Fixes chemical explosions

This commit is contained in:
Kelenius
2016-03-14 12:21:35 +03:00
parent c2aa0d72bb
commit 79e850f4d7
4 changed files with 2 additions and 19 deletions
@@ -513,16 +513,3 @@ steam.start() -- spawns the effect
round(min(light, BOMBCAP_LIGHT_RADIUS)),
round(min(flash, BOMBCAP_FLASH_RADIUS))
)
proc/holder_damage(var/atom/holder)
if(holder)
var/dmglevel = 4
if (round(amount/8) > 0)
dmglevel = 1
else if (round(amount/4) > 0)
dmglevel = 2
else if (round(amount/2) > 0)
dmglevel = 3
if(dmglevel<4) holder.ex_act(dmglevel)
@@ -17,9 +17,7 @@
var/affected_area = 3
New()
var/datum/reagents/R = new/datum/reagents(1000)
reagents = R
R.my_atom = src
create_reagents(1000)
attack_self(mob/user as mob)
if(!stage || stage==1)