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Bluespace Crackers (#16062)
* Bluespace Crackers Added a bluespace cracker item. It works similarly to a normal cracker, in that one person offers it to another to pull the cracker together. When pulled, the winner is rewarded with a toy, a joke, a cheap paper hat and a powerful bluespace effect! The effects include: Shrinking to 25% scale Growing to 200% scale Having a drug like effect colour their screen. Making them invisible for one minute. Knocking them over. Teleporting them into the losers active belly (if prefs allow!) Or giving them a bunch of money. They can be found in the bluespace random item pool and rarely as an item in maint! * Colourful hats Added random colours to the paper crown hats * Added the crackers and backfiring sizegun to trash piles * Can be rigged by VV now
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@@ -112,7 +112,8 @@ something, make sure it's not in one of the other lists.*/
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prob(2);/obj/item/toy/tennis/blue,
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prob(2);/obj/item/toy/tennis/purple,
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prob(1);/obj/item/toy/baseball,
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prob(1);/obj/item/pizzavoucher
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prob(1);/obj/item/pizzavoucher,
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prob(2);/obj/item/weapon/cracker
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/* VOREStation Edit End */
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)
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@@ -1132,5 +1132,13 @@
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prob(8);/obj/item/capture_crystal/random,
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prob(10);/obj/item/weapon/bluespace_harpoon,
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prob(10);/obj/item/weapon/bluespace_crystal,
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prob(1);/obj/item/clothing/glasses/graviton
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prob(1);/obj/item/clothing/glasses/graviton,
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prob(10);/obj/item/weapon/cracker,
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prob(1);/obj/item/weapon/cracker/shrinking,
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prob(1);/obj/item/weapon/cracker/growing,
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prob(1);/obj/item/weapon/cracker/invisibility,
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prob(1);/obj/item/weapon/cracker/drugged,
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prob(1);/obj/item/weapon/cracker/knockover,
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prob(1);/obj/item/weapon/cracker/vore,
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prob(1);/obj/item/weapon/cracker/money
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)
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@@ -281,6 +281,7 @@
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prob(4);/obj/item/weapon/gun/energy/sizegun,
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prob(4);/obj/item/device/slow_sizegun,
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prob(4);/obj/item/clothing/accessory/collar/shock/bluespace,
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prob(3);/obj/item/weapon/cracker,
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prob(3);/obj/item/weapon/material/butterfly,
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prob(3);/obj/item/weapon/material/butterfly/switchblade,
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prob(3);/obj/item/clothing/gloves/knuckledusters,
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@@ -313,7 +314,8 @@
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prob(1);/obj/item/device/perfect_tele/one_beacon,
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prob(1);/obj/item/clothing/gloves/bluespace,
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prob(1);/obj/item/weapon/gun/energy/mouseray,
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prob(1);/obj/item/clothing/accessory/collar/shock/bluespace/modified)
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prob(1);/obj/item/clothing/accessory/collar/shock/bluespace/modified,
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prob(1);/obj/item/weapon/gun/energy/sizegun/backfire)
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var/obj/item/I = new path()
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return I
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