From 794bf4c64842072aede55d28c5a8a20240247d6d Mon Sep 17 00:00:00 2001 From: Novacat <35587478+Novacat@users.noreply.github.com> Date: Thu, 26 Sep 2019 03:10:04 -0400 Subject: [PATCH] Update weapons.dm --- code/modules/research/designs/weapons.dm | 59 +----------------------- 1 file changed, 2 insertions(+), 57 deletions(-) diff --git a/code/modules/research/designs/weapons.dm b/code/modules/research/designs/weapons.dm index a42cb2448aa..81a2bd57d95 100644 --- a/code/modules/research/designs/weapons.dm +++ b/code/modules/research/designs/weapons.dm @@ -114,6 +114,7 @@ ..() name = "Phase weapon prototype ([item_name])" +/* //VOREStation Removal Start /datum/design/item/weapon/phase/phase_pistol id = "phasepistol" req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 2, TECH_POWER = 2) @@ -141,6 +142,7 @@ materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 2000, "silver" = 1000, "diamond" = 750) build_path = /obj/item/weapon/gun/energy/phasegun/cannon sort_string = "MACAD" +*/ //VOREStation Removal End // Other weapons @@ -204,54 +206,7 @@ build_path = /obj/item/ammo_casing/chemdart sort_string = "MADBD" -<<<<<<< HEAD -/datum/design/item/weapon/fuelrod - id = "fuelrod_gun" - req_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 4, TECH_PHORON = 4, TECH_ILLEGAL = 5, TECH_MAGNET = 5) - materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 2000, "gold" = 500, "silver" = 500, "uranium" = 1000, "phoron" = 3000, "diamond" = 1000) - build_path = /obj/item/weapon/gun/magnetic/fuelrod - sort_string = "TACBA" - -/datum/design/item/weapon/flora_gun - id = "flora_gun" - req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 3, TECH_POWER = 3) - materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 500, "uranium" = 500) - build_path = /obj/item/weapon/gun/energy/floragun - sort_string = "TBAAA" - -// Xenobio Tools -/datum/design/item/weapon/slimebation - id = "slimebation" - req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 2, TECH_POWER = 3, TECH_COMBAT = 3) - materials = list(DEFAULT_WALL_MATERIAL = 5000) - build_path = /obj/item/weapon/melee/baton/slime - sort_string = "TBAAB" - -/datum/design/item/weapon/slimetaser - id = "slimetaser" - req_tech = list(TECH_MATERIAL = 3, TECH_BIO = 3, TECH_POWER = 4, TECH_COMBAT = 4) - materials = list(DEFAULT_WALL_MATERIAL = 5000) - build_path = /obj/item/weapon/gun/energy/taser/xeno - sort_string = "TBAAC" - -/* //VOREStation Edit -// Phase Weapons -/datum/design/item/weapon/phase_pistol - id = "phasepistol" - req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 2, TECH_POWER = 2) - materials = list(DEFAULT_WALL_MATERIAL = 4000) - build_path = /obj/item/weapon/gun/energy/phasegun/pistol - sort_string = "TPAAA" - -/datum/design/item/weapon/phase_carbine - id = "phasecarbine" - req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 2, TECH_POWER = 2) - materials = list(DEFAULT_WALL_MATERIAL = 6000, "glass" = 1500) - build_path = /obj/item/weapon/gun/energy/phasegun - sort_string = "TPAAB" -======= // Melee weapons ->>>>>>> 8ccac5f... Merge pull request #6459 from Heroman3003/re-sort-ch /datum/design/item/weapon/melee/AssembleDesignName() ..() @@ -278,19 +233,9 @@ ..() name = "Grenade casing prototype ([item_name])" -<<<<<<< HEAD -/datum/design/item/weapon/phase_cannon - id = "phasecannon" - req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 4, TECH_POWER = 4) - materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 2000, "silver" = 1000, "diamond" = 750) - build_path = /obj/item/weapon/gun/energy/phasegun/cannon - sort_string = "TPAAD" -*/ -======= /datum/design/item/weapon/grenade/large_grenade id = "large_Grenade" req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 2) materials = list(DEFAULT_WALL_MATERIAL = 3000) build_path = /obj/item/weapon/grenade/chem_grenade/large sort_string = "MCAAA" ->>>>>>> 8ccac5f... Merge pull request #6459 from Heroman3003/re-sort-ch