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Sleeper Addition, Chemical Rebalance 2
Tweaked soporific and new chems a bit more. Added Paracetamol, a lesser drug to tramadol, known to all as tylenol, and implemented it into sleepers! Gave inaprovaline the IB slowing property to keep sleepers in the game and allow EMTs better usage. Oxycodone made easier to craft by making the plasma a catalyst, but decreased it's overdose limit. Applied oxycodone and paracetamol to be able to handle things painkillers should.
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@@ -352,6 +352,9 @@ This function completely restores a damaged organ to perfect condition.
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if(!owner.reagents.has_reagent("bicaridine")) //bicard stops internal wounds from growing bigger with time, and also stop bleeding
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W.open_wound(0.1 * wound_update_accuracy)
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owner.vessel.remove_reagent("blood",0.05 * W.damage * wound_update_accuracy)
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if(!owner.reagents.has_reagent("inaprovaline")) //This little copypaste will allow inaprovaline to work too, giving it a much needed buff to help medical.
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W.open_wound(0.1 * wound_update_accuracy)
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owner.vessel.remove_reagent("blood",0.05 * W.damage * wound_update_accuracy)
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owner.vessel.remove_reagent("blood",0.02 * W.damage * wound_update_accuracy)//Bicaridine slows Internal Bleeding
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if(prob(1 * wound_update_accuracy))
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@@ -9,6 +9,8 @@ mob/var/next_pain_time = 0
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// amount is a num from 1 to 100
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mob/living/carbon/proc/pain(var/partname, var/amount, var/force, var/burning = 0)
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if(stat >= 2) return
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if(reagents.has_reagent("paracetamol"))
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return
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if(reagents.has_reagent("tramadol"))
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return
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if(reagents.has_reagent("oxycodone"))
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