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TGUI Say (#16160)
* TGUI Say * Add icon_ref_map.json to make tgui-dev-server stop screaming * Update tgui.bundle.js * bundle recompile --------- Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com> Co-authored-by: Heroman <alesha3000@list.ru>
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/** Assigned say modal of the client */
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/client/var/datum/tgui_say/tgui_say
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/**
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* Creates a JSON encoded message to open TGUI say modals properly.
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*
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* Arguments:
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* channel - The channel to open the modal in.
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* Returns:
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* string - A JSON encoded message to open the modal.
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*/
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/client/proc/tgui_say_create_open_command(channel)
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var/message = TGUI_CREATE_MESSAGE("open", list(
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channel = channel,
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))
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return "\".output tgui_say.browser:update [message]\""
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/**
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* The tgui say modal. This initializes an input window which hides until
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* the user presses one of the speech hotkeys. Once something is entered, it will
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* delegate the speech to the proper channel.
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*/
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/datum/tgui_say
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/// The user who opened the window
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var/client/client
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/// Injury phrases to blurt out
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var/list/hurt_phrases = list("GACK!", "GLORF!", "OOF!", "AUGH!", "OW!", "URGH!", "HRNK!")
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/// Max message length
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var/max_length = MAX_MESSAGE_LEN
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/// The modal window
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var/datum/tgui_window/window
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/// Boolean for whether the tgui_say was opened by the user.
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var/window_open
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/** Creates the new input window to exist in the background. */
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/datum/tgui_say/New(client/client, id)
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src.client = client
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window = new(client, id)
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winset(client, "tgui_say", "size=1,1;is-visible=0;")
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window.subscribe(src, PROC_REF(on_message))
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window.is_browser = TRUE
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/**
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* After a brief period, injects the scripts into
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* the window to listen for open commands.
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*/
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/datum/tgui_say/proc/initialize()
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set waitfor = FALSE
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// Sleep to defer initialization to after client constructor
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sleep(3 SECONDS)
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window.initialize(
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strict_mode = TRUE,
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fancy = TRUE,
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inline_css = file("tgui/public/tgui-say.bundle.css"),
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inline_js = file("tgui/public/tgui-say.bundle.js"),
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);
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/**
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* Ensures nothing funny is going on window load.
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* Minimizes the window, sets max length, closes all
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* typing and thinking indicators. This is triggered
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* as soon as the window sends the "ready" message.
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*/
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/datum/tgui_say/proc/load()
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window_open = FALSE
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winset(client, "tgui_say", "pos=410,400;size=360,30;is-visible=0;")
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window.send_message("props", list(
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lightMode = client.is_preference_enabled(/datum/client_preference/tgui_say_light),
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maxLength = max_length,
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))
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stop_thinking()
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return TRUE
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/**
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* Sets the window as "opened" server side, though it is already
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* visible to the user. We do this to set local vars &
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* start typing (if enabled and in an IC channel). Logs the event.
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*
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* Arguments:
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* payload - A list containing the channel the window was opened in.
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*/
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/datum/tgui_say/proc/open(payload)
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if(!payload?["channel"])
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CRASH("No channel provided to an open TGUI-Say")
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window_open = TRUE
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if(payload["channel"] != OOC_CHANNEL && payload["channel"] != ADMIN_CHANNEL)
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start_thinking()
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return TRUE
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/**
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* Closes the window serverside. Closes any open chat bubbles
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* regardless of preference. Logs the event.
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*/
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/datum/tgui_say/proc/close()
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window_open = FALSE
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stop_thinking()
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/**
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* The equivalent of ui_act, this waits on messages from the window
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* and delegates actions.
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*/
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/datum/tgui_say/proc/on_message(type, payload)
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if(type == "ready")
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load()
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return TRUE
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if(type == "open")
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open(payload)
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return TRUE
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if(type == "close")
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close()
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return TRUE
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if(type == "thinking")
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if(payload["visible"] == TRUE)
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start_thinking(payload["channel"])
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return TRUE
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if(payload["visible"] == FALSE)
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stop_thinking(payload["channel"])
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return TRUE
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return FALSE
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if(type == "typing")
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start_typing(payload["channel"])
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return TRUE
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if(type == "entry" || type == "force")
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handle_entry(type, payload)
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return TRUE
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return FALSE
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@@ -0,0 +1,106 @@
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/**
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* Alters text when players are injured.
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* Adds text, trims left and right side
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*
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* Arguments:
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* payload - a string list containing entry & channel
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* Returns:
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* string - the altered entry
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*/
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/datum/tgui_say/proc/alter_entry(payload)
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var/entry = payload["entry"]
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/// No OOC leaks
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if(!entry || payload["channel"] == OOC_CHANNEL || payload["channel"] == ME_CHANNEL || payload["channel"] == LOOC_CHANNEL)
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return pick(hurt_phrases)
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/// Random trimming for larger sentences
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if(length(entry) > 50)
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entry = trim(entry, rand(40, 50))
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else
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/// Otherwise limit trim to just last letter
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if(length(entry) > 1)
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entry = trim(entry, length(entry))
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return entry + "-" + pick(hurt_phrases)
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/**
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* Delegates the speech to the proper channel.
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*
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* Arguments:
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* entry - the text to broadcast
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* channel - the channel to broadcast in
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* Returns:
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* boolean - on success or failure
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*/
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/datum/tgui_say/proc/delegate_speech(entry, channel)
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switch(channel)
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if(SAY_CHANNEL)
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client.mob.say_verb(entry)
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return TRUE
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if(RADIO_CHANNEL)
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client.mob.say_verb(";" + entry)
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return TRUE
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if(ME_CHANNEL)
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client.mob.me_verb(entry)
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return TRUE
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if(WHIS_CHANNEL)
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client.mob.whisper(entry)
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return TRUE
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if(SUBTLE_CHANNEL)
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client.mob.me_verb_subtle(entry)
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return TRUE
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if(OOC_CHANNEL)
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client.ooc(entry)
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return TRUE
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if(LOOC_CHANNEL)
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client.looc(entry)
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return TRUE
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if(ADMIN_CHANNEL)
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if(check_rights(R_ADMIN, show_msg = FALSE))
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client.cmd_admin_say(entry)
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return TRUE
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return FALSE
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/**
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* Force say handler.
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* Sends a message to the say modal to send its current value.
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*/
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// /datum/tgui_say/proc/force_say()
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// window.send_message("force")
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// stop_typing()
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/**
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* Makes the player force say what's in their current input box.
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*/
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// /mob/living/carbon/human/proc/force_say()
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// if(stat != CONSCIOUS || !client?.tgui_say?.window_open)
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// return FALSE
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// client.tgui_say.force_say()
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// if(client.typing_indicators)
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// log_speech_indicators("[key_name(client)] FORCED to stop typing, indicators enabled.")
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// else
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// log_speech_indicators("[key_name(client)] FORCED to stop typing, indicators DISABLED.")
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// SEND_SIGNAL(src, COMSIG_HUMAN_FORCESAY)
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/**
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* Handles text entry and forced speech.
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*
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* Arguments:
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* type - a string "entry" or "force" based on how this function is called
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* payload - a string list containing entry & channel
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* Returns:
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* boolean - success or failure
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*/
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/datum/tgui_say/proc/handle_entry(type, payload)
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if(!payload?["channel"] || !payload["entry"])
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CRASH("[usr] entered in a null payload to the chat window.")
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if(length(payload["entry"]) > max_length)
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CRASH("[usr] has entered more characters than allowed into a TGUI-Say")
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if(type == "entry")
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delegate_speech(payload["entry"], payload["channel"])
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return TRUE
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if(type == "force")
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var/target_channel = payload["channel"]
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if(target_channel == ME_CHANNEL || target_channel == OOC_CHANNEL || target_channel == LOOC_CHANNEL)
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target_channel = SAY_CHANNEL // No ooc leaks - this is fine because alter_entry will override this completely
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delegate_speech(alter_entry(payload), target_channel)
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return TRUE
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return FALSE
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@@ -0,0 +1,75 @@
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/mob
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///the icon currently used for the typing indicator's bubble
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var/mutable_appearance/active_typing_indicator
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///the icon currently used for the thinking indicator's bubble
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var/mutable_appearance/active_thinking_indicator
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/** Creates a thinking indicator over the mob. Note: Prefs are checked in /client/proc/start_thinking() */
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/mob/proc/create_thinking_indicator()
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if(active_thinking_indicator || active_typing_indicator || stat != CONSCIOUS || !HAS_TRAIT(src, TRAIT_THINKING_IN_CHARACTER))
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return FALSE
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var/cur_bubble_appearance = custom_speech_bubble
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if(!cur_bubble_appearance || cur_bubble_appearance == "default")
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cur_bubble_appearance = speech_bubble_appearance()
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active_thinking_indicator = mutable_appearance('icons/mob/talk_vr.dmi', "[cur_bubble_appearance]_thinking", FLOAT_LAYER)
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active_thinking_indicator.appearance_flags |= (RESET_COLOR|PIXEL_SCALE)
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add_overlay(active_thinking_indicator)
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/** Removes the thinking indicator over the mob. */
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/mob/proc/remove_thinking_indicator()
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if(!active_thinking_indicator)
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return FALSE
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cut_overlay(active_thinking_indicator)
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active_thinking_indicator = null
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/** Creates a typing indicator over the mob. Note: Prefs are checked in /client/proc/start_typing() */
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/mob/proc/create_typing_indicator()
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if(active_typing_indicator || active_thinking_indicator || stat != CONSCIOUS || !HAS_TRAIT(src, TRAIT_THINKING_IN_CHARACTER))
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return FALSE
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var/cur_bubble_appearance = custom_speech_bubble
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if(!cur_bubble_appearance || cur_bubble_appearance == "default")
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cur_bubble_appearance = speech_bubble_appearance()
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active_typing_indicator = mutable_appearance('icons/mob/talk_vr.dmi', "[cur_bubble_appearance]_typing", ABOVE_MOB_LAYER)
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active_typing_indicator.appearance_flags |= (RESET_COLOR|PIXEL_SCALE)
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add_overlay(active_typing_indicator)
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/** Removes the typing indicator over the mob. */
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/mob/proc/remove_typing_indicator()
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if(!active_typing_indicator)
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return FALSE
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cut_overlay(active_typing_indicator)
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active_typing_indicator = null
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/** Removes any indicators and marks the mob as not speaking IC. */
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/mob/proc/remove_all_indicators()
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REMOVE_TRAIT(src, TRAIT_THINKING_IN_CHARACTER, CURRENTLY_TYPING_TRAIT)
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remove_thinking_indicator()
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remove_typing_indicator()
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/mob/set_stat(new_stat)
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. = ..()
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if(.)
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remove_all_indicators()
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/mob/Logout()
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remove_all_indicators()
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return ..()
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/** Sets the mob as "thinking" - with indicator and the TRAIT_THINKING_IN_CHARACTER trait */
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/datum/tgui_say/proc/start_thinking(channel)
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if(!window_open)
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return FALSE
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return client.start_thinking(channel)
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/** Removes typing/thinking indicators and flags the mob as not thinking */
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/datum/tgui_say/proc/stop_thinking(channel)
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return client.stop_thinking(channel)
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/**
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* Handles the user typing. After a brief period of inactivity,
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* signals the client mob to revert to the "thinking" icon.
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*/
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/datum/tgui_say/proc/start_typing(channel)
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if(!window_open)
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return FALSE
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return client.start_typing(channel)
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