diff --git a/code/ATMOSPHERICS/pipes/universal.dm b/code/ATMOSPHERICS/pipes/universal.dm index 1017751aa1f..5bb5c4d6a05 100644 --- a/code/ATMOSPHERICS/pipes/universal.dm +++ b/code/ATMOSPHERICS/pipes/universal.dm @@ -28,7 +28,7 @@ universal_underlays(node2) else universal_underlays(,dir) - universal_underlays(dir, -180) + universal_underlays(,turn(dir, -180)) /obj/machinery/atmospherics/pipe/simple/visible/universal/update_underlays() ..() diff --git a/code/ZAS/Turf.dm b/code/ZAS/Turf.dm index a309cd3a082..f61d1cf4fc4 100644 --- a/code/ZAS/Turf.dm +++ b/code/ZAS/Turf.dm @@ -6,9 +6,9 @@ /turf/simulated/proc/update_graphic(list/graphic_add = null, list/graphic_remove = null) if(LAZYLEN(graphic_add)) - overlays += graphic_add + add_overlay(graphic_add, priority = TRUE) if(LAZYLEN(graphic_remove)) - overlays -= graphic_remove + cut_overlay(graphic_remove, priority = TRUE) /turf/proc/update_air_properties() var/block = c_airblock(src) diff --git a/code/__defines/items_clothing.dm b/code/__defines/items_clothing.dm index c33d92609c2..8cb0d04babf 100644 --- a/code/__defines/items_clothing.dm +++ b/code/__defines/items_clothing.dm @@ -36,7 +36,7 @@ #define ACCESSORY_SLOT_ARMOR_M "Misc armor" #define ACCESSORY_SLOT_HELM_C "Helmet cover" -// Flags bitmasks. +// Flags bitmasks. - Used in /atom/var/flags #define NOBLUDGEON 0x1 // When an item has this it produces no "X has been hit by Y with Z" message with the default handler. #define CONDUCT 0x2 // Conducts electricity. (metal etc.) #define ON_BORDER 0x4 // Item has priority to check when entering or leaving. @@ -45,8 +45,9 @@ #define PHORONGUARD 0x20 // Does not get contaminated by phoron. #define NOREACT 0x40 // Reagents don't react inside this container. #define PROXMOVE 0x80 // Does this object require proximity checking in Enter()? +#define OVERLAY_QUEUED 0x100 // Atom queued to SSoverlay for COMPILE_OVERLAYS -//Flags for items (equipment) +//Flags for items (equipment) - Used in /obj/item/var/item_flags #define THICKMATERIAL 0x1 // Prevents syringes, parapens and hyposprays if equipped to slot_suit or slot_head. #define STOPPRESSUREDAMAGE 0x2 // Counts towards pressure protection. Note that like temperature protection, body_parts_covered is considered here as well. #define AIRTIGHT 0x4 // Functions with internals. @@ -54,13 +55,13 @@ #define BLOCK_GAS_SMOKE_EFFECT 0x10 // Blocks the effect that chemical clouds would have on a mob -- glasses, mask and helmets ONLY! (NOTE: flag shared with ONESIZEFITSALL) #define FLEXIBLEMATERIAL 0x20 // At the moment, masks with this flag will not prevent eating even if they are covering your face. -// Flags for pass_flags. +// Flags for pass_flags. - Used in /atom/var/pass_flags #define PASSTABLE 0x1 #define PASSGLASS 0x2 #define PASSGRILLE 0x4 #define PASSBLOB 0x8 -// Bitmasks for the flags_inv variable. These determine when a piece of clothing hides another, i.e. a helmet hiding glasses. +// Bitmasks for the /obj/item/var/flags_inv variable. These determine when a piece of clothing hides another, i.e. a helmet hiding glasses. // WARNING: The following flags apply only to the external suit! #define HIDEGLOVES 0x1 #define HIDESUITSTORAGE 0x2 diff --git a/code/__defines/math.dm b/code/__defines/math.dm index 79dc1b4d245..4245b5b5648 100644 --- a/code/__defines/math.dm +++ b/code/__defines/math.dm @@ -9,6 +9,8 @@ #define REALTIMEOFDAY (world.timeofday + (MIDNIGHT_ROLLOVER * MIDNIGHT_ROLLOVER_CHECK)) #define MIDNIGHT_ROLLOVER_CHECK ( rollovercheck_last_timeofday != world.timeofday ? update_midnight_rollover() : midnight_rollovers ) +#define SHORT_REAL_LIMIT 16777216 // 2^24 - Maximum integer that can be exactly represented in a float (BYOND num var) + #define CEILING(x, y) ( -round(-(x) / (y)) * (y) ) // round() acts like floor(x, 1) by default but can't handle other values #define FLOOR(x, y) ( round((x) / (y)) * (y) ) diff --git a/code/__defines/stat_tracking.dm b/code/__defines/stat_tracking.dm new file mode 100644 index 00000000000..79337bda5cc --- /dev/null +++ b/code/__defines/stat_tracking.dm @@ -0,0 +1,17 @@ +// +// Defines used for advanced performance profiling of subsystems. +// Currently used only by SSoverlays (2018-02-24 ~Leshana) +// +#define STAT_ENTRY_TIME 1 +#define STAT_ENTRY_COUNT 2 +#define STAT_ENTRY_LENGTH 2 + +#define STAT_START_STOPWATCH var/STAT_STOP_WATCH = TICK_USAGE +#define STAT_STOP_STOPWATCH var/STAT_TIME = TICK_USAGE_TO_MS(STAT_STOP_WATCH) +#define STAT_LOG_ENTRY(entrylist, entryname) \ + var/list/STAT_ENTRY = entrylist[entryname] || (entrylist[entryname] = new /list(STAT_ENTRY_LENGTH));\ + STAT_ENTRY[STAT_ENTRY_TIME] += STAT_TIME;\ + var/STAT_INCR_AMOUNT = min(1, 2**round((STAT_ENTRY[STAT_ENTRY_COUNT] || 0)/SHORT_REAL_LIMIT));\ + if (STAT_INCR_AMOUNT == 1 || prob(100/STAT_INCR_AMOUNT)) {\ + STAT_ENTRY[STAT_ENTRY_COUNT] += STAT_INCR_AMOUNT;\ + };\ diff --git a/code/__defines/subsystems.dm b/code/__defines/subsystems.dm index faddb9d9176..2e290e50459 100644 --- a/code/__defines/subsystems.dm +++ b/code/__defines/subsystems.dm @@ -28,5 +28,35 @@ var/global/list/runlevel_flags = list(RUNLEVEL_LOBBY, RUNLEVEL_SETUP, RUNLEVEL_G #define INIT_ORDER_MACHINES 10 #define INIT_ORDER_SHUTTLES 3 #define INIT_ORDER_LIGHTING 0 -#define INIT_ORDER_AIR -1 +#define INIT_ORDER_AIR -1 +#define INIT_ORDER_OVERLAY -6 #define INIT_ORDER_XENOARCH -20 + + +// Subsystem fire priority, from lowest to highest priority +// If the subsystem isn't listed here it's either DEFAULT or PROCESS (if it's a processing subsystem child) + + #define FIRE_PRIORITY_OVERLAYS 500 + +// Macro defining the actual code applying our overlays lists to the BYOND overlays list. (I guess a macro for speed) +// TODO - I don't really like the location of this macro define. Consider it. ~Leshana +#define COMPILE_OVERLAYS(A)\ + if (TRUE) {\ + var/list/oo = A.our_overlays;\ + var/list/po = A.priority_overlays;\ + if(LAZYLEN(po)){\ + if(LAZYLEN(oo)){\ + A.overlays = oo + po;\ + }\ + else{\ + A.overlays = po;\ + }\ + }\ + else if(LAZYLEN(oo)){\ + A.overlays = oo;\ + }\ + else{\ + A.overlays.Cut();\ + }\ + A.flags &= ~OVERLAY_QUEUED;\ + } diff --git a/code/_helpers/sorts/comparators.dm b/code/_helpers/sorts/comparators.dm index 1b4b8346925..7fd07ec7119 100644 --- a/code/_helpers/sorts/comparators.dm +++ b/code/_helpers/sorts/comparators.dm @@ -36,3 +36,9 @@ . = b.head_position - a.head_position if (. == 0) //Already in head/nothead spot, sort by name . = sorttext(b.title, a.title) + +// Sorts entries in a performance stats list. +/proc/cmp_generic_stat_item_time(list/A, list/B) + . = B[STAT_ENTRY_TIME] - A[STAT_ENTRY_TIME] + if (!.) + . = B[STAT_ENTRY_COUNT] - A[STAT_ENTRY_COUNT] diff --git a/code/_helpers/unsorted.dm b/code/_helpers/unsorted.dm index 9986777445d..41aa04a5c0a 100644 --- a/code/_helpers/unsorted.dm +++ b/code/_helpers/unsorted.dm @@ -800,7 +800,6 @@ proc/GaussRandRound(var/sigma,var/roundto) var/old_dir1 = T.dir var/old_icon_state1 = T.icon_state var/old_icon1 = T.icon - var/old_overlays = T.overlays.Copy() var/old_underlays = T.underlays.Copy() var/old_decals = T.decals ? T.decals.Copy() : null @@ -808,11 +807,9 @@ proc/GaussRandRound(var/sigma,var/roundto) X.set_dir(old_dir1) X.icon_state = old_icon_state1 X.icon = old_icon1 - X.overlays = old_overlays + X.copy_overlays(T, TRUE) X.underlays = old_underlays X.decals = old_decals - if(old_decals) - X.apply_decals() //Move the air from source to dest var/turf/simulated/ST = T @@ -838,14 +835,10 @@ proc/GaussRandRound(var/sigma,var/roundto) if(shuttlework) var/turf/simulated/shuttle/SS = T SS.landed_holder.leave_turf() - else if(turftoleave) T.ChangeTurf(turftoleave) - T.apply_decals() - else T.ChangeTurf(get_base_turf_by_area(T)) - T.apply_decals() refined_src -= T refined_trg -= B diff --git a/code/controllers/subsystems/floor_decals.dm b/code/controllers/subsystems/floor_decals.dm deleted file mode 100644 index 39e4515d0d7..00000000000 --- a/code/controllers/subsystems/floor_decals.dm +++ /dev/null @@ -1,28 +0,0 @@ -// -// Floor Decals Initialization Subsystem -// This is part of the giant decal hack that works around a BYOND bug where DreamDaemon will crash if you -// update overlays on turfs too much. -// The master_controller on Polaris used to init decals prior to initializing areas (which initilized turfs) -// Now that we switched to subsystems we still want to do the same thing, so this takes care of it. -// -SUBSYSTEM_DEF(floor_decals) - name = "Floor Decals" - init_order = INIT_ORDER_DECALS - flags = SS_NO_FIRE - -/datum/controller/subsystem/floor_decals/Initialize(timeofday) - if(floor_decals_initialized) - return ..() - to_world_log("Initializing Floor Decals") - admin_notice("Initializing Floor Decals", R_DEBUG) - var/list/turfs_with_decals = list() - for(var/obj/effect/floor_decal/D in world) - var/T = D.add_to_turf_decals() - if(T) turfs_with_decals |= T - CHECK_TICK - for(var/item in turfs_with_decals) - var/turf/T = item - if(T.decals) T.apply_decals() - CHECK_TICK - floor_decals_initialized = TRUE - return ..() diff --git a/code/controllers/subsystems/overlays.dm b/code/controllers/subsystems/overlays.dm new file mode 100644 index 00000000000..352102e1755 --- /dev/null +++ b/code/controllers/subsystems/overlays.dm @@ -0,0 +1,255 @@ +SUBSYSTEM_DEF(overlays) + name = "Overlay" + flags = SS_TICKER + wait = 1 + priority = FIRE_PRIORITY_OVERLAYS + init_order = INIT_ORDER_OVERLAY + + var/initialized = FALSE + var/list/queue // Queue of atoms needing overlay compiling (TODO-VERIFY!) + var/list/stats + var/list/overlay_icon_state_caches // Cache thing + var/list/overlay_icon_cache // Cache thing + +var/global/image/appearance_bro = new() // Temporarily super-global because of BYOND init order dumbness. + +/datum/controller/subsystem/overlays/PreInit() + overlay_icon_state_caches = list() + overlay_icon_cache = list() + queue = list() + stats = list() + +/datum/controller/subsystem/overlays/Initialize() + initialized = TRUE + fire(mc_check = FALSE) + ..() + +/datum/controller/subsystem/overlays/stat_entry() + ..("Ov:[length(queue)]") + + +/datum/controller/subsystem/overlays/Shutdown() + //text2file(render_stats(stats), "[GLOB.log_directory]/overlay.log") + var/date_string = time2text(world.realtime, "YYYY/MM-Month/DD-Day") + text2file(render_stats(stats), "data/logs/[date_string]-overlay.log") + +/datum/controller/subsystem/overlays/Recover() + overlay_icon_state_caches = SSoverlays.overlay_icon_state_caches + overlay_icon_cache = SSoverlays.overlay_icon_cache + queue = SSoverlays.queue + + +/datum/controller/subsystem/overlays/fire(resumed = FALSE, mc_check = TRUE) + var/list/queue = src.queue + var/static/count = 0 + if (count) + var/c = count + count = 0 //so if we runtime on the Cut, we don't try again. + queue.Cut(1,c+1) + + for (var/thing in queue) + count++ + if(thing) + STAT_START_STOPWATCH + var/atom/A = thing + COMPILE_OVERLAYS(A) + STAT_STOP_STOPWATCH + STAT_LOG_ENTRY(stats, A.type) + if(mc_check) + if(MC_TICK_CHECK) + break + else + CHECK_TICK + + if (count) + queue.Cut(1,count+1) + count = 0 + +/proc/iconstate2appearance(icon, iconstate) + var/static/image/stringbro = new() + var/list/icon_states_cache = SSoverlays.overlay_icon_state_caches + var/list/cached_icon = icon_states_cache[icon] + if (cached_icon) + var/cached_appearance = cached_icon["[iconstate]"] + if (cached_appearance) + return cached_appearance + stringbro.icon = icon + stringbro.icon_state = iconstate + if (!cached_icon) //not using the macro to save an associated lookup + cached_icon = list() + icon_states_cache[icon] = cached_icon + var/cached_appearance = stringbro.appearance + cached_icon["[iconstate]"] = cached_appearance + return cached_appearance + +/proc/icon2appearance(icon) + var/static/image/iconbro = new() + var/list/icon_cache = SSoverlays.overlay_icon_cache + . = icon_cache[icon] + if (!.) + iconbro.icon = icon + . = iconbro.appearance + icon_cache[icon] = . + +/atom/proc/build_appearance_list(old_overlays) + // var/static/image/appearance_bro = new() // Moved to be superglobal due to BYOND insane init order stupidness. + var/list/new_overlays = list() + if (!islist(old_overlays)) + old_overlays = list(old_overlays) + for (var/overlay in old_overlays) + if(!overlay) + continue + if (istext(overlay)) + new_overlays += iconstate2appearance(icon, overlay) + else if(isicon(overlay)) + new_overlays += icon2appearance(overlay) + else + if(isloc(overlay)) + var/atom/A = overlay + if (A.flags & OVERLAY_QUEUED) + COMPILE_OVERLAYS(A) + appearance_bro.appearance = overlay //this works for images and atoms too! + if(!ispath(overlay)) + var/image/I = overlay + appearance_bro.dir = I.dir + new_overlays += appearance_bro.appearance + return new_overlays + +#define NOT_QUEUED_ALREADY (!(flags & OVERLAY_QUEUED)) +#define QUEUE_FOR_COMPILE flags |= OVERLAY_QUEUED; SSoverlays.queue += src; + +/** + * Cut all of atom's normal overlays. Usually leaves "priority" overlays untouched. + * + * @param priority If true, also will cut priority overlays. + */ +/atom/proc/cut_overlays(priority = FALSE) + var/list/cached_overlays = our_overlays + var/list/cached_priority = priority_overlays + + var/need_compile = FALSE + + if(LAZYLEN(cached_overlays)) //don't queue empty lists, don't cut priority overlays + cached_overlays.Cut() //clear regular overlays + need_compile = TRUE + + if(priority && LAZYLEN(cached_priority)) + cached_priority.Cut() + need_compile = TRUE + + if(NOT_QUEUED_ALREADY && need_compile) + QUEUE_FOR_COMPILE + +/** + * Removes specific overlay(s) from the atom. Usually does not remove them from "priority" overlays. + * + * @param overlays The overlays to removed, type can be anything that is allowed for add_overlay(). + * @param priority If true, also will remove them from the "priority" overlays. + */ +/atom/proc/cut_overlay(list/overlays, priority) + if(!overlays) + return + + overlays = build_appearance_list(overlays) + + var/list/cached_overlays = our_overlays //sanic + var/list/cached_priority = priority_overlays + var/init_o_len = LAZYLEN(cached_overlays) + var/init_p_len = LAZYLEN(cached_priority) //starter pokemon + + LAZYREMOVE(cached_overlays, overlays) + if(priority) + LAZYREMOVE(cached_priority, overlays) + + if(NOT_QUEUED_ALREADY && ((init_o_len != LAZYLEN(cached_overlays)) || (init_p_len != LAZYLEN(cached_priority)))) + QUEUE_FOR_COMPILE + +/** + * Adds specific overlay(s) to the atom. + * It is designed so any of the types allowed to be added to /atom/overlays can be added here too. More details below. + * + * @param overlays The overlay(s) to add. These may be + * - A string: In which case it is treated as an icon_state of the atom's icon. + * - An icon: It is treated as an icon. + * - An atom: Its own overlays are compiled and then it's appearance is added. (Meaning its current apperance is frozen). + * - An image: Image's apperance is added (i.e. subsequently editing the image will not edit the overlay) + * - A type path: Added to overlays as is. Does whatever it is BYOND does when you add paths to overlays. + * - Or a list containing any of the above. + * @param priority The overlays are added to the "priority" list istead of the normal one. + */ +/atom/proc/add_overlay(list/overlays, priority = FALSE) + if(!overlays) + return + + overlays = build_appearance_list(overlays) + + LAZYINITLIST(our_overlays) //always initialized after this point + LAZYINITLIST(priority_overlays) + + var/list/cached_overlays = our_overlays //sanic + var/list/cached_priority = priority_overlays + var/init_o_len = cached_overlays.len + var/init_p_len = cached_priority.len //starter pokemon + var/need_compile + + if(priority) + cached_priority += overlays //or in the image. Can we use [image] = image? + need_compile = init_p_len != cached_priority.len + else + cached_overlays += overlays + need_compile = init_o_len != cached_overlays.len + + if(NOT_QUEUED_ALREADY && need_compile) //have we caught more pokemon? + QUEUE_FOR_COMPILE + +/** + * Copy the overlays from another atom, either replacing all of ours or appending to our existing overlays. + * Note: This copies only the normal overlays, not the "priority" overlays. + * + * @param other The atom to copy overlays from. + * @param cut_old If true, all of our overlays will be *replaced* by the other's. If other is null, that means cutting all ours. + */ +/atom/proc/copy_overlays(atom/other, cut_old) //copys our_overlays from another atom + if(!other) + if(cut_old) + cut_overlays() + return + + var/list/cached_other = other.our_overlays + if(cached_other) + if(cut_old || !LAZYLEN(our_overlays)) + our_overlays = cached_other.Copy() + else + our_overlays |= cached_other + if(NOT_QUEUED_ALREADY) + QUEUE_FOR_COMPILE + else if(cut_old) + cut_overlays() + +#undef NOT_QUEUED_ALREADY +#undef QUEUE_FOR_COMPILE + +//TODO: Better solution for these? +/image/proc/add_overlay(x) + overlays += x + +/image/proc/cut_overlay(x) + overlays -= x + +/image/proc/cut_overlays(x) + overlays.Cut() + +/image/proc/copy_overlays(atom/other, cut_old) + if(!other) + if(cut_old) + cut_overlays() + return + + var/list/cached_other = other.our_overlays + if(cached_other) + if(cut_old || !overlays.len) + overlays = cached_other.Copy() + else + overlays |= cached_other + else if(cut_old) + cut_overlays() diff --git a/code/game/atoms.dm b/code/game/atoms.dm index d23f53c23a6..dba0ec67abc 100644 --- a/code/game/atoms.dm +++ b/code/game/atoms.dm @@ -22,6 +22,10 @@ // replaced by OPENCONTAINER flags and atom/proc/is_open_container() ///Chemistry. + // Overlays + var/list/our_overlays //our local copy of (non-priority) overlays without byond magic. Use procs in SSoverlays to manipulate + var/list/priority_overlays //overlays that should remain on top and not normally removed when using cut_overlay functions, like c4. + //Detective Work, used for the duplicate data points kept in the scanners var/list/original_atom // Track if we are already had initialize() called to prevent double-initialization. diff --git a/code/game/machinery/alarm.dm b/code/game/machinery/alarm.dm index 775ef6a7cd0..a2115d9fdde 100644 --- a/code/game/machinery/alarm.dm +++ b/code/game/machinery/alarm.dm @@ -823,7 +823,7 @@ FIRE ALARM alarms_hidden = TRUE /obj/machinery/firealarm/update_icon() - overlays.Cut() + cut_overlays() if(panel_open) set_light(0) @@ -846,8 +846,7 @@ FIRE ALARM if("blue") set_light(l_range = 2, l_power = 0.5, l_color = "#1024A9") if("red") set_light(l_range = 4, l_power = 2, l_color = "#ff0000") if("delta") set_light(l_range = 4, l_power = 2, l_color = "#FF6633") - - overlays += image('icons/obj/monitors.dmi', "overlay_[seclevel]") + add_overlay("overlay_[seclevel]") /obj/machinery/firealarm/fire_act(datum/gas_mixture/air, temperature, volume) if(detecting) diff --git a/code/game/turfs/flooring/flooring_decals.dm b/code/game/turfs/flooring/flooring_decals.dm index 7543d4037ac..c41e316badc 100644 --- a/code/game/turfs/flooring/flooring_decals.dm +++ b/code/game/turfs/flooring/flooring_decals.dm @@ -14,16 +14,29 @@ var/list/floor_decals = list() if(newcolour) color = newcolour ..(newloc) -// Hack to workaround byond crash bug /obj/effect/floor_decal/initialize() - if(!floor_decals_initialized || !loc || QDELETED(src)) - return add_to_turf_decals() - var/turf/T = get_turf(src) - T.apply_decals() initialized = TRUE return INITIALIZE_HINT_QDEL +// This is a separate proc from initialize() to facilitiate its caching and other stuff. Look into it someday. +/obj/effect/floor_decal/proc/add_to_turf_decals() + if(supplied_dir) + set_dir(supplied_dir) // TODO - Why can't this line be done in initialize/New()? + var/turf/T = get_turf(src) + if(istype(T, /turf/simulated/floor) || istype(T, /turf/unsimulated/floor) || istype(T, /turf/simulated/shuttle/floor)) + var/cache_key = "[alpha]-[color]-[dir]-[icon_state]-[T.layer]" + var/image/I = floor_decals[cache_key] + if(!I) + I = image(icon = icon, icon_state = icon_state, dir = dir) + I.layer = T.layer + I.color = color + I.alpha = alpha + floor_decals[cache_key] = I + LAZYADD(T.decals, I) // Add to its decals list (so it remembers to re-apply after it cuts overlays) + T.add_overlay(I) // Add to its current overlays too. + return T + /obj/effect/floor_decal/reset name = "reset marker" diff --git a/code/game/turfs/flooring/flooring_premade.dm b/code/game/turfs/flooring/flooring_premade.dm index 4224d52dc83..5e0e2e48a7e 100644 --- a/code/game/turfs/flooring/flooring_premade.dm +++ b/code/game/turfs/flooring/flooring_premade.dm @@ -230,9 +230,8 @@ oxygen = 0 nitrogen = 0 -/turf/simulated/floor/reinforced/n20/New() - ..() - sleep(-1) +/turf/simulated/floor/reinforced/n20/initialize() + . = ..() if(!air) make_air() air.adjust_gas("sleeping_agent", ATMOSTANK_NITROUSOXIDE) @@ -411,11 +410,11 @@ . = ..() /turf/snow/update_icon() - overlays.Cut() + cut_overlays() for(var/d in crossed_dirs) var/amt = crossed_dirs[d] for(var/i in 1 to amt) - overlays += icon(icon, "footprint[i]", text2num(d)) + add_overlay(image(icon, "footprint[i]", text2num(d))) //**** Here ends snow **** \ No newline at end of file diff --git a/code/game/turfs/flooring/turf_overlay_holder.dm b/code/game/turfs/flooring/turf_overlay_holder.dm deleted file mode 100644 index c12f727a0b8..00000000000 --- a/code/game/turfs/flooring/turf_overlay_holder.dm +++ /dev/null @@ -1,95 +0,0 @@ -// -// Initialize floor decals! Woo! This is crazy. -// - -var/global/floor_decals_initialized = FALSE - -// The Turf Decal Holder -// Since it is unsafe to add overlays to turfs, we hold them here for now. -// Since I want this object to basically not exist, I am modeling it in part after lighting_overlay -/atom/movable/turf_overlay_holder - name = "turf overlay holder" - density = 0 - simulated = 0 - anchored = 1 - layer = TURF_LAYER - icon = null - icon_state = null - mouse_opacity = 0 - // auto_init = 0 - -/atom/movable/turf_overlay_holder/initialize() - // doesn't need special init - initialized = TRUE - return INITIALIZE_HINT_NORMAL - -/atom/movable/turf_overlay_holder/New(var/atom/newloc) - ..() - verbs.Cut() - var/turf/T = loc - T.overlay_holder = src - -/atom/movable/turf_overlay_holder/Destroy() - if(loc) - var/turf/T = loc - if(T.overlay_holder == src) - T.overlay_holder = null - . = ..() - -// Variety of overrides so the overlays don't get affected by weird things. -/atom/movable/turf_overlay_holder/ex_act() - return - -/atom/movable/turf_overlay_holder/singularity_act() - return - -/atom/movable/turf_overlay_holder/singularity_pull() - return - -/atom/movable/turf_overlay_holder/forceMove() - return 0 //should never move - -/atom/movable/turf_overlay_holder/Move() - return 0 - -/atom/movable/turf_overlay_holder/throw_at() - return 0 - -/obj/effect/floor_decal/proc/add_to_turf_decals() - if(src.supplied_dir) src.set_dir(src.supplied_dir) - var/turf/T = get_turf(src) - if(istype(T, /turf/simulated/floor) || istype(T, /turf/unsimulated/floor) || istype(T, /turf/simulated/shuttle/floor)) - var/cache_key = "[src.alpha]-[src.color]-[src.dir]-[src.icon_state]-[T.layer]" - var/image/I = floor_decals[cache_key] - if(!I) - I = image(icon = src.icon, icon_state = src.icon_state, dir = src.dir) - I.layer = T.layer - I.color = src.color - I.alpha = src.alpha - floor_decals[cache_key] = I - if(!T.decals) T.decals = list() - //world.log << "About to add img:\ref[I] onto decals at turf:\ref[T] ([T.x],[T.y],[T.z]) which has appearance:\ref[T.appearance] and decals.len=[T.decals.len]" - T.decals += I - return T - // qdel(D) - src.loc = null - src.tag = null - -// Changes to turf to let us do this -/turf - var/atom/movable/turf_overlay_holder/overlay_holder = null - -// After a turf change, destroy the old overlay holder since we will have lost access to it. -/turf/post_change() - var/atom/movable/turf_overlay_holder/TOH = locate(/atom/movable/turf_overlay_holder, src) - if(TOH) - qdel(TOH) - ..() - -/turf/proc/apply_decals() - if(decals) - if(!overlay_holder) - overlay_holder = new(src) - overlay_holder.overlays = src.decals - else if(overlay_holder) - overlay_holder.overlays.Cut() diff --git a/code/game/turfs/simulated.dm b/code/game/turfs/simulated.dm index 789ec20a178..e1565889378 100644 --- a/code/game/turfs/simulated.dm +++ b/code/game/turfs/simulated.dm @@ -21,16 +21,15 @@ spawn(0) wet = wet_val if(wet_overlay) - overlays -= wet_overlay - wet_overlay = null - wet_overlay = image('icons/effects/water.dmi',src,"wet_floor") - overlays += wet_overlay + cut_overlay(wet_overlay) + wet_overlay = image('icons/effects/water.dmi', icon_state = "wet_floor") + add_overlay(wet_overlay) sleep(800) if(wet == 2) sleep(3200) wet = 0 if(wet_overlay) - overlays -= wet_overlay + cut_overlay(wet_overlay) wet_overlay = null /turf/simulated/proc/freeze_floor() @@ -38,14 +37,14 @@ return wet = 3 // icy if(wet_overlay) - overlays -= wet_overlay + cut_overlay(wet_overlay) wet_overlay = null wet_overlay = image('icons/turf/overlays.dmi',src,"snowfloor") - overlays += wet_overlay + add_overlay(wet_overlay) spawn(5 MINUTES) wet = 0 if(wet_overlay) - overlays -= wet_overlay + cut_overlay(wet_overlay) wet_overlay = null /turf/simulated/clean_blood() diff --git a/code/game/turfs/simulated/dungeon/wall.dm b/code/game/turfs/simulated/dungeon/wall.dm index b1c28ca4311..156fddac6a6 100644 --- a/code/game/turfs/simulated/dungeon/wall.dm +++ b/code/game/turfs/simulated/dungeon/wall.dm @@ -24,7 +24,7 @@ var/place_dir = turn(direction, 180) if(!mining_overlay_cache["rock_side_[place_dir]"]) mining_overlay_cache["rock_side_[place_dir]"] = image('icons/turf/walls.dmi', "rock_side", dir = place_dir) - T.overlays += mining_overlay_cache["rock_side_[place_dir]"] + T.add_overlay(mining_overlay_cache["rock_side_[place_dir]"]) /turf/simulated/wall/solidrock/initialize() icon_state = base_state diff --git a/code/game/turfs/simulated/floor.dm b/code/game/turfs/simulated/floor.dm index 336a34b2fe3..f471cc9bc01 100644 --- a/code/game/turfs/simulated/floor.dm +++ b/code/game/turfs/simulated/floor.dm @@ -53,7 +53,7 @@ //This proc auto corrects the grass tiles' siding. /turf/simulated/floor/proc/make_plating(var/place_product, var/defer_icon_update) - overlays.Cut() + cut_overlays() if(islist(decals)) decals.Cut() decals = null diff --git a/code/game/turfs/simulated/floor_icon.dm b/code/game/turfs/simulated/floor_icon.dm index 91ca65259d5..c28aedddcab 100644 --- a/code/game/turfs/simulated/floor_icon.dm +++ b/code/game/turfs/simulated/floor_icon.dm @@ -15,7 +15,7 @@ var/image/no_ceiling_image = null if(lava) return - overlays.Cut() + cut_overlays() if(flooring) // Set initial icon and strings. @@ -38,17 +38,17 @@ var/image/no_ceiling_image = null var/turf/simulated/floor/T = get_step(src, step_dir) if(!istype(T) || !T.flooring || T.flooring.name != flooring.name) has_border |= step_dir - overlays |= get_flooring_overlay("[flooring.icon_base]-edge-[step_dir]", "[flooring.icon_base]_edges", step_dir) + add_overlay(get_flooring_overlay("[flooring.icon_base]-edge-[step_dir]", "[flooring.icon_base]_edges", step_dir)) // There has to be a concise numerical way to do this but I am too noob. if((has_border & NORTH) && (has_border & EAST)) - overlays |= get_flooring_overlay("[flooring.icon_base]-edge-[NORTHEAST]", "[flooring.icon_base]_edges", NORTHEAST) + add_overlay(get_flooring_overlay("[flooring.icon_base]-edge-[NORTHEAST]", "[flooring.icon_base]_edges", NORTHEAST)) if((has_border & NORTH) && (has_border & WEST)) - overlays |= get_flooring_overlay("[flooring.icon_base]-edge-[NORTHWEST]", "[flooring.icon_base]_edges", NORTHWEST) + add_overlay(get_flooring_overlay("[flooring.icon_base]-edge-[NORTHWEST]", "[flooring.icon_base]_edges", NORTHWEST)) if((has_border & SOUTH) && (has_border & EAST)) - overlays |= get_flooring_overlay("[flooring.icon_base]-edge-[SOUTHEAST]", "[flooring.icon_base]_edges", SOUTHEAST) + add_overlay(get_flooring_overlay("[flooring.icon_base]-edge-[SOUTHEAST]", "[flooring.icon_base]_edges", SOUTHEAST)) if((has_border & SOUTH) && (has_border & WEST)) - overlays |= get_flooring_overlay("[flooring.icon_base]-edge-[SOUTHWEST]", "[flooring.icon_base]_edges", SOUTHWEST) + add_overlay(get_flooring_overlay("[flooring.icon_base]-edge-[SOUTHWEST]", "[flooring.icon_base]_edges", SOUTHWEST)) if(flooring.flags & TURF_HAS_CORNERS) // As above re: concise numerical way to do this. @@ -56,37 +56,36 @@ var/image/no_ceiling_image = null if(!(has_border & EAST)) var/turf/simulated/floor/T = get_step(src, NORTHEAST) if(!(istype(T) && T.flooring && T.flooring.name == flooring.name)) - overlays |= get_flooring_overlay("[flooring.icon_base]-corner-[NORTHEAST]", "[flooring.icon_base]_corners", NORTHEAST) + add_overlay(get_flooring_overlay("[flooring.icon_base]-corner-[NORTHEAST]", "[flooring.icon_base]_corners", NORTHEAST)) if(!(has_border & WEST)) var/turf/simulated/floor/T = get_step(src, NORTHWEST) if(!(istype(T) && T.flooring && T.flooring.name == flooring.name)) - overlays |= get_flooring_overlay("[flooring.icon_base]-corner-[NORTHWEST]", "[flooring.icon_base]_corners", NORTHWEST) + add_overlay(get_flooring_overlay("[flooring.icon_base]-corner-[NORTHWEST]", "[flooring.icon_base]_corners", NORTHWEST)) if(!(has_border & SOUTH)) if(!(has_border & EAST)) var/turf/simulated/floor/T = get_step(src, SOUTHEAST) if(!(istype(T) && T.flooring && T.flooring.name == flooring.name)) - overlays |= get_flooring_overlay("[flooring.icon_base]-corner-[SOUTHEAST]", "[flooring.icon_base]_corners", SOUTHEAST) + add_overlay(get_flooring_overlay("[flooring.icon_base]-corner-[SOUTHEAST]", "[flooring.icon_base]_corners", SOUTHEAST)) if(!(has_border & WEST)) var/turf/simulated/floor/T = get_step(src, SOUTHWEST) if(!(istype(T) && T.flooring && T.flooring.name == flooring.name)) - overlays |= get_flooring_overlay("[flooring.icon_base]-corner-[SOUTHWEST]", "[flooring.icon_base]_corners", SOUTHWEST) + add_overlay(get_flooring_overlay("[flooring.icon_base]-corner-[SOUTHWEST]", "[flooring.icon_base]_corners", SOUTHWEST)) - // Hack workaround to byond crash bug - //if(decals && decals.len) - //overlays |= decals - apply_decals() + // Re-apply floor decals + if(LAZYLEN(decals)) + add_overlay(decals) if(is_plating() && !(isnull(broken) && isnull(burnt))) //temp, todo icon = 'icons/turf/flooring/plating.dmi' icon_state = "dmg[rand(1,4)]" else if(flooring) if(!isnull(broken) && (flooring.flags & TURF_CAN_BREAK)) - overlays |= get_flooring_overlay("[flooring.icon_base]-broken-[broken]","[flooring.icon_base]_broken[broken]") + add_overlay(get_flooring_overlay("[flooring.icon_base]-broken-[broken]","[flooring.icon_base]_broken[broken]")) if(!isnull(burnt) && (flooring.flags & TURF_CAN_BURN)) - overlays |= get_flooring_overlay("[flooring.icon_base]-burned-[burnt]","[flooring.icon_base]_burned[burnt]") + add_overlay(get_flooring_overlay("[flooring.icon_base]-burned-[burnt]","[flooring.icon_base]_burned[burnt]")) if(weather_overlay) - overlays += weather_overlay + add_overlay(weather_overlay) if(update_neighbors) for(var/turf/simulated/floor/F in range(src, 1)) @@ -97,7 +96,7 @@ var/image/no_ceiling_image = null // Show 'ceilingless' overlay. var/turf/above = GetAbove(src) if(above && isopenspace(above) && !istype(src, /turf/simulated/floor/outdoors)) // This won't apply to outdoor turfs since its assumed they don't have a ceiling anyways. - overlays |= no_ceiling_image + add_overlay(no_ceiling_image) /turf/simulated/floor/proc/get_flooring_overlay(var/cache_key, var/icon_base, var/icon_dir = 0) if(!flooring_cache[cache_key]) diff --git a/code/game/turfs/simulated/floor_types.dm b/code/game/turfs/simulated/floor_types.dm index 07c686df993..3c4856cf004 100644 --- a/code/game/turfs/simulated/floor_types.dm +++ b/code/game/turfs/simulated/floor_types.dm @@ -15,17 +15,19 @@ var/list/decals New(var/location = null, var/turf/simulated/shuttle/turf) + ..(null) my_turf = turf /obj/landed_holder/proc/land_on(var/turf/T) //Gather destination information - var/old_dest_type = T.type - var/old_dest_dir = T.dir - var/old_dest_icon_state = T.icon_state - var/old_dest_icon = T.icon - var/list/old_dest_overlays = T.overlays.Copy() - var/list/old_dest_underlays = T.underlays.Copy() - var/list/old_dest_decals = T.decals ? T.decals.Copy() : null + var/obj/landed_holder/new_holder = new(null) + new_holder.turf_type = T.type + new_holder.dir = T.dir + new_holder.icon = T.icon + new_holder.icon_state = T.icon_state + new_holder.copy_overlays(T, TRUE) + new_holder.underlays = T.underlays.Copy() + new_holder.decals = T.decals ? T.decals.Copy() : null //Set the destination to be like us T.Destroy() @@ -33,7 +35,7 @@ new_dest.set_dir(my_turf.dir) new_dest.icon_state = my_turf.icon_state new_dest.icon = my_turf.icon - new_dest.overlays = my_turf.overlays + new_dest.copy_overlays(my_turf, TRUE) new_dest.underlays = my_turf.underlays new_dest.decals = my_turf.decals //Shuttle specific stuff @@ -43,18 +45,9 @@ new_dest.join_flags = my_turf.join_flags new_dest.join_group = my_turf.join_group - if(new_dest.decals) - new_dest.apply_decals() - - //Tell the new turf about what was there before - new_dest.landed_holder = new(turf = new_dest) - new_dest.landed_holder.turf_type = old_dest_type - new_dest.landed_holder.dir = old_dest_dir - new_dest.landed_holder.icon = old_dest_icon - new_dest.landed_holder.icon_state = old_dest_icon_state - new_dest.landed_holder.overlays = old_dest_overlays - new_dest.landed_holder.underlays = old_dest_underlays - new_dest.landed_holder.decals = old_dest_decals + // Associate the holder with the new turf. + new_holder.my_turf = new_dest + new_dest.landed_holder = new_holder //Update underlays if necessary (interior corners won't have changed). if(new_dest.takes_underlays && !new_dest.interior_corner) @@ -70,11 +63,9 @@ new_source.set_dir(dir) new_source.icon_state = icon_state new_source.icon = icon - new_source.overlays = overlays + new_source.copy_overlays(src, TRUE) new_source.underlays = underlays new_source.decals = decals - if(new_source.decals) - new_source.apply_decals() else new_source = my_turf.ChangeTurf(get_base_turf_by_area(my_turf),,1) diff --git a/code/game/turfs/simulated/outdoors/outdoors.dm b/code/game/turfs/simulated/outdoors/outdoors.dm index 86e6b117bba..34a07ef9c4d 100644 --- a/code/game/turfs/simulated/outdoors/outdoors.dm +++ b/code/game/turfs/simulated/outdoors/outdoors.dm @@ -44,7 +44,9 @@ var/list/outdoor_turfs = list() planet_controller.unallocateTurf(src) else // This is happening during map gen, if there's no planet_controller (hopefully). outdoor_turfs -= src - qdel(weather_overlay) + if(weather_overlay) + cut_overlay(weather_overlay) + qdel_null(weather_overlay) update_icon() /turf/simulated/post_change() @@ -67,15 +69,14 @@ var/list/outdoor_turfs = list() var/image/I = image(icon = 'icons/turf/outdoors_edge.dmi', icon_state = "[T.get_edge_icon_state()]-edge", dir = checkdir) I.plane = 0 turf_edge_cache[cache_key] = I - overlays += turf_edge_cache[cache_key] + add_overlay(turf_edge_cache[cache_key]) /turf/simulated/proc/get_edge_icon_state() return icon_state /turf/simulated/floor/outdoors/update_icon() - overlays.Cut() - update_icon_edge() ..() + update_icon_edge() /turf/simulated/floor/outdoors/mud name = "mud" diff --git a/code/game/turfs/simulated/outdoors/snow.dm b/code/game/turfs/simulated/outdoors/snow.dm index 8e60c925e54..9926c4704ad 100644 --- a/code/game/turfs/simulated/outdoors/snow.dm +++ b/code/game/turfs/simulated/outdoors/snow.dm @@ -17,10 +17,9 @@ . = ..() /turf/simulated/floor/outdoors/snow/update_icon() - overlays.Cut() ..() for(var/d in crossed_dirs) - overlays += image(icon = 'icons/turf/outdoors.dmi', icon_state = "snow_footprints", dir = text2num(d)) + add_overlay(image(icon = 'icons/turf/outdoors.dmi', icon_state = "snow_footprints", dir = text2num(d))) /turf/simulated/floor/outdoors/snow/attackby(var/obj/item/W, var/mob/user) if(istype(W, /obj/item/weapon/shovel)) diff --git a/code/game/turfs/simulated/wall_icon.dm b/code/game/turfs/simulated/wall_icon.dm index 2dac063723b..b8a0980de41 100644 --- a/code/game/turfs/simulated/wall_icon.dm +++ b/code/game/turfs/simulated/wall_icon.dm @@ -47,36 +47,36 @@ if(!damage_overlays[1]) //list hasn't been populated generate_overlays() - overlays.Cut() + cut_overlays() var/image/I if(!density) I = image('icons/turf/wall_masks.dmi', "[material.icon_base]fwall_open") I.color = material.icon_colour - overlays += I + add_overlay(I) return for(var/i = 1 to 4) I = image('icons/turf/wall_masks.dmi', "[material.icon_base][wall_connections[i]]", dir = 1<<(i-1)) I.color = material.icon_colour - overlays += I + add_overlay(I) if(reinf_material) if(construction_stage != null && construction_stage < 6) I = image('icons/turf/wall_masks.dmi', "reinf_construct-[construction_stage]") I.color = reinf_material.icon_colour - overlays += I + add_overlay(I) else if("[reinf_material.icon_reinf]0" in icon_states('icons/turf/wall_masks.dmi')) // Directional icon for(var/i = 1 to 4) I = image('icons/turf/wall_masks.dmi', "[reinf_material.icon_reinf][wall_connections[i]]", dir = 1<<(i-1)) I.color = reinf_material.icon_colour - overlays += I + add_overlay(I) else I = image('icons/turf/wall_masks.dmi', reinf_material.icon_reinf) I.color = reinf_material.icon_colour - overlays += I + add_overlay(I) if(damage != 0) var/integrity = material.integrity @@ -87,7 +87,7 @@ if(overlay > damage_overlays.len) overlay = damage_overlays.len - overlays += damage_overlays[overlay] + add_overlay(damage_overlays[overlay]) return /turf/simulated/wall/proc/generate_overlays() diff --git a/code/game/turfs/simulated/wall_types.dm b/code/game/turfs/simulated/wall_types.dm index f187a54c8f2..eae30c6cb43 100644 --- a/code/game/turfs/simulated/wall_types.dm +++ b/code/game/turfs/simulated/wall_types.dm @@ -224,7 +224,7 @@ /turf/simulated/shuttle/wall/voidcraft/update_icon() if(stripe_color) - overlays.Cut() + cut_overlays() var/image/I = image(icon = src.icon, icon_state = "o_[icon_state]") I.color = stripe_color - overlays.Add(I) + add_overlay(I) diff --git a/code/game/turfs/simulated/water.dm b/code/game/turfs/simulated/water.dm index a47578f1029..e4b762d7333 100644 --- a/code/game/turfs/simulated/water.dm +++ b/code/game/turfs/simulated/water.dm @@ -16,7 +16,6 @@ update_icon() /turf/simulated/floor/water/update_icon() - overlays.Cut() ..() // To get the edges. icon_state = water_state var/image/floorbed_sprite = image(icon = 'icons/turf/outdoors.dmi', icon_state = under_state) @@ -129,16 +128,16 @@ var/list/shoreline_icon_cache = list() // Water sprites are really annoying, so let BYOND sort it out. /turf/simulated/floor/water/shoreline/update_icon() underlays.Cut() - overlays.Cut() + cut_overlays() ..() // Get the underlay first. var/cache_string = "[initial(icon_state)]_[water_state]_[dir]" if(cache_string in shoreline_icon_cache) // Check to see if an icon already exists. - overlays += shoreline_icon_cache[cache_string] + add_overlay(shoreline_icon_cache[cache_string]) else // If not, make one, but only once. var/icon/shoreline_water = icon(src.icon, "shoreline_water", src.dir) var/icon/shoreline_subtract = icon(src.icon, "[initial(icon_state)]_subtract", src.dir) shoreline_water.Blend(shoreline_subtract,ICON_SUBTRACT) shoreline_icon_cache[cache_string] = shoreline_water - overlays += shoreline_icon_cache[cache_string] + add_overlay(shoreline_icon_cache[cache_string]) diff --git a/code/game/turfs/snow/snow.dm b/code/game/turfs/snow/snow.dm index b09275ca410..a8ccd5b63be 100644 --- a/code/game/turfs/snow/snow.dm +++ b/code/game/turfs/snow/snow.dm @@ -26,12 +26,12 @@ . = ..() /turf/snow/update_icon() - overlays.Cut() + cut_overlays() for(var/d in crossed_dirs) var/amt = crossed_dirs[d] for(var/i in 1 to amt) - overlays += icon(icon, "footprint[i]", text2num(d)) + add_overlay(image(icon, "footprint[i]", text2num(d))) /turf/snow/snow2 name = "snow" diff --git a/code/game/turfs/space/cracked_asteroid.dm b/code/game/turfs/space/cracked_asteroid.dm index b9f43af82e2..dae0d5a1296 100644 --- a/code/game/turfs/space/cracked_asteroid.dm +++ b/code/game/turfs/space/cracked_asteroid.dm @@ -10,7 +10,8 @@ /turf/space/cracked_asteroid/is_space() // So people don't start floating when standing on it. return FALSE -/turf/space/cracked_asteroid/New() - ..() - spawn(2 SECONDS) - overlays.Cut() \ No newline at end of file +// u wot m8? ~Leshana +// /turf/space/cracked_asteroid/New() +// ..() +// spawn(2 SECONDS) +// overlays.Cut() diff --git a/code/game/turfs/unsimulated/beach.dm b/code/game/turfs/unsimulated/beach.dm index bcbb4b133fb..82206926cfd 100644 --- a/code/game/turfs/unsimulated/beach.dm +++ b/code/game/turfs/unsimulated/beach.dm @@ -17,7 +17,7 @@ /turf/unsimulated/beach/water/New() ..() - overlays += image("icon"='icons/misc/beach.dmi',"icon_state"="water2","layer"=MOB_LAYER+0.1) + add_overlay(image("icon"='icons/misc/beach.dmi',"icon_state"="water2","layer"=MOB_LAYER+0.1)) /turf/simulated/floor/beach name = "Beach" @@ -44,4 +44,4 @@ /turf/simulated/floor/beach/water/New() ..() - overlays += image("icon"='icons/misc/beach.dmi',"icon_state"="water5","layer"=MOB_LAYER+0.1) + add_overlay(image("icon"='icons/misc/beach.dmi',"icon_state"="water5","layer"=MOB_LAYER+0.1)) diff --git a/code/modules/admin/admin_verbs.dm b/code/modules/admin/admin_verbs.dm index d26ff66a9bc..6b038aca4ee 100644 --- a/code/modules/admin/admin_verbs.dm +++ b/code/modules/admin/admin_verbs.dm @@ -193,6 +193,8 @@ var/list/admin_verbs_debug = list( /client/proc/cmd_debug_del_all, /client/proc/cmd_debug_tog_aliens, /client/proc/cmd_display_del_log, + /client/proc/cmd_display_init_log, + /client/proc/cmd_display_overlay_log, /client/proc/air_report, /client/proc/reload_admins, /client/proc/reload_eventMs, diff --git a/code/modules/admin/verbs/debug.dm b/code/modules/admin/verbs/debug.dm index 56617c83992..326a317bfd3 100644 --- a/code/modules/admin/verbs/debug.dm +++ b/code/modules/admin/verbs/debug.dm @@ -327,6 +327,36 @@ usr << browse(dellog.Join(), "window=dellog") +/client/proc/cmd_display_init_log() + set category = "Debug" + set name = "Display Initialize() Log" + set desc = "Displays a list of things that didn't handle Initialize() properly" + + if(!check_rights(R_DEBUG)) return + src << browse(replacetext(SSatoms.InitLog(), "\n", "
"), "window=initlog") + +/client/proc/cmd_display_overlay_log() + set category = "Debug" + set name = "Display overlay Log" + set desc = "Display SSoverlays log of everything that's passed through it." + + if(!check_rights(R_DEBUG)) return + render_stats(SSoverlays.stats, src) + +// Render stats list for round-end statistics. +/proc/render_stats(list/stats, user, sort = /proc/cmp_generic_stat_item_time) + sortTim(stats, sort, TRUE) + + var/list/lines = list() + for (var/entry in stats) + var/list/data = stats[entry] + lines += "[entry] => [num2text(data[STAT_ENTRY_TIME], 10)]ms ([data[STAT_ENTRY_COUNT]]) (avg:[num2text(data[STAT_ENTRY_TIME]/(data[STAT_ENTRY_COUNT] || 1), 99)])" + + if (user) + user << browse("
  1. [lines.Join("
  2. ")]
", "window=[url_encode("stats:\ref[stats]")]") + else + . = lines.Join("\n") + /client/proc/cmd_admin_grantfullaccess(var/mob/M in mob_list) set category = "Admin" set name = "Grant Full Access" diff --git a/code/modules/holodeck/HolodeckObjects.dm b/code/modules/holodeck/HolodeckObjects.dm index fcd7dc26ab7..7892865a5fc 100644 --- a/code/modules/holodeck/HolodeckObjects.dm +++ b/code/modules/holodeck/HolodeckObjects.dm @@ -107,7 +107,7 @@ /turf/simulated/floor/holofloor/desert/New() ..() if(prob(10)) - overlays += "asteroid[rand(0,9)]" + add_overlay("asteroid[rand(0,9)]") /obj/structure/holostool name = "stool" diff --git a/code/modules/multiz/turf.dm b/code/modules/multiz/turf.dm index 421d5639b2f..704c5bee1bd 100644 --- a/code/modules/multiz/turf.dm +++ b/code/modules/multiz/turf.dm @@ -73,7 +73,7 @@ * Update icon and overlays of open space to be that of the turf below, plus any visible objects on that turf. */ /turf/simulated/open/update_icon() - overlays = list() // Edit - Overlays are being crashy when modified. + cut_overlays() // Edit - Overlays are being crashy when modified. update_icon_edge()// Add - Get grass into open spaces and whatnot. var/turf/below = GetBelow(src) if(below) @@ -86,12 +86,7 @@ bottom_turf.plane = src.plane bottom_turf.color = below.color underlays = list(bottom_turf) - // Hack workaround to byond crash bug - Include the magic overlay holder object. - overlays += below.overlays - // if(below.overlay_holder) - // overlays += (below.overlays + below.overlay_holder.overlays) - // else - // overlays += below.overlays + copy_overlays(below) // get objects (not mobs, they are handled by /obj/zshadow) var/list/o_img = list() @@ -104,16 +99,10 @@ temp2.overlays += O.overlays // TODO Is pixelx/y needed? o_img += temp2 - var/overlays_pre = overlays.len - overlays += o_img - var/overlays_post = overlays.len - if(overlays_post != (overlays_pre + o_img.len)) //Here we go! - world.log << "Corrupted openspace turf at [x],[y],[z] being replaced. Pre: [overlays_pre], Post: [overlays_post]" - new /turf/simulated/open(src) - return //Let's get out of here. + add_overlay(o_img) if(!below_is_open) - overlays += over_OS_darkness + add_overlay(over_OS_darkness) return 0 return PROCESS_KILL diff --git a/polaris.dme b/polaris.dme index 8f27845fd0d..56a44c8ed1e 100644 --- a/polaris.dme +++ b/polaris.dme @@ -45,6 +45,7 @@ #include "code\__defines\qdel.dm" #include "code\__defines\research.dm" #include "code\__defines\species_languages.dm" +#include "code\__defines\stat_tracking.dm" #include "code\__defines\subsystems.dm" #include "code\__defines\targeting.dm" #include "code\__defines\turfs.dm" @@ -181,11 +182,11 @@ #include "code\controllers\subsystems\air.dm" #include "code\controllers\subsystems\airflow.dm" #include "code\controllers\subsystems\atoms.dm" -#include "code\controllers\subsystems\floor_decals.dm" #include "code\controllers\subsystems\garbage.dm" #include "code\controllers\subsystems\lighting.dm" #include "code\controllers\subsystems\machines.dm" #include "code\controllers\subsystems\orbits.dm" +#include "code\controllers\subsystems\overlays.dm" #include "code\controllers\subsystems\shuttles.dm" #include "code\controllers\subsystems\xenoarch.dm" #include "code\datums\ai_law_sets.dm" @@ -1109,7 +1110,6 @@ #include "code\game\turfs\flooring\flooring.dm" #include "code\game\turfs\flooring\flooring_decals.dm" #include "code\game\turfs\flooring\flooring_premade.dm" -#include "code\game\turfs\flooring\turf_overlay_holder.dm" #include "code\game\turfs\initialization\init.dm" #include "code\game\turfs\initialization\maintenance.dm" #include "code\game\turfs\simulated\floor.dm"