[Fluff Item] Adds Holly's Custom Capsule Shelter (#18365)

* Adds Holly's custom capsule

* tentatively finalizes pod contents?

* you can flip the beds apparently

* know what sure, throw in some coffee packets too why not

* Delete config/custom_items.txt

wait whoops

* "snowflakes" the shelter areas at the last minute to prevent potential unfortunate future area interactions with multiple capsules

* Adds another door on the right side of the shelter

* moves wall tint button to center of room

* Minor cosmetic tweaks + a couple more protein shakes because scene tools are fun

* Adds polarized shelter windows because it was aesthetically BOTHERING ME!!!

* m-maybe this could be a couch actually- oh my god someone please stop me

* replaces casino chips with fake versions
This commit is contained in:
Jenny
2025-09-08 19:57:40 -05:00
committed by GitHub
parent 219a1e76e0
commit 7086878e08
4 changed files with 546 additions and 0 deletions
+25
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@@ -16,6 +16,14 @@ GLOBAL_LIST_EMPTY(unique_deployable)
name = "\improper Emergency Shelter Bathroom"
icon_state = "away2"
//Custom survival pod areas
/area/survivalpod/holly
name = "\improper Holly's Emergency Shelter"
/area/survivalpod/dorms/holly
name = "\improper Holly's Emergency Shelter Dorm"
//Survival Capsule
/obj/item/survivalcapsule
name = "surfluid shelter capsule"
@@ -145,6 +153,12 @@ GLOBAL_LIST_EMPTY(unique_deployable)
template_id = "shelter_phi"
unique_id = "shelter_a"
/obj/item/survivalcapsule/holly
name = "vaguely festive surfluid shelter capsule"
desc = "A \"homemade\" luxury suite crammed into a capsule. There's a license for use printed on the bottom. For some reason, the license's text is written in festive colors."
template_id = "shelter_chi"
unique_id = "shelter_h"
//Pod objects
//Walls
/turf/simulated/shuttle/wall/voidcraft/survival
@@ -238,6 +252,17 @@ GLOBAL_LIST_EMPTY(unique_deployable)
/obj/structure/window/reinforced/survival_pod/update_icon()
icon_state = basestate
//Polarized windows
/obj/structure/window/reinforced/polarized/survival_pod
name = "polarized pod window"
icon = 'icons/obj/survival_pod.dmi'
icon_state = "pwindow"
basestate = "pwindow"
//The windows have diagonal versions, and will never be a full window
/obj/structure/window/reinforced/polarized/survival_pod/is_fulltile()
return FALSE
//Windoor
/obj/machinery/door/window/survival_pod
icon = 'icons/obj/survival_pod.dmi'
+9
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@@ -120,3 +120,12 @@
to no contact, the expense of these shelters have prevented them \
from seeing common use."
mappath = "maps/submaps/shelters/shelter_a.dmm"
/datum/map_template/shelter/chi
name = "Shelter Chi"
shelter_id = "shelter_chi"
description = "A custom, from-the-ground-up variant of the shelter \
capsule. Many of the survival utilities have been stripped away in favor \
of recreational facilities and a more comfortable living quarters. The \
definition of \"form over function,\" in capsule form!"
mappath = "maps/submaps/shelters/shelter_h.dmm"