mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-07-19 19:15:11 +01:00
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into cosmetic_things
# Conflicts: # code/datums/supplypacks/medical.dm # code/game/objects/structures/crates_lockers/closets/wardrobe.dm # code/modules/clothing/shoes/miscellaneous.dm # code/modules/clothing/suits/labcoat.dm # icons/mob/back.dmi # icons/mob/feet.dmi # icons/mob/human_face.dmi # icons/mob/items/lefthand.dmi # icons/mob/items/righthand.dmi # icons/mob/suit.dmi # icons/obj/clothing/shoes.dmi # icons/obj/clothing/suits.dmi # icons/obj/storage.dmi # maps/northern_star/polaris-2.dmm # maps/northern_star/polaris-5.dmm
This commit is contained in:
@@ -65,8 +65,8 @@
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new /obj/item/clothing/head/helmet/swat(src)
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new /obj/item/clothing/mask/gas(src)
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new /obj/item/clothing/mask/gas(src)
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new /obj/item/clothing/shoes/swat(src)
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new /obj/item/clothing/shoes/swat(src)
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new /obj/item/clothing/shoes/boots/swat(src)
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new /obj/item/clothing/shoes/boots/swat(src)
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new /obj/item/clothing/suit/armor/swat(src)
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new /obj/item/clothing/suit/armor/swat(src)
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new /obj/item/clothing/under/syndicate/tacticool(src)
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@@ -142,6 +142,7 @@
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new /obj/item/clothing/suit/storage/toggle/labcoat/emt(src)
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new /obj/item/device/radio/headset/headset_med/alt(src)
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new /obj/item/weapon/cartridge/medical(src)
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new /obj/item/weapon/storage/briefcase/inflatable(src)
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new /obj/item/device/flashlight(src)
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new /obj/item/weapon/tank/emergency/oxygen/engi(src)
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new /obj/item/clothing/glasses/hud/health(src)
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@@ -29,9 +29,9 @@
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new /obj/item/clothing/under/rank/security2(src)
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new /obj/item/clothing/under/rank/security2(src)
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new /obj/item/clothing/under/rank/security2(src)
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new /obj/item/clothing/shoes/jackboots(src)
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new /obj/item/clothing/shoes/jackboots(src)
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new /obj/item/clothing/shoes/jackboots(src)
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new /obj/item/clothing/shoes/boots/jackboots(src)
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new /obj/item/clothing/shoes/boots/jackboots(src)
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new /obj/item/clothing/shoes/boots/jackboots(src)
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new /obj/item/clothing/head/soft/sec(src)
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new /obj/item/clothing/head/soft/sec(src)
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new /obj/item/clothing/head/soft/sec(src)
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@@ -191,8 +191,8 @@
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new /obj/item/clothing/shoes/sandal(src)
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new /obj/item/clothing/shoes/footwraps(src)
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new /obj/item/clothing/shoes/footwraps(src)
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new /obj/item/clothing/shoes/winterboots(src)
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new /obj/item/clothing/shoes/winterboots(src)
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new /obj/item/clothing/shoes/boots/winter(src)
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new /obj/item/clothing/shoes/boots/winter(src)
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new /obj/item/clothing/suit/storage/hooded/wintercoat(src)
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new /obj/item/clothing/suit/storage/hooded/wintercoat(src)
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return
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@@ -295,9 +295,9 @@
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new /obj/item/clothing/suit/storage/hooded/wintercoat/engineering(src)
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new /obj/item/clothing/suit/storage/hooded/wintercoat/engineering(src)
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new /obj/item/clothing/suit/storage/hooded/wintercoat/engineering(src)
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new /obj/item/clothing/shoes/workboots(src)
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new /obj/item/clothing/shoes/workboots(src)
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new /obj/item/clothing/shoes/workboots(src)
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new /obj/item/clothing/shoes/boots/workboots(src)
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new /obj/item/clothing/shoes/boots/workboots(src)
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new /obj/item/clothing/shoes/boots/workboots(src)
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return
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@@ -565,7 +565,7 @@
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new /obj/item/weapon/storage/belt/security/tactical(src)
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if(prob(10))
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new /obj/item/clothing/mask/bandana/skull(src)
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new /obj/item/clothing/shoes/jackboots(src)
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new /obj/item/clothing/shoes/boots/jackboots(src)
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new /obj/item/clothing/gloves/black(src)
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new /obj/item/clothing/under/pants/camo(src)
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return
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@@ -583,7 +583,7 @@
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new /obj/item/clothing/under/syndicate/combat(src)
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new /obj/item/device/radio/headset/ert/alt(src)
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new /obj/item/clothing/glasses/sunglasses(src)
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new /obj/item/clothing/shoes/swat(src)
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new /obj/item/clothing/shoes/boots/swat(src)
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new /obj/item/clothing/gloves/swat(src)
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new /obj/item/clothing/mask/balaclava/tactical(src)
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new /obj/item/clothing/mask/balaclava(src)
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@@ -283,9 +283,9 @@
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/obj/structure/closet/crate/rcd
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name = "\improper RCD crate"
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desc = "A crate with rapid construction device."
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icon_state = "crate"
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icon_opened = "crateopen"
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icon_closed = "crate"
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icon_state = "engi_crate"
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icon_opened = "engi_crateopen"
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icon_closed = "engi_crate"
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/obj/structure/closet/crate/rcd/New()
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..()
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@@ -427,6 +427,20 @@
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icon_opened = "hydrosecurecrateopen"
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icon_closed = "hydrosecurecrate"
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/obj/structure/closet/crate/secure/engineering
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desc = "A crate with a lock on it, painted in the scheme of the station's engineers."
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name = "secure engineering crate"
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icon_state = "engi_secure_crate"
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icon_opened = "engi_secure_crateopen"
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icon_closed = "engi_secure_crate"
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/obj/structure/closet/crate/secure/science
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name = "secure science crate"
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desc = "A crate with a lock on it, painted in the scheme of the station's scientists."
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icon_state = "scisecurecrate"
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icon_opened = "scisecurecrateopen"
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icon_closed = "scisecurecrate"
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/obj/structure/closet/crate/secure/bin
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name = "secure bin"
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desc = "A secure bin."
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@@ -499,6 +513,23 @@
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icon_opened = "largermetalopen"
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icon_closed = "largermetal"
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/obj/structure/closet/crate/engineering
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name = "engineering crate"
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icon_state = "engi_crate"
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icon_opened = "engi_crateopen"
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icon_closed = "engi_crate"
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/obj/structure/closet/crate/engineering/electrical
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icon_state = "engi_e_crate"
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icon_opened = "engi_crateopen"
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icon_closed = "engi_e_crate"
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/obj/structure/closet/crate/science
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name = "science crate"
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icon_state = "scicrate"
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icon_opened = "scicrateopen"
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icon_closed = "scicrate"
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/obj/structure/closet/crate/hydroponics
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name = "hydroponics crate"
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desc = "All you need to destroy those pesky weeds and pests."
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@@ -72,7 +72,7 @@
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/obj/structure/largecrate/animal/goat
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name = "goat crate"
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held_type = /mob/living/simple_animal/hostile/retaliate/goat
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held_type = /mob/living/simple_animal/retaliate/goat
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/obj/structure/largecrate/animal/cat
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name = "cat carrier"
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@@ -107,6 +107,16 @@
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airlock_type = "/highsecurity"
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glass = -1
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/obj/structure/door_assembly/door_assembly_voidcraft
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base_icon_state = "voidcraft"
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base_name = "voidcraft hatch"
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airlock_type = "/voidcraft"
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glass = -1
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/obj/structure/door_assembly/door_assembly_voidcraft/vertical
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base_icon_state = "voidcraft_vertical"
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airlock_type = "/voidcraft/vertical"
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/obj/structure/door_assembly/multi_tile
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icon = 'icons/obj/doors/door_assembly2x1.dmi'
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dir = EAST
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@@ -32,6 +32,19 @@
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..()
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icon_state = "tree_[rand(1, 6)]"
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/obj/structure/flora/tree/sif
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name = "glowing tree"
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desc = "It's a tree, except this one seems quite alien. It glows a deep blue."
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icon = 'icons/obj/flora/deadtrees.dmi'
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icon_state = "tree_sif"
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/obj/structure/flora/tree/sif/New()
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update_icon()
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/obj/structure/flora/tree/sif/update_icon()
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set_light(5, 1, "#33ccff")
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overlays.Cut()
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overlays.Add(image(icon = 'icons/obj/flora/deadtrees.dmi', icon_state = "[icon_state]_glow", layer = LIGHTING_LAYER + 0.1))
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//grass
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/obj/structure/flora/grass
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@@ -79,10 +92,6 @@
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icon = 'icons/obj/plants.dmi'
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icon_state = "plant-26"
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/obj/structure/flora/pottedplant/xmas/New()
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..()
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icon_state = "plant-xmas"
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//newbushes
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@@ -205,4 +214,149 @@
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name = "hanging skeleton model"
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icon = 'icons/obj/plants.dmi'
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icon_state = "hangskele"
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desc = "It's an anatomical model of a human skeletal system made of plaster."
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desc = "It's an anatomical model of a human skeletal system made of plaster."
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//potted plants credit: Flashkirby
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/obj/structure/flora/pottedplant
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name = "potted plant"
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desc = "Really brings the room together."
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icon = 'icons/obj/plants.dmi'
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icon_state = "plant-01"
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/obj/structure/flora/pottedplant/large
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name = "large potted plant"
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desc = "This is a large plant. Three branches support pairs of waxy leaves."
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icon_state = "plant-26"
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/obj/structure/flora/pottedplant/fern
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name = "potted fern"
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desc = "This is an ordinary looking fern. It looks like it could do with some water."
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icon_state = "plant-02"
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/obj/structure/flora/pottedplant/overgrown
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name = "overgrown potted plants"
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desc = "This is an assortment of colourful plants. Some parts are overgrown."
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icon_state = "plant-03"
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/obj/structure/flora/pottedplant/bamboo
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name = "potted bamboo"
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desc = "These are bamboo shoots. The tops looks like they've been cut short."
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icon_state = "plant-04"
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/obj/structure/flora/pottedplant/largebush
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name = "large potted bush"
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desc = "This is a large bush. The leaves stick upwards in an odd fashion."
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icon_state = "plant-05"
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/obj/structure/flora/pottedplant/thinbush
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name = "thin potted bush"
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desc = "This is a thin bush. It appears to be flowering."
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icon_state = "plant-06"
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/obj/structure/flora/pottedplant/mysterious
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name = "mysterious potted bulbs"
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desc = "This is a mysterious looking plant. Touching the bulbs cause them to shrink."
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icon_state = "plant-07"
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/obj/structure/flora/pottedplant/smalltree
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name = "small potted tree"
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desc = "This is a small tree. It is rather pleasant."
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icon_state = "plant-08"
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/obj/structure/flora/pottedplant/unusual
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name = "unusual potted plant"
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desc = "This is an unusual plant. It's bulbous ends emit a soft blue light."
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icon_state = "plant-09"
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set_light(l_range = 1, l_power = 0.5, l_color = "#0000FF")
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/obj/structure/flora/pottedplant/orientaltree
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name = "potted oriental tree"
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desc = "This is a rather oriental style tree. It's flowers are bright pink."
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icon_state = "plant-10"
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/obj/structure/flora/pottedplant/smallcactus
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name = "small potted cactus"
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desc = "This is a small cactus. Its needles are sharp."
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icon_state = "plant-11"
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/obj/structure/flora/pottedplant/tall
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name = "tall potted plant"
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desc = "This is a tall plant. Tiny pores line its surface."
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icon_state = "plant-12"
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/obj/structure/flora/pottedplant/sticky
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name = "styicky potted plant"
|
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desc = "This is an odd plant. Its sticky leaves trap insects."
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icon_state = "plant-13"
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/obj/structure/flora/pottedplant/smelly
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name = "smelly potted plant"
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desc = "This is some kind of tropical plant. It reeks of rotten eggs."
|
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icon_state = "plant-14"
|
||||
|
||||
/obj/structure/flora/pottedplant/small
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name = "small potted plant"
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||||
desc = "This is a pot of assorted small flora. Some look familiar."
|
||||
icon_state = "plant-15"
|
||||
|
||||
/obj/structure/flora/pottedplant/aquatic
|
||||
name = "aquatic potted plant"
|
||||
desc = "This is apparently an aquatic plant. It's probably fake."
|
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icon_state = "plant-16"
|
||||
|
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/obj/structure/flora/pottedplant/shoot
|
||||
name = "small potted shoot"
|
||||
desc = "This is a small shoot. It still needs time to grow."
|
||||
icon_state = "plant-17"
|
||||
|
||||
/obj/structure/flora/pottedplant/flower
|
||||
name = "potted flower"
|
||||
desc = "This is a slim plant. Sweet smelling flowers are supported by spindly stems."
|
||||
icon_state = "plant-18"
|
||||
|
||||
/obj/structure/flora/pottedplant/crystal
|
||||
name = "crystalline potted plant"
|
||||
desc = "These are rather cubic plants. Odd crystal formations grow on the end."
|
||||
icon_state = "plant-19"
|
||||
|
||||
/obj/structure/flora/pottedplant/subterranean
|
||||
name = "subterranean potted plant"
|
||||
desc = "This is a subterranean plant. It's bulbous ends glow faintly."
|
||||
icon_state = "plant-20"
|
||||
set_light(l_range = 1, l_power = 0.5, l_color = "#FF6633")
|
||||
|
||||
/obj/structure/flora/pottedplant/minitree
|
||||
name = "potted tree"
|
||||
desc = "This is a miniature tree. Apparently it was grown to 1/5 scale."
|
||||
icon_state = "plant-21"
|
||||
|
||||
/obj/structure/flora/pottedplant/stoutbush
|
||||
name = "stout potted bush"
|
||||
desc = "This is a stout bush. Its leaves point up and outwards."
|
||||
icon_state = "plant-22"
|
||||
|
||||
/obj/structure/flora/pottedplant/drooping
|
||||
name = "drooping potted plant"
|
||||
desc = "This is a small plant. The drooping leaves make it look like its wilted."
|
||||
icon_state = "plant-23"
|
||||
|
||||
/obj/structure/flora/pottedplant/tropical
|
||||
name = "tropical potted plant"
|
||||
desc = "This is some kind of tropical plant. It hasn't begun to flower yet."
|
||||
icon_state = "plant-24"
|
||||
|
||||
/obj/structure/flora/pottedplant/dead
|
||||
name = "dead potted plant"
|
||||
desc = "This is the dried up remains of a dead plant. Someone should replace it."
|
||||
icon_state = "plant-25"
|
||||
|
||||
/obj/structure/flora/pottedplant/decorative
|
||||
name = "decorative potted plant"
|
||||
desc = "This is a decorative shrub. It's been trimmed into the shape of an apple."
|
||||
icon_state = "applebush"
|
||||
|
||||
/obj/structure/flora/pottedplant/xmas
|
||||
name = "small christmas tree"
|
||||
desc = "This is a tiny well lit decorative christmas tree."
|
||||
icon_state = "plant-xmas"
|
||||
@@ -256,7 +256,6 @@
|
||||
name = "inflatable barrier box"
|
||||
desc = "Contains inflatable walls and doors."
|
||||
icon_state = "inf_box"
|
||||
item_state = "syringe_kit"
|
||||
w_class = ITEMSIZE_NORMAL
|
||||
max_storage_space = ITEMSIZE_COST_NORMAL * 7
|
||||
can_hold = list(/obj/item/inflatable)
|
||||
|
||||
@@ -34,6 +34,11 @@
|
||||
if(locate(/obj/structure/lattice, get_step(src, dir)))
|
||||
L = locate(/obj/structure/lattice, get_step(src, dir))
|
||||
L.updateOverlays(src.loc)
|
||||
if(istype(loc, /turf/simulated/open))
|
||||
var/turf/simulated/open/O = loc
|
||||
spawn(1)
|
||||
if(O) // If we built a new floor with the lattice, the open turf won't exist anymore.
|
||||
O.update() // This lattice may be supporting things on top of it. If it's being deleted, they need to fall down.
|
||||
..()
|
||||
|
||||
/obj/structure/lattice/ex_act(severity)
|
||||
|
||||
@@ -122,6 +122,108 @@
|
||||
desc = "A warning sign which reads 'NO SMOKING'."
|
||||
icon_state = "nosmoking2"
|
||||
|
||||
/obj/structure/sign/warning
|
||||
name = "\improper WARNING"
|
||||
icon_state = "securearea"
|
||||
|
||||
/obj/structure/sign/warning/New()
|
||||
..()
|
||||
desc = "A warning sign which reads '[name]'."
|
||||
|
||||
/obj/structure/sign/warning/airlock
|
||||
name = "\improper EXTERNAL AIRLOCK"
|
||||
icon_state = "doors"
|
||||
|
||||
/obj/structure/sign/warning/biohazard
|
||||
name = "\improper BIOHAZARD"
|
||||
icon_state = "bio"
|
||||
|
||||
/obj/structure/sign/warning/bomb_range
|
||||
name = "\improper BOMB RANGE"
|
||||
icon_state = "blast"
|
||||
|
||||
/obj/structure/sign/warning/caution
|
||||
name = "\improper CAUTION"
|
||||
|
||||
/obj/structure/sign/warning/compressed_gas
|
||||
name = "\improper COMPRESSED GAS"
|
||||
icon_state = "hikpa"
|
||||
|
||||
/obj/structure/sign/warning/deathsposal
|
||||
name = "\improper DISPOSAL LEADS TO SPACE"
|
||||
icon_state = "deathsposal"
|
||||
|
||||
/obj/structure/sign/warning/docking_area
|
||||
name = "\improper KEEP CLEAR: DOCKING AREA"
|
||||
|
||||
/obj/structure/sign/warning/engineering_access
|
||||
name = "\improper ENGINEERING ACCESS"
|
||||
|
||||
/obj/structure/sign/warning/fire
|
||||
name = "\improper DANGER: FIRE"
|
||||
icon_state = "fire"
|
||||
|
||||
/obj/structure/sign/warning/high_voltage
|
||||
name = "\improper HIGH VOLTAGE"
|
||||
icon_state = "shock"
|
||||
|
||||
/obj/structure/sign/warning/hot_exhaust
|
||||
name = "\improper HOT EXHAUST"
|
||||
icon_state = "fire"
|
||||
|
||||
/obj/structure/sign/warning/internals_required
|
||||
name = "\improper INTERNALS REQUIRED"
|
||||
|
||||
/obj/structure/sign/warning/lethal_turrets
|
||||
name = "\improper LETHAL TURRETS"
|
||||
icon_state = "turrets"
|
||||
|
||||
/obj/structure/sign/warning/lethal_turrets/New()
|
||||
..()
|
||||
desc += " Enter at own risk!."
|
||||
|
||||
/obj/structure/sign/warning/mail_delivery
|
||||
name = "\improper MAIL DELIVERY"
|
||||
|
||||
/obj/structure/sign/warning/moving_parts
|
||||
name = "\improper MOVING PARTS"
|
||||
|
||||
/obj/structure/sign/warning/nosmoking_1
|
||||
name = "\improper NO SMOKING"
|
||||
icon_state = "nosmoking"
|
||||
|
||||
/obj/structure/sign/warning/nosmoking_2
|
||||
name = "\improper NO SMOKING"
|
||||
icon_state = "nosmoking2"
|
||||
|
||||
/obj/structure/sign/warning/pods
|
||||
name = "\improper ESCAPE PODS"
|
||||
icon_state = "pods"
|
||||
|
||||
/obj/structure/sign/warning/radioactive
|
||||
name = "\improper RADIOACTIVE AREA"
|
||||
icon_state = "radiation"
|
||||
|
||||
/obj/structure/sign/warning/secure_area
|
||||
name = "\improper SECURE AREA"
|
||||
|
||||
/obj/structure/sign/warning/secure_area/armory
|
||||
name = "\improper ARMORY"
|
||||
|
||||
/obj/structure/sign/warning/server_room
|
||||
name = "\improper SERVER ROOM"
|
||||
|
||||
/obj/structure/sign/warning/siphon_valve
|
||||
name = "\improper SIPHON VALVE"
|
||||
|
||||
/obj/structure/sign/warning/vacuum
|
||||
name = "\improper HARD VACUUM AHEAD"
|
||||
icon_state = "space"
|
||||
|
||||
/obj/structure/sign/warning/vent_port
|
||||
name = "\improper EJECTION/VENTING PORT"
|
||||
|
||||
|
||||
/obj/structure/sign/redcross
|
||||
name = "medbay"
|
||||
desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here."
|
||||
|
||||
@@ -133,7 +133,7 @@
|
||||
user << "<span class='notice'>\The [src] already has someone buckled to it.</span>"
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] attempts to buckle [affecting] into \the [src]!</span>")
|
||||
if(do_after(user, 20))
|
||||
if(do_after(user, 20, G.affecting))
|
||||
affecting.loc = loc
|
||||
spawn(0)
|
||||
if(buckle_mob(affecting))
|
||||
|
||||
@@ -150,20 +150,22 @@
|
||||
|
||||
var/def_zone = ran_zone()
|
||||
var/blocked = occupant.run_armor_check(def_zone, "melee")
|
||||
var/soaked = occupant.get_armor_soak(def_zone, "melee")
|
||||
occupant.throw_at(A, 3, propelled)
|
||||
occupant.apply_effect(6, STUN, blocked)
|
||||
occupant.apply_effect(6, WEAKEN, blocked)
|
||||
occupant.apply_effect(6, STUTTER, blocked)
|
||||
occupant.apply_damage(10, BRUTE, def_zone, blocked)
|
||||
occupant.apply_damage(10, BRUTE, def_zone, blocked, soaked)
|
||||
playsound(src.loc, 'sound/weapons/punch1.ogg', 50, 1, -1)
|
||||
if(istype(A, /mob/living))
|
||||
var/mob/living/victim = A
|
||||
def_zone = ran_zone()
|
||||
blocked = victim.run_armor_check(def_zone, "melee")
|
||||
soaked = victim.get_armor_soak(def_zone, "melee")
|
||||
victim.apply_effect(6, STUN, blocked)
|
||||
victim.apply_effect(6, WEAKEN, blocked)
|
||||
victim.apply_effect(6, STUTTER, blocked)
|
||||
victim.apply_damage(10, BRUTE, def_zone, blocked)
|
||||
victim.apply_damage(10, BRUTE, def_zone, blocked, soaked)
|
||||
occupant.visible_message("<span class='danger'>[occupant] crashed into \the [A]!</span>")
|
||||
|
||||
/obj/structure/bed/chair/office/light
|
||||
|
||||
@@ -149,20 +149,22 @@
|
||||
|
||||
var/def_zone = ran_zone()
|
||||
var/blocked = occupant.run_armor_check(def_zone, "melee")
|
||||
var/soaked = occupant.get_armor_soak(def_zone, "melee")
|
||||
occupant.throw_at(A, 3, propelled)
|
||||
occupant.apply_effect(6, STUN, blocked)
|
||||
occupant.apply_effect(6, WEAKEN, blocked)
|
||||
occupant.apply_effect(6, STUTTER, blocked)
|
||||
occupant.apply_damage(10, BRUTE, def_zone)
|
||||
occupant.apply_damage(10, BRUTE, def_zone, soaked)
|
||||
playsound(src.loc, 'sound/weapons/punch1.ogg', 50, 1, -1)
|
||||
if(istype(A, /mob/living))
|
||||
var/mob/living/victim = A
|
||||
def_zone = ran_zone()
|
||||
blocked = victim.run_armor_check(def_zone, "melee")
|
||||
soaked = victim.get_armor_soak(def_zone, "melee")
|
||||
victim.apply_effect(6, STUN, blocked)
|
||||
victim.apply_effect(6, WEAKEN, blocked)
|
||||
victim.apply_effect(6, STUTTER, blocked)
|
||||
victim.apply_damage(10, BRUTE, def_zone)
|
||||
victim.apply_damage(10, BRUTE, def_zone, soaked)
|
||||
if(pulling)
|
||||
occupant.visible_message("<span class='danger'>[pulling] has thrusted \the [name] into \the [A], throwing \the [occupant] out of it!</span>")
|
||||
|
||||
|
||||
@@ -18,8 +18,9 @@
|
||||
|
||||
/obj/structure/toilet/attack_hand(mob/living/user as mob)
|
||||
if(swirlie)
|
||||
usr.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
usr.visible_message("<span class='danger'>[user] slams the toilet seat onto [swirlie.name]'s head!</span>", "<span class='notice'>You slam the toilet seat onto [swirlie.name]'s head!</span>", "You hear reverberating porcelain.")
|
||||
swirlie.adjustBruteLoss(8)
|
||||
swirlie.adjustBruteLoss(5)
|
||||
return
|
||||
|
||||
if(cistern && !open)
|
||||
@@ -53,6 +54,7 @@
|
||||
return
|
||||
|
||||
if(istype(I, /obj/item/weapon/grab))
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
var/obj/item/weapon/grab/G = I
|
||||
|
||||
if(isliving(G.affecting))
|
||||
@@ -65,14 +67,14 @@
|
||||
if(open && !swirlie)
|
||||
user.visible_message("<span class='danger'>[user] starts to give [GM.name] a swirlie!</span>", "<span class='notice'>You start to give [GM.name] a swirlie!</span>")
|
||||
swirlie = GM
|
||||
if(do_after(user, 30, 5, 0))
|
||||
if(do_after(user, 30, GM))
|
||||
user.visible_message("<span class='danger'>[user] gives [GM.name] a swirlie!</span>", "<span class='notice'>You give [GM.name] a swirlie!</span>", "You hear a toilet flushing.")
|
||||
if(!GM.internal)
|
||||
GM.adjustOxyLoss(5)
|
||||
swirlie = null
|
||||
else
|
||||
user.visible_message("<span class='danger'>[user] slams [GM.name] into the [src]!</span>", "<span class='notice'>You slam [GM.name] into the [src]!</span>")
|
||||
GM.adjustBruteLoss(8)
|
||||
GM.adjustBruteLoss(5)
|
||||
else
|
||||
user << "<span class='notice'>You need a tighter grip.</span>"
|
||||
|
||||
|
||||
Reference in New Issue
Block a user