mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-24 04:28:12 +01:00
Rewrite examine() to pass a list around
This commit is contained in:
@@ -68,8 +68,9 @@
|
||||
|
||||
|
||||
/obj/item/weapon/fuel/examine(mob/user)
|
||||
if(get_dist(src, user) <= 1)
|
||||
to_chat(user, "A magnetic storage ring, it contains [fuel]kg of [content ? content : "nothing"].")
|
||||
. = ..()
|
||||
if(Adjacent(user))
|
||||
. += "It contains [fuel]kg of [content ? content : "nothing"]."
|
||||
|
||||
/obj/item/weapon/fuel/proc/injest(mob/M as mob)
|
||||
switch(content)
|
||||
|
||||
+13
-12
@@ -251,29 +251,30 @@
|
||||
src.update()
|
||||
|
||||
/obj/machinery/power/apc/examine(mob/user)
|
||||
if(..(user, 1))
|
||||
. = ..()
|
||||
if(Adjacent(user))
|
||||
if(stat & BROKEN)
|
||||
to_chat(user, "This APC is broken.")
|
||||
return
|
||||
if(opened)
|
||||
. += "This APC is broken."
|
||||
|
||||
else if(opened)
|
||||
if(has_electronics && terminal)
|
||||
to_chat(user, "The cover is [opened==2?"removed":"open"] and [ cell ? "a power cell is installed" : "the power cell is missing"].")
|
||||
. += "The cover is [opened == 2 ? "removed" : "open"] and [ cell ? "a power cell is installed" : "the power cell is missing"]."
|
||||
else if (!has_electronics && terminal)
|
||||
to_chat(user, "The frame is wired, but the electronics are missing.")
|
||||
. += "The frame is wired, but the electronics are missing."
|
||||
else if (has_electronics && !terminal)
|
||||
to_chat(user, "The electronics are installed, but not wired.")
|
||||
. += "The electronics are installed, but not wired."
|
||||
else /* if (!has_electronics && !terminal) */
|
||||
to_chat(user, "It's just an empty metal frame.")
|
||||
. += "It's just an empty metal frame."
|
||||
|
||||
else
|
||||
if (wiresexposed)
|
||||
to_chat(user, "The cover is closed and the wires are exposed.")
|
||||
. += "The cover is closed and the wires are exposed."
|
||||
else if ((locked && emagged) || hacker) //Some things can cause locked && emagged. Malf AI causes hacker.
|
||||
to_chat(user, "The cover is closed, but the panel is unresponsive.")
|
||||
. += "The cover is closed, but the panel is unresponsive."
|
||||
else if(!locked && emagged) //Normal emag does this.
|
||||
to_chat(user, "The cover is closed, but the panel is flashing an error.")
|
||||
. += "The cover is closed, but the panel is flashing an error."
|
||||
else
|
||||
to_chat(user, "The cover is closed.")
|
||||
. += "The cover is closed."
|
||||
|
||||
|
||||
// update the APC icon to show the three base states
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
|
||||
/obj/machinery/power/breakerbox
|
||||
name = "Breaker Box"
|
||||
desc = "Large machine with heavy duty switching circuits used for advanced grid control."
|
||||
icon = 'icons/obj/power.dmi'
|
||||
icon_state = "bbox_off"
|
||||
//directwired = 0
|
||||
@@ -40,11 +41,11 @@
|
||||
set_state(1)
|
||||
|
||||
/obj/machinery/power/breakerbox/examine(mob/user)
|
||||
to_chat(user, "Large machine with heavy duty switching circuits used for advanced grid control")
|
||||
. = ..()
|
||||
if(on)
|
||||
to_chat(user, "<font color='green'>It seems to be online.</font>")
|
||||
. += "<span class='notice'>It seems to be online.</span>"
|
||||
else
|
||||
to_chat(user, "<font color='red'>It seems to be offline.</font>")
|
||||
. += "<span class='warning'>It seems to be offline.</span>"
|
||||
|
||||
/obj/machinery/power/breakerbox/attack_ai(mob/user)
|
||||
if(update_locked)
|
||||
|
||||
@@ -609,20 +609,13 @@ obj/structure/cable/proc/cableColor(var/colorC)
|
||||
w_class = ITEMSIZE_SMALL
|
||||
|
||||
/obj/item/stack/cable_coil/examine(mob/user)
|
||||
var/msg = ""
|
||||
|
||||
. = ..()
|
||||
if(get_amount() == 1)
|
||||
msg += "A short piece of power cable."
|
||||
. += "Just a short piece remains."
|
||||
else if(get_amount() == 2)
|
||||
msg += "A piece of power cable."
|
||||
else
|
||||
msg += "A coil of power cable."
|
||||
|
||||
if(get_dist(src, user) <= 1)
|
||||
msg += " There are [get_amount()] lengths of cable in the coil."
|
||||
|
||||
to_chat(user, msg)
|
||||
|
||||
. += "Just a couple of short pieces remain."
|
||||
else if(Adjacent(user))
|
||||
. += "There are [get_amount()] lengths of cable in the coil."
|
||||
|
||||
/obj/item/stack/cable_coil/verb/make_restraint()
|
||||
set name = "Make Cable Restraints"
|
||||
@@ -992,12 +985,10 @@ obj/structure/cable/proc/cableColor(var/colorC)
|
||||
return 0
|
||||
|
||||
/obj/item/stack/cable_coil/alien/examine(mob/user)
|
||||
var/msg = "A spool of cable."
|
||||
. = ..()
|
||||
|
||||
if(get_dist(src, user) <= 1)
|
||||
msg += " It doesn't seem to have a beginning, or an end."
|
||||
|
||||
to_chat(user, msg)
|
||||
if(Adjacent(user))
|
||||
. += "It doesn't seem to have a beginning, or an end."
|
||||
|
||||
/obj/item/stack/cable_coil/alien/attack_hand(mob/user as mob)
|
||||
if (user.get_inactive_hand() == src)
|
||||
|
||||
@@ -145,10 +145,10 @@
|
||||
|
||||
|
||||
/obj/item/weapon/cell/examine(mob/user)
|
||||
..()
|
||||
if(get_dist(src, user) <= 1)
|
||||
to_chat(user, " It has a power rating of [maxcharge].\nThe charge meter reads [round(src.percent() )]%.")
|
||||
return
|
||||
. = ..()
|
||||
if(Adjacent(user))
|
||||
. += "It has a power rating of [maxcharge]."
|
||||
. += "The charge meter reads [round(src.percent() )]%."
|
||||
|
||||
/obj/item/weapon/cell/attackby(obj/item/W, mob/user)
|
||||
..()
|
||||
|
||||
@@ -56,23 +56,22 @@ var/global/list/light_type_cache = list()
|
||||
icon_state = "tube-empty"
|
||||
|
||||
/obj/machinery/light_construct/examine(mob/user)
|
||||
if(!..(user, 2))
|
||||
return
|
||||
|
||||
switch(src.stage)
|
||||
if(1)
|
||||
to_chat(user, "It's an empty frame.")
|
||||
if(2)
|
||||
to_chat(user, "It's wired.")
|
||||
if(3)
|
||||
to_chat(user, "The casing is closed.")
|
||||
if(cell_connectors)
|
||||
if(cell)
|
||||
to_chat(user, "You see [cell] inside the casing.")
|
||||
. = ..()
|
||||
if(get_dist(user, src) <= 2)
|
||||
switch(stage)
|
||||
if(1)
|
||||
. += "It's an empty frame."
|
||||
if(2)
|
||||
. += "It's wired."
|
||||
if(3)
|
||||
. += "The casing is closed."
|
||||
if(cell_connectors)
|
||||
if(cell)
|
||||
. += "You see [cell] inside the casing."
|
||||
else
|
||||
. += "The casing has no power cell for backup power."
|
||||
else
|
||||
to_chat(user, "The casing has no power cell for backup power.")
|
||||
else
|
||||
to_chat(user, "<span class='danger'>This casing doesn't support power cells for backup power.</span>")
|
||||
. += "<span class='danger'>This casing doesn't support power cells for backup power.</span>"
|
||||
|
||||
/obj/machinery/light_construct/attack_hand(mob/user)
|
||||
. = ..()
|
||||
@@ -485,18 +484,19 @@ var/global/list/light_type_cache = list()
|
||||
|
||||
// examine verb
|
||||
/obj/machinery/light/examine(mob/user)
|
||||
. = ..()
|
||||
var/fitting = get_fitting_name()
|
||||
switch(status)
|
||||
if(LIGHT_OK)
|
||||
to_chat(user, "[desc] It is turned [on? "on" : "off"].")
|
||||
. += "It is turned [on? "on" : "off"]."
|
||||
if(LIGHT_EMPTY)
|
||||
to_chat(user, "[desc] The [fitting] has been removed.")
|
||||
. += "The [fitting] has been removed."
|
||||
if(LIGHT_BURNED)
|
||||
to_chat(user, "[desc] The [fitting] is burnt out.")
|
||||
. += "The [fitting] is burnt out."
|
||||
if(LIGHT_BROKEN)
|
||||
to_chat(user, "[desc] The [fitting] has been smashed.")
|
||||
. += "The [fitting] has been smashed."
|
||||
if(cell)
|
||||
to_chat(user, "Its backup power charge meter reads [round((cell.charge / cell.maxcharge) * 100, 0.1)]%.")
|
||||
. += "Its backup power charge meter reads [round((cell.charge / cell.maxcharge) * 100, 0.1)]%."
|
||||
|
||||
/obj/machinery/light/proc/get_fitting_name()
|
||||
var/obj/item/weapon/light/L = light_type
|
||||
|
||||
@@ -51,8 +51,8 @@
|
||||
power_gen = round(initial(power_gen) * (max(2, temp_rating) / 2))
|
||||
|
||||
examine(mob/user)
|
||||
..(user)
|
||||
to_chat(user, "<font color='blue'>The generator has [P.air_contents.phoron] units of fuel left, producing [power_gen] per cycle.</font>")
|
||||
. = ..()
|
||||
. += "<span class='notice'>The generator has [P.air_contents.phoron] units of fuel left, producing [power_gen] per cycle.</span>"
|
||||
|
||||
handleInactive()
|
||||
heat -= 2
|
||||
|
||||
@@ -48,12 +48,12 @@
|
||||
return
|
||||
|
||||
/obj/machinery/power/port_gen/examine(mob/user)
|
||||
if(!..(user,1 ))
|
||||
return
|
||||
if(active)
|
||||
to_chat(user, "<span class='notice'>The generator is on.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>The generator is off.</span>")
|
||||
. = ..()
|
||||
if(Adjacent(user)) //It literally has a light on the sprite, are you sure this is necessary?
|
||||
if(active)
|
||||
. += "<span class='notice'>The generator is on.</span>"
|
||||
else
|
||||
. += "<span class='notice'>The generator is off.</span>"
|
||||
|
||||
/obj/machinery/power/port_gen/emp_act(severity)
|
||||
var/duration = 6000 //ten minutes
|
||||
@@ -144,13 +144,13 @@
|
||||
power_gen = round(initial(power_gen) * (max(2, temp_rating) / 2))
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/examine(mob/user)
|
||||
..(user)
|
||||
to_chat(user, "\The [src] appears to be producing [power_gen*power_output] W.")
|
||||
to_chat(user, "There [sheets == 1 ? "is" : "are"] [sheets] sheet\s left in the hopper.")
|
||||
. = ..()
|
||||
. += "It appears to be producing [power_gen*power_output] W."
|
||||
. += "There [sheets == 1 ? "is" : "are"] [sheets] sheet\s left in the hopper."
|
||||
if(IsBroken())
|
||||
to_chat(user, "<span class='warning'>\The [src] seems to have broken down.</span>")
|
||||
. += "<span class='warning'>It seems to have broken down.</span>"
|
||||
if(overheating)
|
||||
to_chat(user, "<span class='danger'>\The [src] is overheating!</span>")
|
||||
. += "<span class='danger'>It is overheating!</span>"
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/HasFuel()
|
||||
var/needed_sheets = power_output / time_per_sheet
|
||||
|
||||
@@ -103,9 +103,9 @@ var/global/list/rad_collectors = list()
|
||||
return ..()
|
||||
|
||||
/obj/machinery/power/rad_collector/examine(mob/user)
|
||||
if (..(user, 3))
|
||||
to_chat(user, "The meter indicates that \the [src] is collecting [last_power] W.")
|
||||
return 1
|
||||
. = ..()
|
||||
if(get_dist(user, src) <= 3)
|
||||
. += "The meter indicates that it is collecting [last_power] W."
|
||||
|
||||
/obj/machinery/power/rad_collector/ex_act(severity)
|
||||
switch(severity)
|
||||
|
||||
@@ -267,15 +267,15 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/power/emitter/examine(mob/user)
|
||||
..()
|
||||
. = ..()
|
||||
var/integrity_percentage = round((integrity / initial(integrity)) * 100)
|
||||
switch(integrity_percentage)
|
||||
if(0 to 30)
|
||||
to_chat(user, "<span class='danger'>\The [src] is close to falling apart!</span>")
|
||||
. += "<span class='danger'>It is close to falling apart!</span>"
|
||||
if(31 to 70)
|
||||
to_chat(user, "<span class='danger'>\The [src] is damaged.</span>")
|
||||
. += "<span class='danger'>It is damaged.</span>"
|
||||
if(77 to 99)
|
||||
to_chat(user, "<span class='warning'>\The [src] is slightly damaged.</span>")
|
||||
. += "<span class='warning'It is slightly damaged.</span>"
|
||||
|
||||
//R-UST port
|
||||
/obj/machinery/power/emitter/proc/get_initial_fire_delay()
|
||||
|
||||
@@ -112,20 +112,17 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
|
||||
return 1
|
||||
|
||||
/obj/structure/particle_accelerator/examine(mob/user)
|
||||
switch(src.construction_state)
|
||||
. = ..()
|
||||
|
||||
switch(construction_state)
|
||||
if(0)
|
||||
src.desc = text("A [name], looks like it's not attached to the flooring")
|
||||
. += "Looks like it's not attached to the flooring."
|
||||
if(1)
|
||||
src.desc = text("A [name], it is missing some cables")
|
||||
. += "It is missing some cables."
|
||||
if(2)
|
||||
src.desc = text("A [name], the panel is open")
|
||||
. += "The panel is open."
|
||||
if(3)
|
||||
src.desc = text("The [name] is assembled")
|
||||
if(powered)
|
||||
src.desc = src.desc_holder
|
||||
..()
|
||||
return
|
||||
|
||||
. += "It is assembled."
|
||||
|
||||
/obj/structure/particle_accelerator/attackby(obj/item/W, mob/user)
|
||||
if(istool(W))
|
||||
@@ -295,19 +292,17 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
|
||||
return
|
||||
|
||||
/obj/machinery/particle_accelerator/examine(mob/user)
|
||||
switch(src.construction_state)
|
||||
. = ..()
|
||||
|
||||
switch(construction_state)
|
||||
if(0)
|
||||
src.desc = text("A [name], looks like it's not attached to the flooring")
|
||||
. += "Looks like it's not attached to the flooring."
|
||||
if(1)
|
||||
src.desc = text("A [name], it is missing some cables")
|
||||
. += "It is missing some cables."
|
||||
if(2)
|
||||
src.desc = text("A [name], the panel is open")
|
||||
. += "The panel is open."
|
||||
if(3)
|
||||
src.desc = text("The [name] is assembled")
|
||||
if(powered)
|
||||
src.desc = src.desc_holder
|
||||
..()
|
||||
return
|
||||
. += "It is assembled."
|
||||
|
||||
|
||||
/obj/machinery/particle_accelerator/attackby(obj/item/W, mob/user)
|
||||
|
||||
@@ -37,11 +37,11 @@
|
||||
..()
|
||||
|
||||
/obj/machinery/particle_smasher/examine(mob/user)
|
||||
..()
|
||||
if(user in view(1))
|
||||
to_chat(user, "<span class='notice'>\The [src] contains:</span>")
|
||||
. = ..()
|
||||
if(Adjacent(user))
|
||||
. += "<span class='notice'>\The [src] contains:</span>"
|
||||
for(var/obj/item/I in contents)
|
||||
to_chat(user, "<span class='notice'>\the [I]</span>")
|
||||
. += "<span class='notice'>\the [I]</span>"
|
||||
|
||||
/obj/machinery/particle_smasher/attackby(obj/item/W as obj, mob/user as mob)
|
||||
if(W.type == /obj/item/device/analyzer)
|
||||
|
||||
@@ -71,10 +71,9 @@
|
||||
energy = 0 // ensure we dont have miniballs of miniballs
|
||||
|
||||
/obj/singularity/energy_ball/examine(mob/user)
|
||||
..()
|
||||
. = ..()
|
||||
if(orbiting_balls.len)
|
||||
to_chat(user, "The amount of orbiting mini-balls is [orbiting_balls.len].")
|
||||
|
||||
. += "The amount of orbiting mini-balls is [orbiting_balls.len]."
|
||||
|
||||
/obj/singularity/energy_ball/proc/move_the_basket_ball(var/move_amount)
|
||||
//we face the last thing we zapped, so this lets us favor that direction a bit
|
||||
|
||||
Reference in New Issue
Block a user