/slime/xenobio/handle_special()
|
||||
if(stat != DEAD)
|
||||
handle_nutrition()
|
||||
|
||||
if(victim)
|
||||
handle_consumption()
|
||||
|
||||
handle_stuttering() // ??
|
||||
|
||||
..()
|
||||
|
||||
/mob/living/simple_mob/slime/xenobio/examine(mob/user)
|
||||
. = ..()
|
||||
if(hat)
|
||||
. += "It is wearing \a [hat]."
|
||||
|
||||
if(stat == DEAD)
|
||||
. += "It appears to be dead."
|
||||
else if(incapacitated(INCAPACITATION_DISABLED))
|
||||
. += "It appears to be incapacitated."
|
||||
else if(harmless)
|
||||
. += "It appears to have been pacified."
|
||||
else
|
||||
if(has_AI())
|
||||
var/datum/ai_holder/simple_mob/xenobio_slime/AI = ai_holder
|
||||
if(AI.rabid)
|
||||
. += "It seems very, very angry and upset."
|
||||
else if(AI.obedience >= 5)
|
||||
. += "It looks rather obedient."
|
||||
else if(AI.discipline)
|
||||
. += "It has been subjugated by force, at least for now."
|
||||
|
||||
/mob/living/simple_mob/slime/xenobio/proc/make_adult()
|
||||
if(is_adult)
|
||||
return
|
||||
|
||||
is_adult = TRUE
|
||||
melee_damage_lower = round(melee_damage_lower * 2) // 20
|
||||
melee_damage_upper = round(melee_damage_upper * 2) // 30
|
||||
maxHealth = maxHealth_adult
|
||||
amount_grown = 0
|
||||
update_icon()
|
||||
update_name()
|
||||
|
||||
/mob/living/simple_mob/slime/xenobio/proc/update_name()
|
||||
if(harmless) // Docile slimes are generally named, so we shouldn't mess with it.
|
||||
return
|
||||
name = "[slime_color] [is_adult ? "adult" : "baby"] [initial(name)] ([number])"
|
||||
real_name = name
|
||||
|
||||
/mob/living/simple_mob/slime/xenobio/update_mood()
|
||||
var/old_mood = mood
|
||||
if(incapacitated(INCAPACITATION_DISABLED))
|
||||
mood = "sad"
|
||||
else if(harmless)
|
||||
mood = ":33"
|
||||
else if(has_AI())
|
||||
var/datum/ai_holder/simple_mob/xenobio_slime/AI = ai_holder
|
||||
if(AI.rabid)
|
||||
mood = "angry"
|
||||
else if(AI.target)
|
||||
mood = "mischevous"
|
||||
else if(AI.discipline)
|
||||
mood = "pout"
|
||||
else
|
||||
mood = ":3"
|
||||
else
|
||||
mood = ":3"
|
||||
|
||||
if(old_mood != mood)
|
||||
update_icon()
|
||||
|
||||
/mob/living/simple_mob/slime/xenobio/proc/enrage()
|
||||
if(harmless)
|
||||
return
|
||||
if(has_AI())
|
||||
var/datum/ai_holder/simple_mob/xenobio_slime/AI = ai_holder
|
||||
AI.enrage()
|
||||
|
||||
/mob/living/simple_mob/slime/xenobio/proc/pacify()
|
||||
harmless = TRUE
|
||||
if(has_AI())
|
||||
var/datum/ai_holder/simple_mob/xenobio_slime/AI = ai_holder
|
||||
AI.pacify()
|
||||
|
||||
faction = "neutral"
|
||||
|
||||
// If for whatever reason the mob AI (or player) decides to try to attack something anyways.
|
||||
melee_damage_upper = 0
|
||||
melee_damage_lower = 0
|
||||
|
||||
update_mood()
|
||||
|
||||
|
||||
// These are verbs so that player slimes can evolve/split.
|
||||
/mob/living/simple_mob/slime/xenobio/verb/evolve()
|
||||
set category = "Slime"
|
||||
set desc = "This will let you evolve from baby to adult slime."
|
||||
|
||||
if(stat)
|
||||
to_chat(src, span("warning", "I must be conscious to do this..."))
|
||||
return
|
||||
|
||||
if(harmless)
|
||||
to_chat(src, span("warning", "I have been pacified. I cannot evolve..."))
|
||||
return
|
||||
|
||||
if(!is_adult)
|
||||
if(amount_grown >= 10)
|
||||
make_adult()
|
||||
else
|
||||
to_chat(src, span("warning", "I am not ready to evolve yet..."))
|
||||
else
|
||||
to_chat(src, span("warning", "I have already evolved..."))
|
||||
|
||||
|
||||
/mob/living/simple_mob/slime/xenobio/verb/reproduce()
|
||||
set category = "Slime"
|
||||
set desc = "This will make you split into four new slimes."
|
||||
|
||||
if(stat)
|
||||
to_chat(src, span("warning", "I must be conscious to do this..."))
|
||||
return
|
||||
|
||||
if(harmless)
|
||||
to_chat(src, span("warning", "I have been pacified. I cannot reproduce..."))
|
||||
return
|
||||
|
||||
if(is_adult)
|
||||
if(amount_grown >= 10)
|
||||
// Check if there's enough 'room' to split.
|
||||
var/list/nearby_things = orange(1, src)
|
||||
var/free_tiles = 0
|
||||
for(var/turf/T in nearby_things)
|
||||
var/free = TRUE
|
||||
if(T.density) // No walls.
|
||||
continue
|
||||
for(var/atom/movable/AM in T)
|
||||
if(AM.density)
|
||||
free = FALSE
|
||||
break
|
||||
|
||||
if(free)
|
||||
free_tiles++
|
||||
|
||||
if(free_tiles < 3) // Three free tiles are needed, as four slimes are made and the 4th tile is from the center tile that the current slime occupies.
|
||||
to_chat(src, span("warning", "It is too cramped here to reproduce..."))
|
||||
return
|
||||
|
||||
var/list/babies = list()
|
||||
for(var/i = 1 to 4)
|
||||
babies.Add(make_new_slime())
|
||||
|
||||
var/mob/living/simple_mob/slime/new_slime = pick(babies)
|
||||
new_slime.universal_speak = universal_speak
|
||||
if(src.mind)
|
||||
src.mind.transfer_to(new_slime)
|
||||
else
|
||||
new_slime.key = src.key
|
||||
qdel(src)
|
||||
else
|
||||
to_chat(src, span("warning", "I am not ready to reproduce yet..."))
|
||||
else
|
||||
to_chat(src, span("warning", "I have not evolved enough to reproduce yet..."))
|
||||
|
||||
// Used when reproducing or dying.
|
||||
/mob/living/simple_mob/slime/xenobio/proc/make_new_slime(var/desired_type)
|
||||
var/t = src.type
|
||||
if(desired_type)
|
||||
t = desired_type
|
||||
if(prob(mutation_chance / 10))
|
||||
t = /mob/living/simple_mob/slime/xenobio/rainbow
|
||||
else if(prob(mutation_chance) && slime_mutation.len)
|
||||
t = slime_mutation[rand(1, slime_mutation.len)]
|
||||
var/mob/living/simple_mob/slime/xenobio/baby = new t(loc, src)
|
||||
|
||||
// Handle 'inheriting' from parent slime.
|
||||
baby.mutation_chance = mutation_chance
|
||||
baby.power_charge = round(power_charge / 4)
|
||||
|
||||
if(!istype(baby, /mob/living/simple_mob/slime/xenobio/rainbow))
|
||||
baby.unity = unity
|
||||
baby.faction = faction
|
||||
baby.friends = friends.Copy()
|
||||
|
||||
step_away(baby, src)
|
||||
return baby
|
||||
|
||||
/mob/living/simple_mob/slime/xenobio/get_description_interaction()
|
||||
var/list/results = list()
|
||||
|
||||
if(!stat)
|
||||
results += "[desc_panel_image("slimebaton")]to stun the slime, if it's being bad."
|
||||
|
||||
results += ..()
|
||||
|
||||
return results
|
||||
|
||||
/mob/living/simple_mob/slime/xenobio/get_description_info()
|
||||
var/list/lines = list()
|
||||
var/intro_line = "Slimes are generally the test subjects of Xenobiology, with different colors having different properties. \
|
||||
They can be extremely dangerous if not handled properly."
|
||||
lines.Add(intro_line)
|
||||
lines.Add(null) // To pad the line breaks.
|
||||
|
||||
var/list/rewards = list()
|
||||
for(var/potential_color in slime_mutation)
|
||||
var/mob/living/simple_mob/slime/S = potential_color
|
||||
rewards.Add(initial(S.slime_color))
|
||||
var/reward_line = "This color of slime can mutate into [english_list(rewards)] colors, when it reproduces. It will do so when it has eatten enough."
|
||||
lines.Add(reward_line)
|
||||
lines.Add(null)
|
||||
|
||||
lines.Add(description_info)
|
||||
return lines.Join("\n")
|
||||
>>>>>>> 6c6644f... Rewrite examine() to pass a list around (#7038)
|
||||
|
||||
@@ -237,7 +237,10 @@
|
||||
return 1
|
||||
|
||||
face_atom(A)
|
||||
A.examine(src)
|
||||
var/list/results = A.examine(src)
|
||||
if(!results || !results.len)
|
||||
results = list("You were unable to examine that. Tell a developer!")
|
||||
to_chat(src, jointext(results, "<br>"))
|
||||
|
||||
/mob/verb/pointed(atom/A as mob|obj|turf in view())
|
||||
set name = "Point To"
|
||||
|
||||
Reference in New Issue
Block a user