Fix indents, and more update icons

This commit is contained in:
Aronai Sieyes
2021-06-10 15:26:31 -04:00
parent 72bf8e7dc4
commit 724d36bfd9
2 changed files with 7 additions and 4 deletions
@@ -169,6 +169,7 @@
disconnect_from_network()
if(2)
to_chat(user, "<span class='warning'>\The [src] needs to be unwelded from the floor.</span>")
update_icon() // VOREStation Add
return
if(istype(W, /obj/item/weapon/weldingtool))
@@ -205,6 +206,7 @@
disconnect_from_network()
else
to_chat(user, "<span class='warning'>You need more welding fuel to complete this task.</span>")
update_icon() // VOREStation Add
return
if(istype(W, /obj/item/stack/material) && W.get_material_name() == DEFAULT_WALL_MATERIAL)
@@ -233,6 +235,7 @@
if(src.allowed(user))
src.locked = !src.locked
to_chat(user, "The controls are now [src.locked ? "locked." : "unlocked."]")
update_icon() // VOREStation Add
else
to_chat(user, "<span class='warning'>Access denied.</span>")
return
+4 -4
View File
@@ -1,10 +1,10 @@
/obj/machinery/power/emitter
icon = 'icons/obj/singularity_vr.dmi' // New emitter sprite
var/previous_state = 0
icon = 'icons/obj/singularity_vr.dmi' // New emitter sprite
var/previous_state = 0
/obj/machinery/power/emitter/Initialize()
. = ..()
previous_state = state
. = ..()
previous_state = state
/obj/machinery/power/emitter/update_icon()
cut_overlays()