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Merge pull request #2963 from Ravensdale/master
Robot bug fix, synthetic custom sprites update and a rune text tweak
This commit is contained in:
@@ -133,6 +133,8 @@ var/list/ai_list = list()
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icons += "M00X-BC"
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if (src.name == "Skuld" && src.ckey == "ravensdale")
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icons += "Skuld"
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if (src.name == "REMNANT" && src.ckey == "serithi")
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icons += "REMNANT"
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icontype = input("Please, select a display!", "AI", null/*, null*/) in icons
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if(icontype == "Clown")
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icon_state = "ai-clown2"
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@@ -170,6 +172,8 @@ var/list/ai_list = list()
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icon_state = "ai-triumvirate-malf"
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else if(icontype == "Skuld")
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icon_state = "ai-ravensdale"
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else if(icontype == "REMNANT")
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icon_state = "ai-serithi"
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//else
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//usr <<"You can only change your display once!"
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//return
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@@ -3,6 +3,8 @@
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stat = DEAD
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if (src.name == "Skuld" && src.ckey == "ravensdale")//checks ID of AI and player to see if it needs to pull the custom death sprite and goes to blue-screen if it doesn't
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icon_state = "ai-ravensdale-crash"
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else if (src.name == "REMNANT" && src.ckey == "serithi")
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icon_state = "ai-serithi-crash"
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else icon_state = "ai-crash"
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update_canmove()
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if(src.eyeobj)
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@@ -123,9 +123,12 @@
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updatename(mod)
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module = new /obj/item/weapon/robot_module/standard(src)
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hands.icon_state = "standard"
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var/icontype = input("Select an icon!", "Robot", null, null) in list("Basic", "Standard")
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var/icontype
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if (src.name == "Lucy" && src.ckey == "rowtree") icontype = ("Lucy")
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else icontype = input("Select an icon!", "Robot", null, null) in list("Basic", "Standard")
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switch(icontype)
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if("Basic") icon_state = "robot_old"
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if("Lucy") icon_state = "rowtree-lucy"
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else icon_state = "robot"
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modtype = "Stand"
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feedback_inc("cyborg_standard",1)
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@@ -134,12 +137,15 @@
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updatename(mod)
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module = new /obj/item/weapon/robot_module/butler(src)
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hands.icon_state = "service"
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var/icontype = input("Select an icon!", "Robot", null, null) in list("Waitress", "Bro", "Butler", "Kent", "Rich")
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var/icontype
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if (src.name == "Lucy" && src.ckey == "rowtree") icontype = ("Lucy")
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else icontype = input("Select an icon!", "Robot", null, null) in list("Waitress", "Bro", "Butler", "Kent", "Rich")
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switch(icontype)
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if("Waitress") icon_state = "Service"
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if("Kent") icon_state = "toiletbot"
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if("Bro") icon_state = "Brobot"
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if("Rich") icon_state = "maximillion"
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if("Lucy") icon_state = "rowtree-lucy"
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else icon_state = "Service2"
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modtype = "Butler"
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feedback_inc("cyborg_service",1)
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@@ -148,10 +154,13 @@
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updatename(mod)
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module = new /obj/item/weapon/robot_module/miner(src)
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hands.icon_state = "miner"
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var/icontype = input("Select an icon!", "Robot", null, null) in list("Basic", "Advanced Droid", "Treadhead")
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var/icontype
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if (src.name == "Lucy" && src.ckey == "rowtree") icontype = ("Lucy")
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else icontype = input("Select an icon!", "Robot", null, null) in list("Basic", "Advanced Droid", "Treadhead")
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switch(icontype)
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if("Basic") icon_state = "Miner_old"
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if("Advanced Droid") icon_state = "droid-miner"
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if("Lucy") icon_state = "rowtree-lucy"
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else icon_state = "Miner"
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modtype = "Miner"
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feedback_inc("cyborg_miner",1)
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@@ -161,11 +170,14 @@
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updatename(mod)
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module = new /obj/item/weapon/robot_module/medical(src)
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hands.icon_state = "medical"
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var/icontype = input("Select an icon!", "Robot", null, null) in list("Basic", "Advanced Droid", "Needles", "Hoverbot")
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var/icontype
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if (src.name == "Lucy" && src.ckey == "rowtree") icontype = ("Lucy")
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else icontype = input("Select an icon!", "Robot", null, null) in list("Basic", "Advanced Droid", "Needles", "Hoverbot")
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switch(icontype)
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if("Basic") icon_state = "Medbot"
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if("Advanced Droid") icon_state = "droid-medical"
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if("Needles") icon_state = "medicalrobot"
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if("Lucy") icon_state = "rowtree-medical"
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else icon_state = "surgeon"
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modtype = "Med"
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status_flags &= ~CANPUSH
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@@ -176,11 +188,14 @@
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updatename(mod)
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module = new /obj/item/weapon/robot_module/security(src)
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hands.icon_state = "security"
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var/icontype = input("Select an icon!", "Robot", null, null) in list("Basic", "Red Knight", "Black Knight", "Bloodhound")
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var/icontype
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if (src.name == "Lucy" && src.ckey == "rowtree") icontype = ("Lucy")
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else icontype = input("Select an icon!", "Robot", null, null) in list("Basic", "Red Knight", "Black Knight", "Bloodhound")
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switch(icontype)
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if("Basic") icon_state = "secborg"
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if("Red Knight") icon_state = "Security"
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if("Black Knight") icon_state = "securityrobot"
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if("Lucy") icon_state = "rowtree-security"
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else icon_state = "bloodhound"
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modtype = "Sec"
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//speed = -1 Secborgs have nerfed tasers now, so the speed boost is not necessary
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@@ -192,10 +207,13 @@
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updatename(mod)
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module = new /obj/item/weapon/robot_module/engineering(src)
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hands.icon_state = "engineer"
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var/icontype = input("Select an icon!", "Robot", null, null) in list("Basic", "Antique", "Landmate")
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var/icontype
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if (src.name == "Lucy" && src.ckey == "rowtree") icontype = ("Lucy")
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else icontype = input("Select an icon!", "Robot", null, null) in list("Basic", "Antique", "Landmate")
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switch(icontype)
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if("Basic") icon_state = "Engineering"
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if("Antique") icon_state = "Engineerrobot"
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if("Antique") icon_state = "engineerrobot"
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if("Lucy") icon_state = "rowtree-engineering"
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else icon_state = "landmate"
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modtype = "Eng"
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feedback_inc("cyborg_engineering",1)
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@@ -205,10 +223,13 @@
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updatename(mod)
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module = new /obj/item/weapon/robot_module/janitor(src)
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hands.icon_state = "janitor"
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var/icontype = input("Select an icon!", "Robot", null, null) in list("Basic", "Mopbot", "Zamboni")
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var/icontype
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if (src.name == "Lucy" && src.ckey == "rowtree") icontype = ("Lucy")
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else icontype = input("Select an icon!", "Robot", null, null) in list("Basic", "Mopbot", "Zamboni")
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switch(icontype)
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if("Basic") icon_state = "JanBot2"
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if("Mopbot") icon_state = "janitorrobot"
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if("Lucy") icon_state = "rowtree-lucy"
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else icon_state = "mopgearrex"
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modtype = "Jan"
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feedback_inc("cyborg_janitor",1)
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