diff --git a/code/modules/ai/ai_holder_combat_unseen.dm b/code/modules/ai/ai_holder_combat_unseen.dm index 8386168b620..868191a43f5 100644 --- a/code/modules/ai/ai_holder_combat_unseen.dm +++ b/code/modules/ai/ai_holder_combat_unseen.dm @@ -13,13 +13,7 @@ // We conserve ammo (or can't shoot) so walk closer if(get_dist(holder, target_last_seen_turf) > 1) return give_destination(target_last_seen_turf, 1, TRUE) // Sets stance as well - // We last saw them next to us, so do a blind attack on that tile. - else if(melee_on_tile(target_last_seen_turf) != ATTACK_SUCCESSFUL && intelligence_level >= AI_NORMAL) - var/obj/O = find_escape_route() - if(istype(O)) - return give_destination(get_turf(O), 0, TRUE) - else - return find_target() + // We're right there, look around? else return find_target() // Shoot in their direction angrily