diff --git a/code/game/objects/structures/loot_piles.dm b/code/game/objects/structures/loot_piles.dm
new file mode 100644
index 00000000000..c4fb053e329
--- /dev/null
+++ b/code/game/objects/structures/loot_piles.dm
@@ -0,0 +1,437 @@
+/*
+Basically, each player key gets one chance per loot pile to get them phat lewt.
+When they click the pile, after a delay, they 'roll' if they get anything, using chance_nothing. If they're unlucky, they get nothing.
+Otherwise, they roll up to two times, first a roll for rare things, using chance_rare. If they succeed, they get something quite good.
+If that roll fails, they do one final roll, using chance_uncommon. If they succeed, they get something fairly useful.
+If that fails again, they walk away with some common junk.
+
+The same player cannot roll again, however other players can. This has two benefits. The first benefit is that someone raiding all of
+maintenance will not deprive other people from a shot at loot, and that for the surface varients, it quietly encourages bringing along
+buddies, to get more chances at getting cool things instead of someone going solo to hoard all the stuff.
+
+Loot piles can be depleted, if loot_depleted is turned on. Note that players who searched the pile already won't deplete the loot furthers when searching again.
+*/
+
+/obj/structure/loot_pile
+ name = "base loot pile"
+ desc = "If you can read me, this is bugged"
+ description_info = "This can be searched by clicking on it and waiting a few seconds. You might find valuable treasures or worthless junk. \
+ These can only searched each once per player."
+ icon = 'icons/obj/loot_piles.dmi'
+ icon_state = "randompile"
+ density = FALSE
+ anchored = TRUE
+
+ var/list/searched_by = list() // Keys that have searched this loot pile, with values of searched time.
+ var/allow_multiple_looting = FALSE // If true, the same person can loot multiple times. Mostly for debugging.
+ var/busy = FALSE // Used so you can't spamclick to loot.
+
+ var/chance_nothing = 0 // Unlucky people might need to loot multiple spots to find things.
+
+ var/chance_uncommon = 10 // Probability of pulling from the uncommon_loot list.
+ var/chance_rare = 1 // Ditto, but for rare_loot list.
+ var/loot_depletion = FALSE // If true, loot piles can be 'depleted' after a certain number of searches by different players, where no more loot can be obtained.
+ var/loot_left = 0 // When this reaches zero, and loot_depleted is true, you can't obtain anymore loot.
+ var/delete_on_depletion = FALSE // If true, and if the loot gets depleted as above, the pile is deleted.
+
+ var/list/common_loot = list() // Common is generally less-than-useful junk and filler, at least for maint loot piles.
+ var/list/uncommon_loot = list() // Uncommon is actually maybe some useful items, usually the reason someone bothers looking inside.
+ var/list/rare_loot = list() // Rare is really powerful, or at least unique items.
+
+/obj/structure/loot_pile/attack_hand(mob/user)
+ //Human mob
+ if(isliving(user))
+ var/mob/living/L = user
+
+ if(busy)
+ to_chat(L, "\The [src] is already being searched.")
+ return
+
+ L.visible_message("[user] searches through \the [src].","You search through \the [src].")
+
+ //Do the searching
+ busy = TRUE
+ if(do_after(user,rand(4 SECONDS,6 SECONDS),src))
+ // The loot's all gone.
+ if(loot_depletion && loot_left <= 0)
+ to_chat(L, "\The [src] has been picked clean.")
+ busy = FALSE
+ return
+
+ //You already searched this one
+ if( (user.ckey in searched_by) && !allow_multiple_looting)
+ to_chat(L, "You can't find anything else vaguely useful in \the [src]. Another set of eyes might, however.")
+ busy = FALSE
+ return
+
+ // You got unlucky.
+ if(chance_nothing && prob(chance_nothing))
+ to_chat(L, "Nothing in this pile really catches your eye...")
+ searched_by |= user.ckey
+ busy = FALSE
+ return
+
+ // You found something!
+ var/obj/item/loot = null
+ var/span = "notice" // Blue
+
+ if(prob(chance_rare) && rare_loot.len) // You won THE GRAND PRIZE!
+ loot = produce_rare_item()
+ span = "cult" // Purple and bold.
+
+ else if(prob(chance_uncommon) && uncommon_loot.len) // Otherwise you might still get something good.
+ loot = produce_uncommon_item()
+ span = "alium" // Green
+
+ else // Welp.
+ loot = produce_common_item()
+
+ if(loot)
+ searched_by |= user.ckey
+ loot.forceMove(get_turf(src))
+ to_chat(L, "You found \a [loot]!")
+ if(loot_depletion)
+ loot_left--
+ if(loot_left <= 0)
+ to_chat(L, "You seem to have gotten the last of the spoils inside \the [src].")
+ if(delete_on_depletion)
+ qdel(src)
+
+ busy = FALSE
+ else
+ return ..()
+
+/obj/structure/loot_pile/proc/produce_common_item()
+ var/path = pick(common_loot)
+ return new path(src)
+
+/obj/structure/loot_pile/proc/produce_uncommon_item()
+ var/path = pick(uncommon_loot)
+ return new path(src)
+
+/obj/structure/loot_pile/proc/produce_rare_item()
+ var/path = pick(rare_loot)
+ return new path(src)
+
+
+/obj/structure/loot_pile/maint
+ var/list/icon_states_to_use = list()
+
+/obj/structure/loot_pile/maint/initialize()
+ icon_state = pick(icon_states_to_use)
+ ..()
+
+// Has large amounts of possible items, most of which may or may not be useful.
+/obj/structure/loot_pile/maint/junk
+ name = "pile of junk"
+ desc = "Lots of junk lying around. They say one man's trash is another man's treasure."
+ icon_states_to_use = list("junk_pile1", "junk_pile2", "junk_pile3", "junk_pile4", "junk_pile5")
+
+ common_loot = list(
+ /obj/item/device/flashlight/flare,
+ /obj/item/device/flashlight/glowstick,
+ /obj/item/device/flashlight/glowstick/blue,
+ /obj/item/device/flashlight/glowstick/orange,
+ /obj/item/device/flashlight/glowstick/red,
+ /obj/item/device/flashlight/glowstick/yellow,
+ /obj/item/device/flashlight/pen,
+ /obj/item/weapon/cell,
+ /obj/item/weapon/cell/device,
+ /obj/item/clothing/mask/gas,
+ /obj/item/clothing/mask/gas/half,
+ /obj/item/clothing/mask/breath,
+ /obj/item/weapon/reagent_containers/glass/rag,
+ /obj/item/weapon/reagent_containers/food/snacks/liquidfood,
+ /obj/item/weapon/storage/secure/briefcase,
+ /obj/item/weapon/storage/briefcase,
+ /obj/item/weapon/storage/backpack,
+ /obj/item/weapon/storage/backpack/satchel/norm,
+ /obj/item/weapon/storage/backpack/satchel,
+ /obj/item/weapon/storage/backpack/dufflebag,
+ /obj/item/weapon/storage/box,
+ /obj/item/weapon/storage/wallet,
+ /obj/item/clothing/shoes/galoshes,
+ /obj/item/clothing/shoes/black,
+ /obj/item/clothing/shoes/laceup,
+ /obj/item/clothing/shoes/black,
+ /obj/item/clothing/shoes/leather,
+ /obj/item/clothing/gloves/botanic_leather,
+ /obj/item/clothing/gloves/sterile/latex,
+ /obj/item/clothing/gloves/white,
+ /obj/item/clothing/gloves/rainbow,
+ /obj/item/clothing/gloves/fyellow,
+ /obj/item/clothing/glasses/sunglasses,
+ /obj/item/clothing/glasses/meson,
+ /obj/item/clothing/glasses/meson/prescription,
+ /obj/item/clothing/glasses/welding,
+ /obj/item/clothing/head/bio_hood/general,
+ /obj/item/clothing/head/hardhat,
+ /obj/item/clothing/head/hardhat/red,
+ /obj/item/clothing/head/ushanka,
+ /obj/item/clothing/head/welding,
+ /obj/item/clothing/suit/storage/hazardvest,
+ /obj/item/clothing/suit/space/emergency,
+ /obj/item/clothing/suit/storage/toggle/bomber,
+ /obj/item/clothing/suit/bio_suit/general,
+ /obj/item/clothing/suit/storage/toggle/hoodie/black,
+ /obj/item/clothing/suit/storage/toggle/hoodie/blue,
+ /obj/item/clothing/suit/storage/toggle/hoodie/red,
+ /obj/item/clothing/suit/storage/toggle/hoodie/yellow,
+ /obj/item/clothing/suit/storage/toggle/brown_jacket,
+ /obj/item/clothing/suit/storage/toggle/leather_jacket,
+ /obj/item/clothing/suit/storage/apron,
+ /obj/item/clothing/under/color/grey,
+ /obj/item/clothing/under/syndicate/tacticool,
+ /obj/item/clothing/under/pants/camo,
+ /obj/item/clothing/under/harness,
+ /obj/item/clothing/accessory/storage/webbing,
+ /obj/item/weapon/spacecash/c1,
+ /obj/item/weapon/spacecash/c10,
+ /obj/item/weapon/spacecash/c20,
+ /obj/item/weapon/camera_assembly,
+ /obj/item/weapon/caution,
+ /obj/item/weapon/caution/cone,
+ /obj/item/weapon/card/emag_broken,
+ /obj/item/device/camera,
+ /obj/item/device/pda,
+ /obj/item/device/radio/headset,
+ /obj/item/device/paicard
+ )
+
+ uncommon_loot = list(
+ /obj/item/clothing/shoes/syndigaloshes,
+ /obj/item/clothing/gloves/yellow,
+ /obj/item/clothing/under/tactical,
+ /obj/item/weapon/beartrap,
+ /obj/item/clothing/suit/storage/vest/press,
+ /obj/item/weapon/material/hatchet/tacknife,
+ /obj/item/weapon/material/butterfly/switchblade
+ )
+
+ rare_loot = list(
+ /obj/item/clothing/suit/storage/vest/heavy/merc,
+ /obj/item/clothing/shoes/boots/combat,
+ )
+
+// Contains mostly useless garbage.
+/obj/structure/loot_pile/maint/trash
+ name = "pile of trash"
+ desc = "Lots of garbage in one place. Might be able to find something if you're in the mood for dumpster diving."
+ icon_states_to_use = list("trash_pile1", "trash_pile2")
+
+ common_loot = list(
+ /obj/item/trash/candle,
+ /obj/item/trash/candy,
+ /obj/item/trash/candy/proteinbar,
+ /obj/item/trash/cheesie,
+ /obj/item/trash/chips,
+ /obj/item/trash/liquidfood,
+ /obj/item/trash/pistachios,
+ /obj/item/trash/plate,
+ /obj/item/trash/popcorn,
+ /obj/item/trash/raisins,
+ /obj/item/trash/semki,
+ /obj/item/trash/snack_bowl,
+ /obj/item/trash/sosjerky,
+ /obj/item/trash/syndi_cakes,
+ /obj/item/trash/tastybread,
+ /obj/item/trash/tray,
+ /obj/item/trash/unajerky,
+ /obj/item/trash/waffles,
+ /obj/item/weapon/reagent_containers/food/snacks/xenomeat/spidermeat,
+ /obj/item/weapon/reagent_containers/food/snacks/mysterysoup,
+ /obj/item/weapon/reagent_containers/food/snacks/hotdog/old,
+ /obj/item/pizzabox/old,
+ /obj/item/ammo_casing/spent,
+ /obj/item/stack/rods{amount = 5},
+ /obj/item/stack/material/steel{amount = 5},
+ /obj/item/stack/material/cardboard{amount = 5},
+ /obj/item/weapon/contraband/poster,
+ /obj/item/weapon/material/wirerod,
+ /obj/item/weapon/contraband/poster,
+ /obj/item/weapon/newspaper,
+ /obj/item/weapon/paper/crumpled,
+ /obj/item/weapon/paper/crumpled/bloody
+ )
+
+ uncommon_loot = list(
+ /obj/item/weapon/reagent_containers/syringe/steroid,
+ /obj/item/weapon/storage/pill_bottle/zoom,
+ /obj/item/weapon/storage/pill_bottle/happy,
+ /obj/item/weapon/storage/pill_bottle/tramadol
+ )
+
+// Contains loads of different types of boxes, which may have items inside!
+/obj/structure/loot_pile/maint/boxfort
+ name = "pile of boxes"
+ desc = "A large pile of boxes sits here."
+ density = TRUE
+ icon_states_to_use = list("boxfort")
+
+ common_loot = list(
+ /obj/item/weapon/storage/box,
+ /obj/item/weapon/storage/box/beakers,
+ /obj/item/weapon/storage/box/botanydisk,
+ /obj/item/weapon/storage/box/cups,
+ /obj/item/weapon/storage/box/disks,
+ /obj/item/weapon/storage/box/donkpockets,
+ /obj/item/weapon/storage/box/donut,
+ /obj/item/weapon/storage/box/donut/empty,
+ /obj/item/weapon/storage/box/evidence,
+ /obj/item/weapon/storage/box/engineer,
+ /obj/item/weapon/storage/box/lights/mixed,
+ /obj/item/weapon/storage/box/lights/tubes,
+ /obj/item/weapon/storage/box/lights/bulbs,
+ /obj/item/weapon/storage/box/injectors,
+ /obj/item/weapon/storage/box/masks,
+ /obj/item/weapon/storage/box/ids,
+ /obj/item/weapon/storage/box/mousetraps,
+ /obj/item/weapon/storage/box/syringes,
+ /obj/item/weapon/storage/box/survival,
+ /obj/item/weapon/storage/box/gloves,
+ /obj/item/weapon/storage/box/PDAs
+ )
+
+ uncommon_loot = list(
+ /obj/item/weapon/storage/box/sinpockets,
+ /obj/item/weapon/storage/box/practiceshells,
+ /obj/item/weapon/storage/box/blanks,
+ /obj/item/weapon/storage/box/smokes,
+ /obj/item/weapon/storage/box/metalfoam,
+ /obj/item/weapon/storage/box/handcuffs,
+ /obj/item/weapon/storage/box/seccarts
+ )
+
+ rare_loot = list(
+ /obj/item/weapon/storage/box/flashbangs,
+ /obj/item/weapon/storage/box/empslite,
+ /obj/item/weapon/storage/box/flashshells,
+ /obj/item/weapon/storage/box/stunshells,
+ /obj/item/weapon/storage/box/teargas
+ )
+
+// One of the more useful maint piles, contains electrical components.
+/obj/structure/loot_pile/maint/technical
+ name = "broken machine"
+ desc = "A destroyed machine with unknown purpose, and doesn't look like it can be fixed. It might still have some functional components?"
+ density = TRUE
+ icon_states_to_use = list("technical_pile1", "technical_pile2", "technical_pile3")
+
+ common_loot = list(
+ /obj/item/weapon/stock_parts/gear,
+ /obj/item/weapon/stock_parts/console_screen,
+ /obj/item/weapon/stock_parts/spring,
+ /obj/item/weapon/stock_parts/capacitor,
+ /obj/item/weapon/stock_parts/capacitor/adv,
+ /obj/item/weapon/stock_parts/capacitor/super,
+ /obj/item/weapon/stock_parts/manipulator,
+ /obj/item/weapon/stock_parts/manipulator/nano,
+ /obj/item/weapon/stock_parts/manipulator/pico,
+ /obj/item/weapon/stock_parts/matter_bin,
+ /obj/item/weapon/stock_parts/matter_bin/adv,
+ /obj/item/weapon/stock_parts/matter_bin/super,
+ /obj/item/weapon/stock_parts/scanning_module,
+ /obj/item/weapon/stock_parts/scanning_module/adv,
+ /obj/item/weapon/stock_parts/scanning_module/phasic,
+ /obj/item/weapon/stock_parts/subspace/amplifier,
+ /obj/item/weapon/stock_parts/subspace/analyzer,
+ /obj/item/weapon/stock_parts/subspace/ansible,
+ /obj/item/weapon/stock_parts/subspace/crystal,
+ /obj/item/weapon/stock_parts/subspace/filter,
+ /obj/item/weapon/stock_parts/subspace/transmitter,
+ /obj/item/weapon/stock_parts/subspace/treatment,
+ /obj/item/frame,
+ /obj/item/broken_device,
+ /obj/item/borg/upgrade/restart,
+ /obj/item/weapon/cell,
+ /obj/item/weapon/cell/high,
+ /obj/item/weapon/cell/device,
+ /obj/item/weapon/circuitboard/broken,
+ /obj/item/weapon/circuitboard/arcade,
+ /obj/item/weapon/circuitboard/autolathe,
+ /obj/item/weapon/circuitboard/atmos_alert,
+ /obj/item/weapon/circuitboard/airalarm,
+ /obj/item/weapon/circuitboard/fax,
+ /obj/item/weapon/circuitboard/ghettosmes,
+ /obj/item/weapon/circuitboard/jukebox,
+ /obj/item/weapon/circuitboard/message_monitor,
+ /obj/item/weapon/circuitboard/rcon_console,
+ /obj/item/weapon/smes_coil,
+ /obj/item/weapon/cartridge/engineering,
+ /obj/item/device/analyzer,
+ /obj/item/device/healthanalyzer,
+ /obj/item/device/robotanalyzer,
+ /obj/item/device/lightreplacer,
+ /obj/item/device/radio,
+ /obj/item/device/hailer,
+ /obj/item/device/gps,
+ /obj/item/device/geiger,
+ /obj/item/device/mass_spectrometer,
+ /obj/item/weapon/wrench,
+ /obj/item/weapon/screwdriver,
+ /obj/item/weapon/wirecutters,
+ /obj/item/device/multitool,
+ /obj/item/mecha_parts/mecha_equipment/generator,
+ /obj/item/mecha_parts/mecha_equipment/tool/cable_layer,
+ /obj/item/mecha_parts/mecha_equipment/tool/drill,
+ /obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp,
+ /obj/item/mecha_parts/mecha_equipment/tool/passenger,
+ /obj/item/mecha_parts/mecha_equipment/tool/sleeper,
+ /obj/item/mecha_parts/mecha_equipment/tool/syringe_gun,
+ /obj/item/robot_parts/robot_component/binary_communication_device,
+ /obj/item/robot_parts/robot_component/armour,
+ /obj/item/robot_parts/robot_component/actuator,
+ /obj/item/robot_parts/robot_component/camera,
+ /obj/item/robot_parts/robot_component/diagnosis_unit,
+ /obj/item/robot_parts/robot_component/radio
+ )
+
+ uncommon_loot = list(
+ /obj/item/weapon/cell/super,
+ /obj/item/weapon/cell/device/weapon,
+ /obj/item/weapon/circuitboard/security,
+ /obj/item/weapon/circuitboard/crew,
+ /obj/item/weapon/aiModule/reset,
+ /obj/item/weapon/smes_coil/super_capacity,
+ /obj/item/weapon/smes_coil/super_io,
+ /obj/item/weapon/cartridge/captain,
+ /obj/item/weapon/disk/integrated_circuit/upgrade/advanced,
+ /obj/item/device/tvcamera,
+ /obj/item/device/universal_translator,
+ /obj/item/device/aicard,
+ /obj/item/borg/upgrade/jetpack,
+ /obj/item/borg/upgrade/vtec,
+ /obj/item/borg/upgrade/tasercooler,
+ /obj/item/mecha_parts/mecha_equipment/weapon/energy/riggedlaser,
+ /obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill,
+ /obj/item/rig_module/device/drill,
+ /obj/item/rig_module/device/plasmacutter,
+ /obj/item/rig_module/device/healthscanner,
+ /obj/item/rig_module/device/orescanner,
+ /obj/item/rig_module/device/anomaly_scanner,
+ /obj/item/rig_module/datajack,
+ /obj/item/rig_module/vision/medhud,
+ /obj/item/rig_module/vision/meson,
+ /obj/item/rig_module/vision/sechud,
+ /obj/item/rig_module/sprinter
+ )
+
+ rare_loot = list(
+ /obj/item/weapon/cell/hyper,
+ /obj/item/weapon/aiModule/freeform,
+ /obj/item/weapon/aiModule/asimov,
+ /obj/item/weapon/aiModule/paladin,
+ /obj/item/weapon/aiModule/safeguard,
+ /obj/item/weapon/disposable_teleporter,
+ /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay
+ )
+
+
+// Surface base type
+/obj/structure/loot_pile/surface
+ // Surface loot piles are considerably harder and more dangerous to reach, so you're more likely to get rare things.
+ chance_uncommon = 20
+ chance_rare = 5
+ loot_depletion = TRUE
+ loot_left = 5 // This is to prevent people from asking the whole station to go down to some alien ruin to get massive amounts of phat lewt.
+
diff --git a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm
index 300bdc07fde..d9e0dad733e 100644
--- a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm
+++ b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm
@@ -131,6 +131,20 @@
M.adjustOxyLoss(20 * removed)
M.sleeping += 1
+/datum/reagent/toxin/mold
+ name = "Mold"
+ id = "mold"
+ description = "A mold is a fungus that causes biodegradation of natural materials. This varient contains mycotoxins, and is dangerous to humans."
+ taste_description = "mold"
+ reagent_state = SOLID
+ strength = 5
+
+/datum/reagent/toxin/mold/affect_ingest(var/mob/living/carbon/M, var/alien, var/removed)
+ ..()
+ M.adjustToxLoss(strength * removed)
+ if(prob(5))
+ M.vomit()
+
/datum/reagent/toxin/stimm //Homemade Hyperzine
name = "Stimm"
id = "stimm"
diff --git a/code/modules/reagents/reagent_containers/food/snacks.dm b/code/modules/reagents/reagent_containers/food/snacks.dm
index 3ecdb95bd2e..fea09819bd1 100644
--- a/code/modules/reagents/reagent_containers/food/snacks.dm
+++ b/code/modules/reagents/reagent_containers/food/snacks.dm
@@ -2983,6 +2983,32 @@
/obj/item/weapon/reagent_containers/food/snacks/slice/vegetablepizza/filled
filled = TRUE
+/obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/oldpizza
+ name = "moldy pizza"
+ desc = "This pizza might actually be alive. There's mold all over."
+ icon_state = "oldpizza"
+ slice_path = /obj/item/weapon/reagent_containers/food/snacks/slice/oldpizza
+ slices_num = 6
+ center_of_mass = list("x"=16, "y"=11)
+ nutriment_desc = list("stale pizza crust" = 10, "moldy tomato" = 10, "moldy cheese" = 5)
+ nutriment_amt = 10
+
+/obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/oldpizza/New()
+ ..()
+ reagents.add_reagent("protein", 5)
+ reagents.add_reagent("tomatojuice", 6)
+ reagents.add_reagent("mold", 8)
+ bitesize = 2
+
+/obj/item/weapon/reagent_containers/food/snacks/slice/oldpizza
+ name = "moldy pizza slice"
+ desc = "This used to be pizza..."
+ icon_state = "old_pizza"
+ filling_color = "#BAA14C"
+ bitesize = 2
+ center_of_mass = list("x"=16, "y"=13)
+ whole_path = /obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/oldpizza
+
/obj/item/pizzabox
name = "pizza box"
desc = "A box suited for pizzas."
@@ -3159,6 +3185,10 @@
pizza = new /obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/meatpizza(src)
boxtag = "Meatlover's Supreme"
+/obj/item/pizzabox/old/New()
+ pizza = new /obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/oldpizza(src)
+ boxtag = "Deluxe Gourmet"
+
/obj/item/weapon/reagent_containers/food/snacks/dionaroast
name = "roast diona"
desc = "It's like an enormous, leathery carrot. With an eye."
@@ -3356,6 +3386,14 @@
..()
reagents.add_reagent("protein", 6)
+/obj/item/weapon/reagent_containers/food/snacks/hotdog/old
+ name = "old hotdog"
+ desc = "Covered in mold. You're not gonna eat that, are you?"
+
+/obj/item/weapon/reagent_containers/food/snacks/hotdog/old/New()
+ ..()
+ reagents.add_reagent("mold", 6)
+
/obj/item/weapon/reagent_containers/food/snacks/flatbread
name = "flatbread"
desc = "Bland but filling."
diff --git a/icons/obj/food.dmi b/icons/obj/food.dmi
index 65410d4a943..001c6ca683b 100644
Binary files a/icons/obj/food.dmi and b/icons/obj/food.dmi differ
diff --git a/icons/obj/loot_piles.dmi b/icons/obj/loot_piles.dmi
new file mode 100644
index 00000000000..56a3534d7d1
Binary files /dev/null and b/icons/obj/loot_piles.dmi differ
diff --git a/polaris.dme b/polaris.dme
index d5700e83ee6..44977f328a5 100644
--- a/polaris.dme
+++ b/polaris.dme
@@ -970,6 +970,7 @@
#include "code\game\objects\structures\janicart.dm"
#include "code\game\objects\structures\kitchen_spike.dm"
#include "code\game\objects\structures\lattice.dm"
+#include "code\game\objects\structures\loot_piles.dm"
#include "code\game\objects\structures\mirror.dm"
#include "code\game\objects\structures\mop_bucket.dm"
#include "code\game\objects\structures\morgue.dm"