diff --git a/code/ATMOSPHERICS/pipes/universal.dm b/code/ATMOSPHERICS/pipes/universal.dm
index 1017751aa1f..5bb5c4d6a05 100644
--- a/code/ATMOSPHERICS/pipes/universal.dm
+++ b/code/ATMOSPHERICS/pipes/universal.dm
@@ -28,7 +28,7 @@
universal_underlays(node2)
else
universal_underlays(,dir)
- universal_underlays(dir, -180)
+ universal_underlays(,turn(dir, -180))
/obj/machinery/atmospherics/pipe/simple/visible/universal/update_underlays()
..()
diff --git a/code/ZAS/Turf.dm b/code/ZAS/Turf.dm
index a309cd3a082..f61d1cf4fc4 100644
--- a/code/ZAS/Turf.dm
+++ b/code/ZAS/Turf.dm
@@ -6,9 +6,9 @@
/turf/simulated/proc/update_graphic(list/graphic_add = null, list/graphic_remove = null)
if(LAZYLEN(graphic_add))
- overlays += graphic_add
+ add_overlay(graphic_add, priority = TRUE)
if(LAZYLEN(graphic_remove))
- overlays -= graphic_remove
+ cut_overlay(graphic_remove, priority = TRUE)
/turf/proc/update_air_properties()
var/block = c_airblock(src)
diff --git a/code/__defines/items_clothing.dm b/code/__defines/items_clothing.dm
index c33d92609c2..8cb0d04babf 100644
--- a/code/__defines/items_clothing.dm
+++ b/code/__defines/items_clothing.dm
@@ -36,7 +36,7 @@
#define ACCESSORY_SLOT_ARMOR_M "Misc armor"
#define ACCESSORY_SLOT_HELM_C "Helmet cover"
-// Flags bitmasks.
+// Flags bitmasks. - Used in /atom/var/flags
#define NOBLUDGEON 0x1 // When an item has this it produces no "X has been hit by Y with Z" message with the default handler.
#define CONDUCT 0x2 // Conducts electricity. (metal etc.)
#define ON_BORDER 0x4 // Item has priority to check when entering or leaving.
@@ -45,8 +45,9 @@
#define PHORONGUARD 0x20 // Does not get contaminated by phoron.
#define NOREACT 0x40 // Reagents don't react inside this container.
#define PROXMOVE 0x80 // Does this object require proximity checking in Enter()?
+#define OVERLAY_QUEUED 0x100 // Atom queued to SSoverlay for COMPILE_OVERLAYS
-//Flags for items (equipment)
+//Flags for items (equipment) - Used in /obj/item/var/item_flags
#define THICKMATERIAL 0x1 // Prevents syringes, parapens and hyposprays if equipped to slot_suit or slot_head.
#define STOPPRESSUREDAMAGE 0x2 // Counts towards pressure protection. Note that like temperature protection, body_parts_covered is considered here as well.
#define AIRTIGHT 0x4 // Functions with internals.
@@ -54,13 +55,13 @@
#define BLOCK_GAS_SMOKE_EFFECT 0x10 // Blocks the effect that chemical clouds would have on a mob -- glasses, mask and helmets ONLY! (NOTE: flag shared with ONESIZEFITSALL)
#define FLEXIBLEMATERIAL 0x20 // At the moment, masks with this flag will not prevent eating even if they are covering your face.
-// Flags for pass_flags.
+// Flags for pass_flags. - Used in /atom/var/pass_flags
#define PASSTABLE 0x1
#define PASSGLASS 0x2
#define PASSGRILLE 0x4
#define PASSBLOB 0x8
-// Bitmasks for the flags_inv variable. These determine when a piece of clothing hides another, i.e. a helmet hiding glasses.
+// Bitmasks for the /obj/item/var/flags_inv variable. These determine when a piece of clothing hides another, i.e. a helmet hiding glasses.
// WARNING: The following flags apply only to the external suit!
#define HIDEGLOVES 0x1
#define HIDESUITSTORAGE 0x2
diff --git a/code/__defines/math.dm b/code/__defines/math.dm
index 79dc1b4d245..4245b5b5648 100644
--- a/code/__defines/math.dm
+++ b/code/__defines/math.dm
@@ -9,6 +9,8 @@
#define REALTIMEOFDAY (world.timeofday + (MIDNIGHT_ROLLOVER * MIDNIGHT_ROLLOVER_CHECK))
#define MIDNIGHT_ROLLOVER_CHECK ( rollovercheck_last_timeofday != world.timeofday ? update_midnight_rollover() : midnight_rollovers )
+#define SHORT_REAL_LIMIT 16777216 // 2^24 - Maximum integer that can be exactly represented in a float (BYOND num var)
+
#define CEILING(x, y) ( -round(-(x) / (y)) * (y) )
// round() acts like floor(x, 1) by default but can't handle other values
#define FLOOR(x, y) ( round((x) / (y)) * (y) )
diff --git a/code/__defines/stat_tracking.dm b/code/__defines/stat_tracking.dm
new file mode 100644
index 00000000000..79337bda5cc
--- /dev/null
+++ b/code/__defines/stat_tracking.dm
@@ -0,0 +1,17 @@
+//
+// Defines used for advanced performance profiling of subsystems.
+// Currently used only by SSoverlays (2018-02-24 ~Leshana)
+//
+#define STAT_ENTRY_TIME 1
+#define STAT_ENTRY_COUNT 2
+#define STAT_ENTRY_LENGTH 2
+
+#define STAT_START_STOPWATCH var/STAT_STOP_WATCH = TICK_USAGE
+#define STAT_STOP_STOPWATCH var/STAT_TIME = TICK_USAGE_TO_MS(STAT_STOP_WATCH)
+#define STAT_LOG_ENTRY(entrylist, entryname) \
+ var/list/STAT_ENTRY = entrylist[entryname] || (entrylist[entryname] = new /list(STAT_ENTRY_LENGTH));\
+ STAT_ENTRY[STAT_ENTRY_TIME] += STAT_TIME;\
+ var/STAT_INCR_AMOUNT = min(1, 2**round((STAT_ENTRY[STAT_ENTRY_COUNT] || 0)/SHORT_REAL_LIMIT));\
+ if (STAT_INCR_AMOUNT == 1 || prob(100/STAT_INCR_AMOUNT)) {\
+ STAT_ENTRY[STAT_ENTRY_COUNT] += STAT_INCR_AMOUNT;\
+ };\
diff --git a/code/__defines/subsystems.dm b/code/__defines/subsystems.dm
index faddb9d9176..2e290e50459 100644
--- a/code/__defines/subsystems.dm
+++ b/code/__defines/subsystems.dm
@@ -28,5 +28,35 @@ var/global/list/runlevel_flags = list(RUNLEVEL_LOBBY, RUNLEVEL_SETUP, RUNLEVEL_G
#define INIT_ORDER_MACHINES 10
#define INIT_ORDER_SHUTTLES 3
#define INIT_ORDER_LIGHTING 0
-#define INIT_ORDER_AIR -1
+#define INIT_ORDER_AIR -1
+#define INIT_ORDER_OVERLAY -6
#define INIT_ORDER_XENOARCH -20
+
+
+// Subsystem fire priority, from lowest to highest priority
+// If the subsystem isn't listed here it's either DEFAULT or PROCESS (if it's a processing subsystem child)
+
+ #define FIRE_PRIORITY_OVERLAYS 500
+
+// Macro defining the actual code applying our overlays lists to the BYOND overlays list. (I guess a macro for speed)
+// TODO - I don't really like the location of this macro define. Consider it. ~Leshana
+#define COMPILE_OVERLAYS(A)\
+ if (TRUE) {\
+ var/list/oo = A.our_overlays;\
+ var/list/po = A.priority_overlays;\
+ if(LAZYLEN(po)){\
+ if(LAZYLEN(oo)){\
+ A.overlays = oo + po;\
+ }\
+ else{\
+ A.overlays = po;\
+ }\
+ }\
+ else if(LAZYLEN(oo)){\
+ A.overlays = oo;\
+ }\
+ else{\
+ A.overlays.Cut();\
+ }\
+ A.flags &= ~OVERLAY_QUEUED;\
+ }
diff --git a/code/_helpers/sorts/comparators.dm b/code/_helpers/sorts/comparators.dm
index 1b4b8346925..7fd07ec7119 100644
--- a/code/_helpers/sorts/comparators.dm
+++ b/code/_helpers/sorts/comparators.dm
@@ -36,3 +36,9 @@
. = b.head_position - a.head_position
if (. == 0) //Already in head/nothead spot, sort by name
. = sorttext(b.title, a.title)
+
+// Sorts entries in a performance stats list.
+/proc/cmp_generic_stat_item_time(list/A, list/B)
+ . = B[STAT_ENTRY_TIME] - A[STAT_ENTRY_TIME]
+ if (!.)
+ . = B[STAT_ENTRY_COUNT] - A[STAT_ENTRY_COUNT]
diff --git a/code/_helpers/unsorted.dm b/code/_helpers/unsorted.dm
index 9986777445d..41aa04a5c0a 100644
--- a/code/_helpers/unsorted.dm
+++ b/code/_helpers/unsorted.dm
@@ -800,7 +800,6 @@ proc/GaussRandRound(var/sigma,var/roundto)
var/old_dir1 = T.dir
var/old_icon_state1 = T.icon_state
var/old_icon1 = T.icon
- var/old_overlays = T.overlays.Copy()
var/old_underlays = T.underlays.Copy()
var/old_decals = T.decals ? T.decals.Copy() : null
@@ -808,11 +807,9 @@ proc/GaussRandRound(var/sigma,var/roundto)
X.set_dir(old_dir1)
X.icon_state = old_icon_state1
X.icon = old_icon1
- X.overlays = old_overlays
+ X.copy_overlays(T, TRUE)
X.underlays = old_underlays
X.decals = old_decals
- if(old_decals)
- X.apply_decals()
//Move the air from source to dest
var/turf/simulated/ST = T
@@ -838,14 +835,10 @@ proc/GaussRandRound(var/sigma,var/roundto)
if(shuttlework)
var/turf/simulated/shuttle/SS = T
SS.landed_holder.leave_turf()
-
else if(turftoleave)
T.ChangeTurf(turftoleave)
- T.apply_decals()
-
else
T.ChangeTurf(get_base_turf_by_area(T))
- T.apply_decals()
refined_src -= T
refined_trg -= B
diff --git a/code/controllers/subsystems/floor_decals.dm b/code/controllers/subsystems/floor_decals.dm
deleted file mode 100644
index 39e4515d0d7..00000000000
--- a/code/controllers/subsystems/floor_decals.dm
+++ /dev/null
@@ -1,28 +0,0 @@
-//
-// Floor Decals Initialization Subsystem
-// This is part of the giant decal hack that works around a BYOND bug where DreamDaemon will crash if you
-// update overlays on turfs too much.
-// The master_controller on Polaris used to init decals prior to initializing areas (which initilized turfs)
-// Now that we switched to subsystems we still want to do the same thing, so this takes care of it.
-//
-SUBSYSTEM_DEF(floor_decals)
- name = "Floor Decals"
- init_order = INIT_ORDER_DECALS
- flags = SS_NO_FIRE
-
-/datum/controller/subsystem/floor_decals/Initialize(timeofday)
- if(floor_decals_initialized)
- return ..()
- to_world_log("Initializing Floor Decals")
- admin_notice("Initializing Floor Decals", R_DEBUG)
- var/list/turfs_with_decals = list()
- for(var/obj/effect/floor_decal/D in world)
- var/T = D.add_to_turf_decals()
- if(T) turfs_with_decals |= T
- CHECK_TICK
- for(var/item in turfs_with_decals)
- var/turf/T = item
- if(T.decals) T.apply_decals()
- CHECK_TICK
- floor_decals_initialized = TRUE
- return ..()
diff --git a/code/controllers/subsystems/overlays.dm b/code/controllers/subsystems/overlays.dm
new file mode 100644
index 00000000000..352102e1755
--- /dev/null
+++ b/code/controllers/subsystems/overlays.dm
@@ -0,0 +1,255 @@
+SUBSYSTEM_DEF(overlays)
+ name = "Overlay"
+ flags = SS_TICKER
+ wait = 1
+ priority = FIRE_PRIORITY_OVERLAYS
+ init_order = INIT_ORDER_OVERLAY
+
+ var/initialized = FALSE
+ var/list/queue // Queue of atoms needing overlay compiling (TODO-VERIFY!)
+ var/list/stats
+ var/list/overlay_icon_state_caches // Cache thing
+ var/list/overlay_icon_cache // Cache thing
+
+var/global/image/appearance_bro = new() // Temporarily super-global because of BYOND init order dumbness.
+
+/datum/controller/subsystem/overlays/PreInit()
+ overlay_icon_state_caches = list()
+ overlay_icon_cache = list()
+ queue = list()
+ stats = list()
+
+/datum/controller/subsystem/overlays/Initialize()
+ initialized = TRUE
+ fire(mc_check = FALSE)
+ ..()
+
+/datum/controller/subsystem/overlays/stat_entry()
+ ..("Ov:[length(queue)]")
+
+
+/datum/controller/subsystem/overlays/Shutdown()
+ //text2file(render_stats(stats), "[GLOB.log_directory]/overlay.log")
+ var/date_string = time2text(world.realtime, "YYYY/MM-Month/DD-Day")
+ text2file(render_stats(stats), "data/logs/[date_string]-overlay.log")
+
+/datum/controller/subsystem/overlays/Recover()
+ overlay_icon_state_caches = SSoverlays.overlay_icon_state_caches
+ overlay_icon_cache = SSoverlays.overlay_icon_cache
+ queue = SSoverlays.queue
+
+
+/datum/controller/subsystem/overlays/fire(resumed = FALSE, mc_check = TRUE)
+ var/list/queue = src.queue
+ var/static/count = 0
+ if (count)
+ var/c = count
+ count = 0 //so if we runtime on the Cut, we don't try again.
+ queue.Cut(1,c+1)
+
+ for (var/thing in queue)
+ count++
+ if(thing)
+ STAT_START_STOPWATCH
+ var/atom/A = thing
+ COMPILE_OVERLAYS(A)
+ STAT_STOP_STOPWATCH
+ STAT_LOG_ENTRY(stats, A.type)
+ if(mc_check)
+ if(MC_TICK_CHECK)
+ break
+ else
+ CHECK_TICK
+
+ if (count)
+ queue.Cut(1,count+1)
+ count = 0
+
+/proc/iconstate2appearance(icon, iconstate)
+ var/static/image/stringbro = new()
+ var/list/icon_states_cache = SSoverlays.overlay_icon_state_caches
+ var/list/cached_icon = icon_states_cache[icon]
+ if (cached_icon)
+ var/cached_appearance = cached_icon["[iconstate]"]
+ if (cached_appearance)
+ return cached_appearance
+ stringbro.icon = icon
+ stringbro.icon_state = iconstate
+ if (!cached_icon) //not using the macro to save an associated lookup
+ cached_icon = list()
+ icon_states_cache[icon] = cached_icon
+ var/cached_appearance = stringbro.appearance
+ cached_icon["[iconstate]"] = cached_appearance
+ return cached_appearance
+
+/proc/icon2appearance(icon)
+ var/static/image/iconbro = new()
+ var/list/icon_cache = SSoverlays.overlay_icon_cache
+ . = icon_cache[icon]
+ if (!.)
+ iconbro.icon = icon
+ . = iconbro.appearance
+ icon_cache[icon] = .
+
+/atom/proc/build_appearance_list(old_overlays)
+ // var/static/image/appearance_bro = new() // Moved to be superglobal due to BYOND insane init order stupidness.
+ var/list/new_overlays = list()
+ if (!islist(old_overlays))
+ old_overlays = list(old_overlays)
+ for (var/overlay in old_overlays)
+ if(!overlay)
+ continue
+ if (istext(overlay))
+ new_overlays += iconstate2appearance(icon, overlay)
+ else if(isicon(overlay))
+ new_overlays += icon2appearance(overlay)
+ else
+ if(isloc(overlay))
+ var/atom/A = overlay
+ if (A.flags & OVERLAY_QUEUED)
+ COMPILE_OVERLAYS(A)
+ appearance_bro.appearance = overlay //this works for images and atoms too!
+ if(!ispath(overlay))
+ var/image/I = overlay
+ appearance_bro.dir = I.dir
+ new_overlays += appearance_bro.appearance
+ return new_overlays
+
+#define NOT_QUEUED_ALREADY (!(flags & OVERLAY_QUEUED))
+#define QUEUE_FOR_COMPILE flags |= OVERLAY_QUEUED; SSoverlays.queue += src;
+
+/**
+ * Cut all of atom's normal overlays. Usually leaves "priority" overlays untouched.
+ *
+ * @param priority If true, also will cut priority overlays.
+ */
+/atom/proc/cut_overlays(priority = FALSE)
+ var/list/cached_overlays = our_overlays
+ var/list/cached_priority = priority_overlays
+
+ var/need_compile = FALSE
+
+ if(LAZYLEN(cached_overlays)) //don't queue empty lists, don't cut priority overlays
+ cached_overlays.Cut() //clear regular overlays
+ need_compile = TRUE
+
+ if(priority && LAZYLEN(cached_priority))
+ cached_priority.Cut()
+ need_compile = TRUE
+
+ if(NOT_QUEUED_ALREADY && need_compile)
+ QUEUE_FOR_COMPILE
+
+/**
+ * Removes specific overlay(s) from the atom. Usually does not remove them from "priority" overlays.
+ *
+ * @param overlays The overlays to removed, type can be anything that is allowed for add_overlay().
+ * @param priority If true, also will remove them from the "priority" overlays.
+ */
+/atom/proc/cut_overlay(list/overlays, priority)
+ if(!overlays)
+ return
+
+ overlays = build_appearance_list(overlays)
+
+ var/list/cached_overlays = our_overlays //sanic
+ var/list/cached_priority = priority_overlays
+ var/init_o_len = LAZYLEN(cached_overlays)
+ var/init_p_len = LAZYLEN(cached_priority) //starter pokemon
+
+ LAZYREMOVE(cached_overlays, overlays)
+ if(priority)
+ LAZYREMOVE(cached_priority, overlays)
+
+ if(NOT_QUEUED_ALREADY && ((init_o_len != LAZYLEN(cached_overlays)) || (init_p_len != LAZYLEN(cached_priority))))
+ QUEUE_FOR_COMPILE
+
+/**
+ * Adds specific overlay(s) to the atom.
+ * It is designed so any of the types allowed to be added to /atom/overlays can be added here too. More details below.
+ *
+ * @param overlays The overlay(s) to add. These may be
+ * - A string: In which case it is treated as an icon_state of the atom's icon.
+ * - An icon: It is treated as an icon.
+ * - An atom: Its own overlays are compiled and then it's appearance is added. (Meaning its current apperance is frozen).
+ * - An image: Image's apperance is added (i.e. subsequently editing the image will not edit the overlay)
+ * - A type path: Added to overlays as is. Does whatever it is BYOND does when you add paths to overlays.
+ * - Or a list containing any of the above.
+ * @param priority The overlays are added to the "priority" list istead of the normal one.
+ */
+/atom/proc/add_overlay(list/overlays, priority = FALSE)
+ if(!overlays)
+ return
+
+ overlays = build_appearance_list(overlays)
+
+ LAZYINITLIST(our_overlays) //always initialized after this point
+ LAZYINITLIST(priority_overlays)
+
+ var/list/cached_overlays = our_overlays //sanic
+ var/list/cached_priority = priority_overlays
+ var/init_o_len = cached_overlays.len
+ var/init_p_len = cached_priority.len //starter pokemon
+ var/need_compile
+
+ if(priority)
+ cached_priority += overlays //or in the image. Can we use [image] = image?
+ need_compile = init_p_len != cached_priority.len
+ else
+ cached_overlays += overlays
+ need_compile = init_o_len != cached_overlays.len
+
+ if(NOT_QUEUED_ALREADY && need_compile) //have we caught more pokemon?
+ QUEUE_FOR_COMPILE
+
+/**
+ * Copy the overlays from another atom, either replacing all of ours or appending to our existing overlays.
+ * Note: This copies only the normal overlays, not the "priority" overlays.
+ *
+ * @param other The atom to copy overlays from.
+ * @param cut_old If true, all of our overlays will be *replaced* by the other's. If other is null, that means cutting all ours.
+ */
+/atom/proc/copy_overlays(atom/other, cut_old) //copys our_overlays from another atom
+ if(!other)
+ if(cut_old)
+ cut_overlays()
+ return
+
+ var/list/cached_other = other.our_overlays
+ if(cached_other)
+ if(cut_old || !LAZYLEN(our_overlays))
+ our_overlays = cached_other.Copy()
+ else
+ our_overlays |= cached_other
+ if(NOT_QUEUED_ALREADY)
+ QUEUE_FOR_COMPILE
+ else if(cut_old)
+ cut_overlays()
+
+#undef NOT_QUEUED_ALREADY
+#undef QUEUE_FOR_COMPILE
+
+//TODO: Better solution for these?
+/image/proc/add_overlay(x)
+ overlays += x
+
+/image/proc/cut_overlay(x)
+ overlays -= x
+
+/image/proc/cut_overlays(x)
+ overlays.Cut()
+
+/image/proc/copy_overlays(atom/other, cut_old)
+ if(!other)
+ if(cut_old)
+ cut_overlays()
+ return
+
+ var/list/cached_other = other.our_overlays
+ if(cached_other)
+ if(cut_old || !overlays.len)
+ overlays = cached_other.Copy()
+ else
+ overlays |= cached_other
+ else if(cut_old)
+ cut_overlays()
diff --git a/code/game/atoms.dm b/code/game/atoms.dm
index d23f53c23a6..dba0ec67abc 100644
--- a/code/game/atoms.dm
+++ b/code/game/atoms.dm
@@ -22,6 +22,10 @@
// replaced by OPENCONTAINER flags and atom/proc/is_open_container()
///Chemistry.
+ // Overlays
+ var/list/our_overlays //our local copy of (non-priority) overlays without byond magic. Use procs in SSoverlays to manipulate
+ var/list/priority_overlays //overlays that should remain on top and not normally removed when using cut_overlay functions, like c4.
+
//Detective Work, used for the duplicate data points kept in the scanners
var/list/original_atom
// Track if we are already had initialize() called to prevent double-initialization.
diff --git a/code/game/machinery/alarm.dm b/code/game/machinery/alarm.dm
index 775ef6a7cd0..a2115d9fdde 100644
--- a/code/game/machinery/alarm.dm
+++ b/code/game/machinery/alarm.dm
@@ -823,7 +823,7 @@ FIRE ALARM
alarms_hidden = TRUE
/obj/machinery/firealarm/update_icon()
- overlays.Cut()
+ cut_overlays()
if(panel_open)
set_light(0)
@@ -846,8 +846,7 @@ FIRE ALARM
if("blue") set_light(l_range = 2, l_power = 0.5, l_color = "#1024A9")
if("red") set_light(l_range = 4, l_power = 2, l_color = "#ff0000")
if("delta") set_light(l_range = 4, l_power = 2, l_color = "#FF6633")
-
- overlays += image('icons/obj/monitors.dmi', "overlay_[seclevel]")
+ add_overlay("overlay_[seclevel]")
/obj/machinery/firealarm/fire_act(datum/gas_mixture/air, temperature, volume)
if(detecting)
diff --git a/code/game/turfs/flooring/flooring_decals.dm b/code/game/turfs/flooring/flooring_decals.dm
index 7543d4037ac..c41e316badc 100644
--- a/code/game/turfs/flooring/flooring_decals.dm
+++ b/code/game/turfs/flooring/flooring_decals.dm
@@ -14,16 +14,29 @@ var/list/floor_decals = list()
if(newcolour) color = newcolour
..(newloc)
-// Hack to workaround byond crash bug
/obj/effect/floor_decal/initialize()
- if(!floor_decals_initialized || !loc || QDELETED(src))
- return
add_to_turf_decals()
- var/turf/T = get_turf(src)
- T.apply_decals()
initialized = TRUE
return INITIALIZE_HINT_QDEL
+// This is a separate proc from initialize() to facilitiate its caching and other stuff. Look into it someday.
+/obj/effect/floor_decal/proc/add_to_turf_decals()
+ if(supplied_dir)
+ set_dir(supplied_dir) // TODO - Why can't this line be done in initialize/New()?
+ var/turf/T = get_turf(src)
+ if(istype(T, /turf/simulated/floor) || istype(T, /turf/unsimulated/floor) || istype(T, /turf/simulated/shuttle/floor))
+ var/cache_key = "[alpha]-[color]-[dir]-[icon_state]-[T.layer]"
+ var/image/I = floor_decals[cache_key]
+ if(!I)
+ I = image(icon = icon, icon_state = icon_state, dir = dir)
+ I.layer = T.layer
+ I.color = color
+ I.alpha = alpha
+ floor_decals[cache_key] = I
+ LAZYADD(T.decals, I) // Add to its decals list (so it remembers to re-apply after it cuts overlays)
+ T.add_overlay(I) // Add to its current overlays too.
+ return T
+
/obj/effect/floor_decal/reset
name = "reset marker"
diff --git a/code/game/turfs/flooring/flooring_premade.dm b/code/game/turfs/flooring/flooring_premade.dm
index 4224d52dc83..5e0e2e48a7e 100644
--- a/code/game/turfs/flooring/flooring_premade.dm
+++ b/code/game/turfs/flooring/flooring_premade.dm
@@ -230,9 +230,8 @@
oxygen = 0
nitrogen = 0
-/turf/simulated/floor/reinforced/n20/New()
- ..()
- sleep(-1)
+/turf/simulated/floor/reinforced/n20/initialize()
+ . = ..()
if(!air) make_air()
air.adjust_gas("sleeping_agent", ATMOSTANK_NITROUSOXIDE)
@@ -411,11 +410,11 @@
. = ..()
/turf/snow/update_icon()
- overlays.Cut()
+ cut_overlays()
for(var/d in crossed_dirs)
var/amt = crossed_dirs[d]
for(var/i in 1 to amt)
- overlays += icon(icon, "footprint[i]", text2num(d))
+ add_overlay(image(icon, "footprint[i]", text2num(d)))
//**** Here ends snow ****
\ No newline at end of file
diff --git a/code/game/turfs/flooring/turf_overlay_holder.dm b/code/game/turfs/flooring/turf_overlay_holder.dm
deleted file mode 100644
index c12f727a0b8..00000000000
--- a/code/game/turfs/flooring/turf_overlay_holder.dm
+++ /dev/null
@@ -1,95 +0,0 @@
-//
-// Initialize floor decals! Woo! This is crazy.
-//
-
-var/global/floor_decals_initialized = FALSE
-
-// The Turf Decal Holder
-// Since it is unsafe to add overlays to turfs, we hold them here for now.
-// Since I want this object to basically not exist, I am modeling it in part after lighting_overlay
-/atom/movable/turf_overlay_holder
- name = "turf overlay holder"
- density = 0
- simulated = 0
- anchored = 1
- layer = TURF_LAYER
- icon = null
- icon_state = null
- mouse_opacity = 0
- // auto_init = 0
-
-/atom/movable/turf_overlay_holder/initialize()
- // doesn't need special init
- initialized = TRUE
- return INITIALIZE_HINT_NORMAL
-
-/atom/movable/turf_overlay_holder/New(var/atom/newloc)
- ..()
- verbs.Cut()
- var/turf/T = loc
- T.overlay_holder = src
-
-/atom/movable/turf_overlay_holder/Destroy()
- if(loc)
- var/turf/T = loc
- if(T.overlay_holder == src)
- T.overlay_holder = null
- . = ..()
-
-// Variety of overrides so the overlays don't get affected by weird things.
-/atom/movable/turf_overlay_holder/ex_act()
- return
-
-/atom/movable/turf_overlay_holder/singularity_act()
- return
-
-/atom/movable/turf_overlay_holder/singularity_pull()
- return
-
-/atom/movable/turf_overlay_holder/forceMove()
- return 0 //should never move
-
-/atom/movable/turf_overlay_holder/Move()
- return 0
-
-/atom/movable/turf_overlay_holder/throw_at()
- return 0
-
-/obj/effect/floor_decal/proc/add_to_turf_decals()
- if(src.supplied_dir) src.set_dir(src.supplied_dir)
- var/turf/T = get_turf(src)
- if(istype(T, /turf/simulated/floor) || istype(T, /turf/unsimulated/floor) || istype(T, /turf/simulated/shuttle/floor))
- var/cache_key = "[src.alpha]-[src.color]-[src.dir]-[src.icon_state]-[T.layer]"
- var/image/I = floor_decals[cache_key]
- if(!I)
- I = image(icon = src.icon, icon_state = src.icon_state, dir = src.dir)
- I.layer = T.layer
- I.color = src.color
- I.alpha = src.alpha
- floor_decals[cache_key] = I
- if(!T.decals) T.decals = list()
- //world.log << "About to add img:\ref[I] onto decals at turf:\ref[T] ([T.x],[T.y],[T.z]) which has appearance:\ref[T.appearance] and decals.len=[T.decals.len]"
- T.decals += I
- return T
- // qdel(D)
- src.loc = null
- src.tag = null
-
-// Changes to turf to let us do this
-/turf
- var/atom/movable/turf_overlay_holder/overlay_holder = null
-
-// After a turf change, destroy the old overlay holder since we will have lost access to it.
-/turf/post_change()
- var/atom/movable/turf_overlay_holder/TOH = locate(/atom/movable/turf_overlay_holder, src)
- if(TOH)
- qdel(TOH)
- ..()
-
-/turf/proc/apply_decals()
- if(decals)
- if(!overlay_holder)
- overlay_holder = new(src)
- overlay_holder.overlays = src.decals
- else if(overlay_holder)
- overlay_holder.overlays.Cut()
diff --git a/code/game/turfs/simulated.dm b/code/game/turfs/simulated.dm
index 789ec20a178..e1565889378 100644
--- a/code/game/turfs/simulated.dm
+++ b/code/game/turfs/simulated.dm
@@ -21,16 +21,15 @@
spawn(0)
wet = wet_val
if(wet_overlay)
- overlays -= wet_overlay
- wet_overlay = null
- wet_overlay = image('icons/effects/water.dmi',src,"wet_floor")
- overlays += wet_overlay
+ cut_overlay(wet_overlay)
+ wet_overlay = image('icons/effects/water.dmi', icon_state = "wet_floor")
+ add_overlay(wet_overlay)
sleep(800)
if(wet == 2)
sleep(3200)
wet = 0
if(wet_overlay)
- overlays -= wet_overlay
+ cut_overlay(wet_overlay)
wet_overlay = null
/turf/simulated/proc/freeze_floor()
@@ -38,14 +37,14 @@
return
wet = 3 // icy
if(wet_overlay)
- overlays -= wet_overlay
+ cut_overlay(wet_overlay)
wet_overlay = null
wet_overlay = image('icons/turf/overlays.dmi',src,"snowfloor")
- overlays += wet_overlay
+ add_overlay(wet_overlay)
spawn(5 MINUTES)
wet = 0
if(wet_overlay)
- overlays -= wet_overlay
+ cut_overlay(wet_overlay)
wet_overlay = null
/turf/simulated/clean_blood()
diff --git a/code/game/turfs/simulated/dungeon/wall.dm b/code/game/turfs/simulated/dungeon/wall.dm
index b1c28ca4311..156fddac6a6 100644
--- a/code/game/turfs/simulated/dungeon/wall.dm
+++ b/code/game/turfs/simulated/dungeon/wall.dm
@@ -24,7 +24,7 @@
var/place_dir = turn(direction, 180)
if(!mining_overlay_cache["rock_side_[place_dir]"])
mining_overlay_cache["rock_side_[place_dir]"] = image('icons/turf/walls.dmi', "rock_side", dir = place_dir)
- T.overlays += mining_overlay_cache["rock_side_[place_dir]"]
+ T.add_overlay(mining_overlay_cache["rock_side_[place_dir]"])
/turf/simulated/wall/solidrock/initialize()
icon_state = base_state
diff --git a/code/game/turfs/simulated/floor.dm b/code/game/turfs/simulated/floor.dm
index 336a34b2fe3..f471cc9bc01 100644
--- a/code/game/turfs/simulated/floor.dm
+++ b/code/game/turfs/simulated/floor.dm
@@ -53,7 +53,7 @@
//This proc auto corrects the grass tiles' siding.
/turf/simulated/floor/proc/make_plating(var/place_product, var/defer_icon_update)
- overlays.Cut()
+ cut_overlays()
if(islist(decals))
decals.Cut()
decals = null
diff --git a/code/game/turfs/simulated/floor_icon.dm b/code/game/turfs/simulated/floor_icon.dm
index 91ca65259d5..c28aedddcab 100644
--- a/code/game/turfs/simulated/floor_icon.dm
+++ b/code/game/turfs/simulated/floor_icon.dm
@@ -15,7 +15,7 @@ var/image/no_ceiling_image = null
if(lava)
return
- overlays.Cut()
+ cut_overlays()
if(flooring)
// Set initial icon and strings.
@@ -38,17 +38,17 @@ var/image/no_ceiling_image = null
var/turf/simulated/floor/T = get_step(src, step_dir)
if(!istype(T) || !T.flooring || T.flooring.name != flooring.name)
has_border |= step_dir
- overlays |= get_flooring_overlay("[flooring.icon_base]-edge-[step_dir]", "[flooring.icon_base]_edges", step_dir)
+ add_overlay(get_flooring_overlay("[flooring.icon_base]-edge-[step_dir]", "[flooring.icon_base]_edges", step_dir))
// There has to be a concise numerical way to do this but I am too noob.
if((has_border & NORTH) && (has_border & EAST))
- overlays |= get_flooring_overlay("[flooring.icon_base]-edge-[NORTHEAST]", "[flooring.icon_base]_edges", NORTHEAST)
+ add_overlay(get_flooring_overlay("[flooring.icon_base]-edge-[NORTHEAST]", "[flooring.icon_base]_edges", NORTHEAST))
if((has_border & NORTH) && (has_border & WEST))
- overlays |= get_flooring_overlay("[flooring.icon_base]-edge-[NORTHWEST]", "[flooring.icon_base]_edges", NORTHWEST)
+ add_overlay(get_flooring_overlay("[flooring.icon_base]-edge-[NORTHWEST]", "[flooring.icon_base]_edges", NORTHWEST))
if((has_border & SOUTH) && (has_border & EAST))
- overlays |= get_flooring_overlay("[flooring.icon_base]-edge-[SOUTHEAST]", "[flooring.icon_base]_edges", SOUTHEAST)
+ add_overlay(get_flooring_overlay("[flooring.icon_base]-edge-[SOUTHEAST]", "[flooring.icon_base]_edges", SOUTHEAST))
if((has_border & SOUTH) && (has_border & WEST))
- overlays |= get_flooring_overlay("[flooring.icon_base]-edge-[SOUTHWEST]", "[flooring.icon_base]_edges", SOUTHWEST)
+ add_overlay(get_flooring_overlay("[flooring.icon_base]-edge-[SOUTHWEST]", "[flooring.icon_base]_edges", SOUTHWEST))
if(flooring.flags & TURF_HAS_CORNERS)
// As above re: concise numerical way to do this.
@@ -56,37 +56,36 @@ var/image/no_ceiling_image = null
if(!(has_border & EAST))
var/turf/simulated/floor/T = get_step(src, NORTHEAST)
if(!(istype(T) && T.flooring && T.flooring.name == flooring.name))
- overlays |= get_flooring_overlay("[flooring.icon_base]-corner-[NORTHEAST]", "[flooring.icon_base]_corners", NORTHEAST)
+ add_overlay(get_flooring_overlay("[flooring.icon_base]-corner-[NORTHEAST]", "[flooring.icon_base]_corners", NORTHEAST))
if(!(has_border & WEST))
var/turf/simulated/floor/T = get_step(src, NORTHWEST)
if(!(istype(T) && T.flooring && T.flooring.name == flooring.name))
- overlays |= get_flooring_overlay("[flooring.icon_base]-corner-[NORTHWEST]", "[flooring.icon_base]_corners", NORTHWEST)
+ add_overlay(get_flooring_overlay("[flooring.icon_base]-corner-[NORTHWEST]", "[flooring.icon_base]_corners", NORTHWEST))
if(!(has_border & SOUTH))
if(!(has_border & EAST))
var/turf/simulated/floor/T = get_step(src, SOUTHEAST)
if(!(istype(T) && T.flooring && T.flooring.name == flooring.name))
- overlays |= get_flooring_overlay("[flooring.icon_base]-corner-[SOUTHEAST]", "[flooring.icon_base]_corners", SOUTHEAST)
+ add_overlay(get_flooring_overlay("[flooring.icon_base]-corner-[SOUTHEAST]", "[flooring.icon_base]_corners", SOUTHEAST))
if(!(has_border & WEST))
var/turf/simulated/floor/T = get_step(src, SOUTHWEST)
if(!(istype(T) && T.flooring && T.flooring.name == flooring.name))
- overlays |= get_flooring_overlay("[flooring.icon_base]-corner-[SOUTHWEST]", "[flooring.icon_base]_corners", SOUTHWEST)
+ add_overlay(get_flooring_overlay("[flooring.icon_base]-corner-[SOUTHWEST]", "[flooring.icon_base]_corners", SOUTHWEST))
- // Hack workaround to byond crash bug
- //if(decals && decals.len)
- //overlays |= decals
- apply_decals()
+ // Re-apply floor decals
+ if(LAZYLEN(decals))
+ add_overlay(decals)
if(is_plating() && !(isnull(broken) && isnull(burnt))) //temp, todo
icon = 'icons/turf/flooring/plating.dmi'
icon_state = "dmg[rand(1,4)]"
else if(flooring)
if(!isnull(broken) && (flooring.flags & TURF_CAN_BREAK))
- overlays |= get_flooring_overlay("[flooring.icon_base]-broken-[broken]","[flooring.icon_base]_broken[broken]")
+ add_overlay(get_flooring_overlay("[flooring.icon_base]-broken-[broken]","[flooring.icon_base]_broken[broken]"))
if(!isnull(burnt) && (flooring.flags & TURF_CAN_BURN))
- overlays |= get_flooring_overlay("[flooring.icon_base]-burned-[burnt]","[flooring.icon_base]_burned[burnt]")
+ add_overlay(get_flooring_overlay("[flooring.icon_base]-burned-[burnt]","[flooring.icon_base]_burned[burnt]"))
if(weather_overlay)
- overlays += weather_overlay
+ add_overlay(weather_overlay)
if(update_neighbors)
for(var/turf/simulated/floor/F in range(src, 1))
@@ -97,7 +96,7 @@ var/image/no_ceiling_image = null
// Show 'ceilingless' overlay.
var/turf/above = GetAbove(src)
if(above && isopenspace(above) && !istype(src, /turf/simulated/floor/outdoors)) // This won't apply to outdoor turfs since its assumed they don't have a ceiling anyways.
- overlays |= no_ceiling_image
+ add_overlay(no_ceiling_image)
/turf/simulated/floor/proc/get_flooring_overlay(var/cache_key, var/icon_base, var/icon_dir = 0)
if(!flooring_cache[cache_key])
diff --git a/code/game/turfs/simulated/floor_types.dm b/code/game/turfs/simulated/floor_types.dm
index 07c686df993..3c4856cf004 100644
--- a/code/game/turfs/simulated/floor_types.dm
+++ b/code/game/turfs/simulated/floor_types.dm
@@ -15,17 +15,19 @@
var/list/decals
New(var/location = null, var/turf/simulated/shuttle/turf)
+ ..(null)
my_turf = turf
/obj/landed_holder/proc/land_on(var/turf/T)
//Gather destination information
- var/old_dest_type = T.type
- var/old_dest_dir = T.dir
- var/old_dest_icon_state = T.icon_state
- var/old_dest_icon = T.icon
- var/list/old_dest_overlays = T.overlays.Copy()
- var/list/old_dest_underlays = T.underlays.Copy()
- var/list/old_dest_decals = T.decals ? T.decals.Copy() : null
+ var/obj/landed_holder/new_holder = new(null)
+ new_holder.turf_type = T.type
+ new_holder.dir = T.dir
+ new_holder.icon = T.icon
+ new_holder.icon_state = T.icon_state
+ new_holder.copy_overlays(T, TRUE)
+ new_holder.underlays = T.underlays.Copy()
+ new_holder.decals = T.decals ? T.decals.Copy() : null
//Set the destination to be like us
T.Destroy()
@@ -33,7 +35,7 @@
new_dest.set_dir(my_turf.dir)
new_dest.icon_state = my_turf.icon_state
new_dest.icon = my_turf.icon
- new_dest.overlays = my_turf.overlays
+ new_dest.copy_overlays(my_turf, TRUE)
new_dest.underlays = my_turf.underlays
new_dest.decals = my_turf.decals
//Shuttle specific stuff
@@ -43,18 +45,9 @@
new_dest.join_flags = my_turf.join_flags
new_dest.join_group = my_turf.join_group
- if(new_dest.decals)
- new_dest.apply_decals()
-
- //Tell the new turf about what was there before
- new_dest.landed_holder = new(turf = new_dest)
- new_dest.landed_holder.turf_type = old_dest_type
- new_dest.landed_holder.dir = old_dest_dir
- new_dest.landed_holder.icon = old_dest_icon
- new_dest.landed_holder.icon_state = old_dest_icon_state
- new_dest.landed_holder.overlays = old_dest_overlays
- new_dest.landed_holder.underlays = old_dest_underlays
- new_dest.landed_holder.decals = old_dest_decals
+ // Associate the holder with the new turf.
+ new_holder.my_turf = new_dest
+ new_dest.landed_holder = new_holder
//Update underlays if necessary (interior corners won't have changed).
if(new_dest.takes_underlays && !new_dest.interior_corner)
@@ -70,11 +63,9 @@
new_source.set_dir(dir)
new_source.icon_state = icon_state
new_source.icon = icon
- new_source.overlays = overlays
+ new_source.copy_overlays(src, TRUE)
new_source.underlays = underlays
new_source.decals = decals
- if(new_source.decals)
- new_source.apply_decals()
else
new_source = my_turf.ChangeTurf(get_base_turf_by_area(my_turf),,1)
diff --git a/code/game/turfs/simulated/outdoors/outdoors.dm b/code/game/turfs/simulated/outdoors/outdoors.dm
index 86e6b117bba..34a07ef9c4d 100644
--- a/code/game/turfs/simulated/outdoors/outdoors.dm
+++ b/code/game/turfs/simulated/outdoors/outdoors.dm
@@ -44,7 +44,9 @@ var/list/outdoor_turfs = list()
planet_controller.unallocateTurf(src)
else // This is happening during map gen, if there's no planet_controller (hopefully).
outdoor_turfs -= src
- qdel(weather_overlay)
+ if(weather_overlay)
+ cut_overlay(weather_overlay)
+ qdel_null(weather_overlay)
update_icon()
/turf/simulated/post_change()
@@ -67,15 +69,14 @@ var/list/outdoor_turfs = list()
var/image/I = image(icon = 'icons/turf/outdoors_edge.dmi', icon_state = "[T.get_edge_icon_state()]-edge", dir = checkdir)
I.plane = 0
turf_edge_cache[cache_key] = I
- overlays += turf_edge_cache[cache_key]
+ add_overlay(turf_edge_cache[cache_key])
/turf/simulated/proc/get_edge_icon_state()
return icon_state
/turf/simulated/floor/outdoors/update_icon()
- overlays.Cut()
- update_icon_edge()
..()
+ update_icon_edge()
/turf/simulated/floor/outdoors/mud
name = "mud"
diff --git a/code/game/turfs/simulated/outdoors/snow.dm b/code/game/turfs/simulated/outdoors/snow.dm
index 8e60c925e54..9926c4704ad 100644
--- a/code/game/turfs/simulated/outdoors/snow.dm
+++ b/code/game/turfs/simulated/outdoors/snow.dm
@@ -17,10 +17,9 @@
. = ..()
/turf/simulated/floor/outdoors/snow/update_icon()
- overlays.Cut()
..()
for(var/d in crossed_dirs)
- overlays += image(icon = 'icons/turf/outdoors.dmi', icon_state = "snow_footprints", dir = text2num(d))
+ add_overlay(image(icon = 'icons/turf/outdoors.dmi', icon_state = "snow_footprints", dir = text2num(d)))
/turf/simulated/floor/outdoors/snow/attackby(var/obj/item/W, var/mob/user)
if(istype(W, /obj/item/weapon/shovel))
diff --git a/code/game/turfs/simulated/wall_icon.dm b/code/game/turfs/simulated/wall_icon.dm
index 2dac063723b..b8a0980de41 100644
--- a/code/game/turfs/simulated/wall_icon.dm
+++ b/code/game/turfs/simulated/wall_icon.dm
@@ -47,36 +47,36 @@
if(!damage_overlays[1]) //list hasn't been populated
generate_overlays()
- overlays.Cut()
+ cut_overlays()
var/image/I
if(!density)
I = image('icons/turf/wall_masks.dmi', "[material.icon_base]fwall_open")
I.color = material.icon_colour
- overlays += I
+ add_overlay(I)
return
for(var/i = 1 to 4)
I = image('icons/turf/wall_masks.dmi', "[material.icon_base][wall_connections[i]]", dir = 1<<(i-1))
I.color = material.icon_colour
- overlays += I
+ add_overlay(I)
if(reinf_material)
if(construction_stage != null && construction_stage < 6)
I = image('icons/turf/wall_masks.dmi', "reinf_construct-[construction_stage]")
I.color = reinf_material.icon_colour
- overlays += I
+ add_overlay(I)
else
if("[reinf_material.icon_reinf]0" in icon_states('icons/turf/wall_masks.dmi'))
// Directional icon
for(var/i = 1 to 4)
I = image('icons/turf/wall_masks.dmi', "[reinf_material.icon_reinf][wall_connections[i]]", dir = 1<<(i-1))
I.color = reinf_material.icon_colour
- overlays += I
+ add_overlay(I)
else
I = image('icons/turf/wall_masks.dmi', reinf_material.icon_reinf)
I.color = reinf_material.icon_colour
- overlays += I
+ add_overlay(I)
if(damage != 0)
var/integrity = material.integrity
@@ -87,7 +87,7 @@
if(overlay > damage_overlays.len)
overlay = damage_overlays.len
- overlays += damage_overlays[overlay]
+ add_overlay(damage_overlays[overlay])
return
/turf/simulated/wall/proc/generate_overlays()
diff --git a/code/game/turfs/simulated/wall_types.dm b/code/game/turfs/simulated/wall_types.dm
index f187a54c8f2..eae30c6cb43 100644
--- a/code/game/turfs/simulated/wall_types.dm
+++ b/code/game/turfs/simulated/wall_types.dm
@@ -224,7 +224,7 @@
/turf/simulated/shuttle/wall/voidcraft/update_icon()
if(stripe_color)
- overlays.Cut()
+ cut_overlays()
var/image/I = image(icon = src.icon, icon_state = "o_[icon_state]")
I.color = stripe_color
- overlays.Add(I)
+ add_overlay(I)
diff --git a/code/game/turfs/simulated/water.dm b/code/game/turfs/simulated/water.dm
index a47578f1029..e4b762d7333 100644
--- a/code/game/turfs/simulated/water.dm
+++ b/code/game/turfs/simulated/water.dm
@@ -16,7 +16,6 @@
update_icon()
/turf/simulated/floor/water/update_icon()
- overlays.Cut()
..() // To get the edges.
icon_state = water_state
var/image/floorbed_sprite = image(icon = 'icons/turf/outdoors.dmi', icon_state = under_state)
@@ -129,16 +128,16 @@ var/list/shoreline_icon_cache = list()
// Water sprites are really annoying, so let BYOND sort it out.
/turf/simulated/floor/water/shoreline/update_icon()
underlays.Cut()
- overlays.Cut()
+ cut_overlays()
..() // Get the underlay first.
var/cache_string = "[initial(icon_state)]_[water_state]_[dir]"
if(cache_string in shoreline_icon_cache) // Check to see if an icon already exists.
- overlays += shoreline_icon_cache[cache_string]
+ add_overlay(shoreline_icon_cache[cache_string])
else // If not, make one, but only once.
var/icon/shoreline_water = icon(src.icon, "shoreline_water", src.dir)
var/icon/shoreline_subtract = icon(src.icon, "[initial(icon_state)]_subtract", src.dir)
shoreline_water.Blend(shoreline_subtract,ICON_SUBTRACT)
shoreline_icon_cache[cache_string] = shoreline_water
- overlays += shoreline_icon_cache[cache_string]
+ add_overlay(shoreline_icon_cache[cache_string])
diff --git a/code/game/turfs/snow/snow.dm b/code/game/turfs/snow/snow.dm
index b09275ca410..a8ccd5b63be 100644
--- a/code/game/turfs/snow/snow.dm
+++ b/code/game/turfs/snow/snow.dm
@@ -26,12 +26,12 @@
. = ..()
/turf/snow/update_icon()
- overlays.Cut()
+ cut_overlays()
for(var/d in crossed_dirs)
var/amt = crossed_dirs[d]
for(var/i in 1 to amt)
- overlays += icon(icon, "footprint[i]", text2num(d))
+ add_overlay(image(icon, "footprint[i]", text2num(d)))
/turf/snow/snow2
name = "snow"
diff --git a/code/game/turfs/space/cracked_asteroid.dm b/code/game/turfs/space/cracked_asteroid.dm
index b9f43af82e2..dae0d5a1296 100644
--- a/code/game/turfs/space/cracked_asteroid.dm
+++ b/code/game/turfs/space/cracked_asteroid.dm
@@ -10,7 +10,8 @@
/turf/space/cracked_asteroid/is_space() // So people don't start floating when standing on it.
return FALSE
-/turf/space/cracked_asteroid/New()
- ..()
- spawn(2 SECONDS)
- overlays.Cut()
\ No newline at end of file
+// u wot m8? ~Leshana
+// /turf/space/cracked_asteroid/New()
+// ..()
+// spawn(2 SECONDS)
+// overlays.Cut()
diff --git a/code/game/turfs/unsimulated/beach.dm b/code/game/turfs/unsimulated/beach.dm
index bcbb4b133fb..82206926cfd 100644
--- a/code/game/turfs/unsimulated/beach.dm
+++ b/code/game/turfs/unsimulated/beach.dm
@@ -17,7 +17,7 @@
/turf/unsimulated/beach/water/New()
..()
- overlays += image("icon"='icons/misc/beach.dmi',"icon_state"="water2","layer"=MOB_LAYER+0.1)
+ add_overlay(image("icon"='icons/misc/beach.dmi',"icon_state"="water2","layer"=MOB_LAYER+0.1))
/turf/simulated/floor/beach
name = "Beach"
@@ -44,4 +44,4 @@
/turf/simulated/floor/beach/water/New()
..()
- overlays += image("icon"='icons/misc/beach.dmi',"icon_state"="water5","layer"=MOB_LAYER+0.1)
+ add_overlay(image("icon"='icons/misc/beach.dmi',"icon_state"="water5","layer"=MOB_LAYER+0.1))
diff --git a/code/modules/admin/admin_verbs.dm b/code/modules/admin/admin_verbs.dm
index d26ff66a9bc..6b038aca4ee 100644
--- a/code/modules/admin/admin_verbs.dm
+++ b/code/modules/admin/admin_verbs.dm
@@ -193,6 +193,8 @@ var/list/admin_verbs_debug = list(
/client/proc/cmd_debug_del_all,
/client/proc/cmd_debug_tog_aliens,
/client/proc/cmd_display_del_log,
+ /client/proc/cmd_display_init_log,
+ /client/proc/cmd_display_overlay_log,
/client/proc/air_report,
/client/proc/reload_admins,
/client/proc/reload_eventMs,
diff --git a/code/modules/admin/verbs/debug.dm b/code/modules/admin/verbs/debug.dm
index 56617c83992..326a317bfd3 100644
--- a/code/modules/admin/verbs/debug.dm
+++ b/code/modules/admin/verbs/debug.dm
@@ -327,6 +327,36 @@
usr << browse(dellog.Join(), "window=dellog")
+/client/proc/cmd_display_init_log()
+ set category = "Debug"
+ set name = "Display Initialize() Log"
+ set desc = "Displays a list of things that didn't handle Initialize() properly"
+
+ if(!check_rights(R_DEBUG)) return
+ src << browse(replacetext(SSatoms.InitLog(), "\n", "
"), "window=initlog")
+
+/client/proc/cmd_display_overlay_log()
+ set category = "Debug"
+ set name = "Display overlay Log"
+ set desc = "Display SSoverlays log of everything that's passed through it."
+
+ if(!check_rights(R_DEBUG)) return
+ render_stats(SSoverlays.stats, src)
+
+// Render stats list for round-end statistics.
+/proc/render_stats(list/stats, user, sort = /proc/cmp_generic_stat_item_time)
+ sortTim(stats, sort, TRUE)
+
+ var/list/lines = list()
+ for (var/entry in stats)
+ var/list/data = stats[entry]
+ lines += "[entry] => [num2text(data[STAT_ENTRY_TIME], 10)]ms ([data[STAT_ENTRY_COUNT]]) (avg:[num2text(data[STAT_ENTRY_TIME]/(data[STAT_ENTRY_COUNT] || 1), 99)])"
+
+ if (user)
+ user << browse("