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https://github.com/VOREStation/VOREStation.git
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This commit is contained in:
@@ -247,6 +247,7 @@
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icon = 'icons/obj/abductor.dmi'
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icon_state = "belt"
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item_state = "security"
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storage_slots = 8
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can_hold = list(
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/obj/item/device/healthanalyzer,
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/obj/item/weapon/dnainjector,
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@@ -284,6 +285,7 @@
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new /obj/item/weapon/surgical/FixOVein/alien(src)
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new /obj/item/weapon/surgical/bone_clamp/alien(src)
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new /obj/item/weapon/surgical/cautery/alien(src)
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new /obj/item/weapon/surgical/surgicaldrill/alien(src)
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/obj/item/weapon/storage/belt/champion
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name = "championship belt"
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@@ -0,0 +1,79 @@
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// These contain structures to make certain 'alien' (as in the ayyy ones, not xenomorphs) submaps more filled, and don't really do anything.
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/obj/structure/prop/alien
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name = "some alien thing"
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desc = "My description is broken, bug a developer."
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icon = 'icons/obj/abductor.dmi'
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density = TRUE
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anchored = TRUE
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var/interaction_message = null
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/obj/structure/prop/alien/attack_hand(mob/living/user) // Used to tell the player that this isn't useful for anything.
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if(!istype(user))
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return FALSE
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if(!interaction_message)
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return ..()
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else
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to_chat(user, interaction_message)
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/obj/structure/prop/alien/computer
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name = "alien console"
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desc = "The console flashes what appear to be symbols you've never seen before."
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icon_state = "console-c"
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interaction_message = "<span class='warning'>The console flashes a series of unknown symbols as you press a button on what is presumably a keyboard. It probably some sort of \
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authentication error. Since you're not an alien, you should probably leave it alone.</span>"
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/obj/structure/prop/alien/computer/camera
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desc = "This console is briefly flashing video feeds of various locations close by."
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icon_state = "camera"
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/obj/structure/prop/alien/computer/camera/flipped
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icon_state = "camera_flipped"
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/obj/structure/prop/alien/dispenser
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name = "alien dispenser"
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desc = "This looks like it dispenses... something?"
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icon_state = "dispenser"
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interaction_message = "<span class='warning'>You don't see any mechanism to operate this. Probably for the best.</span>"
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/obj/structure/prop/alien/pod
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name = "alien pod"
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desc = "This seems to be a container for something."
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icon_state = "experiment"
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interaction_message = "<span class='warning'>You don't see any mechanism to open this thing. Probably for the best.</span>"
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/obj/structure/prop/alien/pod/open
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name = "opened alien pod"
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desc = "At one point, this probably contained something interesting..."
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icon_state = "experiment-open"
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interaction_message = "<span class='warning'>You don't see any mechanism to close this thing.</span>"
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/obj/structure/prop/alien/power
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name = "void core"
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icon_state = "core"
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desc = "An alien machine that seems to be producing energy seemingly out of nowhere."
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interaction_message = "<span class='warning'>Messing with something that makes energy out of nowhere seems very unwise.</span>"
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/obj/item/prop/alien
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name = "some alien item"
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desc = "My description is broken, bug a developer."
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icon = 'icons/obj/abductor.dmi'
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// Mostly useless. Research might like it, however.
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/obj/item/prop/alien/junk
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name = "alien object"
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desc = "You have no idea what this thing does."
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icon_state = "health"
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w_class = ITEMSIZE_SMALL
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var/static/list/possible_states = list("health", "spider", "slime", "emp", "species", "egg", "vent", "mindshock", "viral", "gland")
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var/static/list/possible_tech = list(TECH_MATERIAL, TECH_ENGINEERING, TECH_PHORON, TECH_POWER, TECH_BIO, TECH_COMBAT, TECH_MAGNET, TECH_DATA)
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/obj/item/prop/alien/junk/initialize()
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..()
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icon_state = pick(possible_states)
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var/list/techs = possible_tech.Copy()
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origin_tech = list()
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for(var/i = 1 to rand(1, 4))
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var/new_tech = pick(techs)
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techs -= new_tech
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origin_tech[new_tech] = rand(5, 9)
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@@ -134,3 +134,12 @@
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new /obj/item/clothing/head/helmet/thunderdome(src)
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new /obj/item/clothing/head/helmet/thunderdome(src)
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new /obj/item/clothing/head/helmet/thunderdome(src)
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/obj/structure/closet/alien
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name = "alien container"
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desc = "Contains secrets of the universe."
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icon = 'icons/obj/abductor.dmi'
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icon_state = "alien_locker"
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icon_closed = "alien_locker"
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icon_opened = "alien_locker_open"
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anchored = TRUE
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@@ -117,6 +117,12 @@
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base_icon_state = "voidcraft_vertical"
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airlock_type = "/voidcraft/vertical"
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/obj/structure/door_assembly/door_assembly_alien
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base_icon_state = "alien"
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base_name = "alien airlock"
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airlock_type = "/alien"
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glass = -1
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/obj/structure/door_assembly/multi_tile
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icon = 'icons/obj/doors/door_assembly2x1.dmi'
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dir = EAST
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@@ -435,3 +435,77 @@ Loot piles can be depleted, if loot_depleted is turned on. Note that players wh
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loot_depletion = TRUE
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loot_left = 5 // This is to prevent people from asking the whole station to go down to some alien ruin to get massive amounts of phat lewt.
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// Base type for alien piles.
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/obj/structure/loot_pile/surface/alien
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name = "alien pod"
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desc = "A pod which looks bigger on the inside. Something quiet shiny might be inside?"
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icon_state = "alien_pile1"
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/obj/structure/loot_pile/surface/alien
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common_loot = list(
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/obj/item/prop/alien/junk
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)
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// May contain alien tools.
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/obj/structure/loot_pile/surface/alien/engineering
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uncommon_loot = list(
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/obj/item/device/multitool/alien,
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/obj/item/stack/cable_coil/alien,
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/obj/item/weapon/crowbar/alien,
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/obj/item/weapon/screwdriver/alien,
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/obj/item/weapon/weldingtool/alien,
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/obj/item/weapon/wirecutters/alien,
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/obj/item/weapon/wrench/alien
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)
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rare_loot = list(
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/obj/item/weapon/storage/belt/utility/alien/full
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)
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// May contain alien surgery equipment or powerful medication.
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/obj/structure/loot_pile/surface/alien/medical
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uncommon_loot = list(
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/obj/item/weapon/surgical/FixOVein/alien,
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/obj/item/weapon/surgical/bone_clamp/alien,
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/obj/item/weapon/surgical/cautery/alien,
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/obj/item/weapon/surgical/circular_saw/alien,
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/obj/item/weapon/surgical/hemostat/alien,
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/obj/item/weapon/surgical/retractor/alien,
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/obj/item/weapon/surgical/scalpel/alien,
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/obj/item/weapon/surgical/surgicaldrill/alien
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)
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rare_loot = list(
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/obj/item/weapon/storage/belt/medical/alien
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)
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// May contain powercells or alien weaponry.
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/obj/structure/loot_pile/surface/alien/security
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uncommon_loot = list(
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/obj/item/weapon/cell/device/weapon/recharge/alien
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)
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// The pile found at the very end, and as such has the best loot.
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/obj/structure/loot_pile/surface/alien/end
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common_loot = list(
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/obj/item/device/multitool/alien,
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/obj/item/stack/cable_coil/alien,
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/obj/item/weapon/crowbar/alien,
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/obj/item/weapon/screwdriver/alien,
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/obj/item/weapon/weldingtool/alien,
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/obj/item/weapon/wirecutters/alien,
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/obj/item/weapon/wrench/alien,
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/obj/item/weapon/surgical/FixOVein/alien,
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/obj/item/weapon/surgical/bone_clamp/alien,
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/obj/item/weapon/surgical/cautery/alien,
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/obj/item/weapon/surgical/circular_saw/alien,
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/obj/item/weapon/surgical/hemostat/alien,
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/obj/item/weapon/surgical/retractor/alien,
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/obj/item/weapon/surgical/scalpel/alien,
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/obj/item/weapon/surgical/surgicaldrill/alien,
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/obj/item/weapon/cell/device/weapon/recharge/alien,
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)
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uncommon_loot = list(
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/obj/item/weapon/storage/belt/medical/alien,
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/obj/item/weapon/storage/belt/utility/alien/full
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)
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@@ -174,13 +174,6 @@
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/obj/structure/bed/padded/New(var/newloc)
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..(newloc,"plastic","cotton")
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/obj/structure/bed/alien
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name = "resting contraption"
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desc = "This looks similar to contraptions from earth. Could aliens be stealing our technology?"
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/obj/structure/bed/alien/New(var/newloc)
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..(newloc,"resin")
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/obj/structure/bed/double
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name = "double bed"
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icon_state = "doublebed"
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@@ -305,3 +298,15 @@
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spawn(0)
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qdel(src)
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return
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/obj/structure/bed/alien
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name = "resting contraption"
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desc = "Whatever species designed this must've enjoyed relaxation as well. Looks vaguely comfy."
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icon = 'icons/obj/abductor.dmi'
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icon_state = "bed"
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/obj/structure/bed/alien/update_icon()
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return // Doesn't care about material or anything else.
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/obj/structure/bed/alien/attackby(obj/item/weapon/W, mob/user)
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return // No deconning.
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