diff --git a/.vscode/settings.json b/.vscode/settings.json index 6dbde89cd65..a004179bb77 100644 --- a/.vscode/settings.json +++ b/.vscode/settings.json @@ -9,7 +9,7 @@ "**/.pnp.*": true }, "workbench.editorAssociations": { - "*.dmi": "imagePreview.previewEditor" + "*.dmi": "dmiEditor.dmiEditor" }, "editor.codeActionsOnSave": { "source.fixAll.eslint": "explicit" diff --git a/code/game/objects/effects/mines.dm b/code/game/objects/effects/mines.dm index f6051c03183..74a7e624b83 100644 --- a/code/game/objects/effects/mines.dm +++ b/code/game/objects/effects/mines.dm @@ -288,7 +288,7 @@ name = "mine" desc = "A small explosive mine with 'HE' and a grenade symbol on the side." icon = 'icons/obj/weapons.dmi' - icon_state = "uglymine" + icon_state = "landmine" var/countdown = 10 var/minetype = /obj/effect/mine //This MUST be an /obj/effect/mine type, or it'll runtime. diff --git a/code/game/objects/random/mapping.dm b/code/game/objects/random/mapping.dm index a3c040d4aa0..8062d7db2ae 100644 --- a/code/game/objects/random/mapping.dm +++ b/code/game/objects/random/mapping.dm @@ -140,7 +140,7 @@ name = "Random Land Mine" desc = "This is a random land mine." icon = 'icons/obj/weapons.dmi' - icon_state = "uglymine" + icon_state = "landmine" spawn_nothing_percentage = 25 /obj/random/landmine/item_to_spawn()