diff --git a/code/game/objects/structures.dm b/code/game/objects/structures.dm
index a3c1e90c21e..f81419be75e 100644
--- a/code/game/objects/structures.dm
+++ b/code/game/objects/structures.dm
@@ -223,27 +223,6 @@
if(istype(W))
W.update_connections(1)
if(success)
-<<<<<<< HEAD
- break
- if(success)
- break
- if(!success)
- for(var/obj/O in T)
- for(var/b_type in blend_objects)
- if(istype(O, b_type))
- success = 1
- for(var/obj/structure/S in T)
- if(istype(S, src))
- success = 0
- for(var/nb_type in noblend_objects)
- if(istype(O, nb_type))
- success = 0
-
- if(success)
- break
- if(success)
- break
-=======
break // breaks inner loop
if(!success)
blend_obj_loop:
@@ -260,7 +239,6 @@
if(success)
break blend_obj_loop // breaks outer loop
->>>>>>> c62de50... Port Bay's Catwalks (#7083)
if(success)
dirs += get_dir(src, T)
diff --git a/code/game/objects/structures/catwalk.dm b/code/game/objects/structures/catwalk.dm
index f26c427a222..da481521d68 100644
--- a/code/game/objects/structures/catwalk.dm
+++ b/code/game/objects/structures/catwalk.dm
@@ -28,7 +28,6 @@
/obj/structure/catwalk/Destroy()
redraw_nearby_catwalks()
-<<<<<<< HEAD
update_falling()
return ..()
@@ -44,31 +43,6 @@
if(L)
L.update_connections()
L.update_icon() //so siding get updated properly
-=======
- return ..()
-
-/obj/structure/catwalk/proc/redraw_nearby_catwalks()
- for(var/direction in alldirs)
- var/obj/structure/catwalk/L = locate() in get_step(src, direction)
- if(L)
- L.update_connections()
- L.update_icon() //so siding get updated properly
-
->>>>>>> c62de50... Port Bay's Catwalks (#7083)
-
-/obj/structure/catwalk/update_icon()
- update_connections()
- cut_overlays()
- icon_state = ""
- var/image/I
- if(!hatch_open)
- for(var/i = 1 to 4)
- I = image(icon, "catwalk[connections[i]]", dir = 1<<(i-1))
- add_overlay(I)
- if(plating_color)
- I = image(icon, "plated")
- I.color = plating_color
- add_overlay(I)
/obj/structure/catwalk/update_icon()
update_connections()
@@ -88,17 +62,10 @@
switch(severity)
if(1)
new /obj/item/stack/rods(src.loc)
-<<<<<<< HEAD
qdel(src)
if(2)
new /obj/item/stack/rods(src.loc)
qdel(src)
-=======
- qdel(src)
- if(2)
- new /obj/item/stack/rods(src.loc)
- qdel(src)
->>>>>>> c62de50... Port Bay's Catwalks (#7083)
/obj/structure/catwalk/attack_robot(var/mob/user)
if(Adjacent(user))
@@ -110,11 +77,7 @@
new /obj/item/stack/rods(src.loc)
new /obj/item/stack/rods(src.loc)
//Lattice would delete itself, but let's save ourselves a new obj
-<<<<<<< HEAD
- if(istype(src.loc, /turf/space) || istype(src.loc, /turf/simulated/open))
-=======
if(isspace(loc) || isopenspace(loc))
->>>>>>> c62de50... Port Bay's Catwalks (#7083)
new /obj/structure/lattice/(src.loc)
if(plated_tile)
new plated_tile(src.loc)
@@ -131,10 +94,7 @@
if(hatch_open)
playsound(src, 'sound/items/Crowbar.ogg', 100, 2)
to_chat(user, "You pry open \the [src]'s maintenance hatch.")
-<<<<<<< HEAD
update_falling()
-=======
->>>>>>> c62de50... Port Bay's Catwalks (#7083)
else
playsound(src, 'sound/items/Deconstruct.ogg', 100, 2)
to_chat(user, "You shut \the [src]'s maintenance hatch.")
diff --git a/code/modules/multiz/movement.dm b/code/modules/multiz/movement.dm
index 174e0a696e0..f60dd4f8b81 100644
--- a/code/modules/multiz/movement.dm
+++ b/code/modules/multiz/movement.dm
@@ -72,7 +72,6 @@
else
to_chat(src, "You gave up on pulling yourself up.")
return 0
-<<<<<<< HEAD
else if(ismob(src)) //VOREStation Edit Start. Are they a mob, and are they currently flying??
var/mob/H = src
if(H.flying)
@@ -92,8 +91,6 @@
else
to_chat(src, "Gravity stops you from moving upward.")
return 0 //VOREStation Edit End.
-=======
->>>>>>> c62de50... Port Bay's Catwalks (#7083)
else
to_chat(src, "Gravity stops you from moving upward.")
return 0
diff --git a/code/modules/tgs/v5/chat_commands.dm b/code/modules/tgs/v5/chat_commands.dm
index e1635fa7c40..acae1365876 100644
--- a/code/modules/tgs/v5/chat_commands.dm
+++ b/code/modules/tgs/v5/chat_commands.dm
@@ -92,7 +92,7 @@ GLOBAL_LIST_EMPTY(pending_discord_registrations)
// Couldn't find them logged in.
if(!user)
- return "[sender.friendly_name], I couldn't find a logged-in user with the username of '[key_to_find]', which is what you provided after conversion to Byond's \"ckey\" format. Please connect to the game server and try again."
+ return "[sender.friendly_name], I couldn't find a logged-in user with the username of '[key_to_find]', which is what you provided after conversion to Byond's ckey format. Please connect to the game server and try again."
var/sql_ckey = sql_sanitize_text(key_to_find)
query = dbcon.NewQuery("SELECT discord_id FROM erro_player WHERE ckey = '[sql_ckey]'")