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Combat exosuits can now actually punch through walls and girders again, based on their 'force'. Fixes some to_chat's.
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@@ -125,6 +125,12 @@
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else
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return ..()
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/obj/structure/girder/proc/take_damage(var/damage)
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health -= damage
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if(health <= 0)
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dismantle()
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/obj/structure/girder/proc/construct_wall(obj/item/stack/material/S, mob/user)
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var/amount_to_use = reinf_material ? 1 : 2
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if(S.get_amount() < amount_to_use)
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