Merge pull request #6333 from mwerezak/engine

Alternative to #6332
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2014-09-13 00:45:17 -07:00
6 changed files with 11 additions and 11 deletions
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@@ -15,7 +15,7 @@
var/lastout = 0 //Amount of power it actually outputs to the powernet
var/loaddemand = 0 //For use in restore()
var/capacity = 5e6 //Maximum amount of power it can hold
var/charge = 2.0e6 //Current amount of power it holds
var/charge = 1.0e6 //Current amount of power it holds
var/charging = 0 //1 if it's actually charging, 0 if not
var/chargemode = 0 //1 if it's trying to charge, 0 if not.
//var/chargecount = 0
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@@ -16,7 +16,7 @@
*/
//Controls how much power is produced by each collector in range - this is the main parameter for tweaking SM balance, as it basically controls how the power variable relates to the rest of the game.
#define POWER_FACTOR 0.7 //Obtained from testing. Aiming to make the ideal running output (500 kW) run the SM to ~85% of the safety level.
#define POWER_FACTOR 1.0
#define DECAY_FACTOR 700 //Affects how fast the supermatter power decays
#define CRITICAL_TEMPERATURE 800 //K
#define CHARGING_FACTOR 0.05