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Fixes a couple of tool related oversight/runtimes
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@@ -93,7 +93,7 @@
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src.health -= damage*0.2
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spawn(0) healthcheck() //spawn to make sure we return properly if the grille is deleted
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/obj/structure/grille/attackby(obj/item/weapon/W as obj, mob/user as mob)
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/obj/structure/grille/attackby(obj/item/W as obj, mob/user as mob)
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if(!istype(W))
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return
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if(W.is_wirecutter())
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@@ -109,7 +109,7 @@
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"<span class='notice'>You have [anchored ? "fastened the grille to" : "unfastened the grille from"] the floor.</span>")
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return
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//window placing begin //TODO CONVERT PROPERLY TO MATERIAL DATUM
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//window placing begin //TODO CONVERT PROPERLY TO MATERIAL DATUM
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else if(istype(W,/obj/item/stack/material))
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var/obj/item/stack/material/ST = W
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if(!ST.material.created_window)
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