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Small qol tweaks for contamination and sleeperguts.
-Removed the toxicity of gurgled items. (Planning to make them affect the user's examine flavor when equipped though.) -Removed the silly animation on mess overlay. (possible remake later with extra flavors etc) -Fixed sleeperbellies not suppressing injury emotes and deathmessages during digestion. -Ruled out the possibility of the sleeperbellies breaking over defined "patient" going "missing".
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@@ -273,7 +273,7 @@
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if(status & ORGAN_BROKEN && brute)
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jostle_bone(brute)
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if(organ_can_feel_pain() && prob(40) && !isbelly(owner.loc)) //VOREStation Edit
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if(organ_can_feel_pain() && prob(40) && !isbelly(owner.loc) && !istype(owner.loc, /obj/item/device/dogborg/sleeper)) //VOREStation Edit
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owner.emote("scream") //getting hit on broken hand hurts
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if(used_weapon)
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add_autopsy_data("[used_weapon]", brute + burn)
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