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@@ -155,6 +155,20 @@
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icon_state = "barrel"
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modded = TRUE
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/obj/structure/reagent_dispensers/fueltank/barrel/two
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name = "explosive barrel"
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desc = "A barrel with warning labels painted all over it."
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icon = 'icons/obj/objects_vr.dmi'
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icon_state = "barrel2"
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modded = FALSE
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/obj/structure/reagent_dispensers/fueltank/barrel/three
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name = "fuel barrel"
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desc = "An open-topped barrel full of nasty-looking liquid."
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icon = 'icons/obj/objects_vr.dmi'
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icon_state = "barrel3"
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modded = FALSE
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/obj/structure/reagent_dispensers/fueltank/barrel/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if (W.is_wrench()) //can't wrench it shut, it's always open
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return
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