mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-26 05:27:39 +01:00
Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts: code/game/gamemodes/cult/runes.dm code/modules/paperwork/paper.dm code/modules/projectiles/projectile.dm
This commit is contained in:
@@ -296,7 +296,7 @@ var/list/admin_verbs_mentor = list(
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if(holder.rights & R_SERVER) verbs += admin_verbs_server
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if(holder.rights & R_DEBUG)
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verbs += admin_verbs_debug
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if(config.debugparanoid && !check_rights(R_ADMIN))
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if(config.debugparanoid && !(holder.rights & R_ADMIN))
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verbs.Remove(admin_verbs_paranoid_debug) //Right now it's just callproc but we can easily add others later on.
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if(holder.rights & R_POSSESS) verbs += admin_verbs_possess
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if(holder.rights & R_PERMISSIONS) verbs += admin_verbs_permissions
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@@ -661,6 +661,12 @@ var/global/list/gear_datums = list()
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cost = 2
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slot = slot_shoes
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/datum/gear/toeless_jackboots
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display_name = "toe-less jackboots"
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path = /obj/item/clothing/shoes/jackboots/fluff/kecer_eldraran //permisson of owner of custom item was granted
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cost = 2
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slot = slot_shoes
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/datum/gear/sandal
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display_name = "sandals"
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path = /obj/item/clothing/shoes/sandal
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@@ -105,7 +105,14 @@
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// Okay, it wasn't a terminal being touched, check for all the simple insertions.
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if(input_device.type in list(/obj/item/device/paicard, /obj/item/device/mmi, /obj/item/device/mmi/digital/posibrain))
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integrate_ai(input_device,user)
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if(integrated_ai)
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integrated_ai.attackby(input_device,user)
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// If the transfer was successful, we can clear out our vars.
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if(integrated_ai.loc != src)
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integrated_ai = null
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eject_ai()
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else
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integrate_ai(input_device,user)
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return 1
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return 0
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@@ -1,5 +1,5 @@
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/obj/item/device/eftpos
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name = "EFTPOS scanner"
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name = "\improper EFTPOS scanner"
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desc = "Swipe your ID card to make purchases electronically."
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icon = 'icons/obj/device.dmi'
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icon_state = "eftpos"
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@@ -110,11 +110,13 @@
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else
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user << browse(null,"window=eftpos")
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/obj/item/device/eftpos/attackby(O as obj, user as mob)
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if(istype(O, /obj/item/weapon/card))
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/obj/item/device/eftpos/attackby(obj/item/O as obj, user as mob)
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var/obj/item/weapon/card/id/I = O.GetID()
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if(I)
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if(linked_account)
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var/obj/item/weapon/card/I = O
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scan_card(I)
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scan_card(I, O)
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else
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usr << "\icon[src]<span class='warning'>Unable to connect to linked account.</span>"
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else if (istype(O, /obj/item/weapon/spacecash/ewallet))
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@@ -124,7 +126,7 @@
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if(transaction_locked && !transaction_paid)
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if(transaction_amount <= E.worth)
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playsound(src, 'sound/machines/chime.ogg', 50, 1)
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src.visible_message("\icon[src] The [src] chimes.")
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src.visible_message("\icon[src] \The [src] chimes.")
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transaction_paid = 1
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//transfer the money
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@@ -141,7 +143,7 @@
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T.time = worldtime2text()
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linked_account.transaction_log.Add(T)
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else
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usr << "\icon[src]<span class='warning'>The charge card doesn't have that much money!</span>"
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usr << "\icon[src]<span class='warning'>\The [O] doesn't have that much money!</span>"
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else
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usr << "\icon[src]<span class='warning'>Connected account has been suspended.</span>"
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else
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@@ -225,10 +227,13 @@
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src.attack_self(usr)
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/obj/item/device/eftpos/proc/scan_card(var/obj/item/weapon/card/I)
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/obj/item/device/eftpos/proc/scan_card(var/obj/item/weapon/card/I, var/obj/item/ID_container)
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if (istype(I, /obj/item/weapon/card/id))
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var/obj/item/weapon/card/id/C = I
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visible_message("<span class='info'>[usr] swipes a card through [src].</span>")
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if(I==ID_container || ID_container == null)
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usr.visible_message("<span class='info'>\The [usr] swipes a card through \the [src].</span>")
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else
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usr.visible_message("<span class='info'>\The [usr] swipes \the [ID_container] through \the [src].</span>")
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if(transaction_locked && !transaction_paid)
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if(linked_account)
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if(!linked_account.suspended)
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@@ -242,7 +247,7 @@
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if(!D.suspended)
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if(transaction_amount <= D.money)
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playsound(src, 'sound/machines/chime.ogg', 50, 1)
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src.visible_message("\icon[src] The [src] chimes.")
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src.visible_message("\icon[src] \The [src] chimes.")
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transaction_paid = 1
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//transfer the money
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@@ -283,13 +288,13 @@
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else if (istype(I, /obj/item/weapon/card/emag))
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if(transaction_locked)
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if(transaction_paid)
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usr << "\icon[src]<span class='info'>You stealthily swipe [I] through [src].</span>"
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usr << "\icon[src]<span class='info'>You stealthily swipe \the [I] through \the [src].</span>"
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transaction_locked = 0
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transaction_paid = 0
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else
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visible_message("<span class='info'>[usr] swipes a card through [src].</span>")
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usr.visible_message("<span class='info'>\The [usr] swipes a card through \the [src].</span>")
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playsound(src, 'sound/machines/chime.ogg', 50, 1)
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src.visible_message("\icon[src] The [src] chimes.")
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src.visible_message("\icon[src] \The [src] chimes.")
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transaction_paid = 1
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else
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..()
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@@ -62,7 +62,7 @@
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matter = list("metal" = 3750)
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var/digspeed = 40 //moving the delay to an item var so R&D can make improved picks. --NEO
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origin_tech = "materials=1;engineering=1"
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attack_verb = list("hit", "pierced", "sliced", "attacked", "drilled")
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attack_verb = list("hit", "pierced", "sliced", "attacked")
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var/drill_sound = 'sound/weapons/Genhit.ogg'
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var/drill_verb = "drilling"
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sharp = 1
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@@ -107,6 +107,7 @@
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digspeed = 20
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origin_tech = "materials=4"
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desc = "This makes no metallurgic sense."
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drill_verb = "picking"
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/obj/item/weapon/pickaxe/plasmacutter
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name = "plasma cutter"
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@@ -127,7 +128,8 @@
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item_state = "dpickaxe"
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digspeed = 10
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origin_tech = "materials=6;engineering=4"
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desc = "A pickaxe with a diamond pick head, this is just like minecraft."
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desc = "A pickaxe with a diamond pick head."
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drill_verb = "picking"
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/obj/item/weapon/pickaxe/diamonddrill //When people ask about the badass leader of the mining tools, they are talking about ME!
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name = "diamond mining drill"
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@@ -74,7 +74,7 @@
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mutations.Add(HUSK)
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status_flags |= DISFIGURED //makes them unknown without fucking up other stuff like admintools
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update_body(0)
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update_body(1)
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return
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/mob/living/carbon/human/proc/Drain()
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@@ -220,14 +220,14 @@
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if (istype(l_hand,/obj/item/weapon/gun))
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W = l_hand
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chance = hand ? 40 : 20
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chance += hand ? 40 : 20
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if (istype(r_hand,/obj/item/weapon/gun))
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else if (istype(r_hand,/obj/item/weapon/gun))
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W = r_hand
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chance = !hand ? 40 : 20
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chance += !hand ? 40 : 20
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if (prob(chance))
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visible_message("<span class='danger'>[src]'s [W] goes off during struggle!</span>")
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visible_message("<span class='danger'>[src]'s [W.name] goes off during struggle!")
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var/list/turfs = list()
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for(var/turf/T in view())
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turfs += T
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@@ -41,12 +41,12 @@
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if (target.l_hand)
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// Disarm left hand
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//Urist McAssistant dropped the macguffin with a scream just sounds odd. Plus it doesn't work with NO_PAIN
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target.visible_message("<span class='danger'>\The [target.l_hand] was knocked right out of [src]'s grasp!</span>")
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target.visible_message("<span class='danger'>\The [target.l_hand] was knocked right out of [target]'s grasp!</span>")
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target.drop_l_hand()
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if("r_arm", "r_hand")
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if (target.r_hand)
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// Disarm right hand
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target.visible_message("<span class='danger'>\The [target.r_hand] was knocked right out of [src]'s grasp!</span>")
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target.visible_message("<span class='danger'>\The [target.r_hand] was knocked right out of [target]'s grasp!</span>")
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target.drop_r_hand()
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if("chest")
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if(!target.lying)
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@@ -10,14 +10,13 @@
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is_adult = 0
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maxHealth = 150
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revive()
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regenerate_icons()
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if (!client) rabid = 1
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number = rand(1, 1000)
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name = "[colour] [is_adult ? "adult" : "baby"] slime ([number])"
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return
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. = ..(gibbed, "seizes up and falls limp...")
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mood = null
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regenerate_icons()
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return
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@@ -71,6 +71,7 @@
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mutation_chance = rand(25, 35)
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var/sanitizedcolour = replacetext(colour, " ", "")
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coretype = text2path("/obj/item/slime_extract/[sanitizedcolour]")
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regenerate_icons()
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..(location)
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/mob/living/carbon/slime/movement_delay()
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@@ -194,7 +194,7 @@
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update_icon()
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/obj/item/weapon/paper/proc/get_signature(var/obj/item/weapon/pen/P, mob/user as mob)
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if(P)
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if(P && istype(P, /obj/item/weapon/pen))
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return P.get_signature(user)
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return (user && user.real_name) ? user.real_name : "Anonymous"
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@@ -351,6 +351,11 @@
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t = replacetext(t, "\n", "<BR>")
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t = parsepencode(t, i, usr, iscrayon) // Encode everything from pencode to html
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if(fields > 50)//large amount of fields creates a heavy load on the server, see updateinfolinks() and addtofield()
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usr << "<span class='warning'>Too many fields. Sorry, you can't do this.</span>"
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return
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if(id!="end")
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addtofield(text2num(id), t) // He wants to edit a field, let him.
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else
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@@ -8,7 +8,7 @@
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load_method = MAGAZINE
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/obj/item/weapon/gun/projectile/colt/detective
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desc = "A cheap Martian knock-off of a Colt M1911. Uses less-than-lethal .45 rounds."
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desc = "A cheap Martian knock-off of a Colt M1911. Uses .45 rounds."
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magazine_type = /obj/item/ammo_magazine/c45m/rubber
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/obj/item/weapon/gun/projectile/colt/detective/verb/rename_gun()
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@@ -30,7 +30,7 @@
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return 1
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/obj/item/weapon/gun/projectile/sec
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desc = "A NanoTrasen designed sidearm, found pretty much everywhere humans are. Uses less-than-lethal .45 rounds."
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desc = "A NanoTrasen designed sidearm, found pretty much everywhere humans are. Uses .45 rounds."
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name = "\improper NT Mk58"
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icon_state = "secguncomp"
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magazine_type = /obj/item/ammo_magazine/c45m/rubber
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@@ -40,11 +40,10 @@
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/obj/item/weapon/gun/projectile/sec/flash
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name = "\improper NT Mk58 signal pistol"
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desc = "A NanoTrasen designed sidearm, found pretty much everywhere humans are. Uses .45 signal flash rounds."
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magazine_type = /obj/item/ammo_magazine/c45m/flash
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/obj/item/weapon/gun/projectile/sec/wood
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desc = "A Nanotrasen designed sidearm, this one has a sweet wooden grip. Uses less-than-lethal .45 rounds."
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desc = "A Nanotrasen designed sidearm, this one has a sweet wooden grip. Uses .45 rounds."
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name = "\improper Custom NT Mk58"
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icon_state = "secgundark"
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@@ -118,7 +117,7 @@
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/obj/item/weapon/gun/projectile/pistol/flash
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name = "\improper Stechtkin signal pistol"
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desc = "A small, easily concealable gun. Uses 9mm signal flash rounds."
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desc = "A small, easily concealable gun. Uses 9mm rounds."
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magazine_type = /obj/item/ammo_magazine/mc9mm/flash
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/obj/item/weapon/gun/projectile/pistol/attack_hand(mob/user as mob)
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@@ -149,11 +149,13 @@
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//Called when the projectile intercepts a mob. Returns 1 if the projectile hit the mob, 0 if it missed and should keep flying.
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/obj/item/projectile/proc/attack_mob(var/mob/living/target_mob, var/distance, var/miss_modifier=0)
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if(!istype(target_mob))
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return
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//accuracy bonus from aiming
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if (istype(shot_from, /obj/item/weapon/gun))
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var/obj/item/weapon/gun/daddy = shot_from
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miss_modifier -= round(15*daddy.accuracy)
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//If you aim at someone beforehead, it'll hit more often.
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//Kinda balanced by fact you need like 2 seconds to aim
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//As opposed to no-delay pew pew
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@@ -197,7 +199,7 @@
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/obj/item/projectile/Bump(atom/A as mob|obj|turf|area, forced=0)
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if(A == src)
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return 0 //no
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if(A == firer)
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loc = A.loc
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return 0 //cannot shoot yourself
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@@ -218,7 +220,7 @@
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visible_message("<span class='danger'>\The [M] uses [G.affecting] as a shield!</span>")
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if(Bump(G.affecting, forced=1))
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return //If Bump() returns 0 (keep going) then we continue on to attack M.
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passthrough = !attack_mob(M, distance)
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else
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passthrough = 1 //so ghosts don't stop bullets
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@@ -227,7 +229,7 @@
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if(isturf(A))
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for(var/obj/O in A)
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O.bullet_act(src)
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for(var/mob/M in A)
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for(var/mob/living/M in A)
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attack_mob(M, distance)
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//penetrating projectiles can pass through things that otherwise would not let them
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@@ -250,7 +252,7 @@
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//stop flying
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on_impact(A)
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density = 0
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invisibility = 101
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@@ -57,7 +57,7 @@ Also, you never added distance checking after target is selected. I've went ahea
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var/mob/caster = user//The wizard/whomever doing the body transferring.
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//SPELL LOSS BEGIN
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admin_attack_log(caster, victim, "Used mind transfer on", "Had mind transfer used on him by", "used mind transfer on")
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admin_attack_log(caster, victim, "Used mind transfer", "Was the victim of mind transfer", "used mind transfer on")
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//NOTE: The caster must ALWAYS keep mind transfer, even when other spells are lost.
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var/obj/effect/proc_holder/spell/targeted/mind_transfer/m_transfer = locate() in user.spell_list//Find mind transfer directly.
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Reference in New Issue
Block a user