Small qol tweaks for contamination and sleeperguts.

-Removed the toxicity of gurgled items. (Planning to make them affect the user's examine flavor when equipped though.)
-Removed the silly animation on mess overlay. (possible remake later with extra flavors etc)
-Fixed sleeperbellies not suppressing injury emotes and deathmessages during digestion.
-Ruled out the possibility of the sleeperbellies breaking over defined "patient" going "missing".
This commit is contained in:
Verkister
2018-09-29 16:07:22 +03:00
parent 9e86743d00
commit 7a148f2a9d
6 changed files with 7 additions and 4 deletions
+1 -1
View File
@@ -273,7 +273,7 @@
if(status & ORGAN_BROKEN && brute)
jostle_bone(brute)
if(organ_can_feel_pain() && prob(40) && !isbelly(owner.loc)) //VOREStation Edit
if(organ_can_feel_pain() && prob(40) && !isbelly(owner.loc) && !istype(owner.loc, /obj/item/device/dogborg/sleeper)) //VOREStation Edit
owner.emote("scream") //getting hit on broken hand hurts
if(used_weapon)
add_autopsy_data("[used_weapon]", brute + burn)