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[Fluff Item] Adds Holly's Custom Capsule Shelter (#18365)
* Adds Holly's custom capsule * tentatively finalizes pod contents? * you can flip the beds apparently * know what sure, throw in some coffee packets too why not * Delete config/custom_items.txt wait whoops * "snowflakes" the shelter areas at the last minute to prevent potential unfortunate future area interactions with multiple capsules * Adds another door on the right side of the shelter * moves wall tint button to center of room * Minor cosmetic tweaks + a couple more protein shakes because scene tools are fun * Adds polarized shelter windows because it was aesthetically BOTHERING ME!!! * m-maybe this could be a couch actually- oh my god someone please stop me * replaces casino chips with fake versions
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@@ -16,6 +16,14 @@ GLOBAL_LIST_EMPTY(unique_deployable)
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name = "\improper Emergency Shelter Bathroom"
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icon_state = "away2"
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//Custom survival pod areas
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/area/survivalpod/holly
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name = "\improper Holly's Emergency Shelter"
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/area/survivalpod/dorms/holly
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name = "\improper Holly's Emergency Shelter Dorm"
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//Survival Capsule
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/obj/item/survivalcapsule
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name = "surfluid shelter capsule"
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@@ -145,6 +153,12 @@ GLOBAL_LIST_EMPTY(unique_deployable)
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template_id = "shelter_phi"
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unique_id = "shelter_a"
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/obj/item/survivalcapsule/holly
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name = "vaguely festive surfluid shelter capsule"
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desc = "A \"homemade\" luxury suite crammed into a capsule. There's a license for use printed on the bottom. For some reason, the license's text is written in festive colors."
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template_id = "shelter_chi"
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unique_id = "shelter_h"
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//Pod objects
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//Walls
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/turf/simulated/shuttle/wall/voidcraft/survival
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@@ -238,6 +252,17 @@ GLOBAL_LIST_EMPTY(unique_deployable)
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/obj/structure/window/reinforced/survival_pod/update_icon()
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icon_state = basestate
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//Polarized windows
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/obj/structure/window/reinforced/polarized/survival_pod
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name = "polarized pod window"
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icon = 'icons/obj/survival_pod.dmi'
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icon_state = "pwindow"
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basestate = "pwindow"
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//The windows have diagonal versions, and will never be a full window
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/obj/structure/window/reinforced/polarized/survival_pod/is_fulltile()
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return FALSE
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//Windoor
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/obj/machinery/door/window/survival_pod
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icon = 'icons/obj/survival_pod.dmi'
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@@ -120,3 +120,12 @@
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to no contact, the expense of these shelters have prevented them \
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from seeing common use."
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mappath = "maps/submaps/shelters/shelter_a.dmm"
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/datum/map_template/shelter/chi
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name = "Shelter Chi"
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shelter_id = "shelter_chi"
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description = "A custom, from-the-ground-up variant of the shelter \
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capsule. Many of the survival utilities have been stripped away in favor \
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of recreational facilities and a more comfortable living quarters. The \
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definition of \"form over function,\" in capsule form!"
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mappath = "maps/submaps/shelters/shelter_h.dmm"
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