No more in world loop, no teleporting out of hands

This commit is contained in:
Nadyr
2024-09-19 19:48:20 -04:00
parent 55ac1c54f0
commit 6fdcd065bd
+11 -1
View File
@@ -1,3 +1,5 @@
var/global/list/micro_tunnels = list()
/obj/structure/micro_tunnel
name = "mouse hole"
desc = "A tiny little hole... where does it go?"
@@ -18,6 +20,10 @@
/mob/living/simple_mob/slime
)
/obj/structure/micro_tunnel/New()
. = ..()
micro_tunnels.Add(src)
/obj/structure/micro_tunnel/Initialize()
. = ..()
if(name == initial(name))
@@ -34,6 +40,8 @@
thing.forceMove(get_turf(src.loc))
thing.cancel_camera()
micro_tunnels.Remove(src)
return ..()
/obj/structure/micro_tunnel/set_dir(new_dir)
@@ -63,7 +71,7 @@
if(myturf.z in P.expected_z_levels)
planet = P
else
for(var/obj/structure/micro_tunnel/t in world)
for(var/obj/structure/micro_tunnel/t in micro_tunnels)
if(t == src)
continue
if(magic || t.magic)
@@ -342,6 +350,8 @@
return
if(QDELETED(src))
return
if(usr.loc != src)
return
var/obj/our_choice = choice
var/list/new_contained_mobs = list()