Refactors shadekin

This commit is contained in:
Heroman
2019-04-28 15:10:06 +10:00
parent 4a5512c864
commit 703c27da7e
43 changed files with 686 additions and 368 deletions
+6
View File
@@ -209,6 +209,12 @@
Range()
/obj/item/projectile/Crossed(atom/movable/AM) //A mob moving on a tile with a projectile is hit by it.
//VOREStation Edit begin: SHADEKIN
var/mob/SK = AM
if(istype(SK))
if(SK.shadekin_phasing_check())
return
//VOREStation Edit end: SHADEKIN
..()
if(isliving(AM) && !(pass_flags & PASSMOB))
var/mob/living/L = AM