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#Fixed swat armor from previous commit, oops.
#Added effects and sounds to ninja powers. #Energy blade will no longer cut through r-walls. Regular walls take seven seconds to cut through. #Added a bare-bones startup and power-down system to the ninja suit (and accessories). It will need to initialize before granting powers. It should be very possible to give anyone the suit and turn them into a space ninja. Just make sure to edit their special_role to "Space Ninja" #This also means that ninja items are now removable before they are initialized (or after de-initializing). Suit and mask are still not examinable due to a mysterious bug with obj verbs. #fixed a few misc bugs. #Updated turrets a tad. You can now destroy them by bashing them with stuff when they pop out. If someone feels up to it, death commandos need a cool helmet to go with their new suits. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1437 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -102,6 +102,11 @@
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overlays += image('storage.dmi', icon_locking)
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locked = 0
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if(istype(W, /obj/item/weapon/blade))
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var/datum/effects/system/spark_spread/spark_system = new /datum/effects/system/spark_spread()
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spark_system.set_up(5, 0, src.loc)
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spark_system.start()
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playsound(src.loc, 'blade1.ogg', 50, 1)
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playsound(src.loc, "sparks", 50, 1)
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user << "You slice through the lock on [src]."
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else
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user << "You short out the lock on [src]."
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