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Bad fix WIP
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@@ -85,7 +85,7 @@
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// Works similarly to worn sprite_sheets, except the alternate sprites are used when the clothing/refit_for_species() proc is called.
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var/list/sprite_sheets_obj
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var/toolspeed = 1.0 // This is a multipler on how 'fast' a tool works. e.g. setting this to 0.5 will make the tool work twice as fast.
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var/toolspeed = 1 // This is a multipler on how 'fast' a tool works. e.g. setting this to 0.5 will make the tool work twice as fast.
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var/attackspeed = DEFAULT_ATTACK_COOLDOWN // How long click delay will be when using this, in 1/10ths of a second. Checked in the user's get_attack_speed().
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var/reach = 1 // Length of tiles it can reach, 1 is adjacent.
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var/addblends // Icon overlay for ADD highlights when applicable.
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