Structures now take damage properly from projectile clouds

This commit is contained in:
mwerezak
2015-08-15 19:08:45 -04:00
parent a773715ff9
commit 77ddae4e26
25 changed files with 57 additions and 57 deletions
+1 -1
View File
@@ -60,7 +60,7 @@
..()
/obj/machinery/shield/bullet_act(var/obj/item/projectile/Proj)
health -= Proj.damage
health -= Proj.get_structure_damage()
..()
check_failure()
opacity = 1
+1 -1
View File
@@ -25,7 +25,7 @@
Stress(0.5 + severity)
/obj/effect/energy_field/bullet_act(var/obj/item/projectile/Proj)
Stress(Proj.damage / 10)
Stress(Proj.get_structure_damage() / 10)
/obj/effect/energy_field/proc/Stress(var/severity)
strength -= severity
+2 -2
View File
@@ -214,7 +214,7 @@
..()
/obj/machinery/shieldwallgen/bullet_act(var/obj/item/projectile/Proj)
storedpower -= 400 * Proj.damage
storedpower -= 400 * Proj.get_structure_damage()
..()
return
@@ -285,7 +285,7 @@
G = gen_primary
else
G = gen_secondary
G.storedpower -= 400 * Proj.damage
G.storedpower -= 400 * Proj.get_structure_damage()
..()
return