diff --git a/code/modules/mob/dead/observer/observer.dm b/code/modules/mob/dead/observer/observer.dm index cc7fe007119..e7f0db6b30a 100644 --- a/code/modules/mob/dead/observer/observer.dm +++ b/code/modules/mob/dead/observer/observer.dm @@ -204,8 +204,11 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp return resting = 1 var/turf/location = get_turf(src) - message_admins("[key_name_admin(usr)] has ghosted. (JMP)") - log_game("[key_name_admin(usr)] has ghosted.") + var/special_role = check_special_role() + if(!istype(loc,/obj/machinery/cryopod)) + log_and_message_admins("has ghosted outside cryo[special_role ? " as [special_role]" : ""]. (JMP)",usr) + else if(special_role) + log_and_message_admins("has ghosted in cryo as [special_role]. (JMP)",usr) var/mob/observer/dead/ghost = ghostize(0) // 0 parameter is so we can never re-enter our body, "Charlie, you can never come baaaack~" :3 if(ghost) ghost.timeofdeath = world.time // Because the living mob won't have a time of death and we want the respawn timer to work properly.