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Simple mob port [IDB IGNORE] (#18236)
* first adjustements * few more * construct * next * next set * next * next * next * next * next * . * last non modular set * make it compile * . * . * change that * synx * teamush * override fix * TEAMUSH * adds organ sell element * adds pick color * get rid of these chompcomments * removes chomp comments * Update gaslamp_vr.dm * zipgun * zip and synx * fixes synx * Update topic.dm * move the trash verbs * . * . * . * port * Update rakshasa_trap.dm * Update slug.dm --------- Co-authored-by: C.L. <killer65311@gmail.com> Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
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@@ -455,3 +455,18 @@
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force = 12
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accuracy = 0
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scoped_accuracy = 20
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/obj/item/gun/energy/zip
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name = "Zip-Las"
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desc = "A homemade (and somehow safe) laser gun designed around shooting single powerful laser beam draining the cell entirely. Better not miss and better have spare cells."
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icon = 'icons/obj/gun.dmi'
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icon_state = "ziplas"
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item_state = "ziplas"
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w_class = ITEMSIZE_SMALL
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slot_flags = SLOT_BELT|SLOT_BACK
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charge_cost = 1500 //You got 1 shot...
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projectile_type = /obj/item/projectile/beam/heavylaser //But it hurts a lot
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cell_type = /obj/item/cell/device/weapon
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/obj/item/gun/energy/zip/craftable
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battery_lock = 1 //makeshift gun has flaws
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@@ -95,6 +95,21 @@
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armor_penetration = 15
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hud_state = "pistol_light_ap"
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/obj/item/projectile/bullet/pistol/medium/ap/suppressor // adminspawn only
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name = "suppressor bullet" // this guy is Important and also Hates You
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fire_sound = 'sound/weapons/doompistol.ogg' // converted from .wavs extracted from doom 2
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damage = 10 // high rof kinda fucked up lets be real
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agony = 10 // brute easily heals, agony not so much
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armor_penetration = 30 // reduces shield blockchance
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accuracy = -20 // he do miss actually
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speed = 0.4 // if the pathfinder gets a funny burst rifle, they deserve a rival
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// that's 2x projectile speed btw
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hud_state = "monkey"
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/obj/item/projectile/bullet/pistol/medium/ap/suppressor/turbo // spicy boys
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speed = 0.2 // this is 4x projectile speed
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hud_state = "monkey"
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/obj/item/projectile/bullet/pistol/medium/hp
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damage = 30
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armor_penetration = -50
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