From 16fe060f1aae0ac6344eaddad4b0bcf17b3cd8c0 Mon Sep 17 00:00:00 2001 From: Atlantiscze Date: Fri, 19 Sep 2014 16:28:38 +0200 Subject: [PATCH 1/2] Freezer Heater Board Fix - Freezer/Heater circuit boards now have proper build paths in Research --- code/modules/research/designs.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/modules/research/designs.dm b/code/modules/research/designs.dm index 645a928de0c..dc853fa08de 100644 --- a/code/modules/research/designs.dm +++ b/code/modules/research/designs.dm @@ -1234,7 +1234,7 @@ datum/design/gas_heater req_tech = list("powerstorage" = 2, "engineering" = 1) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/gas_heater" + build_path = "/obj/item/weapon/circuitboard/unary_atmos/heater" datum/design/gas_cooler name = "Gas Cooling System Board" @@ -1243,7 +1243,7 @@ datum/design/gas_cooler req_tech = list("magnets" = 2, "engineering" = 2) build_type = IMPRINTER materials = list("$glass" = 2000, "sacid" = 20) - build_path = "/obj/item/weapon/circuitboard/gas_cooler" + build_path = "/obj/item/weapon/circuitboard/unary_atmos/cooler" ///////////////////////////////////////// ////////////Power Stuff////////////////// From e479e4371c4b1fc7b1100d57d24edd32f552c3a6 Mon Sep 17 00:00:00 2001 From: Atlantiscze Date: Fri, 19 Sep 2014 17:26:19 +0200 Subject: [PATCH 2/2] Runtime Hotfix - Fixes RE's when building certain machines. - Fixes #6441 --- code/game/machinery/machinery.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/machinery/machinery.dm b/code/game/machinery/machinery.dm index 0c2f3911438..8b22570203f 100644 --- a/code/game/machinery/machinery.dm +++ b/code/game/machinery/machinery.dm @@ -106,7 +106,7 @@ Class Procs: var/active_power_usage = 0 var/power_channel = EQUIP //EQUIP,ENVIRON or LIGHT - var/list/component_parts = null //list of all the parts used to build it, if made from certain kinds of frames. + var/list/component_parts = list() //list of all the parts used to build it, if made from certain kinds of frames. var/uid var/manual = 0 var/global/gl_uid = 1