diff --git a/code/game/gamemodes/technomancer/spells/audible_deception.dm b/code/game/gamemodes/technomancer/spells/audible_deception.dm index 43dfdf978af..9e82c46ad80 100644 --- a/code/game/gamemodes/technomancer/spells/audible_deception.dm +++ b/code/game/gamemodes/technomancer/spells/audible_deception.dm @@ -34,10 +34,10 @@ "Gun Firing" = 'sound/weapons/gunshot.ogg', "Desert Eagle Firing" = 'sound/weapons/deagle.ogg', "Rifle Firing" = 'sound/weapons/rifleshot.ogg', - "Rifle Firing 2" = 'sound/weapons/svd_shot.ogg', - "Sniper Firing" = 'sound/weapons/sniper.ogg', + "Sniper Rifle Firing" = 'sound/weapons/svd_shot.ogg', + "AT Rifle Firing" = 'sound/weapons/sniper.ogg', "Shotgun Firing" = 'sound/weapons/shotgun.ogg', - "Semi-automatic Firing" = 'sound/weapons/semiauto.ogg', + "Handgun Firing" = 'sound/weapons/gunshot3.ogg', "Machinegun Firing" = 'sound/weapons/machinegun.ogg', "Rocket Launcher Firing"= 'sound/weapons/rpg.ogg', "Taser Firing" = 'sound/weapons/Taser.ogg', @@ -45,7 +45,7 @@ "E-Luger Firing" = 'sound/weapons/eLuger.ogg', "Xray Gun Firing" = 'sound/weapons/laser3.ogg', "Pulse Gun Firing" = 'sound/weapons/pulse.ogg', - "Gauss Gun Firing" = 'sound/weapons/gauss_shoot.ogg', + "Energy Sniper Firing" = 'sound/weapons/gauss_shoot.ogg', "Emitter Firing" = 'sound/weapons/emitter.ogg', "Energy Blade On" = 'sound/weapons/saberon.ogg', "Energy Blade Off" = 'sound/weapons/saberoff.ogg', diff --git a/code/modules/projectiles/guns/projectile/pistol.dm b/code/modules/projectiles/guns/projectile/pistol.dm index 504350a198a..e545ebb8485 100644 --- a/code/modules/projectiles/guns/projectile/pistol.dm +++ b/code/modules/projectiles/guns/projectile/pistol.dm @@ -7,7 +7,7 @@ icon_state = "colt" caliber = ".45" origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2) - fire_sound = 'sound/weapons/semiauto.ogg' + fire_sound = 'sound/weapons/gunshot3.ogg' load_method = MAGAZINE /obj/item/weapon/gun/projectile/colt/update_icon() @@ -74,7 +74,7 @@ magazine_type = /obj/item/ammo_magazine/m45/rubber caliber = ".45" origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2) - fire_sound = 'sound/weapons/semiauto.ogg' + fire_sound = 'sound/weapons/gunshot3.ogg' load_method = MAGAZINE /obj/item/weapon/gun/projectile/sec/update_icon() @@ -194,7 +194,7 @@ caliber = "9mm" silenced = 0 origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2, TECH_ILLEGAL = 2) - fire_sound = 'sound/weapons/semiauto.ogg' + fire_sound = 'sound/weapons/gunshot3.ogg' load_method = MAGAZINE magazine_type = /obj/item/ammo_magazine/m9mm allowed_magazines = list(/obj/item/ammo_magazine/m9mm) @@ -298,7 +298,7 @@ origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 2) caliber = "9mm" load_method = MAGAZINE - fire_sound = 'sound/weapons/semiauto.ogg' + fire_sound = 'sound/weapons/gunshot3.ogg' magazine_type = /obj/item/ammo_magazine/m9mm allowed_magazines = list(/obj/item/ammo_magazine/m9mm) diff --git a/code/modules/projectiles/guns/projectile/revolver.dm b/code/modules/projectiles/guns/projectile/revolver.dm index 75697bccb29..81355d10314 100644 --- a/code/modules/projectiles/guns/projectile/revolver.dm +++ b/code/modules/projectiles/guns/projectile/revolver.dm @@ -45,7 +45,7 @@ icon_state = "detective" caliber = ".38" origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2) - fire_sound = 'sound/weapons/semiauto.ogg' + fire_sound = 'sound/weapons/gunshot3.ogg' ammo_type = /obj/item/ammo_casing/a38 /obj/item/weapon/gun/projectile/revolver/detective/verb/rename_gun() @@ -73,7 +73,7 @@ icon_state = "deckard-empty" caliber = ".38" origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2) - fire_sound = 'sound/weapons/semiauto.ogg' + fire_sound = 'sound/weapons/gunshot3.ogg' ammo_type = /obj/item/ammo_casing/a38 /obj/item/weapon/gun/projectile/revolver/deckard/emp @@ -124,7 +124,7 @@ origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2) handle_casings = CYCLE_CASINGS max_shells = 9 - fire_sound = 'sound/weapons/semiauto.ogg' + fire_sound = 'sound/weapons/gunshot3.ogg' caliber = ".38" ammo_type = /obj/item/ammo_casing/a38 var/secondary_max_shells = 1 diff --git a/sound/weapons/Gunshot.ogg b/sound/weapons/Gunshot.ogg index eee7d686489..4fd082ce7f2 100644 Binary files a/sound/weapons/Gunshot.ogg and b/sound/weapons/Gunshot.ogg differ diff --git a/sound/weapons/Gunshot_heavy.ogg b/sound/weapons/Gunshot_heavy.ogg new file mode 100644 index 00000000000..eee7d686489 Binary files /dev/null and b/sound/weapons/Gunshot_heavy.ogg differ diff --git a/sound/weapons/Laser.ogg b/sound/weapons/Laser.ogg index 4e566c1cf59..0fbb611f9cd 100644 Binary files a/sound/weapons/Laser.ogg and b/sound/weapons/Laser.ogg differ diff --git a/sound/weapons/gunshot2.ogg b/sound/weapons/gunshot2.ogg new file mode 100644 index 00000000000..2dfc6fc1e92 Binary files /dev/null and b/sound/weapons/gunshot2.ogg differ diff --git a/sound/weapons/gunshot3.ogg b/sound/weapons/gunshot3.ogg new file mode 100644 index 00000000000..97799dff108 Binary files /dev/null and b/sound/weapons/gunshot3.ogg differ diff --git a/sound/weapons/gunshot4.ogg b/sound/weapons/gunshot4.ogg new file mode 100644 index 00000000000..2d971f7b1a5 Binary files /dev/null and b/sound/weapons/gunshot4.ogg differ diff --git a/sound/weapons/semiauto.ogg b/sound/weapons/gunshot_pathetic.ogg similarity index 100% rename from sound/weapons/semiauto.ogg rename to sound/weapons/gunshot_pathetic.ogg