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https://github.com/VOREStation/VOREStation.git
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Fully reverts clickdelay change.
It was immensely buggy with certain mobs, and server lag all but negated the benefits. Signed-off-by: Mloc-Argent <colmohici@gmail.com>
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@@ -104,19 +104,16 @@
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new /obj/item/weapon/shard(loc)
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if(reinf) new /obj/item/stack/rods(loc)
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del(src)
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usr.delay_click(10)
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else if (usr.a_intent == "hurt")
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playsound(src.loc, 'glassknock.ogg', 80, 1)
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usr.visible_message("\red [usr.name] bangs against the [src.name]!", \
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"\red You bang against the [src.name]!", \
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"You hear a banging sound.")
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usr.delay_click(5)
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else
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playsound(src.loc, 'glassknock.ogg', 80, 1)
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usr.visible_message("[usr.name] knocks on the [src.name].", \
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"You knock on the [src.name].", \
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"You hear a knocking sound.")
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usr.delay_click(5)
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return
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@@ -131,11 +128,9 @@
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new /obj/item/weapon/shard(loc)
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if(reinf) new /obj/item/stack/rods(loc)
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del(src)
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user.delay_click(10)
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else //for nicer text~
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user.visible_message("<span class='danger'>[user] smashes into [src]!</span>")
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playsound(loc, 'sound/effects/Glasshit.ogg', 100, 1)
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user.delay_click(10)
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/obj/structure/window/attack_alien(mob/user as mob)
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@@ -163,7 +158,6 @@
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var/mob/living/M = G.affecting
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var/state = G.state
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del(W) //gotta delete it here because if window breaks, it won't get deleted
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user.delay_click(10)
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switch (state)
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if(1)
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M.apply_damage(7)
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@@ -203,7 +197,6 @@
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else
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if(W.damtype == BRUTE || W.damtype == BURN)
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hit(W.force)
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user.delay_click(10)
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if(health <= 7)
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anchored = 0
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update_nearby_icons()
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