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Structures now take damage properly from projectile clouds
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@@ -278,10 +278,11 @@
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// Then bring it inside to explode instantly upon landing on a valid turf.
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var/proj_damage = Proj.get_structure_damage()
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if(istype(Proj, /obj/item/projectile/beam))
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power += Proj.damage * config_bullet_energy * CHARGING_FACTOR / POWER_FACTOR
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power += proj_damage * config_bullet_energy * CHARGING_FACTOR / POWER_FACTOR
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else
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damage += Proj.damage * config_bullet_energy
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damage += proj_damage * config_bullet_energy
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return 0
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/obj/machinery/power/supermatter/attack_robot(mob/user as mob)
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