diff --git a/code/game/mecha/equipment/mecha_equipment.dm b/code/game/mecha/equipment/mecha_equipment.dm index 607e8f445c9..733fe7bf82a 100644 --- a/code/game/mecha/equipment/mecha_equipment.dm +++ b/code/game/mecha/equipment/mecha_equipment.dm @@ -7,8 +7,8 @@ icon_state = "mecha_equip" force = 5 origin_tech = list(TECH_MATERIAL = 2) - construction_time = 100 - construction_cost = list(DEFAULT_WALL_MATERIAL=10000) + //construction_time = 100 + //construction_cost = list(DEFAULT_WALL_MATERIAL=10000) var/equip_cooldown = 0 var/equip_ready = 1 var/energy_drain = 0 diff --git a/code/game/mecha/equipment/tools/medical_tools.dm b/code/game/mecha/equipment/tools/medical_tools.dm index 6cec1441323..754f0dc4c3a 100644 --- a/code/game/mecha/equipment/tools/medical_tools.dm +++ b/code/game/mecha/equipment/tools/medical_tools.dm @@ -6,7 +6,7 @@ origin_tech = list(TECH_DATA = 2, TECH_BIO = 3) energy_drain = 20 range = MELEE - construction_cost = list(DEFAULT_WALL_MATERIAL=5000,"glass"=10000) + //construction_cost = list(DEFAULT_WALL_MATERIAL=5000,"glass"=10000) equip_cooldown = 20 var/mob/living/carbon/occupant = null var/datum/global_iterator/pr_mech_sleeper @@ -386,8 +386,8 @@ range = MELEE|RANGED equip_cooldown = 10 origin_tech = list(TECH_MATERIAL = 3, TECH_BIO = 4, TECH_MAGNET = 4, TECH_DATA = 3) - construction_time = 200 - construction_cost = list(DEFAULT_WALL_MATERIAL=3000,"glass"=2000) + //construction_time = 200 + //construction_cost = list(DEFAULT_WALL_MATERIAL=3000,"glass"=2000) required_type = /obj/mecha/medical New() diff --git a/code/game/mecha/equipment/tools/tools.dm b/code/game/mecha/equipment/tools/tools.dm index 91e544cf253..1de3d98ed0e 100644 --- a/code/game/mecha/equipment/tools/tools.dm +++ b/code/game/mecha/equipment/tools/tools.dm @@ -128,7 +128,7 @@ desc = "This is an upgraded version of the drill that'll pierce the heavens! (Can be attached to: Combat and Engineering Exosuits)" icon_state = "mecha_diamond_drill" origin_tech = list(TECH_MATERIAL = 4, TECH_ENGINERING = 3) - construction_cost = list(DEFAULT_WALL_MATERIAL=10000,"diamond"=6500) + //construction_cost = list(DEFAULT_WALL_MATERIAL=10000,"diamond"=6500) equip_cooldown = 20 force = 15 @@ -255,8 +255,8 @@ equip_cooldown = 10 energy_drain = 250 range = MELEE|RANGED - construction_time = 1200 - construction_cost = list(DEFAULT_WALL_MATERIAL=30000,"phoron"=25000,"silver"=20000,"gold"=20000) + //construction_time = 1200 + //construction_cost = list(DEFAULT_WALL_MATERIAL=30000,"phoron"=25000,"silver"=20000,"gold"=20000) var/mode = 0 //0 - deconstruct, 1 - wall or floor, 2 - airlock. var/disabled = 0 //malf @@ -506,7 +506,7 @@ equip_cooldown = 10 energy_drain = 50 range = 0 - construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"silver"=5000) + //construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"silver"=5000) var/deflect_coeff = 1.15 var/damage_coeff = 0.8 @@ -556,7 +556,7 @@ equip_cooldown = 10 energy_drain = 50 range = 0 - construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"gold"=5000) + //construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"gold"=5000) var/deflect_coeff = 1.15 var/damage_coeff = 0.8 @@ -627,7 +627,7 @@ equip_cooldown = 20 energy_drain = 100 range = 0 - construction_cost = list(DEFAULT_WALL_MATERIAL=10000,"gold"=1000,"silver"=2000,"glass"=5000) + //construction_cost = list(DEFAULT_WALL_MATERIAL=10000,"gold"=1000,"silver"=2000,"glass"=5000) var/health_boost = 2 var/datum/global_iterator/pr_repair_droid var/icon/droid_overlay @@ -722,7 +722,7 @@ equip_cooldown = 10 energy_drain = 0 range = 0 - construction_cost = list(DEFAULT_WALL_MATERIAL=10000,"gold"=2000,"silver"=3000,"glass"=2000) + //construction_cost = list(DEFAULT_WALL_MATERIAL=10000,"gold"=2000,"silver"=3000,"glass"=2000) var/datum/global_iterator/pr_energy_relay var/coeff = 100 var/list/use_channels = list(EQUIP,ENVIRON,LIGHT) @@ -839,7 +839,7 @@ equip_cooldown = 10 energy_drain = 0 range = MELEE - construction_cost = list(DEFAULT_WALL_MATERIAL=10000,"silver"=500,"glass"=1000) + //construction_cost = list(DEFAULT_WALL_MATERIAL=10000,"silver"=500,"glass"=1000) var/datum/global_iterator/pr_mech_generator var/coeff = 100 var/obj/item/stack/material/fuel @@ -974,7 +974,7 @@ desc = "Generates power using uranium. Pollutes the environment." icon_state = "tesla" origin_tech = list(TECH_POWER = 3, TECH_ENGINERING = 3) - construction_cost = list(DEFAULT_WALL_MATERIAL=10000,"silver"=500,"glass"=1000) + //construction_cost = list(DEFAULT_WALL_MATERIAL=10000,"silver"=500,"glass"=1000) max_fuel = 50000 fuel_per_cycle_idle = 10 fuel_per_cycle_active = 30 @@ -1072,7 +1072,7 @@ origin_tech = list(TECH_ENGINERING = 1, TECH_BIO = 1) energy_drain = 10 range = MELEE - construction_cost = list(DEFAULT_WALL_MATERIAL=5000,"glass"=5000) + //construction_cost = list(DEFAULT_WALL_MATERIAL=5000,"glass"=5000) equip_cooldown = 20 var/mob/living/carbon/occupant = null var/door_locked = 1 diff --git a/code/game/mecha/equipment/weapons/weapons.dm b/code/game/mecha/equipment/weapons/weapons.dm index f034f275507..3f59feef7f6 100644 --- a/code/game/mecha/equipment/weapons/weapons.dm +++ b/code/game/mecha/equipment/weapons/weapons.dm @@ -274,7 +274,7 @@ /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang/clusterbang//Because I am a heartless bastard -Sieve name = "\improper SOP-6 grenade launcher" projectile = /obj/item/weapon/grenade/flashbang/clusterbang - construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"gold"=6000,"uranium"=6000) + //construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"gold"=6000,"uranium"=6000) /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang/clusterbang/limited/get_equip_info()//Limited version of the clusterbang launcher that can't reload return "* [chassis.selected==src?"":""][src.name][chassis.selected==src?"":""]\[[src.projectiles]\]" diff --git a/code/game/mecha/mech_fabricator.dm b/code/game/mecha/mech_fabricator.dm index d75a3630e64..e3c344587f2 100644 --- a/code/game/mecha/mech_fabricator.dm +++ b/code/game/mecha/mech_fabricator.dm @@ -10,7 +10,6 @@ active_power_usage = 5000 req_access = list(access_robotics) - var/current_manufacturer var/speed = 1 var/mat_efficiency = 1 var/list/materials = list(DEFAULT_WALL_MATERIAL = 0, "glass" = 0, "gold" = 0, "silver" = 0, "diamond" = 0, "phoron" = 0, "uranium" = 0) @@ -23,6 +22,8 @@ var/list/categories = list() var/category = null + var/manufacturer = null + var/sync_message = "" /obj/machinery/mecha_part_fabricator/New() ..() @@ -40,7 +41,7 @@ return /obj/machinery/mecha_part_fabricator/initialize() - current_manufacturer = basic_robolimb.company + manufacturer = basic_robolimb.company update_categories() /obj/machinery/mecha_part_fabricator/process() @@ -50,7 +51,7 @@ if(busy) use_power = 2 progress += speed - finalize() + check_build() else use_power = 1 update_icon() @@ -64,6 +65,11 @@ if(busy) overlays += "fab-active" +/obj/machinery/mecha_part_fabricator/dismantle() + for(var/f in materials) + eject_materials(f, -1) + ..() + /obj/machinery/mecha_part_fabricator/RefreshParts() res_max_amount = 0 for(var/obj/item/weapon/stock_parts/matter_bin/M in component_parts) @@ -93,8 +99,12 @@ data["buildable"] = get_build_options() data["category"] = category data["categories"] = categories + if(all_robolimbs) + data["manufacturers"] = all_robolimbs + data["manufacturer"] = manufacturer data["materials"] = get_materials() data["maxres"] = res_max_amount + data["sync"] = sync_message if(current) data["builtperc"] = round((progress / current.time) * 100) @@ -119,9 +129,18 @@ if(href_list["category"] in categories) category = href_list["category"] + if(href_list["manufacturer"]) + if(href_list["manufacturer"] in all_robolimbs) + manufacturer = href_list["manufacturer"] + if(href_list["eject"]) eject_materials(href_list["eject"], text2num(href_list["amount"])) -//TODO: sync + + if(href_list["sync"]) + sync() + else + sync_message = "" + return 1 /obj/machinery/mecha_part_fabricator/attackby(var/obj/item/I, var/mob/user) @@ -218,20 +237,26 @@ return 0 return 1 -/obj/machinery/mecha_part_fabricator/proc/finalize() +/obj/machinery/mecha_part_fabricator/proc/check_build() if(!queue.len) + progress = 0 return var/datum/design/D = queue[1] - if(D.time > progress) - return if(!can_build(D)) + progress = 0 + return + if(D.time > progress) return for(var/M in D.materials) materials[M] = max(0, materials[M] - D.materials[M] * mat_efficiency) if(D.build_path) - new D.build_path(loc)//var/obj/new_item = //TODO - queue.Cut(1, 2) - update_busy() + var/obj/new_item = new D.build_path(loc, manufacturer) + visible_message("\The [src] pings, indicating that \the [D] is complete.", "You hear a ping.") + if(mat_efficiency != 1) + if(new_item.matter && new_item.matter.len > 0) + for(var/i in new_item.matter) + new_item.matter[i] = new_item.matter[i] * mat_efficiency + remove_from_queue(1) /obj/machinery/mecha_part_fabricator/proc/get_queue_names() . = list() @@ -270,7 +295,8 @@ for(var/T in materials) . += list(list("mat" = capitalize(T), "amt" = materials[T])) -/obj/machinery/mecha_part_fabricator/proc/eject_materials(var/material, var/amount) +/obj/machinery/mecha_part_fabricator/proc/eject_materials(var/material, var/amount) // 0 amount = 0 means ejecting a full stack; -1 means eject everything + var/recursive = amount == -1 ? 1 : 0 material = lowertext(material) var/mattype switch(material) @@ -291,12 +317,27 @@ else return var/obj/item/stack/material/S = new mattype(loc) - if(amount == 0) + if(amount <= 0) amount = S.max_amount - world << "[materials[material]] | [S.perunit]" var/ejected = min(round(materials[material] / S.perunit), amount) S.amount = min(ejected, amount) if(S.amount <= 0) qdel(S) return materials[material] -= ejected * S.perunit + if(recursive && materials[material] >= S.perunit) + eject_materials(material, -1) + update_busy() + +/obj/machinery/mecha_part_fabricator/proc/sync() + sync_message = "Error: no console found." + for(var/obj/machinery/computer/rdconsole/RDC in get_area_all_atoms(get_area(src))) + if(!RDC.sync) + continue + for(var/datum/tech/T in RDC.files.known_tech) + files.AddTech2Known(T) + for(var/datum/design/D in RDC.files.known_designs) + files.AddDesign2Known(D) + files.RefreshResearch() + sync_message = "Sync complete." + update_categories() diff --git a/code/game/mecha/mecha_control_console.dm b/code/game/mecha/mecha_control_console.dm index 3a3e48d1547..723180bcb29 100644 --- a/code/game/mecha/mecha_control_console.dm +++ b/code/game/mecha/mecha_control_console.dm @@ -69,8 +69,8 @@ icon = 'icons/obj/device.dmi' icon_state = "motion2" origin_tech = list(TECH_DATA = 2, TECH_MAGNET = 2) - construction_time = 50 - construction_cost = list(DEFAULT_WALL_MATERIAL=500) + //construction_time = 50 + //construction_cost = list(DEFAULT_WALL_MATERIAL=500) proc/get_mecha_info() if(!in_mecha()) diff --git a/code/game/mecha/mecha_parts.dm b/code/game/mecha/mecha_parts.dm index 4e19037ccec..8df85656046 100644 --- a/code/game/mecha/mecha_parts.dm +++ b/code/game/mecha/mecha_parts.dm @@ -11,15 +11,12 @@ w_class = 5 flags = CONDUCT origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 2) - var/construction_time = 100 - var/list/construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"glass"=5000) /obj/item/mecha_parts/chassis name="Mecha Chassis" icon_state = "backbone" var/datum/construction/construct - construction_cost = list(DEFAULT_WALL_MATERIAL=20000) flags = CONDUCT attackby(obj/item/W as obj, mob/user as mob) @@ -44,46 +41,35 @@ desc="A torso part of Ripley APLU. Contains power unit, processing core and life support systems." icon_state = "ripley_harness" origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 2, TECH_BIO = 2, TECH_ENGINERING = 2) - construction_time = 200 - construction_cost = list(DEFAULT_WALL_MATERIAL=40000,"glass"=15000) /obj/item/mecha_parts/part/ripley_left_arm name="Ripley Left Arm" desc="A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools." icon_state = "ripley_l_arm" origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 2, TECH_ENGINERING = 2) - construction_time = 150 - construction_cost = list(DEFAULT_WALL_MATERIAL=25000) /obj/item/mecha_parts/part/ripley_right_arm name="Ripley Right Arm" desc="A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools." icon_state = "ripley_r_arm" origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 2, TECH_ENGINERING = 2) - construction_time = 150 - construction_cost = list(DEFAULT_WALL_MATERIAL=25000) /obj/item/mecha_parts/part/ripley_left_leg name="Ripley Left Leg" desc="A Ripley APLU left leg. Contains somewhat complex servodrives and balance maintaining systems." icon_state = "ripley_l_leg" origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 2, TECH_ENGINERING = 2) - construction_time = 150 - construction_cost = list(DEFAULT_WALL_MATERIAL=30000) /obj/item/mecha_parts/part/ripley_right_leg name="Ripley Right Leg" desc="A Ripley APLU right leg. Contains somewhat complex servodrives and balance maintaining systems." icon_state = "ripley_r_leg" origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 2, TECH_ENGINERING = 2) - construction_time = 150 - construction_cost = list(DEFAULT_WALL_MATERIAL=30000) ///////// Gygax /obj/item/mecha_parts/chassis/gygax name = "Gygax Chassis" - construction_cost = list(DEFAULT_WALL_MATERIAL=25000) New() ..() @@ -94,60 +80,45 @@ desc="A torso part of Gygax. Contains power unit, processing core and life support systems. Has an additional equipment slot." icon_state = "gygax_harness" origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 2, TECH_BIO = 3, TECH_ENGINERING = 3) - construction_time = 300 - construction_cost = list(DEFAULT_WALL_MATERIAL=50000,"glass"=20000) /obj/item/mecha_parts/part/gygax_head name="Gygax Head" desc="A Gygax head. Houses advanced surveilance and targeting sensors." icon_state = "gygax_head" origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 2, TECH_MAGNET = 3, TECH_ENGINERING = 3) - construction_time = 200 - construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"glass"=10000) /obj/item/mecha_parts/part/gygax_left_arm name="Gygax Left Arm" desc="A Gygax left arm. Data and power sockets are compatible with most exosuit tools and weapons." icon_state = "gygax_l_arm" origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 2, TECH_ENGINERING = 3) - construction_time = 200 - construction_cost = list(DEFAULT_WALL_MATERIAL=30000) /obj/item/mecha_parts/part/gygax_right_arm name="Gygax Right Arm" desc="A Gygax right arm. Data and power sockets are compatible with most exosuit tools and weapons." icon_state = "gygax_r_arm" origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 2, TECH_ENGINERING = 3) - construction_time = 200 - construction_cost = list(DEFAULT_WALL_MATERIAL=30000) /obj/item/mecha_parts/part/gygax_left_leg name="Gygax Left Leg" icon_state = "gygax_l_leg" origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 2, TECH_ENGINERING = 3) - construction_time = 200 - construction_cost = list(DEFAULT_WALL_MATERIAL=35000) /obj/item/mecha_parts/part/gygax_right_leg name="Gygax Right Leg" icon_state = "gygax_r_leg" origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 2, TECH_ENGINERING = 3) - construction_time = 200 - construction_cost = list(DEFAULT_WALL_MATERIAL=35000) /obj/item/mecha_parts/part/gygax_armour name="Gygax Armour Plates" icon_state = "gygax_armour" origin_tech = list(TECH_MATERIAL = 6, TECH_COMBAT = 4, TECH_ENGINERING = 5) - construction_time = 600 - construction_cost = list(DEFAULT_WALL_MATERIAL=50000,"diamond"=10000) //////////// Durand /obj/item/mecha_parts/chassis/durand name = "Durand Chassis" - construction_cost = list(DEFAULT_WALL_MATERIAL=25000) New() ..() @@ -157,50 +128,36 @@ name="Durand Torso" icon_state = "durand_harness" origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 3, TECH_BIO = 3, TECH_ENGINERING = 3) - construction_time = 300 - construction_cost = list(DEFAULT_WALL_MATERIAL=55000,"glass"=20000,"silver"=10000) /obj/item/mecha_parts/part/durand_head name="Durand Head" icon_state = "durand_head" origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 3, TECH_MAGNET = 3, TECH_ENGINERING = 3) - construction_time = 200 - construction_cost = list(DEFAULT_WALL_MATERIAL=25000,"glass"=10000,"silver"=3000) /obj/item/mecha_parts/part/durand_left_arm name="Durand Left Arm" icon_state = "durand_l_arm" origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 3, TECH_ENGINERING = 3) - construction_time = 200 - construction_cost = list(DEFAULT_WALL_MATERIAL=35000,"silver"=3000) /obj/item/mecha_parts/part/durand_right_arm name="Durand Right Arm" icon_state = "durand_r_arm" origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 3, TECH_ENGINERING = 3) - construction_time = 200 - construction_cost = list(DEFAULT_WALL_MATERIAL=35000,"silver"=3000) /obj/item/mecha_parts/part/durand_left_leg name="Durand Left Leg" icon_state = "durand_l_leg" origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 3, TECH_ENGINERING = 3) - construction_time = 200 - construction_cost = list(DEFAULT_WALL_MATERIAL=40000,"silver"=3000) /obj/item/mecha_parts/part/durand_right_leg name="Durand Right Leg" icon_state = "durand_r_leg" origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 3, TECH_ENGINERING = 3) - construction_time = 200 - construction_cost = list(DEFAULT_WALL_MATERIAL=40000,"silver"=3000) /obj/item/mecha_parts/part/durand_armour name="Durand Armour Plates" icon_state = "durand_armour" origin_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 4, TECH_ENGINERING = 5) - construction_time = 600 - construction_cost = list(DEFAULT_WALL_MATERIAL=50000,"uranium"=10000) @@ -247,43 +204,43 @@ /obj/item/mecha_parts/part/phazon_torso name="Phazon Torso" icon_state = "phazon_harness" - construction_time = 300 - construction_cost = list(DEFAULT_WALL_MATERIAL=35000,"glass"=10000,"phoron"=20000) + //construction_time = 300 + //construction_cost = list(DEFAULT_WALL_MATERIAL=35000,"glass"=10000,"phoron"=20000) origin_tech = list(TECH_DATA = 5, TECH_MATERIAL = 7, TECH_BLUESPACE = 6, TECH_POWER = 6) /obj/item/mecha_parts/part/phazon_head name="Phazon Head" icon_state = "phazon_head" - construction_time = 200 - construction_cost = list(DEFAULT_WALL_MATERIAL=15000,"glass"=5000,"phoron"=10000) + //construction_time = 200 + //construction_cost = list(DEFAULT_WALL_MATERIAL=15000,"glass"=5000,"phoron"=10000) origin_tech = list(TECH_DATA = 4, TECH_MATERIAL = 5, TECH_MAGNET = 6) /obj/item/mecha_parts/part/phazon_left_arm name="Phazon Left Arm" icon_state = "phazon_l_arm" - construction_time = 200 - construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"phoron"=10000) + //construction_time = 200 + //construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"phoron"=10000) origin_tech = list(TECH_MATERIAL = 5, TECH_BLUESPACE = 2, TECH_MAGNET = 2) /obj/item/mecha_parts/part/phazon_right_arm name="Phazon Right Arm" icon_state = "phazon_r_arm" - construction_time = 200 - construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"phoron"=10000) + //construction_time = 200 + //construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"phoron"=10000) origin_tech = list(TECH_MATERIAL = 5, TECH_BLUESPACE = 2, TECH_MAGNET = 2) /obj/item/mecha_parts/part/phazon_left_leg name="Phazon Left Leg" icon_state = "phazon_l_leg" - construction_time = 200 - construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"phoron"=10000) + //construction_time = 200 + //construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"phoron"=10000) origin_tech = list(TECH_MATERIAL = 5, TECH_BLUESPACE = 3, TECH_MAGNET = 3) /obj/item/mecha_parts/part/phazon_right_leg name="Phazon Right Leg" icon_state = "phazon_r_leg" - construction_time = 200 - construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"phoron"=10000) + //construction_time = 200 + //construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"phoron"=10000) origin_tech = list(TECH_MATERIAL = 5, TECH_BLUESPACE = 3, TECH_MAGNET = 3) ///////// Odysseus @@ -299,8 +256,6 @@ /obj/item/mecha_parts/part/odysseus_head name="Odysseus Head" icon_state = "odysseus_head" - construction_time = 100 - construction_cost = list(DEFAULT_WALL_MATERIAL=2000,"glass"=10000) origin_tech = list(TECH_DATA = 3, TECH_MATERIAL = 2) /obj/item/mecha_parts/part/odysseus_torso @@ -308,40 +263,30 @@ desc="A torso part of Odysseus. Contains power unit, processing core and life support systems." icon_state = "odysseus_torso" origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 2, TECH_BIO = 2, TECH_ENGINERING = 2) - construction_time = 180 - construction_cost = list(DEFAULT_WALL_MATERIAL=25000) /obj/item/mecha_parts/part/odysseus_left_arm name="Odysseus Left Arm" desc="An Odysseus left arm. Data and power sockets are compatible with most exosuit tools." icon_state = "odysseus_l_arm" origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 2, TECH_ENGINERING = 2) - construction_time = 120 - construction_cost = list(DEFAULT_WALL_MATERIAL=10000) /obj/item/mecha_parts/part/odysseus_right_arm name="Odysseus Right Arm" desc="An Odysseus right arm. Data and power sockets are compatible with most exosuit tools." icon_state = "odysseus_r_arm" origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 2, TECH_ENGINERING = 2) - construction_time = 120 - construction_cost = list(DEFAULT_WALL_MATERIAL=10000) /obj/item/mecha_parts/part/odysseus_left_leg name="Odysseus Left Leg" desc="An Odysseus left leg. Contains somewhat complex servodrives and balance maintaining systems." icon_state = "odysseus_l_leg" origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 2, TECH_ENGINERING = 2) - construction_time = 130 - construction_cost = list(DEFAULT_WALL_MATERIAL=15000) /obj/item/mecha_parts/part/odysseus_right_leg name="Odysseus Right Leg" desc="A Odysseus right leg. Contains somewhat complex servodrives and balance maintaining systems." icon_state = "odysseus_r_leg" origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 2, TECH_ENGINERING = 2) - construction_time = 130 - construction_cost = list(DEFAULT_WALL_MATERIAL=15000) /*/obj/item/mecha_parts/part/odysseus_armour name="Odysseus Carapace" diff --git a/code/game/objects/items/robot/robot_parts.dm b/code/game/objects/items/robot/robot_parts.dm index 5c4ae785d23..32237e694cd 100644 --- a/code/game/objects/items/robot/robot_parts.dm +++ b/code/game/objects/items/robot/robot_parts.dm @@ -32,8 +32,6 @@ name = "left arm" desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case." icon_state = "l_arm" - construction_time = 200 - construction_cost = list(DEFAULT_WALL_MATERIAL=18000) part = list("l_arm","l_hand") model_info = 1 @@ -41,8 +39,6 @@ name = "right arm" desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case." icon_state = "r_arm" - construction_time = 200 - construction_cost = list(DEFAULT_WALL_MATERIAL=18000) part = list("r_arm","r_hand") model_info = 1 @@ -50,8 +46,6 @@ name = "left leg" desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case." icon_state = "l_leg" - construction_time = 200 - construction_cost = list(DEFAULT_WALL_MATERIAL=15000) part = list("l_leg","l_foot") model_info = 1 @@ -59,8 +53,6 @@ name = "right leg" desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case." icon_state = "r_leg" - construction_time = 200 - construction_cost = list(DEFAULT_WALL_MATERIAL=15000) part = list("r_leg","r_foot") model_info = 1 diff --git a/code/modules/mob/living/silicon/robot/component.dm b/code/modules/mob/living/silicon/robot/component.dm index 1894d62942b..6f0b3d81bd2 100644 --- a/code/modules/mob/living/silicon/robot/component.dm +++ b/code/modules/mob/living/silicon/robot/component.dm @@ -217,8 +217,6 @@ /obj/item/robot_parts/robot_component icon = 'icons/obj/robot_component.dmi' icon_state = "working" - construction_time = 200 - construction_cost = list(DEFAULT_WALL_MATERIAL=5000) var/brute = 0 var/burn = 0 var/icon_state_broken = "broken" diff --git a/code/modules/research/designs.dm b/code/modules/research/designs.dm index 3d26f3f3555..0787cc5f2f1 100644 --- a/code/modules/research/designs.dm +++ b/code/modules/research/designs.dm @@ -63,7 +63,7 @@ other types of metals and chemistry for reagents). desc = "Produce additional disks for storing device designs." id = "design_disk" req_tech = list(TECH_DATA = 1) - materials = list("metal" = 30, "glass" = 10) + materials = list(DEFAULT_WALL_MATERIAL = 30, "glass" = 10) build_path = /obj/item/weapon/disk/design_disk sort_string = "GAAAA" @@ -72,7 +72,7 @@ other types of metals and chemistry for reagents). desc = "Produce additional disks for storing technology data." id = "tech_disk" req_tech = list(TECH_DATA = 1) - materials = list("metal" = 30, "glass" = 10) + materials = list(DEFAULT_WALL_MATERIAL = 30, "glass" = 10) build_path = /obj/item/weapon/disk/tech_disk sort_string = "GAAAB" @@ -90,105 +90,105 @@ other types of metals and chemistry for reagents). /datum/design/item/stock_part/basic_capacitor id = "basic_capacitor" req_tech = list(TECH_POWER = 1) - materials = list("metal" = 50, "glass" = 50) + materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50) build_path = /obj/item/weapon/stock_parts/capacitor sort_string = "CAAAA" /datum/design/item/stock_part/adv_capacitor id = "adv_capacitor" req_tech = list(TECH_POWER = 3) - materials = list("metal" = 50, "glass" = 50) + materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50) build_path = /obj/item/weapon/stock_parts/capacitor/adv sort_string = "CAAAB" /datum/design/item/stock_part/super_capacitor id = "super_capacitor" req_tech = list(TECH_POWER = 5, TECH_MATERIAL = 4) - materials = list("metal" = 50, "glass" = 50, "gold" = 20) + materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, "gold" = 20) build_path = /obj/item/weapon/stock_parts/capacitor/super sort_string = "CAAAC" /datum/design/item/stock_part/micro_mani id = "micro_mani" req_tech = list(TECH_MATERIAL = 1, TECH_DATA = 1) - materials = list("metal" = 30) + materials = list(DEFAULT_WALL_MATERIAL = 30) build_path = /obj/item/weapon/stock_parts/manipulator sort_string = "CAABA" /datum/design/item/stock_part/nano_mani id = "nano_mani" req_tech = list(TECH_MATERIAL = 3, TECH_DATA = 2) - materials = list("metal" = 30) + materials = list(DEFAULT_WALL_MATERIAL = 30) build_path = /obj/item/weapon/stock_parts/manipulator/nano sort_string = "CAABB" /datum/design/item/stock_part/pico_mani id = "pico_mani" req_tech = list(TECH_MATERIAL = 5, TECH_DATA = 2) - materials = list("metal" = 30) + materials = list(DEFAULT_WALL_MATERIAL = 30) build_path = /obj/item/weapon/stock_parts/manipulator/pico sort_string = "CAABC" /datum/design/item/stock_part/basic_matter_bin id = "basic_matter_bin" req_tech = list(TECH_MATERIAL = 1) - materials = list("metal" = 80) + materials = list(DEFAULT_WALL_MATERIAL = 80) build_path = /obj/item/weapon/stock_parts/matter_bin sort_string = "CAACA" /datum/design/item/stock_part/adv_matter_bin id = "adv_matter_bin" req_tech = list(TECH_MATERIAL = 3) - materials = list("metal" = 80) + materials = list(DEFAULT_WALL_MATERIAL = 80) build_path = /obj/item/weapon/stock_parts/matter_bin/adv sort_string = "CAACB" /datum/design/item/stock_part/super_matter_bin id = "super_matter_bin" req_tech = list(TECH_MATERIAL = 5) - materials = list("metal" = 80) + materials = list(DEFAULT_WALL_MATERIAL = 80) build_path = /obj/item/weapon/stock_parts/matter_bin/super sort_string = "CAACC" /datum/design/item/stock_part/basic_micro_laser id = "basic_micro_laser" req_tech = list(TECH_MAGNET = 1) - materials = list("metal" = 10, "glass" = 20) + materials = list(DEFAULT_WALL_MATERIAL = 10, "glass" = 20) build_path = /obj/item/weapon/stock_parts/micro_laser sort_string = "CAADA" /datum/design/item/stock_part/high_micro_laser id = "high_micro_laser" req_tech = list(TECH_MAGNET = 3) - materials = list("metal" = 10, "glass" = 20) + materials = list(DEFAULT_WALL_MATERIAL = 10, "glass" = 20) build_path = /obj/item/weapon/stock_parts/micro_laser/high sort_string = "CAADB" /datum/design/item/stock_part/ultra_micro_laser id = "ultra_micro_laser" req_tech = list(TECH_MAGNET = 5, TECH_MATERIAL = 5) - materials = list("metal" = 10, "glass" = 20, "uranium" = 10) + materials = list(DEFAULT_WALL_MATERIAL = 10, "glass" = 20, "uranium" = 10) build_path = /obj/item/weapon/stock_parts/micro_laser/ultra sort_string = "CAADC" /datum/design/item/stock_part/basic_sensor id = "basic_sensor" req_tech = list(TECH_MAGNET = 1) - materials = list("metal" = 50, "glass" = 20) + materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 20) build_path = /obj/item/weapon/stock_parts/scanning_module sort_string = "CAAEA" /datum/design/item/stock_part/adv_sensor id = "adv_sensor" req_tech = list(TECH_MAGNET = 3) - materials = list("metal" = 50, "glass" = 20) + materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 20) build_path = /obj/item/weapon/stock_parts/scanning_module/adv sort_string = "CAAEB" /datum/design/item/stock_part/phasic_sensor id = "phasic_sensor" req_tech = list(TECH_MAGNET = 5, TECH_MATERIAL = 3) - materials = list("metal" = 50, "glass" = 20, "silver" = 10) + materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 20, "silver" = 10) build_path = /obj/item/weapon/stock_parts/scanning_module/phasic sort_string = "CAAEC" @@ -197,7 +197,7 @@ other types of metals and chemistry for reagents). desc = "Special mechanical module made to store, sort, and apply standard machine parts." id = "rped" req_tech = list(TECH_ENGINERING = 3, TECH_MATERIAL = 3) - materials = list("metal" = 15000, "glass" = 5000) + materials = list(DEFAULT_WALL_MATERIAL = 15000, "glass" = 5000) build_path = /obj/item/weapon/storage/part_replacer sort_string = "CBAAA" @@ -217,7 +217,7 @@ other types of metals and chemistry for reagents). build_type = PROTOLATHE | MECHFAB id = "basic_cell" req_tech = list(TECH_POWER = 1) - materials = list("metal" = 700, "glass" = 50) + materials = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 50) build_path = /obj/item/weapon/cell category = "Misc" sort_string = "DAAAA" @@ -227,7 +227,7 @@ other types of metals and chemistry for reagents). build_type = PROTOLATHE | MECHFAB id = "high_cell" req_tech = list(TECH_POWER = 2) - materials = list("metal" = 700, "glass" = 60) + materials = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 60) build_path = /obj/item/weapon/cell/high category = "Misc" sort_string = "DAAAB" @@ -236,7 +236,7 @@ other types of metals and chemistry for reagents). name = "super-capacity" id = "super_cell" req_tech = list(TECH_POWER = 3, TECH_MATERIAL = 2) - materials = list("metal" = 700, "glass" = 70) + materials = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 70) build_path = /obj/item/weapon/cell/super category = "Misc" sort_string = "DAAAC" @@ -245,13 +245,13 @@ other types of metals and chemistry for reagents). name = "hyper-capacity" id = "hyper_cell" req_tech = list(TECH_POWER = 5, TECH_MATERIAL = 4) - materials = list("metal" = 400, "gold" = 150, "silver" = 150, "glass" = 70) + materials = list(DEFAULT_WALL_MATERIAL = 400, "gold" = 150, "silver" = 150, "glass" = 70) build_path = /obj/item/weapon/cell/hyper category = "Misc" sort_string = "DAAAD" /datum/design/item/hud - materials = list("metal" = 50, "glass" = 50) + materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50) /datum/design/item/hud/AssembleDesignName() ..() @@ -279,7 +279,7 @@ other types of metals and chemistry for reagents). desc = "Using the meson-scanning technology those glasses allow you to see through walls, floor or anything else." id = "mesons" req_tech = list(TECH_MAGNET = 2, TECH_ENGINERING = 2) - materials = list("metal" = 50, "glass" = 50) + materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50) build_path = /obj/item/clothing/glasses/meson sort_string = "GAAAC" @@ -290,21 +290,21 @@ other types of metals and chemistry for reagents). /datum/design/item/weapon/mining/jackhammer id = "jackhammer" req_tech = list(TECH_MATERIAL = 3, TECH_POWER = 2, TECH_ENGINERING = 2) - materials = list("metal" = 2000, "glass" = 500, "silver" = 500) + materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 500, "silver" = 500) build_path = /obj/item/weapon/pickaxe/jackhammer sort_string = "KAAAA" /datum/design/item/weapon/mining/drill id = "drill" req_tech = list(TECH_MATERIAL = 2, TECH_POWER = 3, TECH_ENGINERING = 2) - materials = list("metal" = 6000, "glass" = 1000) //expensive, but no need for miners. + materials = list(DEFAULT_WALL_MATERIAL = 6000, "glass" = 1000) //expensive, but no need for miners. build_path = /obj/item/weapon/pickaxe/drill sort_string = "KAAAB" /datum/design/item/weapon/mining/plasmacutter id = "plasmacutter" req_tech = list(TECH_MATERIAL = 4, TECH_PHORON = 3, TECH_ENGINERING = 3) - materials = list("metal" = 1500, "glass" = 500, "gold" = 500, "phoron" = 500) + materials = list(DEFAULT_WALL_MATERIAL = 1500, "glass" = 500, "gold" = 500, "phoron" = 500) build_path = /obj/item/weapon/pickaxe/plasmacutter sort_string = "KAAAC" @@ -318,7 +318,7 @@ other types of metals and chemistry for reagents). /datum/design/item/weapon/mining/drill_diamond id = "drill_diamond" req_tech = list(TECH_MATERIAL = 6, TECH_POWER = 4, TECH_ENGINERING = 4) - materials = list("metal" = 3000, "glass" = 1000, "diamond" = 2000) + materials = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 1000, "diamond" = 2000) build_path = /obj/item/weapon/pickaxe/diamonddrill sort_string = "KAAAE" /////////////////////////////////// @@ -329,7 +329,7 @@ datum/design/circuit/shield materials = list("$glass" = 2000, "sacid" = 20, "$phoron" = 10000, "$diamond" = 5000, "$gold" = 10000) /datum/design/item/medical - materials = list("metal" = 30, "glass" = 20) + materials = list(DEFAULT_WALL_MATERIAL = 30, "glass" = 20) /datum/design/item/medical/AssembleDesignName() ..() @@ -339,7 +339,7 @@ datum/design/circuit/shield desc = "A hand-held scanner able to diagnose robotic injuries." id = "robot_scanner" req_tech = list(TECH_MAGNET = 3, TECH_BIO = 2, TECH_ENGINERING = 3) - materials = list("metal" = 500, "glass" = 200) + materials = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 200) build_path = /obj/item/device/robotanalyzer sort_string = "MACFA" @@ -379,7 +379,7 @@ datum/design/circuit/shield desc = "A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units." id = "splitbeaker" req_tech = list(TECH_MATERIAL = 2) - materials = list("metal" = 3000) + materials = list(DEFAULT_WALL_MATERIAL = 3000) build_path = /obj/item/weapon/reagent_containers/glass/beaker/noreact sort_string = "MADAA" @@ -388,7 +388,7 @@ datum/design/circuit/shield desc = "A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units." id = "bluespacebeaker" req_tech = list(TECH_BLUESPACE = 2, TECH_MATERIAL = 6) - materials = list("metal" = 3000, "phoron" = 3000, "diamond" = 500) + materials = list(DEFAULT_WALL_MATERIAL = 3000, "phoron" = 3000, "diamond" = 500) build_path = /obj/item/weapon/reagent_containers/glass/beaker/bluespace sort_string = "MADAB" @@ -396,7 +396,7 @@ datum/design/circuit/shield desc = "A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery." id = "nanopaste" req_tech = list(TECH_MATERIAL = 4, TECH_ENGINERING = 3) - materials = list("metal" = 7000, "glass" = 7000) + materials = list(DEFAULT_WALL_MATERIAL = 7000, "glass" = 7000) build_path = /obj/item/stack/nanopaste sort_string = "MBAAA" @@ -405,7 +405,7 @@ datum/design/circuit/shield desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks basic and could be improved." id = "scalpel_laser1" req_tech = list(TECH_BIO = 2, TECH_MATERIAL = 2, TECH_MAGNET = 2) - materials = list("metal" = 12500, "glass" = 7500) + materials = list(DEFAULT_WALL_MATERIAL = 12500, "glass" = 7500) build_path = /obj/item/weapon/scalpel/laser1 sort_string = "MBBAA" @@ -414,7 +414,7 @@ datum/design/circuit/shield desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks somewhat advanced." id = "scalpel_laser2" req_tech = list(TECH_BIO = 3, TECH_MATERIAL = 4, TECH_MAGNET = 4) - materials = list("metal" = 12500, "glass" = 7500, "silver" = 2500) + materials = list(DEFAULT_WALL_MATERIAL = 12500, "glass" = 7500, "silver" = 2500) build_path = /obj/item/weapon/scalpel/laser2 sort_string = "MBBAB" @@ -423,7 +423,7 @@ datum/design/circuit/shield desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks to be the pinnacle of precision energy cutlery!" id = "scalpel_laser3" req_tech = list(TECH_BIO = 4, TECH_MATERIAL = 6, TECH_MAGNET = 5) - materials = list("metal" = 12500, "glass" = 7500, "silver" = 2000, "gold" = 1500) + materials = list(DEFAULT_WALL_MATERIAL = 12500, "glass" = 7500, "silver" = 2000, "gold" = 1500) build_path = /obj/item/weapon/scalpel/laser3 sort_string = "MBBAC" @@ -432,12 +432,12 @@ datum/design/circuit/shield desc = "A true extension of the surgeon's body, this marvel instantly and completely prepares an incision allowing for the immediate commencement of therapeutic steps." id = "scalpel_manager" req_tech = list(TECH_BIO = 4, TECH_MATERIAL = 7, TECH_MAGNET = 5, TECH_DATA = 4) - materials = list ("metal" = 12500, "glass" = 7500, "silver" = 1500, "gold" = 1500, "diamond" = 750) + materials = list (DEFAULT_WALL_MATERIAL = 12500, "glass" = 7500, "silver" = 1500, "gold" = 1500, "diamond" = 750) build_path = /obj/item/weapon/scalpel/manager sort_string = "MBBAD" /datum/design/item/implant - materials = list("metal" = 50, "glass" = 50) + materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50) /datum/design/item/implant/AssembleDesignName() ..() @@ -471,14 +471,14 @@ datum/design/circuit/shield /datum/design/item/weapon/stunrevolver id = "stunrevolver" req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2) - materials = list("metal" = 4000) + materials = list(DEFAULT_WALL_MATERIAL = 4000) build_path = /obj/item/weapon/gun/energy/stunrevolver sort_string = "TAAAA" /datum/design/item/weapon/nuclear_gun id = "nuclear_gun" req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 5, TECH_POWER = 3) - materials = list("metal" = 5000, "glass" = 1000, "uranium" = 500) + materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000, "uranium" = 500) build_path = /obj/item/weapon/gun/energy/gun/nuclear sort_string = "TAAAB" @@ -486,14 +486,14 @@ datum/design/circuit/shield desc = "The lasing medium of this prototype is enclosed in a tube lined with uranium-235 and subjected to high neutron flux in a nuclear reactor core." id = "lasercannon" req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3, TECH_POWER = 3) - materials = list("metal" = 10000, "glass" = 1000, "diamond" = 2000) + materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 1000, "diamond" = 2000) build_path = /obj/item/weapon/gun/energy/lasercannon sort_string = "TAAAC" /datum/design/item/weapon/phoronpistol id = "ppistol" req_tech = list(TECH_COMBAT = 5, TECH_PHORON = 4) - materials = list("metal" = 5000, "glass" = 1000, "phoron" = 3000) + materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000, "phoron" = 3000) build_path = /obj/item/weapon/gun/energy/toxgun sort_string = "TAAAD" @@ -507,14 +507,14 @@ datum/design/circuit/shield /datum/design/item/weapon/smg id = "smg" req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3) - materials = list("metal" = 8000, "silver" = 2000, "diamond" = 1000) + materials = list(DEFAULT_WALL_MATERIAL = 8000, "silver" = 2000, "diamond" = 1000) build_path = /obj/item/weapon/gun/projectile/automatic sort_string = "TAABA" /datum/design/item/weapon/ammo_9mm id = "ammo_9mm" req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3) - materials = list("metal" = 3750, "silver" = 100) + materials = list(DEFAULT_WALL_MATERIAL = 3750, "silver" = 100) build_path = /obj/item/ammo_magazine/c9mm sort_string = "TAACA" @@ -522,7 +522,7 @@ datum/design/circuit/shield desc = "A stunning shell for a shotgun." id = "stunshell" req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3) - materials = list("metal" = 4000) + materials = list(DEFAULT_WALL_MATERIAL = 4000) build_path = /obj/item/ammo_casing/shotgun/stunshell sort_string = "TAACB" @@ -530,14 +530,14 @@ datum/design/circuit/shield desc = "An advanced chem spraying device." id = "chemsprayer" req_tech = list(TECH_MATERIAL = 3, TECH_ENGINERING = 3, TECH_BIO = 2) - materials = list("metal" = 5000, "glass" = 1000) + materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000) build_path = /obj/item/weapon/reagent_containers/spray/chemsprayer sort_string = "TABAA" /datum/design/item/weapon/rapidsyringe id = "rapidsyringe" req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_ENGINERING = 3, TECH_BIO = 2) - materials = list("metal" = 5000, "glass" = 1000) + materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000) build_path = /obj/item/weapon/gun/launcher/syringe/rapid sort_string = "TABAB" @@ -545,56 +545,56 @@ datum/design/circuit/shield desc = "A gun that shoots high-powered glass-encased energy temperature bullets." id = "temp_gun" req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 4, TECH_POWER = 3, TECH_MAGNET = 2) - materials = list("metal" = 5000, "glass" = 500, "silver" = 3000) + materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 500, "silver" = 3000) build_path = /obj/item/weapon/gun/energy/temperature sort_string = "TABAC" /datum/design/item/weapon/large_grenade id = "large_Grenade" req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 2) - materials = list("metal" = 3000) + materials = list(DEFAULT_WALL_MATERIAL = 3000) build_path = /obj/item/weapon/grenade/chem_grenade/large sort_string = "TACAA" /datum/design/item/weapon/flora_gun id = "flora_gun" req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 3, TECH_POWER = 3) - materials = list("metal" = 2000, "glass" = 500, "uranium" = 500) + materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 500, "uranium" = 500) build_path = /obj/item/weapon/gun/energy/floragun sort_string = "TBAAA" /datum/design/item/stock_part/subspace_ansible id = "s-ansible" req_tech = list(TECH_DATA = 3, TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2) - materials = list("metal" = 80, "silver" = 20) + materials = list(DEFAULT_WALL_MATERIAL = 80, "silver" = 20) build_path = /obj/item/weapon/stock_parts/subspace/ansible sort_string = "UAAAA" /datum/design/item/stock_part/hyperwave_filter id = "s-filter" req_tech = list(TECH_DATA = 3, TECH_MAGNET = 3) - materials = list("metal" = 40, "silver" = 10) + materials = list(DEFAULT_WALL_MATERIAL = 40, "silver" = 10) build_path = /obj/item/weapon/stock_parts/subspace/filter sort_string = "UAAAB" /datum/design/item/stock_part/subspace_amplifier id = "s-amplifier" req_tech = list(TECH_DATA = 3, TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2) - materials = list("metal" = 10, "gold" = 30, "uranium" = 15) + materials = list(DEFAULT_WALL_MATERIAL = 10, "gold" = 30, "uranium" = 15) build_path = /obj/item/weapon/stock_parts/subspace/amplifier sort_string = "UAAAC" /datum/design/item/stock_part/subspace_treatment id = "s-treatment" req_tech = list(TECH_DATA = 3, TECH_MAGNET = 2, TECH_MATERIAL = 4, TECH_BLUESPACE = 2) - materials = list("metal" = 10, "silver" = 20) + materials = list(DEFAULT_WALL_MATERIAL = 10, "silver" = 20) build_path = /obj/item/weapon/stock_parts/subspace/treatment sort_string = "UAAAD" /datum/design/item/stock_part/subspace_analyzer id = "s-analyzer" req_tech = list(TECH_DATA = 3, TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2) - materials = list("metal" = 10, "gold" = 15) + materials = list(DEFAULT_WALL_MATERIAL = 10, "gold" = 15) build_path = /obj/item/weapon/stock_parts/subspace/analyzer sort_string = "UAAAE" @@ -617,7 +617,7 @@ datum/design/circuit/shield desc = "A device to automatically replace lights. Refill with working lightbulbs." id = "light_replacer" req_tech = list(TECH_MAGNET = 3, TECH_MATERIAL = 4) - materials = list("metal" = 1500, "silver" = 150, "glass" = 3000) + materials = list(DEFAULT_WALL_MATERIAL = 1500, "silver" = 150, "glass" = 3000) build_path = /obj/item/device/lightreplacer sort_string = "VAAAH" @@ -625,7 +625,7 @@ datum/design/circuit/shield name = "'pAI', personal artificial intelligence device" id = "paicard" req_tech = list(TECH_DATA = 2) - materials = list("glass" = 500, "metal" = 500) + materials = list("glass" = 500, DEFAULT_WALL_MATERIAL = 500) build_path = /obj/item/device/paicard sort_string = "VABAI" @@ -641,7 +641,7 @@ datum/design/circuit/shield /datum/design/item/posibrain id = "posibrain" req_tech = list(TECH_ENGINERING = 4, TECH_MATERIAL = 6, TECH_BLUESPACE = 2, TECH_DATA = 4) - materials = list("metal" = 2000, "glass" = 1000, "silver" = 1000, "gold" = 500, "phoron" = 500, "diamond" = 100) + materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 1000, "silver" = 1000, "gold" = 500, "phoron" = 500, "diamond" = 100) build_path = /obj/item/device/mmi/digital/posibrain sort_string = "VACAB" @@ -649,7 +649,7 @@ datum/design/circuit/shield id = "mmi" req_tech = list(TECH_DATA = 2, TECH_BIO = 3) build_type = PROTOLATHE | MECHFAB - materials = list("metal" = 1000, "glass" = 500) + materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 500) build_path = /obj/item/device/mmi category = "Misc" sort_string = "VACBA" @@ -658,7 +658,7 @@ datum/design/circuit/shield id = "mmi_radio" req_tech = list(TECH_DATA = 2, TECH_BIO = 4) build_type = PROTOLATHE | MECHFAB - materials = list("metal" = 1200, "glass" = 500) + materials = list(DEFAULT_WALL_MATERIAL = 1200, "glass" = 500) build_path = /obj/item/device/mmi/radio_enabled category = "Misc" sort_string = "VACBB" @@ -667,7 +667,7 @@ datum/design/circuit/shield name = "Bluespace tracking beacon design" id = "beacon" req_tech = list(TECH_BLUESPACE = 1) - materials = list ("metal" = 20, "glass" = 10) + materials = list (DEFAULT_WALL_MATERIAL = 20, "glass" = 10) build_path = /obj/item/device/radio/beacon sort_string = "VADAA" @@ -685,7 +685,7 @@ datum/design/circuit/shield desc = "Allows for deciphering the binary channel on-the-fly." id = "binaryencrypt" req_tech = list(TECH_ILLEGAL = 2) - materials = list("metal" = 300, "glass" = 300) + materials = list(DEFAULT_WALL_MATERIAL = 300, "glass" = 300) build_path = /obj/item/device/encryptionkey/binary sort_string = "VASAA" @@ -694,7 +694,7 @@ datum/design/circuit/shield desc = "A kit of dangerous, high-tech equipment with changeable looks." id = "chameleon" req_tech = list(TECH_ILLEGAL = 2) - materials = list("metal" = 500) + materials = list(DEFAULT_WALL_MATERIAL = 500) build_path = /obj/item/weapon/storage/box/syndie_kit/chameleon sort_string = "VASBA" @@ -1350,14 +1350,14 @@ CIRCUITS BELOW desc = "Cheaper than whiny non-digital assistants." id = "pda" req_tech = list(TECH_ENGINERING = 2, TECH_POWER = 3) - materials = list("metal" = 50, "glass" = 50) + materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50) build_path = /obj/item/device/pda sort_string = "VAAAA" // Cartridges /datum/design/item/pda_cartridge req_tech = list(TECH_ENGINERING = 2, TECH_POWER = 3) - materials = list("metal" = 50, "glass" = 50) + materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50) /datum/design/item/pda_cartridge/AssembleDesignName() ..() @@ -1449,7 +1449,7 @@ CIRCUITS BELOW name = "loyalty" id = "implant_loyal" req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 3) - materials = list("metal" = 7000, "glass" = 7000) + materials = list(DEFAULT_WALL_MATERIAL = 7000, "glass" = 7000) build_path = /obj/item/weapon/implantcase/loyalty" /datum/design/rust_core_control diff --git a/code/modules/research/mechfab_designs.dm b/code/modules/research/mechfab_designs.dm index ce2813131c1..0210ec670e4 100644 --- a/code/modules/research/mechfab_designs.dm +++ b/code/modules/research/mechfab_designs.dm @@ -1,10 +1,10 @@ /datum/design/item/mechfab build_type = MECHFAB category = "Misc" + req_tech = list(TECH_MATERIAL = 1) /datum/design/item/mechfab/robot category = "Robot" - req_tech = list(TECH_MATERIAL = 1) /datum/design/item/mechfab/robot/exoskeleton name = "Robot Exoskeleton" @@ -27,61 +27,289 @@ time = 35 materials = list(DEFAULT_WALL_MATERIAL = 25000) -/* - var/list/part_sets = list( //set names must be unique - "Robot"=list( - /obj/item/robot_parts/robot_suit, - /obj/item/robot_parts/chest, - /obj/item/robot_parts/head, - /obj/item/robot_parts/l_arm, - /obj/item/robot_parts/r_arm, - /obj/item/robot_parts/l_leg, - /obj/item/robot_parts/r_leg, - /obj/item/robot_parts/robot_component/binary_communication_device, - /obj/item/robot_parts/robot_component/radio, - /obj/item/robot_parts/robot_component/actuator, - /obj/item/robot_parts/robot_component/diagnosis_unit, - /obj/item/robot_parts/robot_component/camera, - /obj/item/robot_parts/robot_component/armour - ), - "Ripley"=list( - /obj/item/mecha_parts/chassis/ripley, - /obj/item/mecha_parts/part/ripley_torso, - /obj/item/mecha_parts/part/ripley_left_arm, - /obj/item/mecha_parts/part/ripley_right_arm, - /obj/item/mecha_parts/part/ripley_left_leg, - /obj/item/mecha_parts/part/ripley_right_leg - ), - "Odysseus"=list( - /obj/item/mecha_parts/chassis/odysseus, - /obj/item/mecha_parts/part/odysseus_torso, - /obj/item/mecha_parts/part/odysseus_head, - /obj/item/mecha_parts/part/odysseus_left_arm, - /obj/item/mecha_parts/part/odysseus_right_arm, - /obj/item/mecha_parts/part/odysseus_left_leg, - /obj/item/mecha_parts/part/odysseus_right_leg - ), +/datum/design/item/mechfab/robot/l_arm + name = "Robot Left Arm" + id = "robot_l_arm" + build_path = /obj/item/robot_parts/l_arm + time = 20 + materials = list(DEFAULT_WALL_MATERIAL = 18000) - "Gygax"=list( - /obj/item/mecha_parts/chassis/gygax, - /obj/item/mecha_parts/part/gygax_torso, - /obj/item/mecha_parts/part/gygax_head, - /obj/item/mecha_parts/part/gygax_left_arm, - /obj/item/mecha_parts/part/gygax_right_arm, - /obj/item/mecha_parts/part/gygax_left_leg, - /obj/item/mecha_parts/part/gygax_right_leg, - /obj/item/mecha_parts/part/gygax_armour - ), - "Durand"=list( - /obj/item/mecha_parts/chassis/durand, - /obj/item/mecha_parts/part/durand_torso, - /obj/item/mecha_parts/part/durand_head, - /obj/item/mecha_parts/part/durand_left_arm, - /obj/item/mecha_parts/part/durand_right_arm, - /obj/item/mecha_parts/part/durand_left_leg, - /obj/item/mecha_parts/part/durand_right_leg, - /obj/item/mecha_parts/part/durand_armour - ), +/datum/design/item/mechfab/robot/r_arm + name = "Robot Right Arm" + id = "robot_r_arm" + build_path = /obj/item/robot_parts/r_arm + time = 20 + materials = list(DEFAULT_WALL_MATERIAL = 18000) + +/datum/design/item/mechfab/robot/l_leg + name = "Robot Left LeG" + id = "robot_l_leg" + build_path = /obj/item/robot_parts/l_leg + time = 20 + materials = list(DEFAULT_WALL_MATERIAL = 15000) + +/datum/design/item/mechfab/robot/r_leg + name = "Robot Right Leg" + id = "robot_r_leg" + build_path = /obj/item/robot_parts/r_leg + time = 20 + materials = list(DEFAULT_WALL_MATERIAL = 15000) + +/datum/design/item/mechfab/robot/component + time = 20 + materials = list(DEFAULT_WALL_MATERIAL = 5000) + +/datum/design/item/mechfab/robot/component/binary_communication_device + name = "Binary Communication Device" + id = "binary_communication_device" + build_path = /obj/item/robot_parts/robot_component/binary_communication_device + +/datum/design/item/mechfab/robot/component/radio + name = "Radio" + id = "radio" + build_path = /obj/item/robot_parts/robot_component/radio + +/datum/design/item/mechfab/robot/component/actuator + name = "Actuator" + id = "actuator" + build_path = /obj/item/robot_parts/robot_component/actuator + +/datum/design/item/mechfab/robot/component/diagnosis_unit + name = "Diagnosis Unit" + id = "diagnosis_unit" + build_path = /obj/item/robot_parts/robot_component/diagnosis_unit + +/datum/design/item/mechfab/robot/component/camera + name = "Camera" + id = "camera" + build_path = /obj/item/robot_parts/robot_component/camera + +/datum/design/item/mechfab/robot/component/armour + name = "Armour Plating" + id = "armour" + build_path = /obj/item/robot_parts/robot_component/armour + +/datum/design/item/mechfab/ripley + category = "Ripley" + +/datum/design/item/mechfab/ripley/chassis + name = "Ripley Chassis" + id = "ripley_chassis" + build_path = /obj/item/mecha_parts/chassis/ripley + time = 10 + materials = list(DEFAULT_WALL_MATERIAL = 20000) + +/datum/design/item/mechfab/ripley/chassis/firefighter + name = "Firefigher Chassis" + id = "firefighter_chassis" + build_path = /obj/item/mecha_parts/chassis/firefighter + +/datum/design/item/mechfab/ripley/torso + name = "Ripley Torso" + id = "ripley_torso" + build_path = /obj/item/mecha_parts/part/ripley_torso + time = 20 + materials = list(DEFAULT_WALL_MATERIAL = 40000, "glass" = 15000) + +/datum/design/item/mechfab/ripley/left_arm + name = "Ripley Left Arm" + id = "ripley_left_arm" + build_path = /obj/item/mecha_parts/part/ripley_left_arm + time = 15 + materials = list(DEFAULT_WALL_MATERIAL = 25000) + +/datum/design/item/mechfab/ripley/right_arm + name = "Ripley Right Arm" + id = "ripley_right_arm" + build_path = /obj/item/mecha_parts/part/ripley_right_arm + time = 15 + materials = list(DEFAULT_WALL_MATERIAL = 25000) + +/datum/design/item/mechfab/ripley/left_leg + name = "Ripley Left Leg" + id = "ripley_left_leg" + build_path = /obj/item/mecha_parts/part/ripley_left_leg + time = 15 + materials = list(DEFAULT_WALL_MATERIAL = 30000) + +/datum/design/item/mechfab/ripley/right_leg + name = "Ripley Right Leg" + id = "ripley_right_leg" + build_path = /obj/item/mecha_parts/part/ripley_right_leg + time = 15 + materials = list(DEFAULT_WALL_MATERIAL = 30000) + +/datum/design/item/mechfab/odysseus + category = "Odysseus" + +/datum/design/item/mechfab/odysseus/chassis + name = "Odysseus Chassis" + id = "odysseus_chassis" + build_path = /obj/item/mecha_parts/chassis/odysseus + time = 10 + materials = list(DEFAULT_WALL_MATERIAL = 20000) + +/datum/design/item/mechfab/odysseus/torso + name = "Odysseus Torso" + id = "odysseus_torso" + build_path = /obj/item/mecha_parts/part/odysseus_torso + time = 18 + materials = list(DEFAULT_WALL_MATERIAL = 25000) + +/datum/design/item/mechfab/odysseus/head + name = "Odysseus Head" + id = "odysseus_head" + build_path = /obj/item/mecha_parts/part/odysseus_head + time = 10 + materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 10000) + +/datum/design/item/mechfab/odysseus/left_arm + name = "Odysseus Left Arm" + id = "odysseus_left_arm" + build_path = /obj/item/mecha_parts/part/odysseus_left_arm + time = 12 + materials = list(DEFAULT_WALL_MATERIAL = 10000) + +/datum/design/item/mechfab/odysseus/right_arm + name = "Odysseus Right Arm" + id = "odysseus_right_arm" + build_path = /obj/item/mecha_parts/part/odysseus_right_arm + time = 12 + materials = list(DEFAULT_WALL_MATERIAL = 10000) + +/datum/design/item/mechfab/odysseus/left_leg + name = "Odysseus Left Leg" + id = "odysseus_left_leg" + build_path = /obj/item/mecha_parts/part/odysseus_left_leg + time = 13 + materials = list(DEFAULT_WALL_MATERIAL = 15000) + +/datum/design/item/mechfab/odysseus/right_leg + name = "Odysseus Right Leg" + id = "odysseus_right_leg" + build_path = /obj/item/mecha_parts/part/odysseus_right_leg + time = 13 + materials = list(DEFAULT_WALL_MATERIAL = 15000) + +/datum/design/item/mechfab/gygax + category = "Gygax" + +/datum/design/item/mechfab/gygax/chassis + name = "Gygax Chassis" + id = "gygax_chassis" + build_path = /obj/item/mecha_parts/chassis/gygax + time = 10 + materials = list(DEFAULT_WALL_MATERIAL = 25000) + +/datum/design/item/mechfab/gygax/torso + name = "Gygax Torso" + id = "gygax_torso" + build_path = /obj/item/mecha_parts/part/gygax_torso + time = 30 + materials = list(DEFAULT_WALL_MATERIAL = 50000, "glass" = 20000) + +/datum/design/item/mechfab/gygax/head + name = "Gygax Head" + id = "gygax_head" + build_path = /obj/item/mecha_parts/part/gygax_head + time = 20 + materials = list(DEFAULT_WALL_MATERIAL = 20000, "glass" = 10000) + +/datum/design/item/mechfab/gygax/left_arm + name = "Gygax Left Arm" + id = "gygax_left_arm" + build_path = /obj/item/mecha_parts/part/gygax_left_arm + time = 20 + materials = list(DEFAULT_WALL_MATERIAL = 30000) + +/datum/design/item/mechfab/gygax/right_arm + name = "Gygax Right Arm" + id = "gygax_right_arm" + build_path = /obj/item/mecha_parts/part/gygax_right_arm + time = 20 + materials = list(DEFAULT_WALL_MATERIAL = 30000) + +/datum/design/item/mechfab/gygax/left_leg + name = "Gygax Left Leg" + id = "gygax_left_leg" + build_path = /obj/item/mecha_parts/part/gygax_left_leg + time = 20 + materials = list(DEFAULT_WALL_MATERIAL = 35000) + +/datum/design/item/mechfab/gygax/right_leg + name = "Gygax Right Leg" + id = "gygax_right_leg" + build_path = /obj/item/mecha_parts/part/gygax_right_leg + time = 20 + materials = list(DEFAULT_WALL_MATERIAL = 35000) + +/datum/design/item/mechfab/gygax/armour + name = "Gygax Armour Plates" + id = "gygax_armour" + build_path = /obj/item/mecha_parts/part/gygax_armour + time = 60 + materials = list(DEFAULT_WALL_MATERIAL = 50000, "diamond" = 10000) + +/datum/design/item/mechfab/durand + category = "Durand" + +/datum/design/item/mechfab/durand/chassis + name = "Durand Chassis" + id = "durand_chassis" + build_path = /obj/item/mecha_parts/chassis/durand + time = 10 + materials = list(DEFAULT_WALL_MATERIAL = 25000) + +/datum/design/item/mechfab/durand/torso + name = "Durand Torso" + id = "durand_torso" + build_path = /obj/item/mecha_parts/part/durand_torso + time = 30 + materials = list(DEFAULT_WALL_MATERIAL = 55000, "glass" = 20000, "silver" = 10000) + +/datum/design/item/mechfab/durand/head + name = "Durand Head" + id = "durand_head" + build_path = /obj/item/mecha_parts/part/durand_head + time = 20 + materials = list(DEFAULT_WALL_MATERIAL = 25000, "glass" = 10000, "silver" = 3000) + +/datum/design/item/mechfab/durand/left_arm + name = "Durand Left Arm" + id = "durand_left_arm" + build_path = /obj/item/mecha_parts/part/durand_left_arm + time = 20 + materials = list(DEFAULT_WALL_MATERIAL = 35000, "silver" = 3000) + +/datum/design/item/mechfab/durand/right_arm + name = "Durand Right Arm" + id = "durand_right_arm" + build_path = /obj/item/mecha_parts/part/durand_right_arm + time = 20 + materials = list(DEFAULT_WALL_MATERIAL = 35000, "silver" = 3000) + +/datum/design/item/mechfab/durand/left_leg + name = "Durand Left Leg" + id = "durand_left_leg" + build_path = /obj/item/mecha_parts/part/durand_left_leg + time = 20 + materials = list(DEFAULT_WALL_MATERIAL = 40000, "silver" = 3000) + +/datum/design/item/mechfab/durand/right_leg + name = "Durand Right Leg" + id = "durand_right_leg" + build_path = /obj/item/mecha_parts/part/durand_right_leg + time = 20 + materials = list(DEFAULT_WALL_MATERIAL = 40000, "silver" = 3000) + +/datum/design/item/mechfab/durand/armour + //name = "Durand Armour Plates" + id = "durand_armour" + build_path = /obj/item/mecha_parts/part/durand_armour + time = 60 + materials = list(DEFAULT_WALL_MATERIAL = 50000, "uranium" = 10000) + +/* "Exosuit Equipment"=list( /obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp, /obj/item/mecha_parts/mecha_equipment/tool/drill, @@ -90,7 +318,6 @@ /obj/item/mecha_parts/mecha_equipment/tool/sleeper, /obj/item/mecha_parts/mecha_equipment/tool/syringe_gun, /obj/item/mecha_parts/mecha_equipment/tool/passenger, - /obj/item/mecha_parts/chassis/firefighter, ///obj/item/mecha_parts/mecha_equipment/repair_droid, /obj/item/mecha_parts/mecha_equipment/generator, ///obj/item/mecha_parts/mecha_equipment/jetpack, //TODO MECHA JETPACK SPRITE MISSING @@ -114,7 +341,6 @@ /datum/design/item/mecha build_type = MECHFAB - req_tech = list(TECH_COMBAT = 3) category = "Exosuit Equipment" /datum/design/item/mecha/AssembleDesignName() @@ -129,6 +355,9 @@ if(!desc) desc = "Allows for the construction of \a '[item_name]' exosuit module." +/datum/design/item/mecha/weapon + req_tech = list(TECH_COMBAT = 3) + // *** Weapon modules /datum/design/item/mecha/weapon/scattershot id = "mech_scattershot" diff --git a/code/modules/research/protolathe.dm b/code/modules/research/protolathe.dm index 5ff3d23c746..9cb029f58ef 100644 --- a/code/modules/research/protolathe.dm +++ b/code/modules/research/protolathe.dm @@ -8,7 +8,7 @@ active_power_usage = 5000 var/max_material_storage = 100000 - var/list/materials = list("metal" = 0, "glass" = 0, "gold" = 0, "silver" = 0, "phoron" = 0, "uranium" = 0, "diamond" = 0) + var/list/materials = list(DEFAULT_WALL_MATERIAL = 0, "glass" = 0, "gold" = 0, "silver" = 0, "phoron" = 0, "uranium" = 0, "diamond" = 0) var/list/datum/design/queue = list() var/progress = 0 diff --git a/code/modules/research/rdmachines.dm b/code/modules/research/rdmachines.dm index 3f73929aadd..031c82a9584 100644 --- a/code/modules/research/rdmachines.dm +++ b/code/modules/research/rdmachines.dm @@ -16,7 +16,7 @@ /obj/machinery/r_n_d/proc/getMaterialType(var/name) switch(name) - if("metal") + if(DEFAULT_WALL_MATERIAL) return /obj/item/stack/material/steel if("glass") return /obj/item/stack/material/glass @@ -35,7 +35,7 @@ /obj/machinery/r_n_d/proc/getMaterialName(var/type) switch(type) if(/obj/item/stack/material/steel) - return "metal" + return DEFAULT_WALL_MATERIAL if(/obj/item/stack/material/glass) return "glass" if(/obj/item/stack/material/gold) diff --git a/nano/templates/mechfab.tmpl b/nano/templates/mechfab.tmpl index bf09b8777d7..e4e30cdb392 100644 --- a/nano/templates/mechfab.tmpl +++ b/nano/templates/mechfab.tmpl @@ -1,14 +1,23 @@