Merge pull request #10714 from TheDavestDave/master

stops handbow changes overiding engery bow
This commit is contained in:
Novacat
2021-06-20 17:43:42 -04:00
committed by GitHub
2 changed files with 6 additions and 6 deletions
@@ -371,8 +371,8 @@
charge_cost = 600
modifystate = "handbowkill"
firemodes = list(
list(mode_name="lethal", fire_delay=12, projectile_type=/obj/item/projectile/energy/bolt/heavy, modifystate="handbowkill", charge_cost = 600),
list(mode_name="low-power", fire_delay=8, projectile_type=/obj/item/projectile/energy/bolt, modifystate="handbowstun", charge_cost = 200),
list(mode_name="lethal", fire_delay=12, projectile_type=/obj/item/projectile/energy/bow/heavy, modifystate="handbowkill", charge_cost = 600),
list(mode_name="low-power", fire_delay=8, projectile_type=/obj/item/projectile/energy/bow, modifystate="handbowstun", charge_cost = 200),
)
/obj/item/weapon/gun/energy/locked/frontier/handbow/unlocked
@@ -10,16 +10,16 @@
/obj/item/projectile/energy/flash/flare
flash_range = 2
/obj/item/projectile/energy/bolt
/obj/item/projectile/energy/bow
name = "engergy bolt"
icon_state = "cbbolt"
damage = 20
/obj/item/projectile/energy/bolt/heavy
/obj/item/projectile/energy/bow/heavy
damage = 30
icon_state = "cbbolt"
/obj/item/projectile/energy/bolt/stun
/obj/item/projectile/energy/bow/stun
name = "stun bolt"
agony = 30