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continue pulling on map edges / map portals
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@@ -51,7 +51,7 @@ when portals are shortly lived, or when portals are made to be obvious with spec
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plane = TURF_PLANE
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layer = ABOVE_TURF_LAYER
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appearance_flags = NONE
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var/obj/effect/map_effect/portal/counterpart = null // The portal line or master that this is connected to, on the 'other side'.
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// Information used to apply `pixel_[x|y]` offsets so that the visuals line up.
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@@ -93,7 +93,7 @@ when portals are shortly lived, or when portals are made to be obvious with spec
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// pulled.forceMove(get_turf(counterpart))
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pulled.forceMove(counterpart.get_focused_turf())
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L.forceMove(counterpart.get_focused_turf())
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L.start_pulling(pulled)
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L.continue_pulling(pulled)
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else
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L.forceMove(counterpart.get_focused_turf())
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else
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