From 62b52c7844309349e572032c54263c42bf9b485f Mon Sep 17 00:00:00 2001
From: Kates <24830358+lbnesquik@users.noreply.github.com>
Date: Mon, 17 Aug 2020 04:50:22 +0200
Subject: [PATCH 1/2] Disable breaking fragile floor tiles with the crowbar
(#7426)
* Disable breaking floor tiles with the crowbar
It's not fun, it adds nothing to the gameplay and it isn't clear what breaks and what does. I see seriously zero reasons to keep this.
* Actually make it so you can pry off tiles still.
---
code/game/turfs/simulated/floor_attackby.dm | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/code/game/turfs/simulated/floor_attackby.dm b/code/game/turfs/simulated/floor_attackby.dm
index 9aa7ecce6de..c04cc306ff2 100644
--- a/code/game/turfs/simulated/floor_attackby.dm
+++ b/code/game/turfs/simulated/floor_attackby.dm
@@ -121,10 +121,10 @@
if(broken || burnt)
to_chat(user, "You remove the broken [flooring.descriptor].")
make_plating()
- else if(flooring.flags & TURF_IS_FRAGILE)
- to_chat(user, "You forcefully pry off the [flooring.descriptor], destroying them in the process.")
- make_plating()
- else if(flooring.flags & TURF_REMOVE_CROWBAR)
+ //else if(flooring.flags & TURF_IS_FRAGILE)
+ // to_chat(user, "You pry off the [flooring.descriptor].")
+ // make_plating(1)
+ else if(flooring.flags & TURF_REMOVE_CROWBAR || TURF_IS_FRAGILE)
to_chat(user, "You lever off the [flooring.descriptor].")
make_plating(1)
else