Structures now take damage properly from projectile clouds

This commit is contained in:
mwerezak
2015-08-15 19:08:45 -04:00
parent a773715ff9
commit 77ddae4e26
25 changed files with 57 additions and 57 deletions
+3 -2
View File
@@ -278,10 +278,11 @@
// Then bring it inside to explode instantly upon landing on a valid turf.
var/proj_damage = Proj.get_structure_damage()
if(istype(Proj, /obj/item/projectile/beam))
power += Proj.damage * config_bullet_energy * CHARGING_FACTOR / POWER_FACTOR
power += proj_damage * config_bullet_energy * CHARGING_FACTOR / POWER_FACTOR
else
damage += Proj.damage * config_bullet_energy
damage += proj_damage * config_bullet_energy
return 0
/obj/machinery/power/supermatter/attack_robot(mob/user as mob)