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Structures now take damage properly from projectile clouds
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@@ -112,8 +112,7 @@
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..()
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/obj/vehicle/bullet_act(var/obj/item/projectile/Proj)
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if (Proj.damage_type == BRUTE || Proj.damage_type == BURN)
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health -= Proj.damage
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health -= Proj.get_structure_damage()
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..()
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healthcheck()
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