diff --git a/code/game/gamemodes/setupgame.dm b/code/game/gamemodes/setupgame.dm index d2b54fe5ba5..09d83c01b3f 100644 --- a/code/game/gamemodes/setupgame.dm +++ b/code/game/gamemodes/setupgame.dm @@ -91,7 +91,7 @@ //REMOTEVIEWBLOCK = getAssignedBlock("REMOTEVIEW", numsToAssign, DNA_HARDER_BOUNDS) //REGENERATEBLOCK = getAssignedBlock("REGENERATE", numsToAssign, DNA_HARDER_BOUNDS) //INCREASERUNBLOCK = getAssignedBlock("INCREASERUN", numsToAssign, DNA_HARDER_BOUNDS) - //REMOTETALKBLOCK = getAssignedBlock("REMOTETALK", numsToAssign, DNA_HARDER_BOUNDS) + REMOTETALKBLOCK = getAssignedBlock("REMOTETALK", numsToAssign, DNA_HARDER_BOUNDS) //MORPHBLOCK = getAssignedBlock("MORPH", numsToAssign, DNA_HARDER_BOUNDS) //COLDBLOCK = getAssignedBlock("COLD", numsToAssign) //HALLUCINATIONBLOCK = getAssignedBlock("HALLUCINATION", numsToAssign) diff --git a/code/game/verbs/suicide.dm b/code/game/verbs/suicide.dm index 82a81e5af74..ab3c8dcc804 100644 --- a/code/game/verbs/suicide.dm +++ b/code/game/verbs/suicide.dm @@ -59,7 +59,8 @@ //Do 175 damage divided by the number of damage types applied. if(damagetype & BRUTELOSS) - adjustBruteLoss(175/damage_mod) + adjustBruteLoss(30/damage_mod) //hack to prevent gibbing + adjustOxyLoss(145/damage_mod) if(damagetype & FIRELOSS) adjustFireLoss(175/damage_mod) diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index 59e402548a4..f4025be06d1 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -941,6 +941,7 @@ else target.show_message("\blue You hear a voice that seems to echo around the room: [say]") usr.show_message("\blue You project your mind into [target.real_name]: [say]") + log_say("[key_name(usr)] sent a telepathic message to [key_name(target)]: [say]") for(var/mob/dead/observer/G in world) G.show_message("Telepathic message from [src] to [target]: [say]") diff --git a/code/modules/organs/organ_external.dm b/code/modules/organs/organ_external.dm index c0c23975188..6ef2e59b906 100644 --- a/code/modules/organs/organ_external.dm +++ b/code/modules/organs/organ_external.dm @@ -562,7 +562,7 @@ Note that amputating the affected organ does in fact remove the infection from t O.setAmputatedTree() //Handles dismemberment -/datum/organ/external/proc/droplimb(var/override = 0,var/no_explode = 0) +/datum/organ/external/proc/droplimb(var/override = 0,var/no_explode = 0,var/amputation=0) if(destspawn) return if(override) status |= ORGAN_DESTROYED @@ -579,9 +579,13 @@ Note that amputating the affected organ does in fact remove the infection from t germ_level = 0 + // If any organs are attached to this, destroy them + for(var/datum/organ/external/O in children) + O.droplimb(1, no_explode, amputation) + //Replace all wounds on that arm with one wound on parent organ. wounds.Cut() - if (parent) + if (parent && !amputation) var/datum/wound/W if(max_damage < 50) W = new/datum/wound/lost_limb/small(max_damage) @@ -591,10 +595,6 @@ Note that amputating the affected organ does in fact remove the infection from t parent.update_damages() update_damages() - // If any organs are attached to this, destroy them - for(var/datum/organ/external/O in children) - O.droplimb(1) - var/obj/organ //Dropped limb object switch(body_part) if(HEAD) diff --git a/code/modules/surgery/generic.dm b/code/modules/surgery/generic.dm index 238657c28da..2642b87cb77 100644 --- a/code/modules/surgery/generic.dm +++ b/code/modules/surgery/generic.dm @@ -305,7 +305,7 @@ var/datum/organ/external/affected = target.get_organ(target_zone) user.visible_message("\blue [user] cuts off [target]'s [affected.display_name] with \the [tool].", \ "\blue You cut off [target]'s [affected.display_name] with \the [tool].") - affected.droplimb(1,0) + affected.droplimb(1,1,1) fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/datum/organ/external/affected = target.get_organ(target_zone) diff --git a/code/modules/surgery/surgery.dm b/code/modules/surgery/surgery.dm index c5e883e79a4..339f1a6070f 100644 --- a/code/modules/surgery/surgery.dm +++ b/code/modules/surgery/surgery.dm @@ -98,7 +98,7 @@ proc/do_surgery(mob/living/carbon/M, mob/living/user, obj/item/tool) //We had proper tools! (or RNG smiled.) and user did not move or change hands. if(prob(S.tool_quality(tool)) && do_mob(user, M, rand(S.min_duration, S.max_duration))) S.end_step(user, M, user.zone_sel.selecting, tool) //finish successfully - else if (tool in user.contents && user.Adjacent(M)) //or + else if ((tool in user.contents) && user.Adjacent(M)) //or S.fail_step(user, M, user.zone_sel.selecting, tool) //malpractice~ else // This failing silently was a pain. user << "\red You must remain close to your patient to conduct surgery." diff --git a/code/modules/virus2/effect.dm b/code/modules/virus2/effect.dm index 3ebeefeba8e..aa0a06c9df8 100644 --- a/code/modules/virus2/effect.dm +++ b/code/modules/virus2/effect.dm @@ -192,9 +192,8 @@ name = "Telepathy Syndrome" stage = 3 activate(var/mob/living/carbon/mob,var/multiplier) - mob.dna.check_integrity() mob.dna.SetSEState(REMOTETALKBLOCK,1) - domutcheck(mob, null) + domutcheck(mob, null, MUTCHK_FORCED) /datum/disease2/effect/mind name = "Lazy Mind Syndrome"