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misc fixes (#18728)
* window hitby fix * runtime fix for protean rigs that have been qdel'd * mecha paintkit fix * start off by default * Fixes welder and make sprite purple * Cut overlays of previous thing before we swap! * cellfix * Absorbed fix
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@@ -165,9 +165,12 @@
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var/tforce = 0
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if(ismob(source))
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tforce = 40
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else if(isobj(source))
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else if(isitem(source))
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var/obj/item/I = source
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tforce = I.throwforce
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else if(isobj(source))
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var/obj/hitting_object = source
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tforce = hitting_object.w_class * 5
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if(reinf) tforce *= 0.25
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if(health - tforce <= 7 && !reinf)
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anchored = FALSE
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