From 744515e21ee38749a559e1ebae386d2b43780558 Mon Sep 17 00:00:00 2001 From: Raeschen Date: Sat, 2 Mar 2024 15:53:33 +0100 Subject: [PATCH] fix a bad icon_state, vscode use dmieditor (#15797) --- .vscode/settings.json | 2 +- code/game/objects/effects/mines.dm | 2 +- code/game/objects/random/mapping.dm | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/.vscode/settings.json b/.vscode/settings.json index 6dbde89cd65..a004179bb77 100644 --- a/.vscode/settings.json +++ b/.vscode/settings.json @@ -9,7 +9,7 @@ "**/.pnp.*": true }, "workbench.editorAssociations": { - "*.dmi": "imagePreview.previewEditor" + "*.dmi": "dmiEditor.dmiEditor" }, "editor.codeActionsOnSave": { "source.fixAll.eslint": "explicit" diff --git a/code/game/objects/effects/mines.dm b/code/game/objects/effects/mines.dm index f6051c03183..74a7e624b83 100644 --- a/code/game/objects/effects/mines.dm +++ b/code/game/objects/effects/mines.dm @@ -288,7 +288,7 @@ name = "mine" desc = "A small explosive mine with 'HE' and a grenade symbol on the side." icon = 'icons/obj/weapons.dmi' - icon_state = "uglymine" + icon_state = "landmine" var/countdown = 10 var/minetype = /obj/effect/mine //This MUST be an /obj/effect/mine type, or it'll runtime. diff --git a/code/game/objects/random/mapping.dm b/code/game/objects/random/mapping.dm index a3c040d4aa0..8062d7db2ae 100644 --- a/code/game/objects/random/mapping.dm +++ b/code/game/objects/random/mapping.dm @@ -140,7 +140,7 @@ name = "Random Land Mine" desc = "This is a random land mine." icon = 'icons/obj/weapons.dmi' - icon_state = "uglymine" + icon_state = "landmine" spawn_nothing_percentage = 25 /obj/random/landmine/item_to_spawn()