From 62b52c7844309349e572032c54263c42bf9b485f Mon Sep 17 00:00:00 2001 From: Kates <24830358+lbnesquik@users.noreply.github.com> Date: Mon, 17 Aug 2020 04:50:22 +0200 Subject: [PATCH 1/2] Disable breaking fragile floor tiles with the crowbar (#7426) * Disable breaking floor tiles with the crowbar It's not fun, it adds nothing to the gameplay and it isn't clear what breaks and what does. I see seriously zero reasons to keep this. * Actually make it so you can pry off tiles still. --- code/game/turfs/simulated/floor_attackby.dm | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/code/game/turfs/simulated/floor_attackby.dm b/code/game/turfs/simulated/floor_attackby.dm index 9aa7ecce6de..c04cc306ff2 100644 --- a/code/game/turfs/simulated/floor_attackby.dm +++ b/code/game/turfs/simulated/floor_attackby.dm @@ -121,10 +121,10 @@ if(broken || burnt) to_chat(user, "You remove the broken [flooring.descriptor].") make_plating() - else if(flooring.flags & TURF_IS_FRAGILE) - to_chat(user, "You forcefully pry off the [flooring.descriptor], destroying them in the process.") - make_plating() - else if(flooring.flags & TURF_REMOVE_CROWBAR) + //else if(flooring.flags & TURF_IS_FRAGILE) + // to_chat(user, "You pry off the [flooring.descriptor].") + // make_plating(1) + else if(flooring.flags & TURF_REMOVE_CROWBAR || TURF_IS_FRAGILE) to_chat(user, "You lever off the [flooring.descriptor].") make_plating(1) else