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Finishing touches on gravemarkers
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@@ -8,6 +8,8 @@
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throwpass = 1
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climbable = 1
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layer = 3.1 //Above dirt piles
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//Maybe make these calculate based on material?
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var/health = 100
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@@ -132,9 +134,4 @@
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return
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src.set_dir(turn(src.dir, 90))
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return
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/obj/structure/gravemarker/gravestone
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name = "gravestone"
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desc = "A large stone used in marking graves."
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icon_state = "gravestone"
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return
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