diff --git a/code/modules/mob/living/carbon/human/human_organs.dm b/code/modules/mob/living/carbon/human/human_organs.dm index f65b9926c8e..8db85ef5fec 100644 --- a/code/modules/mob/living/carbon/human/human_organs.dm +++ b/code/modules/mob/living/carbon/human/human_organs.dm @@ -68,7 +68,7 @@ /mob/living/carbon/human/proc/handle_stance() // Don't need to process any of this if they aren't standing anyways // unless their stance is damaged, and we want to check if they should stay down - if (!stance_damage && (lying || resting) && (life_tick % 4) == 0) + if (!stance_damage && (lying || resting) && (life_tick % 4) != 0) return stance_damage = 0 @@ -80,7 +80,7 @@ var/limb_pain for(var/limb_tag in list("l_leg","r_leg","l_foot","r_foot")) var/obj/item/organ/external/E = organs_by_name[limb_tag] - if(!E || (E.status & (ORGAN_MUTATED|ORGAN_DEAD)) || E.is_stump()) //should just be !E.is_usable() here but dislocation screws that up. + if(!E || !E.is_usable()) stance_damage += 2 // let it fail even if just foot&leg else if (E.is_malfunctioning()) //malfunctioning only happens intermittently so treat it as a missing limb when it procs @@ -93,7 +93,7 @@ spark_system.start() spawn(10) qdel(spark_system) - else if (E.is_broken() || !E.is_usable()) + else if (E.is_broken()) stance_damage += 1 else if (E.is_dislocated()) stance_damage += 0.5