Adds a few random mob spawners.

This commit is contained in:
Mechoid
2018-02-21 18:09:01 -08:00
parent dfdafddaa9
commit 7751742d24
+117 -1
View File
@@ -1455,4 +1455,120 @@ var/list/multi_point_spawns
/obj/item/clothing/mask/luchador/tecnicos,
/obj/structure/closet/crate
)
)
)
/*
* Random Mobs
*/
/obj/random/mob
name = "Random Animal"
desc = "This is a random animal."
icon = 'icons/mob/animal.dmi'
icon_state = "chicken_white"
/obj/random/mob/item_to_spawn()
return pick(prob(10);/mob/living/simple_animal/lizard,
prob(6);/mob/living/simple_animal/retaliate/diyaab,
prob(10);/mob/living/simple_animal/cat/fluff,
prob(6);/mob/living/simple_animal/cat/kitten,
prob(10);/mob/living/simple_animal/corgi,
prob(6);/mob/living/simple_animal/corgi/puppy,
prob(10);/mob/living/simple_animal/crab,
prob(10);/mob/living/simple_animal/chicken,
prob(6);/mob/living/simple_animal/chick,
prob(10);/mob/living/simple_animal/cow,
prob(6);/mob/living/simple_animal/retaliate/goat,
prob(10);/mob/living/simple_animal/penguin,
prob(10);/mob/living/simple_animal/mouse,
prob(10);/mob/living/simple_animal/yithian,
prob(10);/mob/living/simple_animal/tindalos,
prob(10);/mob/living/simple_animal/corgi/tamaskan,
prob(3);/mob/living/simple_animal/parrot,
prob(1);/mob/living/simple_animal/giant_crab)
/obj/random/mob/sif
name = "Random Sif Animal"
desc = "This is a random cold weather animal."
icon_state = "penguin"
/obj/random/mob/sif/item_to_spawn()
return pick(prob(30);/mob/living/simple_animal/retaliate/diyaab,
prob(15);/mob/living/simple_animal/crab,
prob(15);/mob/living/simple_animal/penguin,
prob(15);/mob/living/simple_animal/mouse,
prob(15);/mob/living/simple_animal/corgi/tamaskan,
prob(2);/mob/living/simple_animal/hostile/giant_spider/frost,
prob(1);/mob/living/simple_animal/hostile/goose,
prob(20);/mob/living/simple_animal/giant_crab)
/obj/random/mob/sif/hostile
name = "Random Hostile Sif Animal"
desc = "This is a random hostile cold weather animal."
icon_state = "frost"
/obj/random/mob/sif/hostile/item_to_spawn()
return pick(prob(22);/mob/living/simple_animal/hostile/savik,
prob(33);/mob/living/simple_animal/hostile/giant_spider/frost,
prob(45);/mob/living/simple_animal/hostile/shantak)
/obj/random/mob/spider
name = "Random Spider"
desc = "This is a random boring spider."
icon_state = "guard"
/obj/random/mob/spider/item_to_spawn()
return pick(prob(22);/mob/living/simple_animal/hostile/giant_spider/nurse,
prob(33);/mob/living/simple_animal/hostile/giant_spider/hunter,
prob(45);/mob/living/simple_animal/hostile/giant_spider)
/obj/random/mob/spider/mutant
name = "Random Mutant Spider"
desc = "This is a random mutated spider."
icon_state = "phoron"
/obj/random/mob/spider/mutant/item_to_spawn()
return pick(prob(1);/obj/random/mob/spider,
prob(5);/mob/living/simple_animal/hostile/giant_spider/nurse/medical,
prob(10);/mob/living/simple_animal/hostile/giant_spider/webslinger,
prob(10);/mob/living/simple_animal/hostile/giant_spider/carrier,
prob(33);/mob/living/simple_animal/hostile/giant_spider/lurker,
prob(33);/mob/living/simple_animal/hostile/giant_spider/tunneler,
prob(40);/mob/living/simple_animal/hostile/giant_spider/pepper,
prob(20);/mob/living/simple_animal/hostile/giant_spider/thermic,
prob(40);/mob/living/simple_animal/hostile/giant_spider/electric,
prob(1);/mob/living/simple_animal/hostile/giant_spider/phorogenic,
prob(40);/mob/living/simple_animal/hostile/giant_spider/frost)
/obj/random/mob/robotic
name = "Random Robot Mob"
desc = "This is a random robot."
icon_state = "drone_dead"
/obj/random/mob/robotic/item_to_spawn() //Hivebots have a total number of 'lots' equal to the lesser drone, at 60.
return pick(prob(60);/mob/living/simple_animal/hostile/malf_drone/lesser,
prob(50);/mob/living/simple_animal/hostile/malf_drone,
prob(15);/mob/living/simple_animal/hostile/mecha/malf_drone,
prob(10);/mob/living/simple_animal/hostile/hivebot,
prob(15);/mob/living/simple_animal/hostile/hivebot/swarm,
prob(10);/mob/living/simple_animal/hostile/hivebot/range,
prob(5);/mob/living/simple_animal/hostile/hivebot/range/rapid,
prob(5);/mob/living/simple_animal/hostile/hivebot/range/ion,
prob(5);/mob/living/simple_animal/hostile/hivebot/range/laser,
prob(5);/mob/living/simple_animal/hostile/hivebot/range/strong,
prob(5);/mob/living/simple_animal/hostile/hivebot/range/guard)
/obj/random/mob/robotic/hivebot
name = "Random Hivebot"
desc = "This is a random hivebot."
icon_state = "drone3"
/obj/random/mob/robotic/hivebot/item_to_spawn()
return pick(prob(10);/mob/living/simple_animal/hostile/hivebot,
prob(15);/mob/living/simple_animal/hostile/hivebot/swarm,
prob(10);/mob/living/simple_animal/hostile/hivebot/range,
prob(5);/mob/living/simple_animal/hostile/hivebot/range/rapid,
prob(5);/mob/living/simple_animal/hostile/hivebot/range/ion,
prob(5);/mob/living/simple_animal/hostile/hivebot/range/laser,
prob(5);/mob/living/simple_animal/hostile/hivebot/range/strong,
prob(5);/mob/living/simple_animal/hostile/hivebot/range/guard)