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Add checks to allow Tesla to fully dissipate once it runs out of energy.
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@@ -0,0 +1,59 @@
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//
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// Mapping subsystem handles initialization of random map elements at server start
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// On VOREStation that means loading our random roundstart engine!
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//
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SUBSYSTEM_DEF(mapping)
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name = "Mapping"
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init_order = INIT_ORDER_MAPPING
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flags = SS_NO_FIRE
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var/obj/effect/landmark/engine_loader/engine_loader
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/datum/controller/subsystem/mapping/Recover()
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flags |= SS_NO_INIT // Make extra sure we don't initialize twice.
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/datum/controller/subsystem/mapping/Initialize(timeofday)
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loadEngine()
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// TODO - This probably should be here
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// // Pick a random away mission.
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// createRandomZlevel()
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// Mining generation probably should be here too
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// TODO - Other stuff related to maps and areas could be moved here too. Look at /tg
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..()
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/datum/controller/subsystem/mapping/proc/loadEngine()
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if(!engine_loader)
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return // Seems this map doesn't need an engine loaded.
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var/turf/T = get_turf(engine_loader)
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if(!isturf(T))
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to_world_log("[log_info_line(engine_loader)] not on a turf! Cannot place engine template.")
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return
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// Choose an engine type
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var/datum/map_template/engine/chosen_type = null
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if (LAZYLEN(config.engine_map))
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var/chosen_name = pick(config.engine_map)
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chosen_type = map_templates[chosen_name]
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if(!istype(chosen_type))
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error("Configured engine map [chosen_name] is not a valid engine map name!")
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if(!istype(chosen_type))
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var/list/engine_types = list()
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for(var/map in map_templates)
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var/datum/map_template/engine/MT = map_templates[map]
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if(istype(MT))
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engine_types += MT
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chosen_type = pick(engine_types)
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to_world_log("Chose Engine Map: [chosen_type.name]")
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admin_notice("<span class='danger'>Chose Engine Map: [chosen_type.name]</span>", R_DEBUG)
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// Annihilate movable atoms
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engine_loader.annihilate_bounds()
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CHECK_TICK
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// Actually load it
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chosen_type.load(T)
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/datum/controller/subsystem/mapping/stat_entry(msg)
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if (!Debug2)
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return // Only show up in stat panel if debugging is enabled.
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. = ..()
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